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Is it just me it is it completely effing stupid that the longer you take on a mission the more money you get? I feel like if I was paying somebody to steal some coke I would reward them with more money for being quick about it. Instead they're like, "oh wow that took you 20 minutes? Here's an extra 10 grand for your troubles". So stupid

Edited by Ryansnobody
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I'd rather they not base mission pay on time at all. Having player dick around just for a few extra grand when you could do two more 20k+ missions is just as annoying as someone with an rpg or buzzard who blows everything up. And either you fail the mission cause they blew up something important. Or they do everything and don't let the other players even play.

Edited by Glass Cloud
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They did it to try and kerb the farming of quick, high yield missions that was going on.

Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game

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Is it just me it is it completely effing stupid that the longer you take on a mission the more money you get? I feel like if I was paying somebody to steal some coke I would reward them with more money for being quick about it. Instead they're like, "oh wow that took you 20 minutes? Here's an extra 10 grand for your troubles". So stupid

I agree! We were discussing this last night while playing. There should be a time bonus for quickly completing the mission not for taking all day. The only conclusion we reach is that maybe Rockstar has it calculated that in the long run people don't make as much money. Would you rather make $15,000 for taking 20 minutes to do a job or would you rather make $9K for 5 minutes work?

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The current pay system is to regulate money earnings per hour. R* seems to want about $1,000 per minute/ $ 60,000 per hour as the amount earned. Any gamer that can now earn $ 100,000 per hour is doing very well. R* don't want you to grind high pay missions like in the past, but purchasing Shark Cards is 100% approved for quick cash.

Edited by jazzbone
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Well as a player having played the game since online first came out I like the current payout system and whilst the "hanging around" that

some players seem to do exists if you are playing privately then you can decide yourself how much time you want to spend on the mission.

 

However given so many missions have bugs playing with other players right now its a bit frustrating,

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I don't mind it.

 

Most missions can be smashed in just over 4 minutes for ~50% of the full 16 minute payout.

 

I'll do 3 poshots in 16 mins for just under 30k, 120k in an hour, with ~£150 spent on ammo each time, rarely lose any body armour, and never touch snacks.

 

 

But grinding like this, although giving the best payout per minute, gets boring fast, so to be given 22k (plus 8k pickups) for soloing Los Santos connection in 15-20 minutes is a nice payout for the effort involved.

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Grinding Los Santos connection is where I grind for money. I grind RP on my CCO3 playlist using my buzzard so I don't spend a fortune in ammo. I use to grind rooftop rumble for hours on end back when it was the go to mission. Now the missions been nerfed so bad I find my self using the method above.

Edited by WWrestlingNewz
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Reason why they did this way is, if they made it the faster you finish the better the reward, retards would just run like crazy and imagine themselves being Rambo and die very easily.

 

Take Base Invaders for example. If we had the system you're talking about everyone will run around getting themselves killed in under 2 seconds.

 

Another point: it'll make lifeless RoofCock Fumple kids spam that waste of space even more. Good riddance.

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They did it to try and kerb the farming of quick, high yield missions that was going on.

Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game

 

Ryan, what system are you on?

Edited by xxHitman21
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They did it to try and kerb the farming of quick, high yield missions that was going on.

 

Yep - and by extension, not have the 'Quick Job' option always result in endless Rooftop Rumble speedruns. Plus, it re-balanced some of the earlier missions, and the very slow progress new players used to make, due to the low-level jobs paying peanuts - a lot of reviewers have noted that starting GTAO from scratch these days is a LOT more rewarding from Day 1, rather than a tedious grind until you get to the old 'money missions'.

 

Thirdly, it means that there's incentive to play other jobs - I love things like 'Denial of Service' and such, but before the re-balancing, it was a toss-up between 'play this mission for fun and earn f*ck all for your time', or 'grind RR again'. In addition, that combats things like money glitching - if you're making decent money steadily just from regular gameplay, you're not going to be so keen to 'cheat' the system to make more.

 

 

Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game

 

Well, there's no accounting for people who'd rather do that than just play another mission for the same length of time and make comparable money. Hell, 'Chasers' now pays comparable money to a quick RR run, so that really is just people who haven't a clue how the new system actually works... And yeah, it's not a perfect solution, but in terms of what it's trying to prevent (see above), I'd say it at least deals with those issues, so IMO, it's a step up from the old days overall.

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The topic here is not about balanced mission pay but is about missions paying more for taking longer to finish the missions. The fact that i now get paid less for completing missions in less time is just weird. I can not think of any other video game that has such a weird reward system for game missions or challenges.

 

Yes,yes,yes many missions with previous low pay are now worth doing and yes by starting jobs from the vote screen good money can be made. However that is not the topic.

