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Killing Franklin, Trevor and Michael as Niko Bellic?


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CarlitoDorito

Niko wouldn't get along with any of them. I don't think he'd want to get a gun and shoot them, he'd depress them to death with his stories. Even his voice is a weapon.

Edited by CarlitoDorito

I think the days of protag killing protag needs to end NOW.

^this.

 

People should stop requesting protag killing, look what happened in V, Johnny K was killed and a never ending sh*tstorm hit the forums and is still going on right now.

Don't you guys learnt your lesson?

 

I think the days of protag killing protag needs to end NOW.

^this.

 

People should stop requesting protag killing, look what happened in V, Johnny K was killed and a never ending sh*tstorm hit the forums and is still going on right now.

Don't you guys learnt your lesson?

 

Agreed, Johny's death and the annihilation of the Lost MC, was quite probably one of the most pointless deaths in the GTA series.

  • Like 2

People need to hop off Niko's d!ck. He's not that great of a character anyway. You all act like he's invincible.

What about Tommy Vercetti?

Trevor would kick Niko's ass. :p

 

And I agree, no more protag killing. Unless that protag is Luis. By all means kill him R*

Brucie Kibbutz would probably kick Trevor's behind, haha. Edited by Simply logic

 

 

I think the days of protag killing protag needs to end NOW.

^this.

 

People should stop requesting protag killing, look what happened in V, Johnny K was killed and a never ending sh*tstorm hit the forums and is still going on right now.

Don't you guys learnt your lesson?

 

Agreed, Johny's death and the annihilation of the Lost MC, was quite probably one of the most pointless deaths in the GTA series.

 

NOT TRUE!

 

How would you know Trevor's a badass if he didn't kill JK? I mean it's not like they could have possibly shown that in any other way. Like, i dunno, his overall attitude, showcased throughout the story.

 

TBH imo the damage is done. I'm personally beginning to consider GTA V as non-cannon. It contradicts so much (the lost, JK,) and completely sh*ts all over my fanfics! haha

 

Seriously though, protag killing is unnecessary. The only exception was Vic Vance (who only became protag after being killed off). JK's was a cheap, pointless death, and worst: it undermined the character. JK had potential to fill a hole in GTA V - friends. Trevor didn't have any. Why did he hang out and play tennis with the man he wanted to kill? Why did he kill needlessly the people that were loyal to him?

The Lost should have been sort of friends to Trevor - he'd use them to distribute his drugs and defend his drug turf, hang with JK and the boys, and f*ck up the AOD (who are more sensibly the eternal enemy). So much missed opportunity!

 

 

 

I think the days of protag killing protag needs to end NOW.

^this.

 

People should stop requesting protag killing, look what happened in V, Johnny K was killed and a never ending sh*tstorm hit the forums and is still going on right now.

Don't you guys learnt your lesson?

 

Agreed, Johny's death and the annihilation of the Lost MC, was quite probably one of the most pointless deaths in the GTA series.

 

NOT TRUE!

 

How would you know Trevor's a badass if he didn't kill JK? I mean it's not like they could have possibly shown that in any other way. Like, i dunno, his overall attitude, showcased throughout the story.

 

TBH imo the damage is done. I'm personally beginning to consider GTA V as non-cannon. It contradicts so much (the lost, JK,) and completely sh*ts all over my fanfics! haha

 

Seriously though, protag killing is unnecessary. The only exception was Vic Vance (who only became protag after being killed off). JK's was a cheap, pointless death, and worst: it undermined the character. JK had potential to fill a hole in GTA V - friends. Trevor didn't have any. Why did he hang out and play tennis with the man he wanted to kill? Why did he kill needlessly the people that were loyal to him?

The Lost should have been sort of friends to Trevor - he'd use them to distribute his drugs and defend his drug turf, hang with JK and the boys, and f*ck up the AOD (who are more sensibly the eternal enemy). So much missed opportunity!

 

I in many respects consider V to be non-canon as well. I have also stated in the past that the Lost MC should not have featured in this game the way they did, and that the AOD MC should have been Trevor's primary enemy group instead.

 

Furthermore, regarding your last paragraph (bolded) there could have been an absorbing Drug Dealing mini game for Trevor, in a similar vain to CTW's Drug Dealing mini game.

 

Thoughts?

 

 

 

I think the days of protag killing protag needs to end NOW.

^this.

 

People should stop requesting protag killing, look what happened in V, Johnny K was killed and a never ending sh*tstorm hit the forums and is still going on right now.

Don't you guys learnt your lesson?

 

Agreed, Johny's death and the annihilation of the Lost MC, was quite probably one of the most pointless deaths in the GTA series.

 

NOT TRUE!

 

How would you know Trevor's a badass if he didn't kill JK? I mean it's not like they could have possibly shown that in any other way. Like, i dunno, his overall attitude, showcased throughout the story.

