Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (85,181 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

spaceeinstein

[III,VC] Zone maps

Recommended Posts

spaceeinstein

What do you think about these maps for GTAModding.com? Is the design decent? I'm open for suggestions on improving these maps. I try to make them as accurate as possible (VC's had three revisions).

 

III_zone_th.jpg

(click to see full size)

525px-VC_navig.jpg

(click to see full size)

Edited by spaceeinstein

Share this post


Link to post
Share on other sites
LINK/2012

Looks very nice, perhaps boxes inside boxes (or the other way) could have a sightly different colour not just it's text label?

Share this post


Link to post
Share on other sites
Seemann

the most outer block is the lightest, the most inner - the darkest.

 

the map helped me to name unknown fields in the zones block for a III save.

Edited by Seemann

Share this post


Link to post
Share on other sites
spaceeinstein

What do you think of this?

685px-III_zone.jpg

(click to see full size)

Edited by spaceeinstein

Share this post


Link to post
Share on other sites
Silent

I think doing this in the highest possible resolution would be better. Ie. extract and assemble the full radar from the parts and then use this huge sheet to put zones on :p

 

Anyway, yeah, now it looks good. It is readable.

Share this post


Link to post
Share on other sites
spaceeinstein

I finally finished mapping the info.zon. This map is 2x larger than my usual maps and it still couldn't fit some of the text. Next step is to combine and colorize those with the same name.

info_th.jpg

(click to see full size)

Share this post


Link to post
Share on other sites
spaceeinstein

What do you think about this?

info-color-th.jpg

(click to see full size)

Share this post


Link to post
Share on other sites
spaceeinstein

I was thinking for a while on how I should map all GTA III's zones in the cull.ipl file. I have decided to produce several maps based on the flag of the zones. Check them out.

 

All zones mapped:

cull_iii_all_th.jpg

 

Zones with flag 0:

cull_iii_0_th.jpg

 

Zones with flag 1:

cull_iii_1_th.jpg

 

Zones with flag 2:

cull_iii_2_th.jpg

 

Zones with flag 4:

cull_iii_4_th.jpg

 

Zones with flag 8:

cull_iii_8_th.jpg

 

Zones with flag 16:

cull_iii_16_th.jpg

 

Zones with flag 32:

cull_iii_32_th.jpg

 

Zones with flag 64:

cull_iii_64_th.jpg

 

Zones with flag 128:

cull_iii_128_th.jpg

 

The purpose of the last column is not entirely known and is only nonzero at these locations:

cull_iii_last_col_nonzero_th.jpg

 

I've also mapped all zones in CULLZONE.DAT's section 4:

685px-III_cullzone.jpg

The color scheme is similar to above.

Edited by spaceeinstein

Share this post


Link to post
Share on other sites
spaceeinstein

For the map.zon maps, would you like to have the zones named or leave them unnamed? They are all named "Box##" except the hardcoded one named "THEMAP", and their names don't seem to serve any purpose.

III_mapzon_th.jpg

VC_mapzon_th.jpg

 

Bonus map: There are three zones that were commented out from III's map.zon file. The old location of Shorside Vale?

III_mapzon_commented_th.jpg

Share this post


Link to post
Share on other sites
Seemann

For the map.zon maps, would you like to have the zones named or leave them unnamed? They are all named "Box##" except the hardcoded one named "THEMAP", and their names don't seem to serve any purpose.

I would like to see either a zone index (01-22) printed over it, or a map legend telling indexes and colors of zones covering each island.

Share this post


Link to post
Share on other sites
spaceeinstein

What do you think of this?

VC_mapzon_2_th.jpg

 

I've also mapped all the cull zones in Vice City.

 

All zones mapped:

cull_vc_all_th.jpg

 

Zones with flag 0:

cull_vc_0_th.jpg

 

Zones with flag 1:

cull_vc_1_th.jpg

 

Zones with flag 2:

cull_vc_2_th.jpg

 

Zones with flag 4:

cull_vc_4_th.jpg

 

Zones with flag 8:

cull_vc_8_th.jpg

 

Zones with flag 16:

cull_vc_16_th.jpg

 

Zones with flag 32:

cull_vc_32_th.jpg

 

A zone with flag 256:

cull_vc_256_th.jpg

 

A zone with flag 1024:

cull_vc_1024_th.jpg

Share this post


Link to post
Share on other sites
PhillBellic

Why would Identical Zones have so many different Flags applied to them?

