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GTASOL - The Topic That Started It All


X-Seti
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How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou.  

229 members have voted

  1. 1. How much detail would you like to see in game - The more we do the better things will look on Rage /SA engines. Just before you vote also consider posting why replying below, Thankyou.

    • Keep the maps original - no bridges.
      56
    • Keep the maps original - with bridges.
      57
    • Have the Airport with VCS changes.
      3
    • Have the Airport with VCS / Beta map changes.
      44
    • Vice City map with all the VCS changes
      33
    • Vice City map with all the VCS / Beta map changes.
      34
    • VC, LC with Stories changes.
      24
    • VC, LC with Stories and Beta Map changes.
      57
    • I am in the process of remodeling LC and VC. How far should I go.
      130
    • Ditto with the question above with some nice add ons for SA too.
      1
    • Remodel everything in the SA style and feel.
      143
    • You want to see something new and improved VC, LC and SA
      139
    • Go wild with 3dsmax and see what happens!.
      209


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KrinkinOnline

Hmmm.... that might take a while, that's also why I died in the tunnel going from Mainland Liberty to Liberty City in the tunnel.

 

Also what is your Skype... I found some nice skins I had on my backup GTA VC install from like 3 years ago, I'll try to find their creators if I can... One of them is the HD Tommy skin

Edited by KrinkinOnline
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I have a lot of options here too, I was thinking about Red Dead Redemption, Turning the small town into an updated present day counterpart of Armadillo.

 

This way we could start the game with Jack Marston as an old aged man telling a story about the west.

It sounds cool but Red Dead Redemption isn't based in the GTA world; it's based in a world where New York actually exists rather than Liberty City and California instead of San Andreas etc.

The idea is interesting though. Have you thought about perhaps recreating the cities shown in the Manhunt games (which are based in the GTA world)?

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In a way things can be fuged a little and im sure others might like the crossover.

 

Modding is about trying things out and this was just an idea after all.

 

The maps in SOL are being changed and remodelled to our needs, I would want to add some models needed for missions aswell.

Edited by X-Seti

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KrinkinOnline

See I get random crashes, but when I try to duplicate them it doesn't crash. DevConsole doesn't seem to load half the time on my system But who cares.

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KrinkinOnline

Nice. i'll try it out in a minute.

 

EDIT: didn't work. crashed on loading. mind giving a more detailed install guide

Edited by KrinkinOnline
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Where is the exe from your VC install?

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D/ProgramFiles/RockstarGames/Grand Theft Auto Vice City - Thrown in there is this multiplayer and GTA Vice City

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Did you set the path to your folder, game and script

.

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There was a readme file with the mod m8

http://www.gtaforums.com/index.php?act=ST&...entry1061126822

 

This has to be a clean installed copy of VC from two disks, but I also stated the mod would not work with VC that has been downloaded via Stream.

Edited by X-Seti

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KrinkinOnline

Ok X-Seti,

 

I found an exe based limit adjuster for San Andreas. http://www.gta-modding.it/area/index.php?act=view&id=41

 

It is probably not what you need but could you take a look anyway. I will also make a post on the San Andreas modding section of this forum to see if there is a way of hacking the bounds of San Andreas if that is needed to port SOL to San Andreas. I'll report back any information I find.

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SA has an object limit of 19999

 

SOL has 26500 objects so for SOL to work on SA, I would have to reduce or merge some of the objects together.

 

I am in the process of redoing all the ID's so there might be hope, but I'd rather find a way to hack the ID, IDE and IPL object limits.

 

 

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Looking at SA talking to Gforce, This is something to keep in mind if we ever port the new map to SA.

 

The old version of SOLSA 0.2 was ported from the VC version (beta66.0) and has no LODs - the IDE entires only go upto 18000.

 

At the time I had the draw distance hacked from 300 to 1200 for being solid, but I dout this is the solution for moving to SA.

 

 

0 - 19999 (20000) - DFF models defined within IDE files

20000 - 24999 (5000) - TXD archives.

25000 - 25254 (255) - COL collision archives.

