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X-Seti

How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou.  

229 members have voted

  1. 1. How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou.

    • Keep the maps original - no bridges.
      56
    • Keep the maps original - with bridges.
      57
    • Have the Airport with VCS changes.
      3
    • Have the Airport with VCS / Beta map changes.
      44
    • Vice City map with all the VCS changes
      33
    • Vice City map with all the VCS / Beta map changes.
      34
    • VC, LC with Stories changes.
      24
    • VC, LC with Stories and Beta Map changes.
      57
    • I am in the process of remodeling LC and VC. How far should I go.
      130
    • Ditto with the question above with some nice add ons for SA too.
      1
    • Remodel everything in the SA style and feel.
      143
    • You want to see something new and improved VC, LC and SA
      139
    • Go wild with 3dsmax and see what happens!.
      209


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What about the outlaws in the Catalina mission where some outlaws rob a liquor store? They could be a gang (not in Angel Pine though)

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Well I need idea people too. I am looking for people who know how to manage, code, find stuff :) and of course model, and what ever else.

Edited by X-Seti

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I missed that. I just focused on what was either disabled or removed from the exe code, but yes there are a ton of IDE lines and model files not used in GTAIII.

Again, the mobile version on iOS has a separate set of 'multi*.(ide|ipl|img)' files containing these original multiplayer maps - they don't exist on PC, and in fact contain a set of unfinished maps. Here's a guy who has dedicated some time on fixing up and finalizing these maps so they're playable enough - perhaps contact him.

 

I answer relevant questions. Unless I mixed up the PMs I didn't respond to, you were either the guy asking me 'when will you release the VC map added to SA map' (obvious answer, 'unknown at this time as it lacks LC and whatnot') or 'hey can you make this mod that makes everything in GTA III LODs' (where I already replied 'not unless you give me a research incentive to do so').

 

Ok, I'll talk to the guy who reconstructed the MP GTAIII map and see what he says.

Edited by X-Seti

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Best way to sort that is wait for the next VC and new SA version 69.9.5.5.

Edited by X-Seti

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Hi! I like this game but there is some bugs in Liberty City. Missing textures for example under the Callahan bridge.

Edit; X-Seti.

Edited by X-Seti
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I understand; I will add those to the bugs tracker.

 

Thank you for finding these.

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You're welcome:-D. I found another bug in vc. There are some invisible wall near the army base and the airport and I also noticed that there no lods but vc looks nice:-)

Edited by X-Seti
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RW VC/SA infusions versions we don't really need LODS as these are more era 2003 low spec machines.

 

I can use Mip-mapped models with 4 layer textures to make the map look good. on the plus side the VC version has about 17600 models for SA, VC and LC combined, instead of 29430.

.

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Well I need idea people too. I am looking for people who know how to manage, code, find stuff :) and of course model, and what ever else.

well if its Ideas you need, Im your guy :p although organization is not much of a skill of mine (so management is probably out of the question)

 

Im still looking through city Ideas trying to find something good from other games...

 

you ever make use of the midnight club files I sent you?

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What about the outlaws in the Catalina mission where some outlaws rob a liquor store? They could be a gang (not in Angel Pine though)

nope, they were just a group of rednecks... nothing special about em...

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I see... however if you need some help just ask! i'm a good skin modder =) you can check my YT channel if you want (paranzopoli)

what is name of your yt channel.
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I have some experiences in SA converting, modeling and texturing, so no idea if I can be helpful.

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Thanks m8.. :)

 

 

The problem is how to send the files to you, the PC I am now worcking at really sucks, it dosn´t let me upload the files. As far, I find a solution, I send you PM.

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I can't believe how this is still going on. X-Seti I started following your progress when I was about 9 years old and 11 years on you're still at this. More than half my life you've dedicated to getting this project finalised in some way shape or form.

 

From reading through over the years I'm assuming this will never actually be finished and just continue to transform as more GTA games are released is that right or am I missing something?

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good work need time, better release something stable, before later there need a ton of bug fixes coming across.

