Blackbird88 1,673 Posted January 18, 2015 Share Posted January 18, 2015 (edited) As the title says this will upgrade the cutscene Liberty City you can see in the mission Saint Mark's Bistro with textures from Xbox version of GTAIII.Even though you can only see it for a while I found it silly that R* didn't take advantage of these textures to bring up parity with default SA textures.Additionaly any other places utilizing GTAIII textures such as TransFender garage are included as well.As a side effect this also fixes some textures that were just black squares in their respective TXDs. I recommend artginPL's Enterable Hidden Interiors mod if you actually want to take a trip to LODerty City.Screenshots:(click to see full image)Liberty CityTransFender garage (reused Joey's garage from GTA III) Q: THIS IS POINTLESS ARGHH!A: I know it is, but it had to be done Q: How many stuff was changed?A: Currently 52 HD textures and 5 Fixed textures (some of them might be unused)DOWNLOAD (GTAGarage)DOWNLOAD (Mirror)Installation:Install Mod Loader and put the LCXbox folder in modloader folder.ORPut the TXD files in gta3.img except for genintintcarint3.txd which belongs in gta_int.imgIf i find anything else I'll update the download. Edited March 10, 2017 by Blackbird88 G The Generous, ClaudX, Sneed and 21 others 24 Link to post Share on other sites
Jinx. 8,156 Posted January 18, 2015 Share Posted January 18, 2015 This is cool. Now all we need is entire Portland. frostbiT, undertaker fan, Ruvix and 6 others 9 Link to post Share on other sites
Blackbird88 1,673 Posted January 18, 2015 Author Share Posted January 18, 2015 (edited) This is cool. Now all we need is entire Portland. I recall reading somewhere that you were supposed to chase the guy around Portland in a car, but I'm not sure if it isn't some BS rumor or something. Would be cool if the mission was like that Edited January 18, 2015 by Blackbird88 Jinx. 1 Link to post Share on other sites
GeneralSteve93 199 Posted January 18, 2015 Share Posted January 18, 2015 This is cool. Now all we need is entire Portland. I recall reading somewhere that you were supposed to chase the guy around Portland in a car, but I'm not sure if it isn't some BS rumor or something. Would be cool if the mission was like that Yep,that's right. Blue and Jinx. 2 Link to post Share on other sites
savidge 2,866 Posted January 18, 2015 Share Posted January 18, 2015 Hahahah, LODerty City. That made me laugh harder than I should have. Blackbird88, universetwisters, lpgunit and 3 others 6 Link to post Share on other sites
universetwisters 34,564 Posted January 18, 2015 Share Posted January 18, 2015 This is cool. Now all we need is entire Portland. I recall reading somewhere that you were supposed to chase the guy around Portland in a car, but I'm not sure if it isn't some BS rumor or something. Would be cool if the mission was like that Yep,that's right. I'd still like a source for it, even though it would be pretty cool. Neat work thus far Blackbird88 and Rented 2 Link to post Share on other sites
Blackbird88 1,673 Posted January 18, 2015 Author Share Posted January 18, 2015 (edited) Found more of them and probably the last. concrete texture pavement texture dark railway texture grass texture (yep grass is hidden under the snow models) cutscenebank road texture (used in ghost town, but hospital2.txd has it too for some reason. maybe it's only reused) DOWNLOAD UPDATED! Edited January 18, 2015 by Blackbird88 Jinx., Jago, Concavax and 2 others 5 Link to post Share on other sites
Inadequate 3,746 Posted January 18, 2015 Share Posted January 18, 2015 Nice work. Blackbird88 1 Link to post Share on other sites
