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GTA Drug Dealing


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Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.

 

GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.

And? What's wrong with controversy? People can bitch and cry about it all they want but at the end of the day, nobody can do sh*t about it besides rockstar, the retailers and the ESRB...

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Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.

 

GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.

And? What's wrong with controversy? People can bitch and cry about it all they want but at the end of the day, nobody can do sh*t about it besides rockstar, the retailers and the ESRB...

 

More over, GTA has always courted controversy and drug dealing is hardly pushing bounds beyond killing for easy cash. Further more what is the bigger controversy, allowing responsible adults to escape reality and indulge in the less desirable habits of life in a game for adults or allow kids to play a game with said content when a parent should be telling them right from wrong and trying to deter kids from playing the game or use it as an example of what they shouldn't be doing.

 

 

Back to OP: (long post, please read. No TLDR version)

 

I would love to have Drug Dealing and more activities in free roam. A model close to Chinatown Wars would be brilliant in both solo and public freeroam.

 

In solo you earn in a near identical fashion as CTW but in more public lobbies, due to the risk the general price of drugs is higher with greater occasional discounts, but a greater payoff and ultimate profit and turnaround. Also with the greater outside interference (and adding a turf element) you have options to bring backup, but money from trade has to be split. Also a percentage will be added to a combined pot (pardon the pun :) ) that the crew can use to buy and protect a warehouse for supply and storage of larger number of drugs (maybe weapons at a later date) with the purchase of better weapons.

 

With turf wars any purchased warehouse (and contents) can be seized by another gang (the turf must be seized first them the warehouse must be seized via a showdown. You have 10 minutes to intercept attackers before any locks are breached. If you are already at the warehouse then the attackers still have 10 minutes to breach the locks, before an LTS Deathmatch ensues).

Obviously the warehouse and turf can be regained almost immediately by starting another attack (against AI grunts in a stlye similar to San Andreas. The active crew will still be alerted to come and help).

 

As a couple of final stings in the tale. Due to the corrupt nature of things, certain bodies will want paid for the privilege of allowing such activities to happen. One is R*, the Devon Weston to our Lamar :p:D who will take a percentage of any weekly profit (the crew take a percentage of every deal (to be determined by the crew leader) before money is shared) that the crew amasses. Also the police will want a donation to turn a blind eye. They will be more insidious in that they will call randomly (more frequently if your crew is more active. The police can turn up as frequently as daily or as infrequently as weekly) and expect a higher percentage than either crew or R* (again dependent on how frequently the crew are active). You can either pay or the police will raid a fixed percentage of your stock and suspend the activity of any crew members in the vicinity of the warehouse for 24 hrs. You can try to fend of the cops, but you have 20 minutes to fend off an ever intensifying siege. If you are successful then the police will leave you alone for a week, but expect double the original payment otherwise another 20 minute siege will start at level 5 straight away. Fending of the cops second or further times won't increase their demands further.

 

 

A few finer points.

 

The percentage the police will take will between 5% and 25% due to their ever present nature and how often you complete trades in a day. If your gang completes a combined total of 5 trades a day then the police will want 5%, 10 trades they want 10% and so on. Anything above 25 trade and the percentage stays at 25% unless you refuse to pay. If the police manage to seize products in your warehouse they take 25% of all stock. If you fend of the police they will demand between 10% and 50% of income gained in the period the original sought payment for.

 

In order for a gang to take over a warehouse a member of the opposing gang must be present in the session otherwise the warehouse cannot be seized. It's contents can still be taken, but no more that 1% per player involved in the break in. Only one break in can be conducted by each gang member per day in real life. All material stolen is automatically attributed to the other gangs warehouse

 

Even though a warehouse cannot be seized the turf around (up to the door) the warehouse can be seized making access to the warehouse difficult. Your presence won't be revealed unless you start trouble.

 

All stock in the warehouse is to be attributed to either individual gang members for general sale on the streets or sold en mass to another gang for profit. The gang leader or appointed member will set the amounts given to gang members, but only the leader will set the prices.

 

All products can be intercepted en-route to a deal, but if the carrier is blown up then the goods are destroyed (vans and carriers won't be boobie trapped) then goods are lost. If a van is intercepted, details of the deal will be revealed giving the opposing gang a chance to bring the goods to the warehouse or the deal for possibly a quick profit.

