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Ocean is a waste


DISCO-INFERNO-70

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They should really give us some harpoon to defend ourselves from the sharks. Sometimes i`m really afraid to explore underwater due to those sharks. And even Trevor`s special ability doesn`t seem to work with sharks.

 

 

It's the opposite for me. I usually explore the ocean just to fight sharks, but for some reason they rarely ever spawn for me.

 

I need my "stabbing a water creature in the face" fix, dammit.

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Official General

I did like the ocean in V. It was very nice. I just wish there was more to explore and see down there, and it still could have done with a little bit more marine life. I would have liked to have seen sea turtles, sea lions, and much more fishes.

 

However I don't think Rockstar needed to go into depth when making the ocean, because most of it was indeed wasted. There simply was not enough interesting things to or do within it, aside from flora and fauna. I'd rather have had it similar to the one in SA, that would have been enough, and the rest of technology used for more interiors, better ped AI in Los Santos, more major cities, and an actual forest.

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Didn't do much for me, really. Doing Trevor's "steal the thing at the bottom" mission, I felt like, Ok, nothing to see here; watch the mini-map so I know when to stop. Go down, down, down.... go up, up, up. Next.

 

But, in the interest of full disclosure, in real life I don't like being in water wherein I can't see much. Night swimming? No thank you. (love the song, though). I'm so weird I don't even like sticking my hand in a sink full of water if I can't actually see what's in there.

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oCrapaCreeper

I really don't think there's a happy medium here.

 

If there is no ocean then people bitch about invisible walls or land that you can't reach that is a waste of space (GTA III)

If there is ocean but it's not detailed then people bitch about it being a waste of space (GTA IV)

If there is ocean, it's detailed, but it doesn't have prominent reasons to explore then people bitch about it being a waste of space

If there is ocean, it's detailed, has reasons to explore but eventually gets boring then people bitch about it being a waste of space

Edited by oCrapaCreeper
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I love this game, but there are several things that are a complete waste. One of those things is the OCEAN space.

For all the hype, it simply isn't interesting at all. Nobody really ventures out there, because there really isn't enough to do out there.

They SHOULD have placed a cruise ship and a couple of oil platforms to give people a REASON to explore. I really wanted the ocean to be more interesting, but it just ISN'T.

Ive been back and forth with this Ocean dilemma. In the end, I guess my opinion, would be that, they should have left this huge ocean detailing for GTA VIce City. I mean, Florida is all about the water. If you recall, Vice City had sunken treasure ships. I always imagined that whenever they would do a HD remake of Vice City, it would include some sort of Treasure Hunting Mini-game/Feature or similar. Not to mention that Florida is known for drug dealing/cartels/smuggling by boat, so to sum up, Vice City should have been the game to include a huge, vast, explorable Ocean, waterways, etc.... with a huge emphasis on bodies of water (boats, ships, subs, yachts, etc....). I think they should have not spent so much detail on the ocean for GTA V San Andreas. It's so huge, i mean, there might be still some unexplored caverns, tunnels, etc... hiding underneath the vast ocean around San Andreas. But all that detail?? The subs are pretty much useless, especially in GTA Online. If they would add: fish, harpoons, yachts, oil platforms, ships, torpedeos for the subs, scuba gear, etc... to GTA Online then that would be great! In that case, you could just disregard my whole post except the 2 sentences.

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Official General

 

I love this game, but there are several things that are a complete waste. One of those things is the OCEAN space.

For all the hype, it simply isn't interesting at all. Nobody really ventures out there, because there really isn't enough to do out there.

They SHOULD have placed a cruise ship and a couple of oil platforms to give people a REASON to explore. I really wanted the ocean to be more interesting, but it just ISN'T.

Ive been back and forth with this Ocean dilemma. In the end, I guess my opinion, would be that, they should have left this huge ocean detailing for GTA VIce City. I mean, Florida is all about the water. If you recall, Vice City had sunken treasure ships. I always imagined that whenever they would do a HD remake of Vice City, it would include some sort of Treasure Hunting Mini-game/Feature or similar. Not to mention that Florida is known for drug dealing/cartels/smuggling by boat, so to sum up, Vice City should have been the game to include a huge, vast, explorable Ocean, waterways, etc.... with a huge emphasis on bodies of water (boats, ships, subs, yachts, etc....). I think they should have not spent so much detail on the ocean for GTA V San Andreas. It's so huge, i mean, there might be still some unexplored caverns, tunnels, etc... hiding underneath the vast ocean around San Andreas. But all that detail?? The subs are pretty much useless, especially in GTA Online. If they would add: fish, harpoons, yachts, oil platforms, ships, torpedeos for the subs, scuba gear, etc... to GTA Online then that would be great! In that case, you could just disregard my whole post except the 2 sentences.

 

 

I totally agree. I reckon a detailed ocean world would have been best suited to a brand new Vice City game. Coral reefs, nearby tropical islands (the Keys), drug-smuggling boats in the sea, so much stuff.

 

It was nice to have V's ocean, but it should have been scaled down, and the city of LS should have had much more detail with regards interiors and ped AI.

