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Why were no animals added with "next gen" Online


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P2P server aka network limitations. They might appear on pc due to the server being dedicated but it's never coming to consoles.

Stop trying to seem smart, animals are just normal NPCs just like any shopkeeper, just like any pedestrian. There aren't any real limitations for things like this(besides R* themselves)

Edited by Rented
  • Like 1

 

P2P server aka network limitations. They might appear on pc due to the server being dedicated but it's never coming to consoles.

Stop trying to seem smart, animals are just normal NPCs just like any shopkeeper, just like any pedestrian. There aren't any real limitations for things like this(besides R* themselves)

 

 

LOL. What an uninformed response. Yes, they are just normal NPCs. But the game can't have an infinite number of them. They chose more humans and more cars over any animals. That's the explanation, live with it.

 

Gotta love guys like you who feel like the only explanation is that Rockstar just doesn't want to do it. That's so very dumb. If it was as easy as just flipping a switch and yay we have animals!, then they'd absolutely do it. They don't do things just to make you enjoy the game less; that would be a pretty catastrophic business model.

Edited by Nutduster
FourFingersOfFun

Posting this for the 8 millionth time. Taken from redit, not mine.

 

 

We keep rehashing this same subject all the time.

Animals won't be coming online, for quite a while at least. The limitation has never been the console hardware, it has always been to remain within the network bandwidth goals of a 256/64 DSL connection.

Adding animals means that some other telemetry would have to be eliminated, such as NPC traffic in order to free up bandwidth for animal telemetry.

The best I think we can hope for is that Rockstar increase their minimum specs to 512/128 DSL which would allow for more entities, or a significant improvement in their network optimisation (which has already allowed for 30 players Online).

Remember, each animal needs to be tracked, and that tracking (telemetry) needs to be spread between users in the session. If you add a dozen animals, they are the equivalent of a dozen cars, or NPC pedestrians.

From a managerial decision perspective, the discussion would have gone down like this:

Managers: Okay, so to meet the bandwidth goals we have to limit entities, which entities will we cut in an open world sandbox? Well, if you look around the city right now, what do you see?

Designers: Cars, people, that sort of thing, not animals.

Managers: Precisely, so to maintain a sense of realism the animals are the first to go, Online would look stupid if animals were everywhere, but there were no cars or pedestrians.

*shrug* it sucks, but until the bandwidth can be either optimised, or a subset of users on slower internet connections get left out in the cold ... animals will never be online.

  • Like 3

Is it really that big of a deal? Most people never leave the city anyway, right? Most people would just kill them and run them over. They wouldn't change the game. I don't see much appeal in them.

  • Like 1

 

 

P2P server aka network limitations. They might appear on pc due to the server being dedicated but it's never coming to consoles.

Stop trying to seem smart, animals are just normal NPCs just like any shopkeeper, just like any pedestrian. There aren't any real limitations for things like this(besides R* themselves)

 

 

LOL. What an uninformed response. Yes, they are just normal NPCs. But the game can't have an infinite number of them. They chose more humans and more cars over any animals. That's the explanation, live with it.

 

Gotta love guys like you who feel like the only explanation is that Rockstar just doesn't want to do it. That's so very dumb. If it was as easy as just flipping a switch and yay we have animals!, then they'd absolutely do it. They don't do things just to make you enjoy the game less; that would be a pretty catastrophic business model.

 

Haha So if you're saying that I am uninformed, what makes you more informed than I am?

 

They did not chose any human over animal, NPCs are spawned(and stored) in streaming memory so since most animals are in the desert or Raton Canyon etc. it would not affect how many humans spawn.

Haha So if you're saying that I am uninformed, what makes you more informed than I am?

 

 

They did not chose any human over animal, NPCs are spawned(and stored) in streaming memory so since most animals are in the desert or Raton Canyon etc. it would not affect how many humans spawn.

 

 

Still waiting for YOUR explanation why there are no animals in Online when they're just the same as other NPCs and network limitations aren't the reason. Is it just to make you mad?

 

Animals in single player spawn in plenty of places where other NPCs exist. There are cats and dogs in Los Santos, deer in the Vinewood Hills, deer and dogs in Paleto Bay, sharks off the beaches, etc. etc.

 

What makes me informed is that I work for a software company, read different information about these issues, and then apply common sense. Guys like you that are the maddest about it never have any actual good reason - you're just a spoiled kid who thinks Rockstar does things to spite you, even though keeping you happy enough to spend money on their games is the only reason they exist.