 

Freelance trading (a la solo and invite only mode) will be available. Any material stored at the players apartment will be unaffected by any gang activity, but unlike solo the player can lose any stock they are carrying when killed by another player. When trading freelance you will still be expected to pay a percentage to the gang and hand over a percentage of your stash (for every 5 items bought 1 will be taken and automatically added to the gang stash. In the case of in between amounts (E.g for 64 weed) bought only the first factors of five will have an amount taken from them (E.g only the first 60 weed bought will have anything taken therefore 60 weed minus 1 in every 5 equals 12 weed taken from the amount with the remaining 4 going to the player. The player should be left with 52 weed).

 

Freelance trades will focus on drugs only

 

Players on the street can trade with each other (via the select menu, not face to face). If a trade is arranged then both players are immune to each other until the enter their properties, gang properties or for 6 minutes game time, which ever is soonest.

 

 

In solo mode trading you are pretty free but if you are arrested you lose all drugs you are carrying, but if you are killed you will lose what you're carrying, but you can pick it up again if you're quick.

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Effy in Chains

Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.

 

GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.

There are already packages of coke & meth in the game, & I don't recall any big controversy over that.

 

I'd love to see Chinatown Wars Drug Dealing added to online. Besides they could avoid further controversy by not adding additional drugs like valium, acid, skag etc... Just stick to weed, coke & meth; they're already featured in the game.

 

Turf Wars would be a nice returning featured to add from IV as well as the CTW dealing.

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Cool idea Cudweiser, but probably too complex for implementation.

 

Here is a simple one synthesized from the posts of others on this thread.

 

There are four or five warehouses on the map. Taking one from the NPC gang owners provides a small minute-to-minute income to all crew members in the session ($25 or something smaller), which increases by a multiplier based on the number of non-crew players in the session. Owning more or all warehouses would be another multiplier. This would have to top out somewhere reasonable but rewarding like $500 a minute.

 

Other players could attempt to take them on you and, to keep it interesting, maybe NPCs might try to take them back after a day or so in-game. Other players would have to fight a light NPC resistance and defend for a minute or so against NPCs

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This sort of stuff will only really be possible on PC if dedicated servers are ever possible, then people will make roleplay servers where there isn't a tank per square inch.

Pretty much this sadly, unless they do find a way to implement it.

 

I'd love it if they could while making it so it isn't just WWIII all the time, hell even if it was just simple slinging rocks to other players like I used to do in SA:MP Servers back in the day I'd be cool with it. Actually it was kind of amazing how much money being a Drug or Arms dealer in that game could net you on some servers, I mean guns I get, it's GTA a mofo is gonna need guns, just the truth of the matter, but virtual drugs were good money too.

 

But yeah I'd love any sort of Crew Empire thing, will it happen? Doubt it until a PC mod happens for it, and when it does, well that's all the more reason I need to invest in a gaming PC.

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Effy in Chains

How about pirate vodka & cigarettes, as well as "legal high" research chemicals, for use in Drug Dealing activities, in addition to the weed, crank & yayo?

 

That would avoid the potential media outrage of adding stuff like smack & PCP, which have the absolute worst "media image".

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How about pirate vodka & cigarettes, as well as "legal high" research chemicals, for use in Drug Dealing activities, in addition to the weed, crank & yayo?

 

That would avoid the potential media outrage of adding stuff like smack & PCP, which have the absolute worst "media image".

Why not, like lift a truck of Vodka in Freemode, take it to your place and just begin selling it for profit to shady liquor stores who don't want to pay retail or something like that?

 

Not the most hard core of crimes, but it'd avoid backlash, not that I think the dealing of things like PCP would get that much backlash, would it get backlash? Yeah but not near enough to harm the franchise really with how much it's weathered.

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This sort of stuff will only really be possible on PC if dedicated servers are ever possible, then people will make roleplay servers where there isn't a tank per square inch.

Only on PC...what? No...it's not... Good luck with those dedicated servers.

 

It is fairly possible to map on new interactions to the game (such as a creator or Hold missions). It'll just take a while to connect the maps up properly to the existing code so there isn't jump or lag or miscommunication.

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Lol at saying it was ok on a Nintendo handheld but not ok on consoles.

 

There is already drug dealing in the game, just not an active minigame for players to partake in.

 

There is a bong in apartments. Several missions in SP involve hardcore drugs.

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Cool idea Cudweiser, but probably too complex for implementation.

 

Here is a simple one synthesized from the posts of others on this thread.

 

There are four or five warehouses on the map. Taking one from the NPC gang owners provides a small minute-to-minute income to all crew members in the session ($25 or something smaller), which increases by a multiplier based on the number of non-crew players in the session. Owning more or all warehouses would be another multiplier. This would have to top out somewhere reasonable but rewarding like $500 a minute.