 

The deal is this $4,800 vs $10,500 for Potshot, $10,500 vs $18,500 for Rooftop Rumble. Those are 2 examples of what i am now paid vs what i was paid for the same time to complete those missions solo on hard.

 

All missions should have a set pay for completion with time not a factor unless it is more for quicker and not more for taking longer to complete.

Edited by jazzbone
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Phantomspirit

I'm actually happier now,as I mostly solo missions,I like to take out all enemies,and really enjoy the mission.Payouts are so much better than when RR was being monotonously farmed.I get between 15k and 25k for missions...

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The topic here is not about balanced mission pay but is about missions paying more for taking longer to finish the missions. The fact that i now get paid less for completing missions in less time is just weird. I can not think of any other video game that has such a weird reward system for game missions or challenges.

 

Yes,yes,yes many missions with previous low pay are now worth doing and yes by starting jobs from the vote screen good money can be made. However that is not the topic.

 

The deal is this $4,800 vs $10,500 for Potshot, $10,500 vs $18,500 for Rooftop Rumble. Those are 2 examples of what i am now paid vs what i was paid for the same time to complete those missions solo on hard.

 

All missions should have a set pay for completion with time not a factor unless it is more for quicker and not more for taking longer to complete.

If it was the other way around, then the RoofF*ck Dumble will spam this sh*t even more. Also the Rambo wannabes will die faster than saying hello.
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They did it to try and kerb the farming of quick, high yield missions that was going on.

Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game

If a team mate is occupying a mission vehicle, you can run up to it and press and hold triangle or y and it will rip them out the vehicle and you will enter it.

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with missions I would like to see bonus objectives to complete for extra cash EG; headshot 5 enemies whilst enemies are in vehicles - mission eg - rooftop rumble when the cars of professionals come at you. or bonus $ for no team member deaths etc. also if ur doing a mission and theres one player that does NOTHING AT ALL (eg drives around the city in a mining truck n doesn't help) that player should get no $$ at all. that's players pay out should be shared among the playes that got involved in the mission.

 

on another not - im rank 227. after rank 120 (minigun unlock) theres nothing to rank up to, so......... we should have an option to trade our RP for $ something like 50 cents per 1 rp eg - mission with a 3000 rp trade it for $1500, or even 1 per 1 rp. what do think of that????

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They did it to try and kerb the farming of quick, high yield missions that was going on.

Well now you just have people stealing a van you're supposed to take somewhere and parking it around the corner from where you're supposed to take it and sitting there for 20 minutes. It completely ruins the flow of the game

If a team mate is occupying a mission vehicle, you can run up to it and press and hold triangle or y and it will rip them out the vehicle and you will enter it.

 

I wish more people would do this if the occupant of a mission is blatantly idling to draw things out. If I get stuck playing A Titan of a Job with randoms and the pilot just sits in the plane, they get thrown out of it and I'm already near the landing zone before they even know what happened (usually because they're not even at their controller).

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Is it just me it is it completely effing stupid that the longer you take on a mission the more money you get? I feel like if I was paying somebody to steal some coke I would reward them with more money for being quick about it. Instead they're like, "oh wow that took you 20 minutes? Here's an extra 10 grand for your troubles". So stupid

Some british douchebags actually kicked me for completing a mission immediately instead of standing around and joining their circle jerk for 15 minutes to get a higher pay. I told them making money that way is ineffective and playing missions as intended and going from mission to mission is much faster. Course they thought they were smarter than an American and booted me.

That mechanic was obviously put in there to compensate noobs having trouble on missions and taking way longer than what was intended, not to stand around like a complete nitwit for 15 minutes just so you can get an extra thousand which can easily be made much quicker doing other things.

Edited by Ghoffman9
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I actually prefer this payout method because I've never been one to try rush missions. That being said, I agree that it's backwards to reward people for longer times.

I don't want to rush the missions either but I also don't want to sit there wondering what some jackhat is doing wandering all over the map and not taking the requested item to the designated place. Are they trying to prolong for more $$ or are they just screwing around to mess with people.

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Playing missions with randoms and it was 100% get the job done fast. Now time can be an issue as some may want to wait for higher pay and others may not.

 

If the pay charts i have seen are correct then about $ 2,000 can be lost by not waiting 1 more second and about $4,000 by not waiting 2 minutes and 1 second to complete a mission. Having mission time displayed ,on screen, would be helpfull.

 

Yes missions have a time sweet spot where the ratio of money per minute is the highest and thus playing multiple missions at that sweet spot time is,in theory,better than waiting for a missions max pay at 16 minutes. However it is in theory as it is actually difficult to do with the way to play contact missions currently is. The vote screen,ps3, has few contact missions with fewer yet that are playable solo. Also player created playlists do not allow contact missions. Custom playlists of contact missions would allow for hitting mission time sweet spots as flowing from one mission to the next would be quick.

Edited by jazzbone
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