  • Like 2

 

Haha So if you're saying that I am uninformed, what makes you more informed than I am?

 

 

They did not chose any human over animal, NPCs are spawned(and stored) in streaming memory so since most animals are in the desert or Raton Canyon etc. it would not affect how many humans spawn.

 

 

Still waiting for YOUR explanation why there are no animals in Online when they're just the same as other NPCs and network limitations aren't the reason. Is it just to make you mad?

 

Animals in single player spawn in plenty of places where other NPCs exist. There are cats and dogs in Los Santos, deer in the Vinewood Hills, deer and dogs in Paleto Bay, sharks off the beaches, etc. etc.

 

What makes me informed is that I work for a software company, read different information about these issues, and then apply common sense. Guys like you that are the maddest about it never have any actual good reason - you're just a spoiled kid who thinks Rockstar does things to spite you, even though keeping you happy enough to spend money on their games is the only reason they exist.

 

Oh you work for a software company? You must be pretty bad at your job because you can't compare whatever software you develop to GTA, or any RAGE engine game for that matter. You're calling me a spoiled kid? Hah very well then, if you want to go down that childish road, I can tell you that you look like a f*cking twat whom I would probably enjoy beating the sh*t out of, and I can see that many forumers feel the same way with your one star rating which you managed to get only in a months time.

 

Anyway Mr. Software developer, you may want to reconsider your obligations as if you have bothered to look at my profile you would have seen that I have been working on all GTAs from III,VC, San Andreas to IV. One of my recent projects can be found in my signature which involved tweaking many hardcoded limits. I have also worked on the vehicle placements in IV, clearly not having an effect on gameplay performance and some minor things in GTA V. I have also scripted for all three Renderware Grand Theft Autos.

 

Anyway, I feel sorry for your boss that he hired a "software developer" who fails to understand what streaming memory is.

Edited by Rented
  • Like 1

 

 

Haha So if you're saying that I am uninformed, what makes you more informed than I am?

 

 

They did not chose any human over animal, NPCs are spawned(and stored) in streaming memory so since most animals are in the desert or Raton Canyon etc. it would not affect how many humans spawn.

 

 

Still waiting for YOUR explanation why there are no animals in Online when they're just the same as other NPCs and network limitations aren't the reason. Is it just to make you mad?

 

Animals in single player spawn in plenty of places where other NPCs exist. There are cats and dogs in Los Santos, deer in the Vinewood Hills, deer and dogs in Paleto Bay, sharks off the beaches, etc. etc.

 

What makes me informed is that I work for a software company, read different information about these issues, and then apply common sense. Guys like you that are the maddest about it never have any actual good reason - you're just a spoiled kid who thinks Rockstar does things to spite you, even though keeping you happy enough to spend money on their games is the only reason they exist.

 

Oh you work for a software company? You must be pretty bad at your job because you can't compare whatever software you develop to GTA, or any RAGE engine game for that matter. You're calling me a spoiled kid? Hah very well then, if you want to go down that childish road, I can tell you that you look like a f*cking twat whom I would probably enjoy beating the sh*t out of, and I can see that many forumers feel the same way with your one star rating which you managed to get only in a months time.

 

Anyway Mr. Software developer, you may want to reconsider your obligations as if you have bothered to look at my profile you would have seen that I have been working on all GTAs from III,VC, San Andreas to IV. One of my recent projects can be found in my signature which involved tweaking many hardcoded limits. I have also worked on the vehicle placements in IV, clearly not having an effect on gameplay performance and some minor things in GTA V. I have also scripted for all three Renderware Grand Theft Autos.

 

Anyway, I feel sorry for your boss that he hired a "software developer" who fails to understand what streaming memory is.

 

 

You're so mad, I want to print this post and frame it. You really hit the golden trifecta there: playing the internet tough guy card; making fun of my rating that I don't give a sh*t about on a forum I have very little respect for; and then bragging about doing stuff that I don't remotely believe, and is probably all exaggerated to make you sound like you actually do know anything about anything. Good jorb.

 

By the way, my avatar isn't me. This may blow your mind, but people aren't the internet often represent themselves with pictures of other things and people. Or in my case, an actor from an old TV show. It may also stun you to learn that I wasn't born with the name "Nutduster."

 

Now, I'm still waiting on your crystal-clear explanation of what YOU think the reason is there are no animals in GTA Online. You've denied the plausibility of the rational one offered by people who know somewhat what they are talking about, so let's hear the moronic one you pull out of your ass. I've got my popcorn - blow my mind.