 

Other players could attempt to take them on you and, to keep it interesting, maybe NPCs might try to take them back after a day or so in-game. Other players would have to fight a light NPC resistance and defend for a minute or so against NPCs

$500-$25 or less a minute? Doesn't even sound like it be worth the trouble. That pay would be f*cking awful... At least 500 a minute. You want some people to have some incentive...

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Cool idea Cudweiser, but probably too complex for implementation.

 

Here is a simple one synthesized from the posts of others on this thread.

 

There are four or five warehouses on the map. Taking one from the NPC gang owners provides a small minute-to-minute income to all crew members in the session ($25 or something smaller), which increases by a multiplier based on the number of non-crew players in the session. Owning more or all warehouses would be another multiplier. This would have to top out somewhere reasonable but rewarding like $500 a minute.

 

Other players could attempt to take them on you and, to keep it interesting, maybe NPCs might try to take them back after a day or so in-game. Other players would have to fight a light NPC resistance and defend for a minute or so against NPCs

 

 

I've just been thinking. The turf dynamic would be tricky as would having a specific area, due to the complication of others owning the same property. In solo and invite only modes it'll work in a straight up fashion as long as any progress saved in solo or invite only is saved individually. In Crew and friends sessions any territory would need to be randomised with at least on warehouse attributed to each crew every session. After that your and my ideas might work.

 

As for minute to minute earnings it sounds great but as sonoLosSantos has said it needs to be greater. If it was attributed to trades done on the street throughout the gang. Combine this with taking over other properties in a session and maybe an overall property bonus of up to $5000 a minute (not easy in a constant land grab) on top of your own trade income you could see a very lively game every session.

 

It would make public sessions a total killing zone (even though no one will be attributed any turf with no bonus pay, it'll be simple dealing and shooting). While nothing new it would be impossible to attribute territory and property to everyone. Just an imagined territory with so many buyers per so many blocks.

Edited by Cudwieser
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southernsontn

 

Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.

 

GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.

And? What's wrong with controversy? People can bitch and cry about it all they want but at the end of the day, nobody can do sh*t about it besides rockstar, the retailers and the ESRB...

 

 

Not to mention that I don't see how drug dealing is any worse than having one character curb stomp another to death .....

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Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.

GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.

It's an 18+ game (or rated mature for you Americans). Drug dealing comes under the category of "crime" I'm pretty sure. What do you mean by cartoonish? Just because Rockstar created a game with a different "style" doesn't mean they can't apply features such as drug dealing in a different game. If people are going to kick up a fuss for "dealing drugs in a game" then gtfo and don't buy a "crime" based game, pretty simple, huh?

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OfficialTwiggz

Uhhh this game is surrounded around crime, are you kidding me?

 

You smuggle drugs back to the dealer for christ sake. The first thing you obtain online is a damn pistol from a gang banger, and the second thing you do is murder a gang territory, gun (or run over) another gang banger, steal the package and return it to that guy I can't mention, ya hear?

 

Edit, I'm sure adding a feature where you actually distribute the coke itself, isn't harmful.

Edited by PlayerSince97
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any addition to FR has my vote +1

The only thing is like what others have posted that with your idea of a turf war it would be over run with tanks/jets and players not actually trying to claim the point but rather just to annoy others. Turf wars sound cool but I think they need a dedicated game mode or maybe crew vs crew vs crew lobbies?


 

Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.
GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.


It's an 18+ game (or rated mature for you Americans). Drug dealing comes under the category of "crime" I'm pretty sure. What do you mean by cartoonish? Just because Rockstar created a game with a different "style" doesn't mean they can't apply features such as drug dealing in a different game. If people are going to kick up a fuss for "dealing drugs in a game" then gtfo and don't buy a "crime" based game, pretty simple, huh?

 

Yeah saying gtfo to this poster doesnt really work as I have a sneaky suspicion that they wouldnt be the ones leading the charge against drug dealing in a game...

Maybe go to your local PTA meetings and tell them to GTFO yeah?

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any addition to FR has my vote +1

 

The only thing is like what others have posted that with your idea of a turf war it would be over run with tanks/jets and players not actually trying to claim the point but rather just to annoy others. Turf wars sound cool but I think they need a dedicated game mode or maybe crew vs crew vs crew lobbies?

 

 

 

Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.

GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.

It's an 18+ game (or rated mature for you Americans). Drug dealing comes under the category of "crime" I'm pretty sure. What do you mean by cartoonish? Just because Rockstar created a game with a different "style" doesn't mean they can't apply features such as drug dealing in a different game. If people are going to kick up a fuss for "dealing drugs in a game" then gtfo and don't buy a "crime" based game, pretty simple, huh?

