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BETA Mulholland Safehouse


Kalvin
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Wv5pUo7.pngU3C7Dva.pngiYYYd7a.png


New version out, including new things that were missing such as window pane shadows, plants, and a new door, as well as other tweaks/improvements. There are also bug fixes done, like the collision for the hill with the Vinewood sign no longer being the one from BETA Edition, collision for the pool now edited to have the correct material (so now water effects and sound play when walking in it, instead of it being bare and the sound being concrete), and fixes made by Robson Martins are now included, which means things like a new game is no longer required! (Big thanks to him!).

This was originally going to be released along side BETA Edition's BETA 3, but as it's taking a bit longer than thought, I thought I'd release this sooner.

BETA Edition compatibility download removed as the new files will be part of BETA Edition itself in the release that is coming soon.

Have fun! :) Edited by Kalvin
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This is sweet, specially the bonus of being compatible with saves! :^:

 

 

...

 

But we know things aren't that simple, after all this is a Kalvin thread, and I'm still here.

The third image redirects me to a smaller version of it (open in new tab), rather than a high quality one like the first two.You just had to screw up somewhere, didn't you, old friend?

WELL ENOUGH SCREWUPS, YOU HAD YOUR CHANCES TO FIX THEM, GET REPORTED

aJxwcad.gif

 

kDwQhaa.png

 

Edited by Mega
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JaseyJasee

The update crashes my game upon loading? Previous version worked fine.. I'm using modloader like suggested.

Anyone else experiencing this crash?

 

EDIT: Works if I start a new game, saving inside the house and reloading also works and doesn't take me to an empty, grey place anymore :) However, I thought this is supposed to work with previous save games?

Edited by JaseyJasee
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Rip Kalvin hahaha

  • Like 4
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EDIT: Works if I start a new game, saving inside the house and reloading also works and doesn't take me to an empty, grey place anymore :) However, I thought this is supposed to work with previous save games?

Yeah, woopsie! It is supposed to, I just accidentally included a script folder including a clean main.scm/script.img that I was using for internal testing. Just remove those and you should be good to go (I also updated the download to change this). :^:
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PhillBellic

Quick question, do the Police follow you inside if you have a Wanted Level?

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JaseyJasee

 

EDIT: Works if I start a new game, saving inside the house and reloading also works and doesn't take me to an empty, grey place anymore :) However, I thought this is supposed to work with previous save games?

Yeah, woopsie! It is supposed to, I just accidentally included a script folder including a clean main.scm/script.img that I was using for internal testing. Just remove those and you should be good to go (I also updated the download to change this). :^:

 

It works great now! Thanks :)

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Great work Kalvin!

 

Quick question, do the Police follow you inside if you have a Wanted Level?

Nope.

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  • 2 weeks later...

hello i wanted to ask you people something. so first im using things to do in san andreas mod , when im going to the marker for the house after i parchused it its teleporting me to the normal interior instead of the mods interior any solution?

 

EDIT: nvm

Edited by THE GTA GAME R
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  • 1 month later...
Chill&Smoke

The mod is nice, but when I'm using it with ''Improved Vinewood'' the Safehouse disappears :panic:iDUl0BY.jpg

Hi, is there a way I could install this manually - without modloader? I tried doing it by placing all the files in the correct GTA SA folders however it also left me with the picture above instead. Do I have to rename the Stahl.ide and .ipl to LAhills or? Thanks

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  • 4 months later...

Hi, I just installed the mod. The house works fine but I can confirm that the collision bug persists.

 

 

 


h2wgBtp.png

 

 

 

Also some problems in Madd Dogg's mansion.

 

 

dB3dqAR.png

GiNl2CK.png

 

 

 

  • Like 2
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  • 5 months later...
paulojpenar

A mod of which is a remake of the Mulholland Safehouse in its BETA stage of San Andreas (with my own little touches).

 

A lot is improvised (purely guess work) as most of the house has never been seen. However, a lot of it is based off of the Stahl House's interior (which the house's exterior is based off of).

