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GTA V's Story-What would you change?


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Many don't like GTA V's storyline I think its ok but I would definitely change a few things:

- less time spent being the bitches of the FIB

- more heists that the Trio does on their own and for the money not because they are forced to

- more serious especially regarding Michael and Trevor's conflict, in Bury the Hatchet there was some tension but at the end all was forgotten too easily

 

What else?

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-Remove Trevor Philips

-Remove Trevor Philips

-Remove Trevor Philips

-Remove Trevor Philips

-Give Franklin more development

-Have Johnny K still be alive

-Remove the Triads from the mission "Bury The Hatchet". Them interrupting completely took away any seriousness possible in that mission.

I'd give Michael and Franklin's student/mentor relationship more air to breathe. The way it's done is like the writers were eager to get to the heists. It would be nice if Michael actually developed a trust for Franklin.

  • Like 3

- less time being bitches for the government

 

- leave out Johnny and The Lost and replace with Angels of Death

 

- make Madrazo a real crime boss instead of making him a giant pussy

 

- get rid of the Patricia and Trevor love story nonsense

 

- don't make Trevor so overboard

 

- get better antagonists

 

- no stupid talking dog

 

- keep Franklin in the hood longer and don't just give him a damn mansion for nothing

 

- spend more time on Trevor's meth business

 

- keep Simeon around for car repo jobs

  • Like 9

- Less focus on being over-the-top in almost every mission, I'll admit, the comedic value and fun factor for those missions is through the roof, but it rather quickly gets monotonous.

 

- More Franklin-Based missions (OR Flesh out the character to the point where he has real depth), he's one of the most underdeveloped characters in GTAV ..hell, I'd go as to say whole series far. yet

near the end the writers decide to pass him the torch and decide the game's ultimate ending. *Sigh*

 

- Less of the FIB Missions. Much like the over-the-top missions, they are most certainly fun and add a new side of game play to the series, but not one that participatory screams "GTA" and instead of being the neat new

element added to the mission's game play.....it feels really out of place in the grander scheme of things.

 

- Actual missions for dealing with the main antagonists. It's really, really cheap that you somehow eliminate all of your problems in one, ten-minute mission.

 

- Last but probably least, more Heists! I have no doubt we'll see a few more in the DLC, but in terms of the main game, it was somewhat lacking for the advertising to focus on the Heist element.

 

Hope that didn't sound ranty, but yeah, that's what I'd add campaign wise, though there's probably more that I missed.

Uncle Sikee Atric

Triple the amount of missions.

 

69 missions is far too less for 3 characters.

San Andreas had 192 missions for one character..

Story DLC....

 

I still suspect a 4th character will arrive in the story and their involvement intertwined into the story could add significantly more missions as well as fleshing out the story much more.

Triple the amount of missions.

 

69 missions is far too less for 3 characters.

San Andreas had 192 missions for one character..

What in the actual f*ck.

 

I'd have Johnny's corpse reanimated so that Michael and Franklin could have a shot at killing him as well.

IV FAN response: Man f*ck u Johnny was the best character ever

V FAN response: Hell ye

Normal response: That is the one of the most original ideas I ever heard.

 

Choose. A, B, C. I pick C, ain't that a bitch?

 

 

Still a big fan of Johnny though, the TLaD one, of course.

 

To be honest I would change the WHOLE STORY, it just didn't do it for me, coming from gta IV, which, in my personal opinion, had a much much MUCH better story plot. 99% of the time I didn't knew what was going on in gta V, at the end I was seriously like "wtf???", the only thing I could of was...maybe...running around doing favours/ forced jobs, stealing money for the FIB? At most I would say. 69 missions ( I think)for 3, yes,THREE PROTAGONISTS, that just doesn't leave enough space for character development in my opinion.

I truly hope they either go back to 1 protagonist with a good, or at least decent story plot and definitely nore than ~60 missions, or give the the multiple protagonists a sort of gta IV ish stories, they seemed pretty good in my opinion and helped through some plot holes. Oh and on the heists, yes, there were far too few heists, I was actually hoping to be able to keep doing random small time heists you know? Like rob an exotic car shop? just something random, that's all and to obviously keep uisng crew members... I seriously have stopped playing the game after I finished the all the main story missions, I have yet to get 100% game progression.