 

Yeah saying gtfo to this poster doesnt really work as I have a sneaky suspicion that they wouldnt be the ones leading the charge against drug dealing in a game...

 

Maybe go to your local PTA meetings and tell them to GTFO yeah?

Absolutely. Go to the PTA meetings and tell them to GTFO and actually go parent their children instead of circle jerking about features implemented in a video game for consenting adults, that isn't targeted to children...

And so what if it's in a video game? People have cable television. They can see all of the same sh*t on those crime drama shows, so let's throw that out the window right now.

And sheltering your children isn't the way to go. Teach your kids right from wrong. Don't just shelter them from things that happen in the real world. Because one of two things will happen...

1. They'll find out about it through their friends or at school.(if they go to public school)

Or

2. (If their home schooled) when they go out into the real world and have no sense of reality aside from what their parents fabricated for them. They won't have any real social skills and wont know how to interact with things and people in the real world...

 

But I'm going WAAAY off topic, so I'm going to leave it at that...

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Rockstar are missing a trick with not implementing real organised crime. All we do currently is drive here, shoot him, deliver this.

 

Crews with more wealth and power should be able to purchase large amounts but It would mean a few missions to set up and then collect the coke its self and transporting it to a safehouse/warehouse. They might get busted or other crews might catch on and try to steal the load. If they use the same method of delivery, transport routes, warehouses or pickup points the cops might catch on. Once safe, deals can be set up with other crews to sell the coke on right down the food chain until it reaches the NPC street dealers or crewless low levels trying to make quick cash.

 

Same type of thing could be set up for arms trafficking.

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I once jumped from lobby to lobby, asking if anyone lived in my area... When they would say yes, I would then ask them if they sold bud... I finally found someone, met up with them at a local store and got me a nice bag of kush!

 

Edit: Oh, you mean "in game" dealing... My bad

Wow that's crazy. How long did it take you?
Like 20 minutes of constant switching. Not that long, actually... Especially cause my normal guy was not answering his phone. Lol

 

Thats a bold move

Yeah, it really was... I haven't done it since, because I now use that guy as my main connect. We laugh about it all the time

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any addition to FR has my vote +1

The only thing is like what others have posted that with your idea of a turf war it would be over run with tanks/jets and players not actually trying to claim the point but rather just to annoy others. Turf wars sound cool but I think they need a dedicated game mode or maybe crew vs crew vs crew lobbies?

 

Like Chinatown Wars? No, It is a bad idea, R* will get serious problems from anti-drug people like they had problems because of the sexual mods in GTA San Andreas.

GTA Chinatown Wars is an adult comic/cartoon game so it didn't have any serious problems like that. But GTA V is different. It is not like a comic/cartoon , it is a real life crime simulator with parody//comedy. Not cartoonish, much more realistic, it could attract response.

It's an 18+ game (or rated mature for you Americans). Drug dealing comes under the category of "crime" I'm pretty sure. What do you mean by cartoonish? Just because Rockstar created a game with a different "style" doesn't mean they can't apply features such as drug dealing in a different game. If people are going to kick up a fuss for "dealing drugs in a game" then gtfo and don't buy a "crime" based game, pretty simple, huh?

 

Yeah saying gtfo to this poster doesnt really work as I have a sneaky suspicion that they wouldnt be the ones leading the charge against drug dealing in a game...

Maybe go to your local PTA meetings and tell them to GTFO yeah?

Absolutely. Go to the PTA meetings and tell them to GTFO and actually go parent their children instead of circle jerking about features implemented in a video game for consenting adults, that isn't targeted to children...

And so what if it's in a video game? People have cable television. They can see all of the same sh*t on those crime drama shows, so let's throw that out the window right now.

And sheltering your children isn't the way to go. Teach your kids right from wrong. Don't just shelter them from things that happen in the real world. Because one of two things will happen...

1. They'll find out about it through their friends or at school.(if they go to public school)

Or

2. (If their home schooled) when they go out into the real world and have no sense of reality aside from what their parents fabricated for them. They won't have any real social skills and wont know how to interact with things and people in the real world...

But I'm going WAAAY off topic, so I'm going to leave it at that...

Firstly, I wasn't telling the poster to gtfo, it was a general comment. Secondly, you missed my point, the people that DO complain about having drug dealing in games shouldnt buy games based on CRIME.

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AndYuKnowTHIS

F that. Bring back the Burglary Minigame from San Andreas.

 

Big Mansions should net $100k, but be very difficult to get through. Play with friends and split profits or go solo. In order to succeed you must escape the 5-star police.