 

TBH imo the damage is done. I'm personally beginning to consider GTA V as non-cannon. It contradicts so much (the lost, JK,) and completely sh*ts all over my fanfics! haha

 

Seriously though, protag killing is unnecessary. The only exception was Vic Vance (who only became protag after being killed off). JK's was a cheap, pointless death, and worst: it undermined the character. JK had potential to fill a hole in GTA V - friends. Trevor didn't have any. Why did he hang out and play tennis with the man he wanted to kill? Why did he kill needlessly the people that were loyal to him?

The Lost should have been sort of friends to Trevor - he'd use them to distribute his drugs and defend his drug turf, hang with JK and the boys, and f*ck up the AOD (who are more sensibly the eternal enemy). So much missed opportunity!

 

I think they should have put emphasis on the war against the aztecas to let people know he's a badass. How it has been done is like R* had a big ass conflict of interest, at first the lost are cool, then second they're the ''bad'' guys. They should have bring the AoD in like you said, that would have been awesome, owning the deadbeats once again. And collaborating with the Lost MC. Sooo much wasted potential...

 

I agree with your opinion.

 

 

 

 

 

I think the days of protag killing protag needs to end NOW.

^this.

 

People should stop requesting protag killing, look what happened in V, Johnny K was killed and a never ending sh*tstorm hit the forums and is still going on right now.

Don't you guys learnt your lesson?

 

Agreed, Johny's death and the annihilation of the Lost MC, was quite probably one of the most pointless deaths in the GTA series.

 

NOT TRUE!

 

How would you know Trevor's a badass if he didn't kill JK? I mean it's not like they could have possibly shown that in any other way. Like, i dunno, his overall attitude, showcased throughout the story.

 

TBH imo the damage is done. I'm personally beginning to consider GTA V as non-cannon. It contradicts so much (the lost, JK,) and completely sh*ts all over my fanfics! haha

 

Seriously though, protag killing is unnecessary. The only exception was Vic Vance (who only became protag after being killed off). JK's was a cheap, pointless death, and worst: it undermined the character. JK had potential to fill a hole in GTA V - friends. Trevor didn't have any. Why did he hang out and play tennis with the man he wanted to kill? Why did he kill needlessly the people that were loyal to him?

The Lost should have been sort of friends to Trevor - he'd use them to distribute his drugs and defend his drug turf, hang with JK and the boys, and f*ck up the AOD (who are more sensibly the eternal enemy). So much missed opportunity!

 

 

 

I think they should have put emphasis on the war against the aztecas to let people know he's a badass. How it has been done is like R* had a big ass conflict of interest, at first the lost are cool, then second they're the ''bad'' guys. They should have bring the AoD in like you said, that would have been awesome, owning the deadbeats once again. And collaborating with the Lost MC. Sooo much wasted potential...

 

I agree with your opinion.

 

 

JayJay35 see this other post by Mokrie quote for more. :)

 

 

 

The 3-character dynamic was fine tbh. It was nice to be able to switch characters on the go instead of changing discs (or in my case, loading another save game as i downloaded TLAD and BOGT).

 

The story (I think we should separate the two) was a let down. Michael was a half decent character tbh. I identified with him, and i felt he was developed decently. Franklin was like "Remember CJ? Lets re-do him but with half the effort". Like Luis, there is much more beneath the surface, but R* left it untapped.

 

Trevor in my eyes is the big problem. He's a cliched reflection of the "asshat" gamer you find online. He's a prick. He's got some redeeming qualities, but i found him incredibly unlikable. He had a loyal group of "followers" (somehow) and he treated them like sh*t, and what he did to Flloyd was the perfect representation of that. The Johnny incident was poor shock tactics. It's a bold move, and former protagonists should be left in the past, not drenched up just to make one guy seem tougher. The Madrazo incident was not thought through. As said, Trevor would not have gotten away with that. Madrazo was built up by Franklin to be a bad guy, badass, and feared. But then R* seemed to just switch that off. The Chinese - a good opportunity for continuing side missions or side story - were shrugged off too.

 

You know what the story feels like to me? One of these chain stories (there's a few here) where one person writes a bit, then another writes the next bit. One minute you've got a vicious, intense battle, the next you've got someone literally shoving a dildo up their ass. I suspect the story was team-written, and you had these small bits that were quite appealing, like written by an esteemed novelist, but it's awash in a sea of mediocrity, as though written by a 10 year old COD fanboy.

 

The story was very much second rate, like Rockstar didn't care. And it's clear they don't. GTA is online now. Expect GTA VI to be like COD - 4 hours of story, then the rest in online. Online is simply where the popularity is. Most gamers go there. The old crooners like me, who want to come home from work, and step into the shoes of someone else, be entertained in both a shallow, gameplay-orientated fun sort of way, and also a more visceral narrative way too, are simply the minority.