Blackbird88 1,673 Posted January 20, 2015 Author Share Posted January 20, 2015 (edited) It seems it'd be possible to make a little bit of a Portland as the placement of III parts fits sort of although they look out of place due to no snow. It'd be nice to take advantage of all the available space and then cut it off with barriers kind of like the GTAIII shoreside tunnel then add the ramp from the III Bistro back, let the goon escape by car and cruise around the city until you kill him. artginPL said he'll remake the chunk of Portland currently in the game so best to wait if he does The ultimate solution though would be to add whole Liberty City from the SA:LC mod and then change the coordinates in main.scm so you land on International Airport in Shoreside Vale and then drive all the way to Saint Mark's Bistro. Then when the goon tries to escape by using the ramp you can chase him around city. After you kill him you'll return to the Airport. It sounds bit tedious and long, but really cool(to me at least). The problem would be that the city wouldn't fit and it'd be A LOT of work just for single mission so the reconscruction of Portland seems more likely Edited January 20, 2015 by Blackbird88 GeneralSteve93, Staunton Assassin, Jinx. and 1 other 4 Link to post Share on other sites
Jinx. 8,156 Posted January 20, 2015 Share Posted January 20, 2015 I hope it will feature LCS's changes too. They seem more logical in storyline. Staunton Assassin, savidge, Legomanarthur and 6 others 9 Link to post Share on other sites
universetwisters 34,564 Posted January 20, 2015 Share Posted January 20, 2015 I hope it will feature LCS's changes too. They seem more logical in storyline. Especially with replacing Sex Club 7 with Paulies bar. Jago, Jinx., Chad Warden and 2 others 5 Link to post Share on other sites
zmudziak32 396 Posted January 20, 2015 Share Posted January 20, 2015 Isn't a bit later Sindaccos took over Red Light District? It seems, that RLD is still Leone Turf. Link to post Share on other sites
Blackbird88 1,673 Posted January 20, 2015 Author Share Posted January 20, 2015 (edited) I hope it will feature LCS's changes too. They seem more logical in storyline. Hmm I wonder if LCS used different textures for the buildings and such. They're going to be uglier tho. Looks similar to vanilla III, but uses the Xbox trees and the bottom of the buildings are orange for some reason. Well sh*t I just realized they added lampposts in LCS And added a ledge so the texture transition looks less sh*tty. Isn't a bit later Sindaccos took over Red Light District? It seems, that RLD is still Leone Turf. We don't know that though. There is no III era game set in 1992-1998 LC. Edited January 20, 2015 by Blackbird88 Link to post Share on other sites
Jinx. 8,156 Posted January 20, 2015 Share Posted January 20, 2015 (edited) I don't know. All I know is that they are low res and different coloured. Edited January 20, 2015 by darthvader20011 Link to post Share on other sites
Blackbird88 1,673 Posted January 27, 2015 Author Share Posted January 27, 2015 (edited) Found some more stuff that was improved in Xbox version and I accidentally just found out where some of the textures are used. The Airport in the very first cutscene uses some GTAIII textures. The place where CJ gets into Taxi which is just outside that Airport uses them too. I'll do final sweep through textures I couldn't find and then release last version (hopefully) So far dustyconcrete128 added tarmac_64HV added subplatyell added subplat added indust1.txd added (for some reason I overlooked this one completely) firewall texture in indust1/indust2.txd is actually taxi_256128 with different name according to GTAIII map (looks like LOD version of proper texture) inditaly.txd added new textures (I'm really blind) fixed the LOD trees on the other side of city (lowres flipped texture and no transparency) Chinabuildnew1c fixed (black texture) BLOCKLOD replaced with BLOCK (GTAIII has no LOD version of this texture) I have a problem with this SA texture. I can only find it in LOD TXDs. It's used for the Bistro "garden". Edited February 3, 2015 by Blackbird88 Jago and Staunton Assassin 2 Link to post Share on other sites
Reyks 2,133 Posted January 27, 2015 Share Posted January 27, 2015 What the heck? How in the world I didn't notice this thread before ? Amazing stuff Blackbird, LC looks a lot better now Blackbird88 1 Link to post Share on other sites
Blackbird88 1,673 Posted January 28, 2015 Author Share Posted January 28, 2015 (edited) DOWNLOAD UPDATED! YET AGAIN! HAVE FUN AND THANKS FOR YOUR SUPPORT Edited January 28, 2015 by Blackbird88 Jago, Concavax, Jinx. and 1 other 4 Link to post Share on other sites
Jinx. 8,156 Posted January 28, 2015 Share Posted January 28, 2015 Now a complete Portland (with snow aswell) would be awesome! Link to post Share on other sites