Edited by AndYuKnowTHIS
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Solution to jets and tanks.

You can't see people unless you are inside the radius of the "turf" and you have to be on foot or in a car to be able to see them on the radar.

I mean come on, it's not that difficult to fix if you just think about it, besides, the people saying " this can only be on pc " - no, in RDR they implemented a zone control mode onto the map as well as several other things, it's doable.


1 more thing. The argument about drug dealing in gta is null and void, gta is widely known as a criminal focused game, the main plot is touted as a series of bank heists.

Edited by Cyb3rslug
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Cool idea Cudweiser, but probably too complex for implementation.

 

Here is a simple one synthesized from the posts of others on this thread.

 

There are four or five warehouses on the map. Taking one from the NPC gang owners provides a small minute-to-minute income to all crew members in the session ($25 or something smaller), which increases by a multiplier based on the number of non-crew players in the session. Owning more or all warehouses would be another multiplier. This would have to top out somewhere reasonable but rewarding like $500 a minute.

 

Other players could attempt to take them on you and, to keep it interesting, maybe NPCs might try to take them back after a day or so in-game. Other players would have to fight a light NPC resistance and defend for a minute or so against NPCs

 

 

I've just been thinking. The turf dynamic would be tricky as would having a specific area, due to the complication of others owning the same property. In solo and invite only modes it'll work in a straight up fashion as long as any progress saved in solo or invite only is saved individually. In Crew and friends sessions any territory would need to be randomised with at least on warehouse attributed to each crew every session. After that your and my ideas might work.

 

As for minute to minute earnings it sounds great but as sonoLosSantos has said it needs to be greater. If it was attributed to trades done on the street throughout the gang. Combine this with taking over other properties in a session and maybe an overall property bonus of up to $5000 a minute (not easy in a constant land grab) on top of your own trade income you could see a very lively game every session.

 

It would make public sessions a total killing zone (even though no one will be attributed any turf with no bonus pay, it'll be simple dealing and shooting). While nothing new it would be impossible to attribute territory and property to everyone. Just an imagined territory with so many buyers per so many blocks.

 

Good point Cudweiser and Sono, the pay probably should be higher. I was thinking you need to strike a balance between a 'gang attack' and other higher paying free roam activities (Simeon's vehicle, crate drops etc.). $5000 a minute seems a bit too much, because why would crews ever do anything else? At $5000 a minute for each crew member, crews would attempt to hold turf around the clock!

 

Also, when I was talking about the warehouses being taken by your crew, I did not mean that your crew gets to keep them after you leave. If all crew members are gone, some combination of NPC attacks and player attacks will mean that - even if you could somehow return to the same session - someone else would own those warehouses by the time you returned.

 

The warehouses would be 5 individual spots on the map and, in a given session, you either own them or you don't.

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Effy in Chains

 

How about pirate vodka & cigarettes, as well as "legal high" research chemicals, for use in Drug Dealing activities, in addition to the weed, crank & yayo?

 

That would avoid the potential media outrage of adding stuff like smack & PCP, which have the absolute worst "media image".

Why not, like lift a truck of Vodka in Freemode, take it to your place and just begin selling it for profit to shady liquor stores who don't want to pay retail or something like that?

 

Not the most hard core of crimes, but it'd avoid backlash, not that I think the dealing of things like PCP would get that much backlash, would it get backlash? Yeah but not near enough to harm the franchise really with how much it's weathered.

 

 

Yeah that sounds like a great way to implement it. I don't know about backlash, probably not, but I don't think increasing awareness of PCP would be a good thing! Adding heroin I guess would be ok, as everyone's heard of it, & CTW had it.

 

I'd like to be able to deal the illegal narcotics to NPC's by opening the boot of the car in a dark alley, revealing an emporium of delirium-inducing substances. Selling flake coke to Vinewood Hills millionaires would net the most profit... but I guess they'd send their butlers to pick up the blow!

 

Also the Angels of Death could try to steal your crystal & coke if they catch wind of your dealing. Have hillbillies craving the crank turn up in trucks too. Maybe sometimes at the same time, with you caught in the middle?

 

Oh & how about being able to buy big farm houses in Blaine County, growing weed in a field, & harvesting it with a combine harvester (regardless of silliness), San Andreas style? :lol:

Edited by Kalasinn
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Pretty sure they was gonna have a feature like it but they pulled it before launch there's game files with martin talking about you wanting to go big etc i think but I'm quite sure, Im sure someone else should know :p

 

 

I was pretty surprised, not to mention let down when I found out drug dealing wasnt in the game.

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