thehambone Posted January 30, 2015 Share Posted January 30, 2015 (edited) "Turismo" for El Burro, "Bling-bling Scramble" for King Courtney, and "Rigged to Blow" for D-Ice can all be redone for a better score after their respective mission strands have been completed. Replaying these missions does not restart the contact's mission strand. Only El Burro's phone is marked on the map when the replay is available. I can probably make maps for Hidden Packages, USJs, and Rampages using the coordinates defined in main.scm. Orion, can you explain what the hex data at the top of your hidden package list represents? Edited January 30, 2015 by thehambone Lethal Vaccine and Pyrrhic 2 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1066899576 Share on other sites More sharing options...
OrionSR Posted January 30, 2015 Author Share Posted January 30, 2015 Hmm, well... Okay. I think we will just need to test it and see what happens. I'm fairly confident on most of my checklist variables, enough to start testing and hunting down exceptions later. We'll just have to keep an eye on these in particular. 7 EV Crane points at 0.64% is about 4.54%, so plenty to bring 95% plus change up to 100%, and enough data all at once to put a pretty good grip on the numbers. Thanks. So yeah, we just need to wait for Samutz to get to this part of the project so we can start testing. He was working on glitch detection and possible repair for SA, a new and difficult task, so it might be a while. Sorry. thehambone and Lethal Vaccine 2 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1066900556 Share on other sites More sharing options...
thehambone Posted January 31, 2015 Share Posted January 31, 2015 (edited) I made some maps! Save the images to your computer so you can zoom in on them. The numbering on each map reflects the order in which each pickup/jump is defined in main.scm. Hidden Packages: Unique Stunt Jumps: Rampages: In GTA III, there are 2 locations for every Rampage. Each time you fail a Rampage, the icon moves to its other location. Edited January 31, 2015 by thehambone Lethal Vaccine 1 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1066902718 Share on other sites More sharing options...
Lethal Vaccine Posted January 31, 2015 Share Posted January 31, 2015 In GTA III, there are 2 locations for every Rampage. Each time you fail a Rampage, the icon moves to its other location. That's why you just reload if you fail and retry again... Furthermore, there is many, many, many, many Hidden Package, Rampage, and Stunt Jump Guides on Youtube. I prefer Youtube only cuz III does NOT have a map to look at. Sure, I memorized it by now, same for LCS even though I CAN hit pause and see a map, but I just prefer a Video over Pictures. Even Special Vehicle Collecting....A wall of text will not help me obtain jacksh*t. I must see a Video tutorial on how it's done. Then I just mimic what I see and usually I obtain said Vehicle without problems. Only a handful of Special Vehicles combined in all 3D GTA Games give me a problem to obtain, but 85-90% do not give me trouble. The only Guides with words I was able to read and understand on how to obtain said Vehicle was when I was doing GTA IV, TLaD, TBoGT, and V, considering no Videos really exist for these Games, only written Guides exist, pretty much...The Lancet Jades Gamefaqs Guides were amazing for these Games. Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1066903357 Share on other sites More sharing options...
thehambone Posted January 31, 2015 Share Posted January 31, 2015 Furthermore, there is many, many, many, many Hidden Package, Rampage, and Stunt Jump Guides on Youtube.Oh yeah I know. The purpose of making those maps was to show what number the game assigns to each pickup/stunt jump. Off topic: I actually like using maps to find pickups though. I usually use the maps that are included in the Official Strategy Guide for each game. Lethal Vaccine and Pyrrhic 2 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1066904231 Share on other sites More sharing options...
Nukey Shay Posted February 22, 2015 Share Posted February 22, 2015 New question: Does the crusher glitch work on the limited selection of vehicles at the EV crane? Yes and no. The car crusher features 2 significant glitches...for the first one, the game engine assumes that that car is going to be crushed...making it immune to all collisions except those occurring on the vehicle tires ("no clip" mode). The second glitch is the DP property added to all such vehicles' data string. While slightly more difficult to pull off, the EV crane features the first glitch (placing the vehicle in "no clip" mode), but not the second (DP property). A "no clip" Rhino is still fun to mess around in, tho. It just becomes a regular Rhino when stored. Has it ever been discovered why the DP property is added in the first place? thehambone, Lethal Vaccine and fnxrak 3 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1067004369 Share on other sites More sharing options...
Lethal Vaccine Posted February 22, 2015 Share Posted February 22, 2015 I've asked that already several times in this topic. Why the DP property is actually added to Vehicles once stored is a mystery... Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1067004890 Share on other sites More sharing options...
