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GTASOL - The Topic That Started It All


X-Seti
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How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou.  

229 members have voted

  1. 1. How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou.

    • Keep the maps original - no bridges.
      56
    • Keep the maps original - with bridges.
      57
    • Have the Airport with VCS changes.
      3
    • Have the Airport with VCS / Beta map changes.
      44
    • Vice City map with all the VCS changes
      33
    • Vice City map with all the VCS / Beta map changes.
      34
    • VC, LC with Stories changes.
      24
    • VC, LC with Stories and Beta Map changes.
      57
    • I am in the process of remodeling LC and VC. How far should I go.
      130
    • Ditto with the question above with some nice add ons for SA too.
      1
    • Remodel everything in the SA style and feel.
      143
    • You want to see something new and improved VC, LC and SA
      139
    • Go wild with 3dsmax and see what happens!.
      209


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looks real interesting.

 

I'll get that in tomorrow, I have a good spot for it.

 

 

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I do have another version of this. If you want, I can upload that also.

 

 

Edited by stroud458
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Hey Keith...I noticed in your post above that you claimed to have listed

“the members who have been either involved in this mod or have contributed towards this project in the past.”

 

That’s funny, given that when I was in-game 69.5 a couple days ago, you were still using my radar imagery from over a year ago with the same bugs, along with several textures for the map I created (the most obvious one being the road texture on the bridge from MLL North to Staunton Island).

 

That’s also not to mention that I also provided Swoorup with my soft patches (most notably, the water and radar hacks) when the merger spun out. Obviously, it doesn’t matter if you’re using the same code base that I provided. The fact that you have implemented the water hack and radar patches quickly and effortlessly leads me to believe that, at the least, my code gave insight for Swoorup in how to implement those patches.

 

I hope that you’re not forgetting all of the tools which I created for you (the extended-functionality IMG tool, taking about 3 weeks to complete)! All together, the time taken to work alongside you to fit your requirements for the tools and utilities should be enough to deserve some form of credit.

 

Also, don’t forget the countless number of web-based tools and utilities that Mex created for you. For instance, the development website as a whole gave you all the tools necessary to post builds to the team at your convenience, allowed members to dynamically post suggestions to you at their convenience, and, most importantly, record and view bugs with a dynamic map implemented. That minor description cannot encapsulate the countless number of days of work which Mex endured to develop this website for you from-scratch. In addition to the website, Mex’s tools--for instance, those that validated and sorted the IDEs and IPLs--were created for you without a question in mind, and were finished in a very timely manner. Additionally, Mex created applications which allowed you to modify and view DFFs and COLs (with textures) while you were having issues with the LOD flickering in Vice City (right before the merger spun out). That’s quite a lot of work to be honest, and not to even consider mentioning Mex in the credits is definitely sinuous.

 

Don’t forget about DECEiFER’s contributions to the project as well! He provided web hosting for you in the beginning while your servers were being hacked. He re-designed your Moditorium website for you without a question in mind. On occasion, he also designed quite a few textures for you when your resources were thin dealing with your personal life and limited availability.

 

As you said in your post above,

“All I ask is to please give credit where credit is due (after all, think of how you'd feel if someone used something of yours without permission or thanks).”
Going back on your statement would imply that your claims and statements are fraudulent.

 

Finally, I’d like to end with a few short words about your feelings towards me and our teaming up in April 2010 through February 2012. I have heard you mention that I have done nothing but waste your time during our time together as a team. I beg to differ. If it wasn’t for us becoming a team and developing SOL/SOL-O, the project would either be, a) dead (due to your intentions of calling it a day before I first contacted you), or b) way behind in terms of features (like the water hacks and the radar, something which SOL spent 6 years without from 2004 to 2010). As you said in January 2010:

 

 

“Looking at the state of things and the lack of interest from others, I am thinking about scrapping the project, quitting modding and moving on to something else. I haven't given up on it yet, but am not far from it.

 

Searching the internet today I find there's nothing good being said about the project; there are people complaining about the mod all around the world, and this is mostly because of the peds missing from the streets.

 

All the feedback points to one thing.”

 

(from http://web.archive.org/web/20100205042908/...9.msg952#msg952, give it a few seconds to load)

 

In short, you wouldn’t be on GTAForums right now both developing and promoting your mod, moving to SA concurrently with VC, and preparing for RAGE, if we had not all teamed up and apparently “wasted your time” during the 22 months of the merge.

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Hey, glad to see that the mod is still going strong. ReGeX and I had a go of 69.5 last night, we got one of the old SOL-O builds and cracked it up in-game for old time's sake.

 

We made a video of the highlights of our virtual journey around SOL 69.5. Check it out if you're interested! Also, please don't be offended by the title, it's an in-joke and isn't intended to reflect negatively in any way on SOL (in-fact, I made a cruising video in GTA IV with a similar title about 3-4 months ago). smile.gif

 

 

 

 

Keep up the good work. Kudos!