 

I feel Rockstar did not pay the story the attention it demanded. A game/map the size of V needs more. More missions (the traditional structure of "meet boss, do work" worked, and could exist alongside V's current story design), more narrative, and more care and detail into them.

 

But it's not just cutscenes. It's side missions. V's main story is simply "do heist, get ripped off for money." Take away all the heists and prep missions and what are you left with?

 

But now add separate plotlines. Example; Franklin's gang background. The best thing about Franklin was how he wanted to get out of the gang life (and did). He grew a little arrogant, almost discarding his friends (as any person would) but it was still there. So why not have more mission strands of that vein? More missions where F's helpin Lamar, opening up gangwars as a side activity, taking the assassination missions but putting a gang spin on it - drive by balla targets, robbing businesses in Balla turf etc. The story would have more room to grow and the characters would grow too.

 

Michael - his family saga was interesting, even if his family were annoying f*cks. As i played as him, I genuinely felt the need to get away from them. Midlife crisis, (i see a touch of depression in Michael), desperate to reclaim his younger glory days. So give us more oppurtunity to do that. Knocking over liquor stores (more in depth than pointing a gun), Michael should have the professional assassination missions - sniper, stealth etc.

 

Trevor - the whole The Lost story is tedious. Where's the AOD? Why not have Trevor affiliated with the Lost instead of the enemy, and you fight the AOD (the bigger gang). It could have a touch of TLAD/Sons of Anarchy to it, and a touch of Breaking Bad - Trevor had the potential to do a lot of drug smuggling and distribution but this too was squandered. He could be a bit of a crazy, but toned down enough that he's more enjoyable as a character. Don't sh*t all over previous protagonists (the Lost themeselves were a protagonist of sorts).

 

But all of this was just shoved aside, because why go through that much effort when most want online? They kept online locked off for a while to make people play the story, knowing that once online's launched there'd be little want for SP story, and that's evident with how much they've added to it via DLC (very little).

 

 

That's just my 2 cents, anyway. As a writer i try to look at it from that point of view, but as a gamer, V is just so unsatisfying. From the holding off of outfit unlocks (why not get the scuba gear after "Monkey Business"? and why does it not have flippers?) to the lack of engagement from the characters.

 

IV got slow and "boring" at times (i personally loved it) but it really hit the spot in terms of characters and story. V didn't even try, it feels.

 

And a game as big as GTA will have some repetition to it. It's inevitable. Fifa, COD - these are MASSIVE and popular games, but every single session is the same. GTA has more variety, even in "repetitive" missions. Working as a hitman for a boss will give you story and narrative opportunities even if you do 6 missions of "go here, kill X".

 

 

 

  • Like 2
I in many respects consider V to be non-canon as well. I have also stated in the past that the Lost MC should not have featured in this game the way they did, and that the AOD MC should have been Trevor's primary enemy group instead.

 

 

Furthermore, regarding your last paragraph (bolded) there could have been an absorbing Drug Dealing mini game for Trevor, in a similar vain to CTW's Drug Dealing mini game.

 

Thoughts?

 

I agree. I really could see Trevor driving in a beater Bucaneer, pulling up in a dusty trail and meeting some shady individuals under the railroad bridge. He sells them drugs (remember Scarface: TWIY?) and they deal and he gets money. The Lost should have been friendly-affiliated so he could use them to distribute his product. There's 2 minigames/activities in of themselves. Then you add another 2 - collecting the drugs from the suppliers - perfect use of the Skimmer Seaplane (if it wasn't cut - "old" gen) to sweep down off shore, meet with a boat, collect the drugs then fly back to airstrip - more you do it, the higher the wanted level gets, though a skilled and careful gamer could avoid it. Also R* should have included "del perro" as a location - you drive down to that town, meet with supplies who've smuggled it across the border, and drive it back - you'll be in a hot car, but careful driving will avoid any wanted level (floor it is quicker but you'll be chased).

 

I also agree with the comment about the Vagos - the Vagos, chinese and O'Neil brothers - what happened? You're telling me, literally 7 brothers can set up a huge industry with no help? They've got no friends or men they hire? There's ZERO fallout from these story arcs (including Madrazo). The AoD are the Lost's enemy - Perfect enemy. Use the Lost as drugs distribution, and JK, T & C could be guys you could hang out with socially (that'd be fun!). But the AOD would attack or try to take your drugs/network out so you'd have to help the lost to kill AoD (another minigame - DRUG WARS!)

 

Man, why aren't I on Rockstar's payroll ? :D So much wasted potential. I'm just a moron on the internet, visiting a forum when I should be typing invoices. R*'s writers spend their time brainstorming and likely have months to plan and write the game. How is it that idiots like me have these ideas, but paid writers and game devs dont?

  • Like 2

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