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Enemies Surviving Heavy Sniper Headshots...


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When doing missions now one thing I noticed is that when I land headshots on enemies they are surviving it now, not only that they immediately get back up and return fire. WTF is that? Traditionally in games that have snipers headshots = dead, yet somehow AI enemies eat those rounds and ask for more.

The heavy sniper is the virtual representation of the Anti-Material rifle in real life which is a gun powerful enough to penetrate armor and getting shot by one in real life you would be lucky to even have a head left.

One of the advantages you're suppose to have with a sniper rifle is being able to off your enemies with a single click via headshot, and Rockstar has decided to deprive us of this, removing the main incentive of wielding a sniper or heavy rifle.

When used against players its powerful enough to off players with just a single shot to the body unless they're wearing armor, and is powerful enough to kill players with shots to the head despite wearing armor.

Not only is this unfair its completely unrealistic.

 

Tell me your thoughts on this.

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Misanthrope Z

Players are bullet sponges

/thread

he's talking about NPCs, not players...

 

 

 

OT: headshotting still works in this game but it's dodgy as all hell. one thing you have to take into consideration is lag. if you've got someone in your lobby with a bad connection, then count on some of your shots being wasted, as it'll register the bullet as being fired- but it WON'T register it as actually hitting anything. i've had this happen plenty of times. similar things have happened with me in air confrontations- buzzard vs. buzzard fights where the NPC buzzard can just bulldoze right through missiles. you'll sit there and WATCH the missile shove itself right into the enemy buzzard's windscreen but somehow the buzzard is still in one piece- meanwhile it fires one right back at you and takes you out with no problem at all.

 

if there was anyone playing with you, then their connection may have been less than agreeable

 

Players are bullet sponges

/thread

he's talking about NPCs, not players...

 

 

 

OT: headshotting still works in this game but it's dodgy as all hell. one thing you have to take into consideration is lag. if you've got someone in your lobby with a bad connection, then count on some of your shots being wasted, as it'll register the bullet as being fired- but it WON'T register it as actually hitting anything. i've had this happen plenty of times. similar things have happened with me in air confrontations- buzzard vs. buzzard fights where the NPC buzzard can just bulldoze right through missiles. you'll sit there and WATCH the missile shove itself right into the enemy buzzard's windscreen but somehow the buzzard is still in one piece- meanwhile it fires one right back at you and takes you out with no problem at all.

 

if there was anyone playing with you, then their connection may have been less than agreeable

 

The last two missions I did I did alone. When I shot an enemy it showed I clearly made contact as I seen blood splatter from their head and they fell to the ground but they did not die so my shots are clearly registering as intended but the targets do not die from the headshot as they are suppose to. They only do this on missions and not in free roam, even when I connect to one that has as many as 20 players in a free roam when I land a headshot the enemies go down in 1 shot but not in missions that I do alone. Even against players in free roam my shots register perfectly as I got into fights with other players and landed multiple headshots without incident.

They never did this before until recently so I believe its the result of a patch that is the cause of this. It could potentially be a bug and the game is not registering my shots correctly and not making them be kill shots like they're suppose to.

Either that or they changed the hard difficulty in missions to where sniper headshots do not equate to one hit kills which is BS if you ask me, as no one realistically is able to survive a headshot from an Anti-Material Rifle/Heavy Sniper.

 

Read this sentence as quoted from google:

Anti-materiel rifles are similar in form and appearance to modern sniper rifles and can often serve in that role, though they are usually chambered for cartridges more powerful than are normally required for killing a human and can operate at a greater range.

 

So explain to me how an enemy can not only survive a headshot from this but to get up and shake it off like its nothing?

Edited by Ghoffman9

I think it's always worth noting that the heavy sniper was de-powered several updates back. It used to be perfect for killing tank drivers because it could pierce the tank armor, then they toned it down for reasons and now it takes two shots to kill enemy NPC.

I think it's always worth noting that the heavy sniper was de-powered several updates back. It used to be perfect for killing tank drivers because it could pierce the tank armor, then they toned it down for reasons and now it takes two shots to kill enemy NPC.

Well that is just stupid, unrealistic, and unfair. The entire point to wielding a sniper is one shotting enemies with headshots, basically killing them fast whilst they're unaware so they cannot return fire. Its like THE primary advantage to wielding one and they took that away.

Some are saying its lag when that is impossible when in a mission by yourself and when in free roam I land one hit headshots perfectly fine against both NPCs and players. No matter how tough you are, you cannot take a sniper round to the head and live to talk about it, no one can.

Edited by Ghoffman9
  • Like 1

Play in hardcore servers

That is irrelevant since I am already doing missions on hard and cannot get anymore "hardcore" than that. Everything outside of missions is fine, just that when I step into missions the enemy AI flips realism and fairness the bird and survive shots they clearly should have died from.