 

 

- D

Edited by DECEiFER
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DECEiFER and I went in-game 69.5 last night using a very old SOL-O build which we dug up.

 

While we were making the video, I took several screenshots along the way. I can definitely see that you've made progress since the spin out of the merger...I'm interested to follow this modification and see how it progresses over the years.

 

In the meantime, here are the screenshots:

 

user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

 

 

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What the hell dude, Anyone would have a right to be upset with the rejecting /spin-off email you sent me, but I am over that.

 

Most of the tools you gave me did not work or did not work well, and I am working on a way to redo the radar because there are problems with using your original files.

 

Only some of the tools you made worked, others were not fit for purpose.

 

Let's face it, you dropped me from the team because I was taking too long with the map. You didn't have the decency to talk to me first about it, you just sent me a VERY long winded email. That's the cowards way out.

 

Modeling can take a long time and you know it.

 

The only hack we have taken from SOL-O is the water hack and you know I asked you if I could use it. You're being very petty saying 'this is mine, that's mine, you can't use it '

 

You have clearly not moved on by the looks on things and still want to rant and carry on.

 

Let it go and move on man (I have no idea why you feel the need to get upset).

 

 

 

 

.....

Edited by X-Seti

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I really don't understand man. Regardless if the tools worked (that's the least important thing out of everything aforementioned), they still took time. Not everything that happens works out, and I'm sure that you've seen that plenty over the years. My post was not intended as a rant.

 

All I am saying is that I am hopeful that you will apply appropriate credit where it is due, given all the hard work Mex, DECEiFER, and myself sacrificed for you over the past two years.

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Thank you for acknowledging our request. Feel free to remove the above posts, as you see fit.

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Well look at it this way.

 

You was not left out of the credits on purpose, it was an over sight on my behalf rushing to get everything done - fixed.

 

Now the tools as I understood it was still in development so you know, bugs happen

 

The only tool that worked for me was the water, I can not edit the Radar yet.

 

So instead of trying to fix, I will replace once the new map is in.

 

As for everything else. I dunno dude, Myself with the way I am with this illness I was clearly passed the team split and moving on.

.

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Whoa! Why would you consider the posts ReGeX and I made to be trolling? I thought screenshots and videos would be appreciated. When SOL-O was in active development, I made similar videos and uploaded them to the official account on numerous occasions; how is this any different? We both went in-game last night, as I said, for old time's sake, since it has been about 6 months since we last drove around the SOL map, and we were feeling nostalgic. If you want to remove the posts, by all means, go ahead (not as if you need permission). However, I am still shocked at your reply, Platinum.

 

Also, in answer to your question, yes, we're still working on moving forward and as far away from our past mistakes as possible. Even if you were to have asked the question nicely, out of genuinely curiosity, I'd have gladly given you the same answer, as we have no problems in admitting our past shortcomings. We f*cked up, we split up, and we all know it was for the best for all of us. That all doesn't mean ReGeX and I cannot appreciate SOL, from the perspective of outsiders, like we did in the past.

 

I feel that I needed to clear that up. I previously thought we were all on good terms in general (as X-Seti and I did not have a falling out when the split happened), but apparently there are in-fact trust issues here...

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Cool, so.

 

I understand the oversight, but you have to understand it from our POV as to why that post was made. No offense was intended; I was just explaining our contributions.

 

The radar doesn't really require a tool. I forgot the link, but there's a program which splices the tiles up into chunks of specified widths and height. I think there's a tool like it for the SA radar, but that tool won't support the size of the radar you're looking for. Try googling a program called "Image Slicer."

 

Yeah, the tools were in development. I never got around to implementing complete functionality, as our focus shifted constantly. With your coders at your disposal, I'm sure you'll get the tools you'll need (given that there's enough time, etc.).

 

I'm still sorry to hear about your illnesses...can't forget those! My grandmother and first cousin passed away over the summer, so I suppose we're in the same boat depression wise.

 

I hope for the best (and, again, you can seriously remove those posts if they are offending you man).

Edited by regexian
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PlatinumSerb

No issues on this end. Thanks for the nice comment at the end of the video. Good luck with your mod. smile.gif

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No issues on this end. Thanks for the nice comment at the end of the video. Good luck with your mod.  smile.gif

That comment was another in-joke, a near-direct quote from the SA-MP developer, Kyeman/Kalcor, from the comments of the SA-MP source code. The video's title was also inspired from the SA-MP source code. The screen-shots below will illustrate my points.

 

user posted image

 

user posted image

 

Again, it's about having a sense of humor and not getting uptight. I'll have to remember to tone the humor down the next time.

