Ryansnobody Posted January 19, 2015 Share Posted January 19, 2015 (edited) Is it just me it is it completely effing stupid that the longer you take on a mission the more money you get? I feel like if I was paying somebody to steal some coke I would reward them with more money for being quick about it. Instead they're like, "oh wow that took you 20 minutes? Here's an extra 10 grand for your troubles". So stupid Edited January 27, 2015 by Ryansnobody Misunderstood, Katterly, SmokesWithCigs and 2 others 5 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/ Share on other sites More sharing options...
Glass Cloud Posted January 19, 2015 Share Posted January 19, 2015 (edited) I'd rather they not base mission pay on time at all. Having player dick around just for a few extra grand when you could do two more 20k+ missions is just as annoying as someone with an rpg or buzzard who blows everything up. And either you fail the mission cause they blew up something important. Or they do everything and don't let the other players even play. Edited January 19, 2015 by Glass Cloud GAMIR_GTA, Mr.Nedich, Katterly and 2 others 5 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066850203 Share on other sites More sharing options...
filthstar0 Posted January 19, 2015 Share Posted January 19, 2015 Some missions you're best off just doing a bunch of them quickly for a greater payout then doing one slowly Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066850246 Share on other sites More sharing options...
dewtech Posted January 19, 2015 Share Posted January 19, 2015 They did it to try and kerb the farming of quick, high yield missions that was going on. jazzbone and Commander S 2 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066850257 Share on other sites More sharing options...
Ryansnobody Posted January 19, 2015 Author Share Posted January 19, 2015 They did it to try and kerb the farming of quick, high yield missions that was going on. Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066850278 Share on other sites More sharing options...
filthstar0 Posted January 19, 2015 Share Posted January 19, 2015 They did it to try and kerb the farming of quick, high yield missions that was going on. Lol really didn't help, rooftop rumble still exists and even quick finishing is still good payout compared to other missions Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066850281 Share on other sites More sharing options...
dewtech Posted January 19, 2015 Share Posted January 19, 2015 I haven't played Rooftop Rumble in months, when they changed the mission I went to farming Trash Talk with a buzzard Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066850298 Share on other sites More sharing options...
thebrianmo Posted January 19, 2015 Share Posted January 19, 2015 Is it just me it is it completely effing stupid that the longer you take on a mission the more money you get? I feel like if I was paying somebody to steal some coke I would reward them with more money for being quick about it. Instead they're like, "oh wow that took you 20 minutes? Here's an extra 10 grand for your troubles". So stupid I agree! We were discussing this last night while playing. There should be a time bonus for quickly completing the mission not for taking all day. The only conclusion we reach is that maybe Rockstar has it calculated that in the long run people don't make as much money. Would you rather make $15,000 for taking 20 minutes to do a job or would you rather make $9K for 5 minutes work? Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066850762 Share on other sites More sharing options...
XJpostman Posted January 19, 2015 Share Posted January 19, 2015 I actually prefer this payout method because I've never been one to try rush missions. That being said, I agree that it's backwards to reward people for longer times. Phantomspirit 1 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066851150 Share on other sites More sharing options...
JC Hammer Posted January 20, 2015 Share Posted January 20, 2015 They did it to try and kerb the farming of quick, high yield missions that was going on. The why didn't they just put a time limit on repeating a mission. Would have accomplished the same thing and not screwed up missions Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066851548 Share on other sites More sharing options...
jazzbone Posted January 20, 2015 Share Posted January 20, 2015 (edited) The current pay system is to regulate money earnings per hour. R* seems to want about $1,000 per minute/ $ 60,000 per hour as the amount earned. Any gamer that can now earn $ 100,000 per hour is doing very well. R* don't want you to grind high pay missions like in the past, but purchasing Shark Cards is 100% approved for quick cash. Edited January 20, 2015 by jazzbone Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066852787 Share on other sites More sharing options...
Silver_Wolf Posted January 20, 2015 Share Posted January 20, 2015 Well as a player having played the game since online first came out I like the current payout system and whilst the "hanging around" that some players seem to do exists if you are playing privately then you can decide yourself how much time you want to spend on the mission. However given so many missions have bugs playing with other players right now its a bit frustrating, Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066853517 Share on other sites More sharing options...
Fussyfez Posted January 20, 2015 Share Posted January 20, 2015 I don't mind it. Most missions can be smashed in just over 4 minutes for ~50% of the full 16 minute payout. I'll do 3 poshots in 16 mins for just under 30k, 120k in an hour, with ~£150 spent on ammo each time, rarely lose any body armour, and never touch snacks. But grinding like this, although giving the best payout per minute, gets boring fast, so to be given 22k (plus 8k pickups) for soloing Los Santos connection in 15-20 minutes is a nice payout for the effort involved. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066853703 Share on other sites More sharing options...