 

Screenshots:

Wv5pUo7.pngU3C7Dva.pngiYYYd7a.png

Download:

http://www.gtagarage.com/mods/show.php?id=26943

 

Required mods:

CLEO - For added save point.

Open Limit Adjuster - So the game doesn't crash upon loading.

 

Just install the mods specified above and you'll be all good to go. Make sure to read the readme.

 

Thanks to @CML99 for the carpet texture, and big thanks to Robson Martins for bug fixes and the like!

Hi, bro can you help me i don't know how to make it work please!

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  • 3 weeks later...

Is there anyway you could remove the yellow indicator and put moving doors for the front doors? After awhile, the yellow indicator takes me to the original interior of the safehouse.

 

Great mod!

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  • 3 months later...

hey thats pretty good

EqqGXy2.gif

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  • 4 weeks later...
  • 9 months later...

Well, I'm the guy who made a few fixes for this mod a couple of years ago.

 

* I've remade the scripts (now you'll have only one .cs);

* No more rain inside (the cull zones coordinates are not perfect, but it's better than before.)

* Now, the mod doesn't remove the skate tracks on Madd Dogg's mansion. This will fix some bugs reported here.

* The garage will no more open when you're in the kitchen (no more that annoying sound).

 

Posted on Mixmods Forum: https://forum.mixmods.com.br/f7-mods-para-mods/t690-sa-mulholland-beta-safehouse-fixes

 

 

 

Edited by M. Osborn
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  • 1 month later...
DarthRickraft

I installed open limit ajuster but the game still crashes when I load a game. Any fix?

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DarthRickraft
On 6/30/2018 at 3:03 AM, M. Osborn said:

Well, I'm the guy who made a few fixes for this mod a couple of years ago.

 

* I've remade the scripts (now you'll have only one .cs);

* No more rain inside (the cull zones coordinates are not perfect, but it's better than before.)

* Now, the mod doesn't remove the skate tracks on Madd Dogg's mansion. This will fix some bugs reported here.

* The garage will no more open when you're in the kitchen (no more that annoying sound).

 

Posted on Mixmods Forum: https://forum.mixmods.com.br/f7-mods-para-mods/t690-sa-mulholland-beta-safehouse-fixes

 

 

 

Thank you, this fixed my issue.

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  • 2 weeks later...
  • 6 months later...
CleytonGamer.

because my appears this bug explains me had to remove all the file from this mansion.

uOgBp30.png

ibzRESk.png

On 6/29/2018 at 10:03 PM, M. Osborn said:

Well, I'm the guy who made a few fixes for this mod a couple of years ago.

 

* I've remade the scripts (now you'll have only one .cs);

* No more rain inside (the cull zones coordinates are not perfect, but it's better than before.)

* Now, the mod doesn't remove the skate tracks on Madd Dogg's mansion. This will fix some bugs reported here.

* The garage will no more open when you're in the kitchen (no more that annoying sound).

 

Posted on Mixmods Forum: https://forum.mixmods.com.br/f7-mods-para-mods/t690-sa-mulholland-beta-safehouse-fixes

 

 

 

Obrigado meu jovem :)

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  • 3 months later...
  • 3 weeks later...
Bigsmonk34(9:3)

open limit so game doesnt crashes? hmmm... this must be for steam! coz well game crashes through steam...

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5 hours ago, Bigsmonk34(9:3) said:

open limit so game doesnt crashes? hmmm... this must be for steam! coz well game crashes through steam...

this mod is full of problems.

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On 7/16/2019 at 8:54 PM, Bigsmonk34(9:3) said:

open limit so gamedoesntcrashes? hmmm... this must be for steam! cozwell game crashes through steam...

For Steam just downgrade your game.

Not related to this mod at all.

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  • 6 months later...

Is the door supposed to be lock until the end of the game or something because it work when I buy it from the beginning of the game but when I do mission their a invisible wall where the door is and another question is that can I removed and keep the same save file

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