Blackbird88 1,673 Posted January 28, 2015 Author Share Posted January 28, 2015 (edited) For that you'd have the remove everything but the road and bistro and remake it again, because R* merged a lot of the models into one and based them all on LOD versions thus not only they are ugly they also look different to final. Then overlay mp_snow texture over the roads and grass. Some of the snow patches on buildings are models so they'll only fit on buildings with same positions. Luckily SA may be able to load III DFFs natively. That road model I showed was a GTAIII DFF loading its texture from generic_gta3.txd (to avoid mismatch with SA generic.txd) and other III stuff was loaded from Portland.IMG There is another problem too. Cars are invisible Edited January 28, 2015 by Blackbird88 Jinx. 1 Link to post Share on other sites
gajrajgchouhan 396 Posted January 30, 2015 Share Posted January 30, 2015 Great work In the second pic is the railing broken or the snow is going to up of it? Please fix it Link to post Share on other sites
Blackbird88 1,673 Posted January 31, 2015 Author Share Posted January 31, 2015 Great work In the second pic is the railing broken or the snow is going to up of it? Please fix it The snow is a separate model so yes it's clipping through the railway, but without someone editing the model I don't think I can do much. Link to post Share on other sites
Blackbird88 1,673 Posted February 3, 2015 Author Share Posted February 3, 2015 (edited) Watched a Vadim's video again and found out that Joey's garage is used in SA as a TransFender garage. You know what that means? genintintcarint3.txd added doornvent256128 added Alumox64b added Industdoor1128 added indust2.txd rustybolts_drk32 restored to original due to wrong texture (my mistake) Also some overlooks by R* and them not using regular SA textures librest.txd added kb_ivy2_256 is 256x256 texture now as the name implies (lol R* lrn2read)libertyhi.txd updated forestfloor3 now uses 256x256 texture that was in SA already DOWNLOAD WILL BE UPDATED SOON WHEN I AM SURE NOTHING IS MISSING! Meanwhile some screens were added to OP. DOWNLOAD UPDATED! Hotfix - Added banding9_64HV Edited February 3, 2015 by Blackbird88 Sneed, GamingDamned, Staunton Assassin and 5 others 8 Link to post Share on other sites
Gummy 3,532 Posted February 9, 2015 Share Posted February 9, 2015 You should replace those ugly LOD models too. Link to post Share on other sites
Blackbird88 1,673 Posted February 9, 2015 Author Share Posted February 9, 2015 (edited) You should replace those ugly LOD models too. Impossible to do easily. They merged lot of models into one big model. EHI author said he'll improve the city sometime so I'll wait a bit and if he doesn't I'll try it myself Here's example of what I mean. It's not only one too. Edited February 9, 2015 by Blackbird88 Link to post Share on other sites
erorcun 286 Posted February 10, 2015 Share Posted February 10, 2015 I have placed Majesty's LCS portland to there, also added proper water =D I consider releasing it after I made paths. undertaker fan, Jago and Blackbird88 3 Link to post Share on other sites
Blackbird88 1,673 Posted February 10, 2015 Author Share Posted February 10, 2015 I have placed Majesty's LCS portland to there, also added proper water =D I consider releasing it after I made paths. Nice. Any screens? undertaker fan 1 Link to post Share on other sites
erorcun 286 Posted February 10, 2015 Share Posted February 10, 2015 Also there is some crashes I need to solve related with water and LOD placement isn't done yet. Legomanarthur, lpgunit, Blackbird88 and 5 others 8 Link to post Share on other sites
savidge 2,866 Posted February 11, 2015 Share Posted February 11, 2015 Oh my God, if that works and you release it then you are awesome. Link to post Share on other sites
erorcun 286 Posted February 11, 2015 Share Posted February 11, 2015 Oh my God, if that works and you release it then you are awesome. Thanks =D Link to post Share on other sites
Blackbird88 1,673 Posted February 11, 2015 Author Share Posted February 11, 2015 So how'd you solve the other interiors getting in way? Link to post Share on other sites