DirtyWorka Posted January 20, 2015 Share Posted January 20, 2015 (edited) Grinding Los Santos connection is where I grind for money. I grind RP on my CCO3 playlist using my buzzard so I don't spend a fortune in ammo. I use to grind rooftop rumble for hours on end back when it was the go to mission. Now the missions been nerfed so bad I find my self using the method above. Edited January 20, 2015 by WWrestlingNewz Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066853732 Share on other sites More sharing options...
ten-a-penny Posted January 20, 2015 Share Posted January 20, 2015 Reason why they did this way is, if they made it the faster you finish the better the reward, retards would just run like crazy and imagine themselves being Rambo and die very easily. Take Base Invaders for example. If we had the system you're talking about everyone will run around getting themselves killed in under 2 seconds. Another point: it'll make lifeless RoofCock Fumple kids spam that waste of space even more. Good riddance. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066855308 Share on other sites More sharing options...
xxHitman21 Posted January 20, 2015 Share Posted January 20, 2015 (edited) They did it to try and kerb the farming of quick, high yield missions that was going on. Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game Ryan, what system are you on? Edited January 20, 2015 by xxHitman21 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066855315 Share on other sites More sharing options...
Commander S Posted January 20, 2015 Share Posted January 20, 2015 They did it to try and kerb the farming of quick, high yield missions that was going on. Yep - and by extension, not have the 'Quick Job' option always result in endless Rooftop Rumble speedruns. Plus, it re-balanced some of the earlier missions, and the very slow progress new players used to make, due to the low-level jobs paying peanuts - a lot of reviewers have noted that starting GTAO from scratch these days is a LOT more rewarding from Day 1, rather than a tedious grind until you get to the old 'money missions'. Thirdly, it means that there's incentive to play other jobs - I love things like 'Denial of Service' and such, but before the re-balancing, it was a toss-up between 'play this mission for fun and earn f*ck all for your time', or 'grind RR again'. In addition, that combats things like money glitching - if you're making decent money steadily just from regular gameplay, you're not going to be so keen to 'cheat' the system to make more. Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game Well, there's no accounting for people who'd rather do that than just play another mission for the same length of time and make comparable money. Hell, 'Chasers' now pays comparable money to a quick RR run, so that really is just people who haven't a clue how the new system actually works... And yeah, it's not a perfect solution, but in terms of what it's trying to prevent (see above), I'd say it at least deals with those issues, so IMO, it's a step up from the old days overall. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066856047 Share on other sites More sharing options...
jazzbone Posted January 21, 2015 Share Posted January 21, 2015 (edited) The topic here is not about balanced mission pay but is about missions paying more for taking longer to finish the missions. The fact that i now get paid less for completing missions in less time is just weird. I can not think of any other video game that has such a weird reward system for game missions or challenges. Yes,yes,yes many missions with previous low pay are now worth doing and yes by starting jobs from the vote screen good money can be made. However that is not the topic. The deal is this $4,800 vs $10,500 for Potshot, $10,500 vs $18,500 for Rooftop Rumble. Those are 2 examples of what i am now paid vs what i was paid for the same time to complete those missions solo on hard. All missions should have a set pay for completion with time not a factor unless it is more for quicker and not more for taking longer to complete. Edited January 21, 2015 by jazzbone Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066859931 Share on other sites More sharing options...
EW200 Posted January 21, 2015 Share Posted January 21, 2015 Don't do missions with randoms that dont use their mics. Whichever side of this debate you are on it sucks to be in a mission with players that are not on the same page. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066860111 Share on other sites More sharing options...
Phantomspirit Posted January 21, 2015 Share Posted January 21, 2015 I'm actually happier now,as I mostly solo missions,I like to take out all enemies,and really enjoy the mission.Payouts are so much better than when RR was being monotonously farmed.I get between 15k and 25k for missions... bulldog385 1 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066860200 Share on other sites More sharing options...
ten-a-penny Posted January 22, 2015 Share Posted January 22, 2015 The topic here is not about balanced mission pay but is about missions paying more for taking longer to finish the missions. The fact that i now get paid less for completing missions in less time is just weird. I can not think of any other video game that has such a weird reward system for game missions or challenges. Yes,yes,yes many missions with previous low pay are now worth doing and yes by starting jobs from the vote screen good money can be made. However that is not the topic. The deal is this $4,800 vs $10,500 for Potshot, $10,500 vs $18,500 for Rooftop Rumble. Those are 2 examples of what i am now paid vs what i was paid for the same time to complete those missions solo on hard. All missions should have a set pay for completion with time not a factor unless it is more for quicker and not more for taking longer to complete. If it was the other way around, then the RoofF*ck Dumble will spam this sh*t even more. Also the Rambo wannabes will die faster than saying hello. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066862595 Share on other sites More sharing options...
