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GTAV-PC & 64-bit


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It's quite simple really

 

GTA V minimum RAM requirement = 4GB

Maximum RAM usable in 32 bit systems = 3.25GB

3.25<4

 

And that's why you need to upgrade.

Maximum user-space applications RAM allocation are 2GB on Windows, unless you're using 3GB boot switch. So yeah, 32-bit games will only have access to a max of 2GB RAM, no matter how much you already have (even if you enabled both 3GB boot switch AND PAE x87).

If a 32 bit game is large address aware, and you have the 3gb switch enabled it can use all memory.

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How would Steam install this if Steam is located in my 32 bit program files folder? Would I have to point it to the 64 bit program files folder?

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Smiler-Online

How would Steam install this if Steam is located in my 32 bit program files folder? Would I have to point it to the 64 bit program files folder?

 

It shouldn't really matter to be honest.

 

But if you want to move the games main directory to somewhere else you can Junction that folder,

A good application to simplify this process is called Steam Mover, I have added a link below to the download.

 

I also have to mention that this can be useful for more than just steam games too, I have used it to move my 'Music', 'Pictures', 'Downloads' & 'Videos' folders to my secondary 2TB HDD, to help reduce overall space wasted on my primary SSD.

:)

 

http://download.cnet.com/Steam-Mover/3000-2248_4-75764205.html

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It's quite simple really

 

GTA V minimum RAM requirement = 4GB

Maximum RAM usable in 32 bit systems = 3.25GB

3.25<4

 

And that's why you need to upgrade.

Maximum user-space applications RAM allocation are 2GB on Windows, unless you're using 3GB boot switch. So yeah, 32-bit games will only have access to a max of 2GB RAM, no matter how much you already have (even if you enabled both 3GB boot switch AND PAE x87).

If a 32 bit game is large address aware, and you have the 3gb switch enabled it can use all memory.

what

 

64-bit Windows enables 4 GB of user-space memory for all /LARGEADDRESSAWARE applications, and IV makes heavy use of it for D3D managed memory (which is a weird feature in itself and seems likely to be obsoleted with modern command list graphics APIs)

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Smiler-Online

 

I wonder when we will see 128-bit systems.

Never.

 

 

I imagine that the only reason that we may need to consider 128-bit in the next decade or so, would be to enhance security if 64-bit security isn't up to the job... although I imagine 64-bit security will be fine for typical consumer machines/devices for a while yet.

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