Edited by Nutduster

 

 

 

Haha So if you're saying that I am uninformed, what makes you more informed than I am?

 

 

They did not chose any human over animal, NPCs are spawned(and stored) in streaming memory so since most animals are in the desert or Raton Canyon etc. it would not affect how many humans spawn.

 

 

Still waiting for YOUR explanation why there are no animals in Online when they're just the same as other NPCs and network limitations aren't the reason. Is it just to make you mad?

 

Animals in single player spawn in plenty of places where other NPCs exist. There are cats and dogs in Los Santos, deer in the Vinewood Hills, deer and dogs in Paleto Bay, sharks off the beaches, etc. etc.

 

What makes me informed is that I work for a software company, read different information about these issues, and then apply common sense. Guys like you that are the maddest about it never have any actual good reason - you're just a spoiled kid who thinks Rockstar does things to spite you, even though keeping you happy enough to spend money on their games is the only reason they exist.

 

Oh you work for a software company? You must be pretty bad at your job because you can't compare whatever software you develop to GTA, or any RAGE engine game for that matter. You're calling me a spoiled kid? Hah very well then, if you want to go down that childish road, I can tell you that you look like a f*cking twat whom I would probably enjoy beating the sh*t out of, and I can see that many forumers feel the same way with your one star rating which you managed to get only in a months time.

 

Anyway Mr. Software developer, you may want to reconsider your obligations as if you have bothered to look at my profile you would have seen that I have been working on all GTAs from III,VC, San Andreas to IV. One of my recent projects can be found in my signature which involved tweaking many hardcoded limits. I have also worked on the vehicle placements in IV, clearly not having an effect on gameplay performance and some minor things in GTA V. I have also scripted for all three Renderware Grand Theft Autos.

 

Anyway, I feel sorry for your boss that he hired a "software developer" who fails to understand what streaming memory is.

 

 

You're so mad, I want to print this post and frame it. You really hit the golden trifecta there: playing the internet tough guy card; making fun of my rating that I don't give a sh*t about on a forum I have very little respect for; and then bragging about doing stuff that I don't remotely believe, and is probably all exaggerated to make you sound like you actually do know anything about anything. Good jorb.

 

By the way, my avatar isn't me. This may blow your mind, but people aren't the internet often represent themselves with pictures of other things and people. Or in my case, an actor from an old TV show. It may also stun you to learn that I wasn't born with the name "Nutduster."

 

Now, I'm still waiting on your crystal-clear explanation of what YOU think the reason is there are no animals in GTA Online. You've denied the plausibility of the rational one offered by people who know somewhat what they are talking about, so let's hear the moronic one you pull out of your ass. I've got my popcorn - blow my mind.

 

It is strange how you're trying to offend me by saying that I am mad, when clearly not, it reminds me of the 12 year olds from Call of Duty. If you do not belive me than I am not sure what I can do, it is your choice, if you would have clicked on my signature it has evidence of vehicles added beyond the limit(however in that I have only increased static limits as those ware required).

 

If you want something besides visual evidence(there are vast amounts of pictures of models created from scratch and the added vehicles) there is one old patch that I have released for San Andreas, it fixes some bugs with vehicles and map collisions.

 

You can also download the files that are used to spawn the vehicles that I have added, you can view screenshots and the location of the vehicles that I have placed. If you want any more evidence, I am happy to provide, just ask.

 

And I did actually change my mind, they are actually just busy with heists, notice how the last three DLCs ware all better than most, they weren't just some new Assault Rifles but newly scripted weapons, the Proximity Mine isn't just another sticky bomb, nor is the Homing Launcher another RPG but they all have brand new behaviors, the Flight School featured a ton of new scripts, and the Swift had to be hardcoded to have retractable landing gears. So the point is that they will add animals when the time is right.

 

And by the way if you have no respect for GTAForums why are you here?

I'm here because the slightly better (only slightly though) forum I used to post on a lot (GameFAQs) has slowed to a crawl. And since this is my most-played game and has been for months, I want to discuss it and read speculation and leaks. Unfortunately I let myself get sucked into awful threads like this one, trying to honestly clear up misinformation and bad ideas, and it devolves into arguing, and then I get one star ratings that I don't even kind of care about. C'est la vie.