25255 - 25510 (256) - IPL Binary IPL files.

25511 - 25574 (64) - DAT files limited to nodes*.dat files 25575 - 25754 (180) - IFP animation archives.

25755 - 26229 (475) - RRR car recordings, carrec*.rrr files

26230 - 26315 (86) - SCM scripts

 

We would need to append everything for the IDE objects after say 26000.

 

And resort the ID arrey.

Edited by X-Seti

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I have a temp fix for the stability issues.

 

Download this new exe.

 

gtasol69.2.0b_new.rar

new launcher does not swing

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29 fixed by solom

 

We need to use this more guys smile.gif

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Thats the San Andreas fault fault line tounge.gif

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GTASOLbeta 69.3 (BoykaBull) Released 2012 - The Next release will be at the end of the month.

 

What has changed since the last release.

Check change log and job list for details

 

Update:

Some files got messed up in Beta 69.3 in the mss folder and this has been put right in the next version.

 

Changes:

 

This release does not have any of the features shown in the online version of GTASOL Online.

We are starting from a point in time before we merged with VC0 back in 2010 just after we released GTASOL Beta51.9.

 

Information can be found on this board to why we are no longer working with VC0 and not continuing on with GTASOL Online as this project has been discontinued.

 

 

Important:

 

This mod has a lot of bugs with the water tables, no paths created for the Peds or Vehicles so if your not into empty lifeless maps then this mod is not for you!.

 

This mod does not work from Vice City Downloaded from Stream or any pirated version of the exe.

 

 

So why am I releasing this?

 

We release beta releases every so often to give the community access to the mod thus this allows other members to contribute towards this project.

 

Anyone can be a beta tester and join in the great hunt for bugs and mapping issues, Please post these issues in the thread below.

http://www.gtaforums.com/index.php?showtopic=501709

 

If you have an interested in learning how to mod then this is the place to be.

 

Installing beta 69.3

 

Providing you installed your copy of Vice City from disk and ran this at least once with your desired settings.

 

Following this example of how to install the mod might be easier then how it is written in the mods documentation. (Readme)

 

 

There are 2 ways to install the mod:

  • The first would be to install Vice City as a Clean copy on your Harddrive and make sure all the files was not set as read-only as this would create issues over writing the files later.

     

  • Start the GTA ViceCity.exe and check your settings for the display and run the game once.

     

  • Quit GTA ViceCity, Startup Devconsole.exe found in the tools folder.

     

  • Copy the mods folder over your installed GTA Vice City replacing all the files.
You should be good to go so just run the gtasol_launcher.exe instead of the gta-vc.exe

 

 

Now the Second way that works best for Linux users.

  • Unpack all the mod files into an empty folder called GTASOL69.3.

     

  • Drag the Anims, Icons, Mp3, Mss, Movie, Skins, Text, Txd (but keeping LOADSC0.TXD) folders from your installed VC install into your GTASOL69.3 folder, also the files from your Vice City root folder like the Mss32.dll, gta-vc.exe and readme files.

     

  • Copy the Audio folder from Your Vice City Play Disk (Disk2) into the GTASOL69.3 folder.

     

  • Run the mod from the gtasol_launcher.exe with devconsole if you are having problems.

 

 

Having problems:

 

On some systems the mod will sometimes crash when it is run first time and this reason to this is unknown but running it from a second time, the mod should run without any issues.

 

Something I forgot to add:

 

 

Bad on my part I know, Once the game appears to load there is a selection screen that is not to clear as this is still being working on,

 

Press enter once the loading screen changes to a picture of the Stadium on SA.

 

Download link 1 -

GTASOL 69.3 (VodkaBoykaBull)

Edited by X-Seti

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I am going to include this as an optional patch.

There are still some bugs on this patch. I still need to experiment a lot of things.

I got almost everything working, cars, peds, paths along with car cheat spawns, traffic lights in place.

 

But however at some point, the nodes have not been connected properly. I believe this is due to some amount of data lost when the path cords are copied from ipl to memory.

It might be a while until I figure this out.

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