Popular Post Kalvin Posted January 26, 2015 Popular Post Share Posted January 26, 2015 (edited) A mod of which is a remake of the Mulholland Safehouse in its BETA stage of San Andreas (with my own little touches).A lot is improvised (purely guess work) as most of the house has never been seen. However, a lot of it is based off of the Stahl House's interior (which the house's exterior is based off of). Screenshots: Download:http://www.gtagarage.com/mods/show.php?id=26943Required mods:CLEO - For added save point.Open Limit Adjuster - So the game doesn't crash upon loading.Just install the mods specified above and you'll be all good to go. Make sure to read the readme.Thanks to @CML99 for the carpet texture, and big thanks to Robson Martins for bug fixes and the like! Edited May 12, 2016 by Kalvin winamp, TheMariusz700_PL, inadequate and 47 others 50 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/ Share on other sites More sharing options...
Jinx. Posted January 26, 2015 Share Posted January 26, 2015 (edited) First. So you fixed the issues, Kev? That's pretty nice. Edited January 26, 2015 by darthvader20011 NicoXoN 1 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883094 Share on other sites More sharing options...
AcomaB Posted January 26, 2015 Share Posted January 26, 2015 Uhh when I enter the front door I end up in a random san fierro safehouse interior, and when I enter the closet I end up outside of a san fierro ammunation? Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883519 Share on other sites More sharing options...
savidge Posted January 26, 2015 Share Posted January 26, 2015 Uhh when I enter the front door I end up in a random san fierro safehouse interior, and when I enter the closet I end up outside of a san fierro ammunation?Are you using this on an unmodified version of San Andreas? Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883663 Share on other sites More sharing options...
Kalvin Posted January 26, 2015 Author Share Posted January 26, 2015 (edited) Yeah.. You sorta.. Have to.. Start a new game to go inside../me runs *Actually no longer an issue thanks to Robson Martins! Edited January 27, 2017 by Kalvin Inked_666 1 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883728 Share on other sites More sharing options...
savidge Posted January 26, 2015 Share Posted January 26, 2015 Yeah.. You sorta.. Have to.. Start a new game to go inside.. /me runs X/R//, Blue, nicktestbranch and 7 others 8 2 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883738 Share on other sites More sharing options...
erorcun Posted January 26, 2015 Share Posted January 26, 2015 Awesome, I appreciate your work on Beta stuff =) Kalvin 1 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883748 Share on other sites More sharing options...
pangoomis Posted January 26, 2015 Share Posted January 26, 2015 I had an idea for a while to remake in HD the of GTA:SA, using whatever mods to make it as close to the original as possible.This might just help, tanks! 4nsmiley, Kalvin and Dmitriy87 3 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883754 Share on other sites More sharing options...
savidge Posted January 26, 2015 Share Posted January 26, 2015 This might just help, tanks! I'm really tempted to make the "Yes, Kalvin. Tanks. [image of some tanks]" joke. Must... resist... urge... ClaudX and Snoops27 2 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883779 Share on other sites More sharing options...
AcomaB Posted January 26, 2015 Share Posted January 26, 2015 Kalvin, on 26 Jan 2015 - 2:10 PM, said:Yeah.. You sorta.. Have to.. Start a new game to go inside.. Wow! It works! Great job on this, I like that it's simple and true to the original Also, I think the bedroom half of the house has it's windows blinded at night? Awesome p.s. the newer modloader does support stream files, I dumped all the .img files into a folder and it worked just fine along with a bunch of map fixes and stuff Link2012, adub, mikros1 and 3 others 6 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883784 Share on other sites More sharing options...
ClaudX Posted January 26, 2015 Share Posted January 26, 2015 This might just help, tanks! I'm really tempted to make the "Yes, Kalvin. Tanks. [image of some tanks]" joke. Must... resist... urge... I got your back. Agem, Snoops27, MrGrandis and 2 others 5 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883786 Share on other sites More sharing options...
AcomaB Posted January 26, 2015 Share Posted January 26, 2015 (edited) For anyone who was curious about what the original prerelease house looked like: top is Kalvin's And the trailer preview one: https://www.youtube.com/watch?v=4sxZ1x6I57s#t=0m59s Edited January 26, 2015 by AcomaB Kalvin and savidge 2 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066883968 Share on other sites More sharing options...
nyolc8 Posted January 26, 2015 Share Posted January 26, 2015 suggestion: add "real" water instead of water texture? Junior_Djjr, Z i X, Link2012 and 1 other 4 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066884094 Share on other sites More sharing options...
Junior_Djjr Posted January 27, 2015 Share Posted January 27, 2015 p.s. the newer modloader does support stream files yes, supports, always I don't know why Kalvin said it does not support Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066884612 Share on other sites More sharing options...
Jinx. Posted January 27, 2015 Share Posted January 27, 2015 Yeah.. You sorta.. Have to.. Start a new game to go inside.. /me runs /me locks everything and can't be broken NO. U STEI HIAR AND FIX ET, U SLOTH savidge 1 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066885163 Share on other sites More sharing options...
inadequate Posted January 27, 2015 Share Posted January 27, 2015 Great, finally is released. I came a little bit late to the party, but awesome work Kalvin. Kalvin and Snoops27 2 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066885210 Share on other sites More sharing options...
reyks Posted January 27, 2015 Share Posted January 27, 2015 Outstanding work Kalvin, this is a keeper for sure . I just found one small bug, the water in the pool doesn't actually make water sounds or particles when the player walks on it, so it's basically just normal concrete sound. Snoops27 and Kalvin 2 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066886884 Share on other sites More sharing options...