Edited by DECEiFER
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These comments stay, these posts are helpful.

 

The next version will have everything from scratch, none of the LOD bugs.

 

 

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These comments stay, these posts are helpful.

 

The next version will have everything from scratch, none of the LOD bugs.

That's great. I genuinely look forward to giving it a whirl. It's definitely going to make the map look much nicer once the bugs are ironed out and performance-wise it will be like SOL on steroids!

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Justin,

 

Let me say this, I lost my father when we were still merged. I was told by another team member that you or Dave said I was going AWOL too often at that time. I also found out that you were planning to dump me 6 months before you finally did. Nice one.

 

I worked on the map almost every day during the merge and you know it, but because of my health, I had to take breaks and work at my own sustainable pace.

 

If there were conversations between me and other people it was because I tried to get to know everyone, but what I said and how it got to you was twisted.

 

You all need to stop trying to start random dramas in a bad attempt to get attention for I do not know what. Be done with it now.

 

These posts show peoples true colours, so I'll leave them.

.

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Yes, they sure do show people's true colors! Regardless of your botched memories, I know how hard it is to show empathy or even compassion for that matter to the losses of another person that isn't in the "swing of the project." Nice one yourself. smile.gif At the end of the day, I am just hopeful that your current team mates will never ever find themselves in a relationship as sour and bitter as we have. Let this set an example for how terrible relationships can go over the internet as well, regardless of the amount of time spent together.

 

The post shows nothing of regret on my part--everything was truthful that was mentioned. In fact, Dave and Mex both contributed to it before it was posted with their parts, and we all contributed towards the part after Dave's contributions. That's why I mentioned that if you were offended, you're free to take it down. At the least, if people are curious to hear how the SOL-O team contributed to SOL during the merger (outside of the multi-player, obviously), it's all neatly summarized there for them.

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any thing on planes ????  biggrin.gif

 

No real news updates, we are still waiting on a new version of MVL to be released which will give us a bit more flexibility on assigning vehicles and making them spawn with scripts, and also to check that MVL will not cause SOL to be unstable, it manages to glide along fine at the moment but with so many changes in the hacks we have to keep checking.

 

 

Make sure that there are some cars to fit this gameplay:

 

 

I like to cruise around in buig sh*tty cars and when somebody hits me... BAM! MINUGUN MUAHAHAHA!

 

I'll see if there is something I can do, at the moment I am just floating in and out of the Forums, but will probably start returning regularly soon and also get back onto the mods.

XDBuildTopicSig6.png

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@ Regex, I understand you would like to publicly clear up a matter of yours, and it seems that you have done so now, so please if it is not too much can we please get back to the discussion of the mod, if you have anything else you would like to post or contribute please do so in the appropriate topics as we do encourage feedback on the mod and do not see alot of posting in the SOL section of GTAF.

 

Thanks for stopping by.

XDBuildTopicSig6.png

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that_guy2057_evilgrin.gif I do not know what your game is or what your after?

 

You were running the team (Me, Dave and Mex included) and you set the tone with the site setup. You wanted it all set up like a company and spoke to people like they were your underlings sometimes.

 

I do understand what it is like to have to look after someone who is sick and what you had to deal with so you do have my sympathy regarding the loss of your grandmother and cousin

 

I am not someone who shows their feelings very well apart from when I got the distasteful or rude emails from you about the build, the map not being up to your standards, the SA engine port not working for you, then when you looked at my earlier site and picked it apart in such a rude manner.

 

In my head I was thinking - 'who the f*ck does he think he is?' as my feelings were getting bent in the process.

 

If you go around in life talking or writing emails to people the way you do and did to me, you bet I will reply in kind. I may have been strong in my replies but I do not like the piss being taken out of me.

 

Now this is a warning that if you carry on, I will consider this trolling.

 

I will not be replying anymore if you want to keep on arguing, so please do not bother.

 

Now I want to end this crap NOW! with you and I can move on as life is too short and we both must have better things to do.

Edited by X-Seti

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I wouldn't have it any other way. Good luck with your endeavors. We'll be sure to be monitoring your progress. wink.gif

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From the other topic:

 

I wouldn't have it any other way. Good luck with your endeavors. We'll be sure to be monitoring your progress.

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Twitter activities where low.

 

user posted image

Edited by stroud458
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convert the image to jpg and upload this to imageshack if you can.

 

The IP on the image is your localhost ip, this should be a public address.

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No m8, it would be easier to do as I am saying, I am only trying to help.

 

You have your local ip in the address you posted. (1.2.1.10)

 

And please could you upload these as jpg because they do not show up on the board.

 

Thanks

 

Edit. I do not know about deviantART but it is not giving the correct address.

 

Is deviantART something your running on your laptop or is it web based java app?

 

Edited by X-Seti

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