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Police Sniper

I like the Ocean with its strange coloring effects and scary visibility to possible prey. I don't like exploring it because the ocean scares me even more so when you have a lack of weaponry for defense purposes. But from what I've seen of the ocean it has a lot of wreckage and ocean plants.

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ItsJustMeSrsly

All R* had to do is add harpoon gun, so that we could go hunting underwater, but not just any hunting, but the same as on land, through the activation of mini-mission, which tells you to kill certain amount of animals, then exchange its skin etc...Another thing they could do, so ocean wouldn't just be there for pure immersion and serve some more purpose is add more mysteries and dangers underwater, so exploring it would feel really weird and scary! Also adding some kind of underwater activity, which would prompt us to collect some hidden treasures of sunken ships, find underwater hidden caves etc!...A lot of missed opportunities, that would definitely make underwater a better experience! Also as much as it probably wouldn't make much sense for someone, i think that underwater "racing" activity, where instead of having a race with another participants, your goal would be collecting the last checkpoint before running out of time using your submersible for example would be pretty neat too! It'd add some more courage to explore some particular underwater areas, which otherwise you wouldn't bother to!...And sure would make use of more underwater space!...Oh and more easter eggs off course! Like finding some bodies of characters from 3D era of San Andreas, like those of Ryder for example! (which would make perfect sense!)...

Edited by ItsJustMeSrsly
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For me spending time in the underwater was difficult after a few walkthrough simply because it never felt like the immersion SA gave me where the interaction with the water made so much enjoyable through using as an alternative mean to access and explore the map with the use of the swimming ability, go far out enough into the areas connecting all three cities, the countryside even though the bottom of it were not as detailed as GTA V. I don't know there is something still unique about the immersion factor found in the waters around the coast of SA either by driving or swimming in the day or night, the entire experience leaves a lot more satisfaction compared to GTA V oceans which like many parts of the game on land from police also require you to play with constant caution on waters that a shark might attack you, because of the f*ckin unwanted boring realism.

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ItsJustMeSrsly

For me spending time in the underwater was difficult after a few walkthrough simply because it never felt like the immersion SA gave me where the interaction with the water made so much enjoyable through using as an alternative mean to access and explore the map with the use of the swimming ability, go far out enough into the areas connecting all three cities, the countryside even though the bottom of it were not as detailed as GTA V. I don't know there is something still unique about the immersion factor found in the waters around the coast of SA either by driving or swimming in the day or night, the entire experience leaves a lot more satisfaction compared to GTA V oceans which like many parts of the game on land from police also require you to play with constant caution on waters that a shark might attack you, because of the f*ckin unwanted boring realism.

 

Hmm...they definitely needed to tone down those shark's aggressiveness by a huge notch! Also give us something so we could fight off those sharks at very least, like some sort of harpoon gun in case we get into danger or something dunno...anything so we could get away at least and continue roaming underwater freely...

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Police Sniper

All R* had to do is add harpoon gun, so that we could go hunting underwater, but not just any hunting, but the same as on land, through the activation of mini-mission, which tells you to kill certain amount of animals, then exchange its skin etc...Another thing they could do, so ocean wouldn't just be there for pure immersion and serve some more purpose is add more mysteries and dangers underwater, so exploring it would feel really weird and scary! Also adding some kind of underwater activity, which would prompt us to collect some hidden treasures of sunken ships, find underwater hidden caves etc!...A lot of missed opportunities, that would definitely make underwater a better experience! Also as much as it probably wouldn't make much sense for someone, i think that underwater "racing" activity, where instead of having a race with another participants, your goal would be collecting the last checkpoint before running out of time using your submersible for example would be pretty neat too! It'd add some more courage to explore some particular underwater areas, which otherwise you wouldn't bother to!...And sure would make use of more underwater space!...Oh and more easter eggs off course! Like finding some bodies of characters from 3D era of San Andreas, like those of Ryder for example! (which would make perfect sense!)...

Or more weapons for underwater defense and maybe a underwater hunter mini game for single player. It could also be another source of income and game for your single player galore.

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I imagined a LOT more underwater adventures, and serenity when waiting for V's release, also I remember there was talk of NPC's underwater racing to find treasures before the player. Are the underwater Money Packages still cut from the game? I remember they got cut in Original Gen due to the money glitch.

 

This gen while exploring trying to find dolphins an whales for hours I never encountered a shark (this gen) do sharks swim around while dolphins/whales spawn nearby

 

I do appreciate the ability to go underwater a lot, games that have instant death from touching water are a pain.

 

A couple of Random events in the ocean would be good, or even a strangers and freaks involving a ship sinking etc. wouldn't be to much to ask

 

Regarding the map barriers sinking ships, downing planes etc. is it normal for the plane to just break into pieces, this happened to me.

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Police Sniper
This gen while exploring trying to find dolphins an whales for hours I never encountered a shark (this gen) do sharks swim around while dolphins/whales spawn nearby

I encountered a group of hammerhead sharks randomly while looking for toxic waste in the water, thankfully harmless to the player. And for Great White Sharks they usually travel alone from what I've seen so far and appear on the mini map as red dots. I'd shoot them before diving to reduce the threat level haha. And as for dolphins, I see them from time to time swimming along side me in water.