Agem Posted January 27, 2015 Share Posted January 27, 2015 I just found one small bug, the water in the pool doesn't actually make water sounds or particles when the player walks on it, so it's basically just normal concrete sound. Kalvin is already at China on the run to not fix it But yeah, nice mod. Stayed loyal to the source the best as possible. Did you ever find how the front looked like originally? Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066887959 Share on other sites More sharing options...
YOEL_44 Posted February 15, 2015 Share Posted February 15, 2015 (edited) Hi Kalvin, me again Is there a way to install this in Things to do in San Andreas, without blacking out all the interior objects EDIT: I've fixed it, but now I havent got the intro cutscene airport Outstanding work Kalvin, this is a keeper for sure . I just found one small bug, the water in the pool doesn't actually make water sounds or particles when the player walks on it, so it's basically just normal concrete sound. Here the water sound Link Edited February 15, 2015 by YOEL_44 reyks 1 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066968717 Share on other sites More sharing options...
Edgrd Posted February 21, 2015 Share Posted February 21, 2015 is it just me or the house is screwing my game ? if i install the house on my game , i can't get out of the johnson house , when i tried to go to wardrobe i just spawned outside of Smoke's crack place , any idea guys ? ( the only thing i have is San Andreas Beta Edition v2 , and silent patch , and the hero's PS2 Stuffs , nothing else. ) Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066999899 Share on other sites More sharing options...
Blackbird88 Posted February 21, 2015 Share Posted February 21, 2015 is it just me or the house is screwing my game ? if i install the house on my game , i can't get out of the johnson house , when i tried to go to wardrobe i just spawned outside of Smoke's crack place , any idea guys ? ( the only thing i have is San Andreas Beta Edition v2 , and silent patch , and the hero's PS2 Stuffs , nothing else. ) By PS2 stuff do you mean PS2 map as well? It has problems with PC interiors AFAIK. Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066999902 Share on other sites More sharing options...
Kalvin Posted February 21, 2015 Author Share Posted February 21, 2015 Yeah.. You sorta.. Have to.. Start a new game to go inside.. /me runs Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066999903 Share on other sites More sharing options...
Blackbird88 Posted February 21, 2015 Share Posted February 21, 2015 Yeah.. You sorta.. Have to.. Start a new game to go inside.. /me runs Even with modloader? Or is this something else other than Binary IPL load order issue? Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066999908 Share on other sites More sharing options...
Kalvin Posted February 21, 2015 Author Share Posted February 21, 2015 When an ENEX line is edited after a save has been made, once you load the save, all the ENEX connections are screwed up. I had to remove the Mulholland Safehouse's original ENEX and change it to teleport the player inside the new interior, and added one for that new ENEX to know where to teleport the player to. Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1066999917 Share on other sites More sharing options...
Edgrd Posted February 21, 2015 Share Posted February 21, 2015 Yeah.. You sorta.. Have to.. Start a new game to go inside.. /me runs umm , Yeah.. i already did that and no , im not using PS2 Map. Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1067000534 Share on other sites More sharing options...
reyks Posted February 21, 2015 Share Posted February 21, 2015 When an ENEX line is edited after a save has been made, once you load the save, all the ENEX connections are screwed up. I had to remove the Mulholland Safehouse's original ENEX and change it to teleport the player inside the new interior, and added one for that new ENEX to know where to teleport the player to. Hmm, I don't see the point of using ENEX teleports for this house really, its not even an interior so you could just add an invisible wall at the door and remove it when you buy the house. Not sure if the wardrobe ENEX can mess up the saves though... Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1067001844 Share on other sites More sharing options...
savidge Posted February 21, 2015 Share Posted February 21, 2015 Not sure if the wardrobe ENEX can mess up the saves though... Technically yes, since it's adding a new location for that ENEX. Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1067001862 Share on other sites More sharing options...
inadequate Posted February 21, 2015 Share Posted February 21, 2015 (edited) When an ENEX line is edited after a save has been made, once you load the save, all the ENEX connections are screwed up. I had to remove the Mulholland Safehouse's original ENEX and change it to teleport the player inside the new interior, and added one for that new ENEX to know where to teleport the player to. Hmm, I don't see the point of using ENEX teleports for this house really, its not even an interior so you could just add an invisible wall at the door and remove it when you buy the house. Not sure if the wardrobe ENEX can mess up the saves though... Would be better if Kalvin remove the ENEX and only adds a simple door like the other safehouse interiors or the bike school which is always loaded in game. I don't know... Edited February 21, 2015 by inadequate Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1067001895 Share on other sites More sharing options...
reyks Posted February 21, 2015 Share Posted February 21, 2015 (edited) Technically yes, since it's adding a new location for that ENEX. Well sh*t, then maybe a separate version without the wardrobe and the other ENEX teleports? EDIT: Even Madd Dogg has no wardrobe in his house lol. Edited February 21, 2015 by Reyks Neddo and savidge 2 Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1067001911 Share on other sites More sharing options...
Kalvin Posted February 21, 2015 Author Share Posted February 21, 2015 It isn't the wardrobe, the wardrobe one doesn't affect it, the main ENEX that appears once you buy the house is the one I edited and bugs everything up, I didn't want to make it so you could just walk inside without even buying it. Link to comment https://gtaforums.com/topic/763957-beta-mulholland-safehouse/#findComment-1067002399 Share on other sites More sharing options...
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