 

You may or may not have real development experience of some kind. But you're not doing anything to debunk the concept I'm talking about. Like it or not, network bottlenecking is a real thing. The server and all connected clients (or just clients, in a P2P game, which GTA Online mostly is*) need to communicate with each other the positions, states, and movements of any dynamic object or entity. That's all information that goes into packets, that fire off constantly to and from your console. And the more of it there is, the more potential for lag there is. So once you understand why Online has fewer cars than single player (it has nothing to do with hardware, and everything to do with reducing number of packets) - then you also understand why animals were first to get the axe. They're a novelty and R* obviously saw them as expendable. And almost all multiplayer games do this kind of thing. Some stuff has to get the axe because what can be effectively communicated in near-realtime between a bunch of connected clients is orders of magnitude less than what your hard drive and RAM is capable of dealing with on its own, independently. Even though it's not communicating any large chunks of data (no graphics or textures), tracking all that entity data constantly and relaying it in fractions of a second is taxing to your internet connection.

 

An additional possibility (or probability) is that GTA Online's networking code is just not robust enough to handle things in an optimized fashion. This kind of boils down to the same thing though. In other words, they could have animals (and more NPCs, and more players) if the networking code was better, because bandwidth usage could be lessened to achieve a similarly near-seamless game experience, even with more objects to track. It seems like they MAY have already improved the network code for new gen, since we got more players. However, I would point out that the more players thing seems like it doesn't always work that well - I see a lot more spontaneous lobby-collapsing on the XBox One than I ever did on the 360, and it's still not fixed. Insert lots of unfounded speculation here, because this is getting far afield from anything I know much about.

 

* Footnote: I believe, and others whose opinions I trust also believe, that GTA Online is basically a P2P game with servers for matchmaking. Rockstar has never confirmed this, so it's just an informed guess, not solid fact. In part it's based on others' analyses of the data being sent back and forth between consoles while playing, so it's not just a raw hypothesis.

Edited by Nutduster
  • Like 2

I'm here because the slightly better (only slightly though) forum I used to post on a lot (GameFAQs) has slowed to a crawl. And since this is my most-played game and has been for months, I want to discuss it and read speculation and leaks. Unfortunately I let myself get sucked into awful threads like this one, trying to honestly clear up misinformation and bad ideas, and it devolves into arguing, and then I get one star ratings that I don't even kind of care about. C'est la vie.

 

You may or may not have real development experience of some kind. But you're not doing anything to debunk the concept I'm talking about. Like it or not, network bottlenecking is a real thing. The server and all connected clients (or just clients, in a P2P game, which GTA Online mostly is*) need to communicate with each other the positions, states, and movements of any dynamic object or entity. That's all information that goes into packets, that fire off constantly to and from your console. And the more of it there is, the more potential for lag there is. So once you understand why Online has fewer cars than single player (it has nothing to do with hardware, and everything to do with reducing number of packets) - then you also understand why animals were first to get the axe. They're a novelty and R* obviously saw them as expendable. And almost all multiplayer games do this kind of thing. Some stuff has to get the axe because what can be effectively communicated in near-realtime between a bunch of connected clients is orders of magnitude less than what your hard drive and RAM is capable of dealing with on its own, independently. Even though it's not communicating any large chunks of data (no graphics or textures), tracking all that entity data constantly and relaying it in fractions of a second is taxing to your internet connection.

 

* Footnote: I believe, and others whose opinions I trust also believe, that GTA Online is basically a P2P game with servers for matchmaking. Rockstar has never confirmed this, so it's just an informed guess, not solid fact. In part it's based on others' analyses of the data being sent back and forth between consoles while playing, so it's not just a raw hypothesis.

All of that is true, but what you don't understand is that the limit isn't reached. And clearly GTA Online has no trouble handling frequent checkers such as the Proximity Mine, which frequently checks if the player is in range.

 

By the way the real reason why there aren't much cars driving around is because GTA Online uses a few vehicles defined in a .xml file rather than the usual cargrp.dat, this is so that when Simeon requests a car it spawns more often, it is also why there are tramp cars driving around in Rockford Hills, and yes the streaming vehicle limit is less in GTA Online, but instead of not spawning vehicles in the Country Side it spawns less vehicles EVERYWHERE.

 

Edit:

Reply to your sidenote - GTA Online is P2P at all times, R* only has servers for the cloud and Socialclub.

Edited by Rented

 

 

 

 

Haha So if you're saying that I am uninformed, what makes you more informed than I am?

 

 

They did not chose any human over animal, NPCs are spawned(and stored) in streaming memory so since most animals are in the desert or Raton Canyon etc. it would not affect how many humans spawn.