A " real" .50 sniper rifle needs added to gtao as the current "heavy" sniper performs like a magnum .30 caliber but not like the .50 caliber bmg round it is suppose to be. It should be one shot kills on body cavity hits and what is knocked down stays down.

I always do missions on hard. Usually with one or two friends. With my heavy sniper, I've never landed a head shot and had the enemy get up and return fire. They have taken a few seconds to die sometimes. And torso hits usually do them in with just one shot, too. Maybe your aim isn't as good as you think, OP? Maybe you're just grazing them, or something. I'm pretty sure a limb hit or clipping their head would drop them for a few seconds, then they just get right back up. Just try lining your shots up better.

I always do missions on hard. Usually with one or two friends. With my heavy sniper, I've never landed a head shot and had the enemy get up and return fire. They have taken a few seconds to die sometimes. And torso hits usually do them in with just one shot, too. Maybe your aim isn't as good as you think, OP? Maybe you're just grazing them, or something. I'm pretty sure a limb hit or clipping their head would drop them for a few seconds, then they just get right back up. Just try lining your shots up better.

 

As I implied by my other reply I tend to buzzard most missions, but I HAVE seen instances of shooting an NPC in the head and they get back up. Usually if they are far away (like some of the guys near the cargobob landing zone in Coveted).

I've noticed this too. I wanted to mention that when it happens to me, the target is extremely far away. Some times it takes 5 shots from my Heavy Sniper to put down said NPC. BTW, they also stick their gun out w/out looking & shoot me in the head with a pistol. My pistol bullet would hit the ground halfway to the target. How do they do that?

^

I noticed this a lot, too. The enemies seem to get a ton of hits from behind cover, without looking. And sometimes at a good distance. I can only hit them if they're right around the corner, or on the other side of what I'm using for cover. What's up with that?

A " real" .50 sniper rifle needs added to gtao as the current "heavy" sniper performs like a magnum .30 caliber but not like the .50 caliber bmg round it is suppose to be. It should be one shot kills on body cavity hits and what is knocked down stays down.

whenever I shoot an NPC in the head on hard mode they always go down.

^

I noticed this a lot, too. The enemies seem to get a ton of hits from behind cover, without looking. And sometimes at a good distance. I can only hit them if they're right around the corner, or on the other side of what I'm using for cover. What's up with that?

 

They can even kill you with handgun while crippled.

 

Btw, on topic, I encounter this a lot, especially when the day's foggy. I could see blood bursting from enemy's head, but he didn't even stagger. Instead, he found out where I am and shoot accurately through the thick mist and made critical hits.

 

Wtf

I'm also noticing this cheating crap a lot as well. Here I am doing a mission all alone with my reg. Sniper rifle I go to a far enough spot to kill some bikers or those mafia guys. With it and when I aim at them they some how know where am at. Hide in cover and perfectly hit me while blind firing on every shot. So I shoot em with the rifle they fall down while bleeding out and then they get back up. And keep shooting at me like nothing happened to them. It takes 3or4 shots to the body and1 or 2 shots in the head to kill them. heck I've even shot a whole ammo clip in them from any assault rifle and the pistol 50. And they still won't die. Its like what the heck is this and worst of all there really accurate. With there guns and there guns are more powerful then the same ones your using. Its bull crap and its called rock star making missions and the game its self to cheat against you and that just sucks.

http://gtaforums.com/topic/655425-missionracedeathmatch-creator-drug-trafficking-ctf/

 

21-This sets the NPCs starting health. If set at 300% or more the ped will no longer die instantly from headshots.

I do trash talk solo with my buzzard and when I go after the boss at the end,I'll sometimes land the heli right on top of him

and he can just jump straight up and sprint off like Usain Bolt after having a couple of tons of machinery on top of him.

Complete bull.

I've noticed this too. I wanted to mention that when it happens to me, the target is extremely far away. Some times it takes 5 shots from my Heavy Sniper to put down said NPC. BTW, they also stick their gun out w/out looking & shoot me in the head with a pistol. My pistol bullet would hit the ground halfway to the target. How do they do that?

 

it's called cheapness, typically every game has this cheap tactic, enemy ai can shoot you from 500 yards with a mere pistol and sometimes thru walls, but when you shoot them they take forever to die, i hate it when lazy devs use this in games to make the game "harder"

 

I think it's always worth noting that the heavy sniper was de-powered several updates back. It used to be perfect for killing tank drivers because it could pierce the tank armor, then they toned it down for reasons and now it takes two shots to kill enemy NPC.

 

it's the same with the tanks, rockstar nurfed them aswell and they want me to pay 1.5 mill for something that blows up within minutes F that, i seriously hate patches when they do things like that.

Edited by HUYI

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