OrionSR Posted March 3, 2015 Author Share Posted March 3, 2015 (edited) My best guess is that the vehicle becomes an object and is manipulated with object immunity codes as there are no vehicle immunity codes applied. This is on my list of mysteries but there are more pressing matters to work out first. Knowing that the cranes behave differently might help me zero in on an answer, so thanks for the report. What are the effects of using cheats in III? There doesn't appear to be a cheat warning flag or even a cheat count. Does cheating lower criminal rating? I read reports of pedestrian and rhino cheats persisting if saved. I can see how adding too many Rhinos to the save would cause trouble, but how much is too much. What can I expect from a pedestrian glitch in III? Edited March 3, 2015 by OrionSR Lethal Vaccine 1 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1067052715 Share on other sites More sharing options...
Lethal Vaccine Posted March 3, 2015 Share Posted March 3, 2015 If you type in the Rhino Cheat in III, TWO will spawn. Every time it's typed in not one, but two will always spawn. All the Peds with RPG's, Peds Hate You type of cheats f*ck the Save. They actually remain like that and can never be turned off. It affects Criminal Rating AND SOMETIMES 100% Completion. Cheats like Health, Armor, Money, Guns, etc, etc won't harm the Save, but even those sorts of Cheats have been said to not allow you to reach 100%. Moral of the story is, don't use cheats! That's why I am so big on being pure with each GTA Save I do with ALL GTA Games. I can't be bothered to do an entire Game knowing I typed in a Cheat or two and NOT reaching 100%. Happened to me in my early ages when I used to play GTA a good decade+ ago. Ever since, I don't even think of typing Cheats in and just pretend none of these things exist. I always stick to 0 Deaths, 0 Busted, 0 Cheats, 0 Missions Failed. Only Game I die in is SA since you must if you want some Vehicles and I only fail missions (in all GTA Games) if a Vehicle requires it. Only time... Yeah, one day I'd like to know how the Vehicle becomes DP once it's a Ghost and put into the Garage. Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1067053554 Share on other sites More sharing options...
Nukey Shay Posted March 4, 2015 Share Posted March 4, 2015 I suspect it is an actual "ghost in the machine" (code which was rendered superfluous by a later version). The difference between the two cranes is that one drops the vehicle and the other just has the vehicle disappear. That would mean that the act of dropping could cause a vehicle to catch fire and explode if it were very low on "health", so DP could have been added there as a precaution. But wait...collision damage is not the only thing which degrades a vehicle's "health", so no-clip was put in to address that issue. DP could have been forgotten about during development/bugfixing of the crane? Lethal Vaccine 1 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1067055408 Share on other sites More sharing options...
thehambone Posted March 4, 2015 Share Posted March 4, 2015 (edited) What are the effects of using cheats in III? There doesn't appear to be a cheat warning flag or even a cheat count. Does cheating lower criminal rating? I read reports of pedestrian and rhino cheats persisting if saved. I can see how adding too many Rhinos to the save would cause trouble, but how much is too much. What can I expect from a pedestrian glitch in III? All the Peds with RPG's, Peds Hate You type of cheats f*ck the Save. They actually remain like that and can never be turned off. It affects Criminal Rating AND SOMETIMES 100% Completion. Cheats like Health, Armor, Money, Guns, etc, etc won't harm the Save, but even those sorts of Cheats have been said to not allow you to reach 100%.Yeah, the pedestrian cheats are irreversible. Cheats are something I have been meaning to look into for some time as work on my editor progresses. My guess is there's a flag (or flags) somewhere in the PlayerPeds or PedTypes block that causes peds to either wield weapons, attack each other, or attack the player. There is a dump of the CPed class in the PlayerPeds block, most of which is undocumented. I plan on having a feature in my editor to disable the ped cheats if they are enabled in the save. I suspect it is an actual "ghost in the machine" (code which was rendered superfluous by a later version). The difference between the two cranes is that one drops the vehicle and the other just has the vehicle disappear. That would mean that the act of dropping could cause a vehicle to catch fire and explode if it were very low on "health", so DP could have been added there as a precaution. But wait...collision damage is not the only thing which degrades a vehicle's "health", so no-clip was put in to address that issue. DP could have been forgotten about during development/bugfixing of the crane?That theory seems plausible to me. Edited March 4, 2015 by thehambone Lethal Vaccine 1 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1067056355 Share on other sites More sharing options...
crashoverride93 Posted January 31, 2017 Share Posted January 31, 2017 Does anyone here know each individual memory address for addresses for The players immunities in GTA3 Link to comment https://gtaforums.com/topic/762077-the-save-file-companion-iii/page/3/#findComment-1069377168 Share on other sites More sharing options...
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