 

I know this has been long, but I sort of had to get that out of me, I hope they don't put too many restrictions on heists in gta online...I have a feeling the heists may have some sort of 24 hour cooldown or something like that, something to keep you from getting too much money and all, basically just ruin it for you.

poland stronk

-Trevor Philips as antagonist

-get to choose whether to side with Trevor or Michael at the end as Franklin

-the story is rushed, so add more missions before the actual heists

-why the f*ck Franklin got a mansion? he shouldve earned it by himself

-more sidecharacters for each protag, their surroundings are empty

-more ghetto missions for Franklin, more for Simeon, more rural missions for Trevor

-this FIB story-arc is complete mess and game ends way too quickly (with killing every enemy in the same mission)

 

GTA V has excellent characters, their introductions, beginning and dialogues. Problem is that story itself gets chaotic after Trevor have found Michael as writers didn't know what should happen next. Even San Andreas was clear about that (killing every Syndicate and then working for Toreno to bust brother out from jail).

Edited by poland stronk

To be honest I would change the WHOLE STORY, it just didn't do it for me, coming from gta IV, which, in my personal opinion, had a much much MUCH better story plot. 99% of the time I didn't knew what was going on in gta V, at the end I was seriously like "wtf???", the only thing I could of was...maybe...running around doing favours/ forced jobs, stealing money for the FIB? At most I would say. 69 missions ( I think)for 3, yes,THREE PROTAGONISTS, that just doesn't leave enough space for character development in my opinion.

I truly hope they either go back to 1 protagonist with a good, or at least decent story plot and definitely nore than ~60 missions, or give the the multiple protagonists a sort of gta IV ish stories, they seemed pretty good in my opinion and helped through some plot holes. Oh and on the heists, yes, there were far too few heists, I was actually hoping to be able to keep doing random small time heists you know? Like rob an exotic car shop? just something random, that's all and to obviously keep uisng crew members... I seriously have stopped playing the game after I finished the all the main story missions, I have yet to get 100% game progression.

 

I know this has been long, but I sort of had to get that out of me, I hope they don't put too many restrictions on heists in gta online...I have a feeling the heists may have some sort of 24 hour cooldown or something like that, something to keep you from getting too much money and all, basically just ruin it for you.

how would you change the story so its more serious?

-more seriousness. Less stupid jokes and parodies on modern wannabe society. Sometimes i have a feeling this game is one big joke. Even the most "serious" moments in the game contains too many silly-bad jokes-cracking dialogues. How can i take the story about 3 criminals serious if i have the feeling every action is showed in a "funny" way with bad and forced "humor"?

 

-less FIB bitching. I could do with Michael being the only one who is an FIB`s lapdog, since it kinda makes sense because he was in the WITSEC program and all but when Trevor and Franklin became FIB-bitches as well then the immersion was broken to me

 

-more heists, less scripted heists, give us some freedom of chocies on how should we pull something off and for gods sake give us less scripted getaways. The game is practically doing all instead of you. The player should have more feeling of actively playing but because everything about those heists is so painfully scripted i feel like the game is playing for me

 

-if Franklin absolutelly needs to be in this game then remove this whole cliche-breaking, pathetic and unrealistic M-F mentorship because it doesn`t make sense.

 

-the story is too fast paced, it feels artificial and forced, the pace it picks it just makes the game look too cartoonish. Make more things that make sense

 

-some twists in the plot are f*cking ridicolous., like when Trevor comes to Michael in the mission friends reunited and somehow the first thing he wants to do is saving Tracey before she embarasses herself on the TV? Really? The guy just found out Michael is alive and he doublecrossed him big time but somehow he gives a sh*t more about Tracey and fame or shame? Does this make any sense? Why would a guy like Trevor give a sh*t about silly thing like this in situation like that? He wouldn`t so f*ck off with this bullsh*t

 

-remove TLMC from this game because having them doesn`t make sense. Put AOD as the antagonists in the game instead

 

-oh and for crying out loud make 1 good ending that makes some sense instead of 3 stupid endings that look like they`ve been written in few hours only.

  • Like 4

Alright, I'll bite in more deeply.

 

- Give more serious moments to the story overall

- Make Trevor an actual enemy of Michael up until the end, but have a serious conversation between them, not some "you bought a rifle to a fight" sh*t, like WHAT THE FCUK.

- Main Antagonist, Martin Madrazo

- Only ONE ending, maybe with two variations

- Have the option to spare/kill. This would have worked great if:

The Lost were in a gang war with another biker gang/Vagos. As Trevor, you could have chosen which to help. While this would not manipulate the entire course of the game, but it would give the player a choice.