Share this post


Link to post
Share on other sites
_CP_

@spaceeinstein

Could you expain, why there is a "garage" area in southern docks? According to your zones map, flag 8 and 32 are used for it.

QCHH8Pjh.png

Share this post


Link to post
Share on other sites
PhillBellic

@spaceeinstein

 

Could you expain, why there is a "garage" area in southern docks? According to your zones map, flag 8 and 32 are used for it.

 

 

QCHH8Pjh.png

 

 

I believe that Garage is used as the Rhino's Destination in the Mission 'Sir, Yes, Sir!'. :)

 

Edit: Here's a Handy Link for you.

Edited by PhillBellic

Share this post


Link to post
Share on other sites
_CP_

VCS is using the same scheme as VC:
PqIUueo.png

 

@PhilBellic
Are you sure? I never failed the mission so I can't agree.

Share this post


Link to post
Share on other sites
PhillBellic

VCS is using the same scheme as VC:

 

PqIUueo.png

 

 

@PhilBellic

Are you sure? I never failed the mission so I can't agree.

Did you see my Edited in Link above? :)

Share this post


Link to post
Share on other sites
_CP_

I got it, mystery solved, thanks.

Share this post


Link to post
Share on other sites
spaceeinstein

@PhillBellic, you can apply more than one flag to a zone if you want the zone to have more than one property. For example, if you want to apply the properties of flags 4, 8, and 16, you add them up: 4 + 8 + 16 = 28.

 

@_CP_, you can also check this list of garages. Garages by default behaves like you are in a zone with flag 2 but the script can override that behavior. Flag 8 is rain-free/helicopter-free zones and flag 32's behavior is unknown.

 

EDIT: Turns out I forgot there is a zone within the garage similar to when you step into the Ken's office entrance. Because the doorway is angled and zones aren't, you can experience this effect on the outside of the structure where you're standing.

 

-824.55, -1493.86, 10.6663, -828.779, -1496.06, 10.6663, -820.32, -1491.65, 13.7234, 2, 0
shiftcamera_th.jpg Edited by spaceeinstein

Share this post


Link to post
Share on other sites
spaceeinstein

I made two maps for occlusion zones, one with crisp edges and another with smooth edges. I had been using crisp edges for all my zone maps so far but these zones are different because they include rotation. Which do you prefer?

 

Crisp:

occl_th.jpg

 

Smooth:

occl2_th.jpg

Share this post


Link to post
Share on other sites
miclin

use another color for these, please. :)

Edited by miclin

Share this post


Link to post
Share on other sites
spaceeinstein

What color do you suggest?

Share this post


Link to post
Share on other sites
miclin

hmm, maybe blue or orange.

Share this post


Link to post
Share on other sites
spaceeinstein
occl_color_th.jpg

Share this post


Link to post
Share on other sites
miclin

blue makes a good contrast. Great work!

Edited by miclin

Share this post


Link to post
Share on other sites
OrionSR

Do you have maps that show zonepop info that would allow players to find particular cars and peds?

 

May I suggest a Set Pieces map for VC. pdescobar made a map of the police trigger zones in SA but at the time we thought the XY pairs describe a rectangle rather than a spawn point and heading so it's bit messed up - but it did the job of helping us define the parameters quite nicely.

Share this post


Link to post
Share on other sites
spaceeinstein

I plan to design an interactive page for info zones when I can find time for it. I've already made a map for set pieces a while ago.

Edited by spaceeinstein

Share this post


Link to post
Share on other sites
spaceeinstein

 

Check out my really nifty interactive map of info zones. It shows where each class of vehicle and ped can spawn (not gangs though). The higher the value, the more chances it will spawn. For a class of vehicle, it has a theoretical maximum of 2000 (although none goes that high). For a ped, it has a maximum of 16. It's freaking amazing to me! For example, the Virgo is classed as "normal". The best place to find one is apparently on the South Bridge. Another example, the ped BMYBU (black male young business) works in Downtown during the day and shops in Vice Point during the night.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.