RajunKjun Posted January 23, 2015 Share Posted January 23, 2015 They did it to try and kerb the farming of quick, high yield missions that was going on. Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the gameIf a team mate is occupying a mission vehicle, you can run up to it and press and hold triangle or y and it will rip them out the vehicle and you will enter it. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066866487 Share on other sites More sharing options...
MadeBrazen Posted January 23, 2015 Share Posted January 23, 2015 I just like to play the game, not be thinking bout sh*t on the other side of the third wall. Payout varies coz that's what the deal was at the time, nomsayin. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066866548 Share on other sites More sharing options...
stew5556 Posted January 26, 2015 Share Posted January 26, 2015 with missions I would like to see bonus objectives to complete for extra cash EG; headshot 5 enemies whilst enemies are in vehicles - mission eg - rooftop rumble when the cars of professionals come at you. or bonus $ for no team member deaths etc. also if ur doing a mission and theres one player that does NOTHING AT ALL (eg drives around the city in a mining truck n doesn't help) that player should get no $$ at all. that's players pay out should be shared among the playes that got involved in the mission. on another not - im rank 227. after rank 120 (minigun unlock) theres nothing to rank up to, so......... we should have an option to trade our RP for $ something like 50 cents per 1 rp eg - mission with a 3000 rp trade it for $1500, or even 1 per 1 rp. what do think of that???? neek41 1 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066880255 Share on other sites More sharing options...
ZeroSafe Posted January 26, 2015 Share Posted January 26, 2015 They did it to try and kerb the farming of quick, high yield missions that was going on. Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game If a team mate is occupying a mission vehicle, you can run up to it and press and hold triangle or y and it will rip them out the vehicle and you will enter it. I wish more people would do this if the occupant of a mission is blatantly idling to draw things out. If I get stuck playing A Titan of a Job with randoms and the pilot just sits in the plane, they get thrown out of it and I'm already near the landing zone before they even know what happened (usually because they're not even at their controller). Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066880617 Share on other sites More sharing options...
Ghoffman9 Posted January 26, 2015 Share Posted January 26, 2015 (edited) Is it just me it is it completely effing stupid that the longer you take on a mission the more money you get? I feel like if I was paying somebody to steal some coke I would reward them with more money for being quick about it. Instead they're like, "oh wow that took you 20 minutes? Here's an extra 10 grand for your troubles". So stupid Some british douchebags actually kicked me for completing a mission immediately instead of standing around and joining their circle jerk for 15 minutes to get a higher pay. I told them making money that way is ineffective and playing missions as intended and going from mission to mission is much faster. Course they thought they were smarter than an American and booted me. That mechanic was obviously put in there to compensate noobs having trouble on missions and taking way longer than what was intended, not to stand around like a complete nitwit for 15 minutes just so you can get an extra thousand which can easily be made much quicker doing other things. Edited January 26, 2015 by Ghoffman9 Fussyfez 1 Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066882655 Share on other sites More sharing options...
Katterly Posted January 27, 2015 Share Posted January 27, 2015 I actually prefer this payout method because I've never been one to try rush missions. That being said, I agree that it's backwards to reward people for longer times. I don't want to rush the missions either but I also don't want to sit there wondering what some jackhat is doing wandering all over the map and not taking the requested item to the designated place. Are they trying to prolong for more $$ or are they just screwing around to mess with people. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066884428 Share on other sites More sharing options...
jazzbone Posted January 27, 2015 Share Posted January 27, 2015 (edited) Playing missions with randoms and it was 100% get the job done fast. Now time can be an issue as some may want to wait for higher pay and others may not. If the pay charts i have seen are correct then about $ 2,000 can be lost by not waiting 1 more second and about $4,000 by not waiting 2 minutes and 1 second to complete a mission. Having mission time displayed ,on screen, would be helpfull. Yes missions have a time sweet spot where the ratio of money per minute is the highest and thus playing multiple missions at that sweet spot time is,in theory,better than waiting for a missions max pay at 16 minutes. However it is in theory as it is actually difficult to do with the way to play contact missions currently is. The vote screen,ps3, has few contact missions with fewer yet that are playable solo. Also player created playlists do not allow contact missions. Custom playlists of contact missions would allow for hitting mission time sweet spots as flowing from one mission to the next would be quick. Edited January 27, 2015 by jazzbone Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066884574 Share on other sites More sharing options...
DirtyWorka Posted January 27, 2015 Share Posted January 27, 2015 Missions? Who does those when theres great money glitches? lol Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066886792 Share on other sites More sharing options...
ten-a-penny Posted January 27, 2015 Share Posted January 27, 2015 Missions? Who does those when theres great money glitches? lol Me. Just because you glitch doesn't mean that everybody should. Link to comment https://gtaforums.com/topic/762602-this-doesnt-make-sense/#findComment-1066886855 Share on other sites More sharing options...
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