- Either ignore, or let the bad guys be dealt by the corresponding character. Don't tell you didn't want a mission with Frankin and Lamar going after Stretch.

- If I would have to kill Trevor, I would rather have Michael do it, or vice versa. Not Franklin.

- The FIB would not be a problem if they would have bought some actual changes to the story. Being forced to do countless jobs for them only to be backstabbed by the end felt repetitive over the course of the story, and the ending was quite predictable.

- The first president of Zimbabwe was called President Banana

- Trevor's character wasn't ALL bad, he could have been beneficial if he was used the right way, just as Franklin.

- More seriousness.

- More realistic situations.

  • Like 4

-Remove Trevor Philips

-Remove Trevor Philips

-Remove Trevor Philips

-Remove Trevor Philips

-Give Franklin more development

-Have Johnny K still be alive

-Remove the Triads from the mission "Bury The Hatchet". Them interrupting completely took away any seriousness possible in that mission.

While I do agree with your point on Bury the Hatchet, what would you like to happen instead of the Triads showing up? Michael killing Trevor? The other way around? Or Franklin showing up to stop them? Just wondering.

Nutshell of this thread: as usual, people will moan on how much Trevor sucks and how he should be removed, or killed, or not exist, etc etc.

 

So, I think this thread should be, lo lo lo lo lo locked.

Stating your opinion about a character just because you may disagree with others can not be considered moaning.

 

It's not moaning when a lot of people hate the same thing. It just mostly proves that the specific subject sucks.

 

But to clarify myself, I don't consider Trevor the worst character of all time or anything like that. In all seriousness, I just don't consider him to be beneficial in many ways. You can surely work with him, and it's not that hard, you just have to look at it from a realistic angle.

 

A lunatic, rapist (whatever) will only work as a lunatic or a rapist, but not the funny ones like Trevor.

Despite Far Cry 3's below average story, Vaas and Buck are perfect examples of what a psychopath should be.

 

 

 

 

 

-Remove Trevor Philips

-Remove Trevor Philips

-Remove Trevor Philips

-Remove Trevor Philips

-Give Franklin more development

-Have Johnny K still be alive

-Remove the Triads from the mission "Bury The Hatchet". Them interrupting completely took away any seriousness possible in that mission.

While I do agree with your point on Bury the Hatchet, what would you like to happen instead of the Triads showing up? Michael killing Trevor? The other way around? Or Franklin showing up to stop them? Just wondering.

 

 

 

Bury The Hatchet was quite possibly one of the only missions which was perfectly done. It started the argument. But when the argument is a bitch fight it tends to suck.

 

Also, the appearance of the Triads didn't take away the seriousness. It was just a cheap, but okay way, to break up the fight between the two.

Edited by Th3MaN1
  • Like 3

Many don't like GTA V's storyline I think its ok but I would definitely change a few things:

 

- less time spent being the bitches of the FIB

- more heists that the Trio does on their own and for the money not because they are forced to

- more serious especially regarding Michael and Trevor's conflict, in Bury the Hatchet there was some tension but at the end all was forgotten too easily

 

What else?

kill all three of them in a explosion together.
Red_Carpet_Suicide_Bomber

- More missions, especially with Trevor and Ron.
- Longer story, atleast 250 missions
- Time triggereed side missions ( Like if u play for 100 hours or something it would trigger a big job, and maybe every 10 hour played you could get a little mission.
- More missions to do in free roam (Vigilante,Fireman,Ambulancedriver etc) Like the taxi jobs.
- Skateboards and Surfboards
- Wing glider
- More melee weapons
- More NPC activity, and some of em should spawn once in 40 hours soo you dont see em that often or something.
- Adjust up the amount of time it takes for police helicopter to spawn.
- More realistic wanted level, cops with roadblocks around the area you were wanted in, and if you change cars etc you should not be recognized instantly by cops.
- More variation in vehicles
- Kids
- Being able to buy pets, it's pet stores ingame, dont know why we cant buy something
- More underground sh*t to explore, like caves and random sewer pipes u can enter.
- Take back some of the friend activities from GTA 4
- More animals, and some really rare animals.
- More enterable interior
- More random events everywhere
- Larger Map
- Larger desert area
- A map that has San Fierro and Las Venturas connected to Los Santos would be AWESOME.
- Driving, make it harder
- Crash models, make em like GTA 4 but with tweaks, a car should be damaged fast and if u hit a wall at 70 u should not be able to drive afterwards etc
- Options to customize safehouses, especially franklin could buy bongs and sh*t to have in the safehouse
- Different types of drugs, and weed with different strains with different effects ingame


EDIT: Lol read the topic by a glanze, thought it was what would you change in GTA V. Not just story mode.