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The biggest waste of space in the entire game is Mt. Chilliad. It serves zero purpose other than taking up map space.

I second this. They could have expanded the Paleto Forest by removing it.

 

OT: I don't think the ocean is a waste, but they shouldn't have made it so detailed like that

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I explored the ocean for the nuclear waste and submarine parts and it was fun whilst it lasted, but now I have no reason to go back I don't think I will. It's nicely detailed and interesting to explore for the first time, but once you have done that you've kind of seen it all. I don't really have any reason to go back now, all of the fun is on dry land.

 

Some underwater based online missions would be fun like a submarine scavenger hunt or similar.

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Narcosub busting, smuggler raiding, naval boarding, dropoff intercepting, yachtsman assassinating, (with passengers unscathed), search/rescue, Grand Theft Boat and Shark Hunting would always bring me back to the sea.

 

Much as submarine equipment retrieving, submarine gang wars, submarine drug retrieval, submarine assassinations (plant stickies under water to boats or shoot someone in a leg with a needler gun, causing a cramp and the target to drown, then retrieve the needle), depositing merchandise (and get rid of witnesses/competition) as well.

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I love this game, but there are several things that are a complete waste. One of those things is the OCEAN space.

For all the hype, it simply isn't interesting at all. Nobody really ventures out there, because there really isn't enough to do out there.

They SHOULD have placed a cruise ship and a couple of oil platforms to give people a REASON to explore. I really wanted the ocean to be more interesting, but it just ISN'T.

They COULD have, but DIDN'T. That's just TOUGH, isn't IT?

 

But yeah, there's not much to do under there. Like the real ocean.

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Crimson Flam3s

I think OP was talking about the detailed bottom of the ocean.

 

I have to agree, and that post showing how much of the map was lost to the ocean floor just proves his point further.

 

Exploring the ocean is extremely slow in this game thanks to the crappy submarine and impractical due to the divers suit not being readily available at all times.

 

The biggest issue is that for the most part, is empty and there is no cool stuff to find, except those $25k was it? And you can't defend yourself from sharks.

 

Wouldn't it be cool if we had a faster sub, a harpoon gun, more treasures( hell make a hiden treasure map collectibles) and have some kind of underwater megalodon monster with a 1 in 100 chance in appearing?

 

^ that would be worth it.

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Official General

But yeah, there's not much to do under there. Like the real ocean.

 

Come on man, you're being unnecessarily too technical. It's just a game after all, realism is great, but there should be some kind of exaggeration as to what there is to do and see in the ocean. Aside from more marine life they could have put in the game, they could have added more sunken treasure and cargo activities. Maybe some kind of drug smuggling missions by boat, earlier someone mentioned a cruise ship, there could have much more added.

Edited by Official General
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But yeah, there's not much to do under there. Like the real ocean.

 

Come on man, you're being unnecessarily too technical. It's just a game after all, realism is great, but there should be some kind of exaggeration as to what there is to do and see in the ocean. Aside from more marine life they could have put in the game, they could have added more sunken treasure and cargo activities. Maybe some kind of drug smuggling missions by boat, earlier someone mentioned a cruise ship, there could have much more added.

 

Well, apart from the sunken tankers, the crashed aircraft, the whales, the sharks, the dolphins, the many other aquatic life forms, the sunken UFO, the whale skeletons... apart from that, there's not much down there. The ocean was, as far as I can tell, made explorable for visual purposes only, but as is evident from the missions and narrative structure, the game wants you to be outside in the world, on the land, on the roads.

 

Drug smuggling by boat would have made sense for Trevor - but where do you go in the boat? Around the coast? That doesn't really take advantage of the ocean beneath the water. The few things that do involve underwater activity - sub parts, toxic waste - were just collect-em-ups, and even I'll admit they were tedious as f*ck (on a side note, why do I have to hear the stupid sonar noise ON LAND, when I'm running about areas that are near collectables? DUMB).

 

I do actually agree on this, they should have given us something that actually justifies the size of the ocean, but as 'missing things' go, I think this should be filed way, waaaay down on the list.

 

Check this out - I'm going to actually validate one of OG's longstanding complaints here - if they had given us more to do on land, most people wouldn't venture out into the ocean for long and notice that there's very little to do down there. If anything, the ocean floor is set dressing, added to address the issues we had in San Andreas - where there was literally nothing but a handful of clams and some poorly animated fish to look at - but plenty of sand. So much sand. Too much sand. Too many stupid f*cking clams.

Edited by Fuzzknuckles
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Nobody really 'likes' it, but its better they filled it with wrecks and corals rather than having people complain about the mass of water with literally nothing in it. Perspective.

 

They obviously feel that the land mass is more than enough.

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Sure its great with amazing detail, but ask yourself: Do we really need it? Did we really need that oh-so-meticulously detailed ocean floor?

 

NO.

 

I don't know what prompted R* to do so. I'm not a tech freak, but I think it takes up large amounts of memory and processing power.

 

They should have used that detail on land and maybe reduced the size of the ocean.

 

OP is correct, it's a beautiful waste.

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