 

Still waiting for YOUR explanation why there are no animals in Online when they're just the same as other NPCs and network limitations aren't the reason. Is it just to make you mad?

 

Animals in single player spawn in plenty of places where other NPCs exist. There are cats and dogs in Los Santos, deer in the Vinewood Hills, deer and dogs in Paleto Bay, sharks off the beaches, etc. etc.

 

What makes me informed is that I work for a software company, read different information about these issues, and then apply common sense. Guys like you that are the maddest about it never have any actual good reason - you're just a spoiled kid who thinks Rockstar does things to spite you, even though keeping you happy enough to spend money on their games is the only reason they exist.

 

Oh you work for a software company? You must be pretty bad at your job because you can't compare whatever software you develop to GTA, or any RAGE engine game for that matter. You're calling me a spoiled kid? Hah very well then, if you want to go down that childish road, I can tell you that you look like a f*cking twat whom I would probably enjoy beating the sh*t out of, and I can see that many forumers feel the same way with your one star rating which you managed to get only in a months time.

 

Anyway Mr. Software developer, you may want to reconsider your obligations as if you have bothered to look at my profile you would have seen that I have been working on all GTAs from III,VC, San Andreas to IV. One of my recent projects can be found in my signature which involved tweaking many hardcoded limits. I have also worked on the vehicle placements in IV, clearly not having an effect on gameplay performance and some minor things in GTA V. I have also scripted for all three Renderware Grand Theft Autos.

 

Anyway, I feel sorry for your boss that he hired a "software developer" who fails to understand what streaming memory is.

I logged in just to tell you that you are an idiot. Good day sir.

All of that is true, but what you don't understand is that the limit isn't reached. And clearly GTA Online has no trouble handling frequent checkers such as the Proximity Mine, which frequently checks if the player is in range.

 

By the way the real reason why there aren't much cars driving around is because GTA Online uses a few vehicles defined in a .xml file rather than the usual cargrp.dat, this is so that when Simeon requests a car it spawns more often, it is also why there are tramp cars driving around in Rockford Hills, and yes the streaming vehicle limit is less in GTA Online, but instead of not spawning vehicles in the Country Side it spawns less vehicles EVERYWHERE.

 

Edit:

Reply to your sidenote - GTA Online is P2P at all times, R* only has servers for the cloud and Socialclub.

 

 

How do you know whether the limit has been reached or not?

 

I'd love to have animals in Online. But I'm operating under the assumption that since we haven't had them ever, so far, and they weren't added in next gen even after R* had to have known that millions of people were begging for it, that they still think it's not very feasible. Or rather, that we would rather have no animals than fewer players or fewer NPCs and less traffic. (Which I believe to be true.) If animals are basically just NPCs like you say - and I agree - and single player already has the code to spawn them and generate their behaviors, then it would surely be no great burden to Rockstar to flip the switch that puts them in Online. It's not like a lot of code would need to be written to have them be there. The fact that they're not there already indicates strongly to me that it's a different kind of problem, and a limitation the developer feels like they're already running into.

 

I don't think you understood my point about the cars. I don't mean that there are fewer types of cars spawning (though that's true) - I mean there are fewer cars, period. An average city block in Online has a smaller quantity of total cars on it than the same block in single player. The traffic is literally less dense. That is because those cars, and their speed and movement direction and damage done to them, all has to be communicated to any console in the session. So less of them are spawned to lessen the chance of lag.

 

Is it really that big of a deal? Most people never leave the city anyway, right?

 

You mean apart from the thousands upon thousands of players that never go anywhere near the city?

 

 

Most sessions I join, all the players are in the city - even in lobbies with 20+ people where you think they would spread out more, they don't. It's kind of a flaw in the map design (though I don't know how else they could have done it, short of adding at least one more semi-large city). Sometimes players spread out up north, especially congregating around the airfield and Zancudo, but most players spend most of their time in good ol' LS. Adding animals for the few that do not would truly be catering to the minority.

Sometimes players spread out up north, especially congregating around the airfield and Zancudo, but most players spend most of their time in good ol' LS. Adding animals for the few that do not would truly be catering to the minority.

Fair enough, but the country is there now and it seems silly not to have it populated with wildlife.

 

GTA:O is a strange breed of animal, in that it attracts two types of player, who both want different things. On the one hand you have your mayhem fans, who like nothing more than to speed around the city shooting and blowing up everything that moves, but then you have your MMO fans, who see the potentioal of the open-world freeroam aspects, and the roleplaying it provides. It's almost as though Rockstar have tried to cater for both, and in the process not fully satisfied either.