Edited by Red_Carpet_Suicide_Bomber
  • Like 2

Triple the amount of missions.

 

69 missions is far too less for 3 characters.

San Andreas had 192 missions for one character..

What game did you play? San Andreas did not have 192 missions... it had 100

 

- If I would have to kill Trevor, I would rather have Michael do it, or vice versa. Not Franklin.

You can do that

 

In ending A when it tells you to shoot Trevor and put him out of his misery don't do anything if you wait too long Michael will say "f*ck kid..." and shoots Trevor himself.

 

Makes sense why Franklin says That was your f*ckin friend at the end and Michael's little speech

 

Edited by Zello

 

 

 

- If I would have to kill Trevor, I would rather have Michael do it, or vice versa. Not Franklin.

You can do that

 

In ending A when it tells you to shoot Trevor and put him out of his misery don't do anything if you wait too long Michael will say "Christ kid..." and shoots Trevor himself.

 

 

It's just not the same.

The main problem with V`s story is that everything, even the bad things like murders, raping, implying on cannibalism, torture and other is all wrapped up in this comic, wannabe-funny shell. I`m referring especially to Trevor. It`s a huge lack of seriousness in this game, it`s almost like they made fun of their own game. I just can`t take V`s story serious due to silly humor and dialogues that aren`t even funny, every f*cking minute of V`s plot.

 

It seems R* don`t know how to pick the middle way. IV had too gritty and too serious theme so people complained about it. Fine but that doesn`t mean they had to go in the complete opposite direction and make the game just pure silly and clownish with bad modern jokes forced down your throat every minute of V`s plot.

Couldn`t they just picked the medium way? Like making V a bit less serious than IV but still enough serious for a GTA crime game.

Instead we`ve got a story full of stupid and bad humor that is forced down your throat in every step. No matter how serious some event may seem, they always f*ck it up with some stupid dialogues based on 12-year olds.

 

Just pick the f*cking medium way for the next GTA is that so hard? Why it has always need to go from one extreme to another?

  • Like 3

Nutshell of this thread: as usual, people will moan on how much Trevor sucks and how he should be removed, or killed, or not exist, etc etc.

 

So, I think this thread should be, lo lo lo lo lo locked.

lol what? its their opinion I like Trevor but everyone has their preferences

also people have made some good suggestions how GTA V's story could have been better

Alright, I'll bite in more deeply.

 

- Give more serious moments to the story overall

- Make Trevor an actual enemy of Michael up until the end, but have a serious conversation between them, not some "you bought a rifle to a fight" sh*t, like WHAT THE FCUK.

- Main Antagonist, Martin Madrazo

- Only ONE ending, maybe with two variations

- Have the option to spare/kill. This would have worked great if:

The Lost were in a gang war with another biker gang/Vagos. As Trevor, you could have chosen which to help. While this would not manipulate the entire course of the game, but it would give the player a choice.

- Either ignore, or let the bad guys be dealt by the corresponding character. Don't tell you didn't want a mission with Frankin and Lamar going after Stretch.

- If I would have to kill Trevor, I would rather have Michael do it, or vice versa. Not Franklin.

- The FIB would not be a problem if they would have bought some actual changes to the story. Being forced to do countless jobs for them only to be backstabbed by the end felt repetitive over the course of the story, and the ending was quite predictable.

- The first president of Zimbabwe was called President Banana

- Trevor's character wasn't ALL bad, he could have been beneficial if he was used the right way, just as Franklin.

- More seriousness.

- More realistic situations.

I couldn't agree more with you

the story should have been more serious and realistic like GTA IV

But its hard to imagine now, what do you think? What would change? was just thinking about how the story should have been like and I would like some ideas

Edited by Journey_95

Simply more heists. I love everything as is, but I felt as though there should be more heists, specifically ones based on classic movie heists like "Heat" "Italian Job" or "The Town"

 

Also, I would like if there were more assassination missions too.

Without covering too much ground that's been gone through already, I would have liked...

 

  • More multiple choices and alternative outcomes to missions.
  • The possibility to take Michael or Trevor's side as Franklin more often.
  • Optional loyalty missions for your chosen heist members.
  • The ability to side with/turn against certain gangs.
  • U.L Paper's involvement in the IAA/FIB conspiracy to be explained. I thought he was a fascinating character in IV and hated how he was just another stooge in V.

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