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BETA Mulholland Safehouse


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First. :p

 

So you fixed the issues, Kev? That's pretty nice. :)

Edited by darthvader20011
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Yeah.. You sorta.. Have to.. Start a new game to go inside..

/me runs

 

*Actually no longer an issue thanks to Robson Martins!

Edited by Kalvin
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Kalvin, on 26 Jan 2015 - 2:10 PM, said:

Yeah.. You sorta.. Have to.. Start a new game to go inside..

 

Wow! It works!

 

 

bretty_gud.png

 

 

Great job on this, I like that it's simple and true to the original :r*:

Also, I think the bedroom half of the house has it's windows blinded at night? Awesome

 

 

p.s. the newer modloader does support stream files, I dumped all the .img files into a folder and it worked just fine along with a bunch of map fixes and stuff

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This might just help, tanks!

I'm really tempted to make the "Yes, Kalvin. Tanks. [image of some tanks]" joke.

Must... resist... urge...

 

I got your back.

us-army-tanks-have-digital-armor-pics.jp

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For anyone who was curious about what the original prerelease house looked like: top is Kalvin's

 

 

bretty_gud_max.png

 

And the trailer preview one: https://www.youtube.com/watch?v=4sxZ1x6I57s#t=0m59s

Edited by AcomaB
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Yeah.. You sorta.. Have to.. Start a new game to go inside..

 

/me runs

/me locks everything and can't be broken

 

NO. U STEI HIAR AND FIX ET, U SLOTH

 

:p

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Outstanding work Kalvin, this is a keeper for sure :lol:.

 

I just found one small bug, the water in the pool doesn't actually make water sounds or particles when the player walks on it, so it's basically just normal concrete sound.

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I just found one small bug, the water in the pool doesn't actually make water sounds or particles when the player walks on it, so it's basically just normal concrete sound.

Kalvin is already at China on the run to not fix it :p

 

But yeah, nice mod. Stayed loyal to the source the best as possible. Did you ever find how the front looked like originally?

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  • 3 weeks later...

Hi Kalvin, me again

Is there a way to install this in Things to do in San Andreas, without blacking out all the interior objects

 

EDIT: I've fixed it, but now I havent got the intro cutscene airport

Outstanding work Kalvin, this is a keeper for sure :lol:.

 

I just found one small bug, the water in the pool doesn't actually make water sounds or particles when the player walks on it, so it's basically just normal concrete sound.

Here the water sound Link

Edited by YOEL_44
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is it just me or the house is screwing my game ? if i install the house on my game , i can't get out of the johnson house , when i tried to go to wardrobe i just spawned outside of Smoke's crack place , any idea guys ? ( the only thing i have is San Andreas Beta Edition v2 , and silent patch , and the hero's PS2 Stuffs , nothing else. )

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is it just me or the house is screwing my game ? if i install the house on my game , i can't get out of the johnson house , when i tried to go to wardrobe i just spawned outside of Smoke's crack place , any idea guys ? ( the only thing i have is San Andreas Beta Edition v2 , and silent patch , and the hero's PS2 Stuffs , nothing else. )

By PS2 stuff do you mean PS2 map as well? It has problems with PC interiors AFAIK.

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Yeah.. You sorta.. Have to.. Start a new game to go inside..

 

/me runs

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When an ENEX line is edited after a save has been made, once you load the save, all the ENEX connections are screwed up. I had to remove the Mulholland Safehouse's original ENEX and change it to teleport the player inside the new interior, and added one for that new ENEX to know where to teleport the player to.

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When an ENEX line is edited after a save has been made, once you load the save, all the ENEX connections are screwed up. I had to remove the Mulholland Safehouse's original ENEX and change it to teleport the player inside the new interior, and added one for that new ENEX to know where to teleport the player to.

Hmm, I don't see the point of using ENEX teleports for this house really, its not even an interior so you could just add an invisible wall at the door and remove it when you buy the house. Not sure if the wardrobe ENEX can mess up the saves though...

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When an ENEX line is edited after a save has been made, once you load the save, all the ENEX connections are screwed up. I had to remove the Mulholland Safehouse's original ENEX and change it to teleport the player inside the new interior, and added one for that new ENEX to know where to teleport the player to.

Hmm, I don't see the point of using ENEX teleports for this house really, its not even an interior so you could just add an invisible wall at the door and remove it when you buy the house. Not sure if the wardrobe ENEX can mess up the saves though...

 

 

Would be better if Kalvin remove the ENEX and only adds a simple door like the other safehouse interiors or the bike school which is always loaded in game. I don't know...

Edited by inadequate
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Technically yes, since it's adding a new location for that ENEX.

Well sh*t, then maybe a separate version without the wardrobe and the other ENEX teleports?

 

EDIT: Even Madd Dogg has no wardrobe in his house lol.

Edited by Reyks
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It isn't the wardrobe, the wardrobe one doesn't affect it, the main ENEX that appears once you buy the house is the one I edited and bugs everything up, I didn't want to make it so you could just walk inside without even buying it.

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