Edited by OurJud

 

All of that is true, but what you don't understand is that the limit isn't reached. And clearly GTA Online has no trouble handling frequent checkers such as the Proximity Mine, which frequently checks if the player is in range.

 

By the way the real reason why there aren't much cars driving around is because GTA Online uses a few vehicles defined in a .xml file rather than the usual cargrp.dat, this is so that when Simeon requests a car it spawns more often, it is also why there are tramp cars driving around in Rockford Hills, and yes the streaming vehicle limit is less in GTA Online, but instead of not spawning vehicles in the Country Side it spawns less vehicles EVERYWHERE.

 

Edit:

Reply to your sidenote - GTA Online is P2P at all times, R* only has servers for the cloud and Socialclub.

 

 

How do you know whether the limit has been reached or not?

 

I'd love to have animals in Online. But I'm operating under the assumption that since we haven't had them ever, so far, and they weren't added in next gen even after R* had to have known that millions of people were begging for it, that they still think it's not very feasible. Or rather, that we would rather have no animals than fewer players or fewer NPCs and less traffic. (Which I believe to be true.) If animals are basically just NPCs like you say - and I agree - and single player already has the code to spawn them and generate their behaviors, then it would surely be no great burden to Rockstar to flip the switch that puts them in Online. It's not like a lot of code would need to be written to have them be there. The fact that they're not there already indicates strongly to me that it's a different kind of problem, and a limitation the developer feels like they're already running into.

 

I don't think you understood my point about the cars. I don't mean that there are fewer types of cars spawning (though that's true) - I mean there are fewer cars, period. An average city block in Online has a smaller quantity of total cars on it than the same block in single player. The traffic is literally less dense. That is because those cars, and their speed and movement direction and damage done to them, all has to be communicated to any console in the session. So less of them are spawned to lessen the chance of lag.

 

 

The limit is hardcoded, therefor it is shared between Story Mode and Online.

 

 

 

 

Haha So if you're saying that I am uninformed, what makes you more informed than I am?

 

 

They did not chose any human over animal, NPCs are spawned(and stored) in streaming memory so since most animals are in the desert or Raton Canyon etc. it would not affect how many humans spawn.

 

Still waiting for YOUR explanation why there are no animals in Online when they're just the same as other NPCs and network limitations aren't the reason. Is it just to make you mad?

 

Animals in single player spawn in plenty of places where other NPCs exist. There are cats and dogs in Los Santos, deer in the Vinewood Hills, deer and dogs in Paleto Bay, sharks off the beaches, etc. etc.

 

What makes me informed is that I work for a software company, read different information about these issues, and then apply common sense. Guys like you that are the maddest about it never have any actual good reason - you're just a spoiled kid who thinks Rockstar does things to spite you, even though keeping you happy enough to spend money on their games is the only reason they exist.

 

Oh you work for a software company? You must be pretty bad at your job because you can't compare whatever software you develop to GTA, or any RAGE engine game for that matter. You're calling me a spoiled kid? Hah very well then, if you want to go down that childish road, I can tell you that you look like a f*cking twat whom I would probably enjoy beating the sh*t out of, and I can see that many forumers feel the same way with your one star rating which you managed to get only in a months time.

 

Anyway Mr. Software developer, you may want to reconsider your obligations as if you have bothered to look at my profile you would have seen that I have been working on all GTAs from III,VC, San Andreas to IV. One of my recent projects can be found in my signature which involved tweaking many hardcoded limits. I have also worked on the vehicle placements in IV, clearly not having an effect on gameplay performance and some minor things in GTA V. I have also scripted for all three Renderware Grand Theft Autos.

 

Anyway, I feel sorry for your boss that he hired a "software developer" who fails to understand what streaming memory is.

I logged in just to tell you that you are an idiot. Good day sir.

 

Good for you.

xInfamousRYANx

The whole internet p2p makes sense. My internet is pretty bad. I can play games with little to no lag most times but i definitely cant stream netflix and play or twitch stream and play

CrysisAverted

Its as simple as this, R* decided making 30 player lobbies that always disconnect when they attempt jobs instead of giving us pets.

The limit is hardcoded, therefor it is shared between Story Mode and Online.

 

 

Why would there be the same limitation on networking in a mode that doesn't require connection to, or communication with, other clients..?

 

If I thought you had any idea what you were talking about before, I really don't now. Sorry.

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