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I have no idea about you problem with fastman92 and it´s non of my busines, but one of the reasons his thread has more replies than yours is because you never answer questions, like you stil have no answered my PM.

I answer relevant questions. Unless I mixed up the PMs I didn't respond to, you were either the guy asking me 'when will you release the VC map added to SA map' (obvious answer, 'unknown at this time as it lacks LC and whatnot') or 'hey can you make this mod that makes everything in GTA III LODs' (where I already replied 'not unless you give me a research incentive to do so').

 

I missed that. I just focused on what was either disabled or removed from the exe code, but yes there are a ton of IDE lines and model files not used in GTAIII.

Again, the mobile version on iOS has a separate set of 'multi*.(ide|ipl|img)' files containing these original multiplayer maps - they don't exist on PC, and in fact contain a set of unfinished maps. Here's a guy who has dedicated some time on fixing up and finalizing these maps so they're playable enough - perhaps contact him.

 

 

Unrelated to the quote above.

 

I will make this clear so there's no misunderstanding. Posting insulting or abusive messages on here about me or anyone else must stop!!! - I am making a plane and simple request. I'm not just talking about the ''X-Seti is only a project manager and artist'' pop at me. I don't give a crap.

 

I'm calling for a truce.

 

Moving on, Now the quote above.

 

I've contacted the guy who re-created the multi player maps from iOS GTAIII.. I have no reply as yet.

 

 

 

I can't believe how this is still going on. X-Seti I started following your progress when I was about 9 years old and 11 years on you're still at this. More than half my life you've dedicated to getting this project finalised in some way shape or form.

 

From reading through over the years I'm assuming this will never actually be finished and just continue to transform as more GTA games are released is that right or am I missing something?

 

I remember you well. :)

 

2 things have happened where I've split the main project into 2 sections where Trilogy version will be finished this year and Infusions version will continue to evolve to who knows where.

 

SOL Trilogy has been a RW project, VC and SA.

SOL Infusions has made the jump from RW to Rage.

 

 

good work need time, better release something stable, before later there need a ton of bug fixes coming across.

 

There will be a bug fixes and a stable version soon.

 

The problem for me is I am able to work on the mod but I do not have the time to test everything,

Edited by X-Seti
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Anyone is helpful and anyone can be shown and skills improved upon.

 

I'll snap you up for the team m8.

 

Now for the last 4 days i've been out sick. I will be back sometime next week to continue on.

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Please fix the pause menu map for the next release.

He will do the more important bits of the project first. When you add vehicle paths to a map thats halfly finished for example, you have to update it as the map expands, and thats not very efficient. Just an example, to make my point clear.

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Now for the last 4 days i've been out sick. I will be back sometime next week to continue on.

Damn, keep resting and be sure to drink lots of tea... Camomile works well for colds

 

 

I think i can help if this project is related to the renderware engine

yep, there is a version for the renderware engine so your in luck... just wait for X-Seti to come by and swoop you up Edited by X-Seti
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DHSMyths&Mods

Okay Thank you and when is the San Andreas Version predicted to come out? My Vice City version just crashed and it was a clean version.

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Hi! I can help u for fixing some bug in the map and converting cars (sa and lc to vc in mvl) but note that my j.s.c exam will start on november and model test will start on march or april

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Question: What script or mod did you use to hack the game map limits. I am looking for a limit adjuster to do this, as Im trying to make my own total conversion.

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Question: What script or mod did you use to hack the game map limits. I am looking for a limit adjuster to do this, as Im trying to make my own total conversion.

fastman92 is worcking on hacking that limit, but I don´t know how far he is with that. NTAuthority said he had hacked that limit, but have no idea if he ever will release his tool. But you can ask him.

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Question: What script or mod did you use to hack the game map limits. I am looking for a limit adjuster to do this, as Im trying to make my own total conversion.

fastman92 is worcking on hacking that limit, but I don´t know how far he is with that. NTAuthority said he had hacked that limit, but have no idea if he ever will release his tool. But you can ask him.

 

Everything is hacked except the paths.
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