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passive mode is basically cheating


MatthewKeegan
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BoJack Cognac

Now lets take away passive mode and the suicide feature (which doesn't count as not getting killed).

Now you're left with a sticky throwing asshat that doesn't know how to use a gun.

Pretty much, which is why I'm glad Passive Mode and "Kill Yourself" and suicide bombing exists.

I never use a real gun because I'll get my ass handed to me.

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Wah fuc#ing wah. There's no "abuse", "cheating", etc., but tons of whining. You got outsmarted, deal with it.

I don't see how going into passive after a kill is outsmarting someone...

I'd like to see you outsmart your opponents and pulling kills while surviving without using passive while you're 1vs4+. I do it all the time, so inb4 'outnumbered, f*ck that.. passive'.

Trust me. The reason I get killed once or twice every 10 hours of play is because I outsmarted the players in the lobbies.

I'm not good with guns, so I use my brain, Passive Mode, and lots and lots of Sticky Bombs attached to my car, Proximity Mines, and the "Kill Yourself" feature.

 

I guess if you were playing Chess against someone, you could outsmart your opponent by just walking away from the board (passive mode) lol.. but do you catch my drift now?

 

There are ways to survive without the use of passive people... say for instance..

 

Tank griefer (player A) is spawn killing the crap out of a guy on foot (player B) that is OUT of explosives of any kind, and let's just say he has no clue about the Passive mechanic. He calls up a fast car and allows it to spawn, noting the spawn location but not running to it just yet. Player B then calls Lester to go OFF RADAR, then IMMEDIATELY suicides so Player A has no clue of his next location. He now has about 50 seconds to make it to his vehicle and dip out, allowing him to ammo up and plot his kill on Player A.

 

This is just one of many tactics I use, and I think it is a lot more strategic then simply going into Passive mode. I mean, wouldn't shutting off your Console completely to avoid a fight be considered 'a smart move'? That's the way it's looking like to me the way ya'll are putting it.. lol

 

You don't have to be good at shooting to be able to survive. Thinking 10 steps ahead will always help you out in the field.

Edited by G4M6L3
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Just a quick diversion. Answer me this. If passive mode was linked to a counter where a player was awarded exponentially more RP (up to a predetermined plateau) or even money (other than dropped cash), but is penalised by a similar counter inhibiting when they can use passive mode in that session or applies an increasing cost:

 

Example: Player can enter and leave passive mode at no cost at the start of a session in the manner that is currently in place, however, if a player kills another player when out of passive mode (ignoring the finer details for sake of this idea) they earn 50rp (multiplying by factors up to 10 with each person killed. identical set up can be used to pay a player). As a person keeps killing and earning rp the price of going into Passive goes up by the same factors starting at $500 or seconds starting at 30 seconds.

 

Is this a workable idea that would either dissuade use of passive or keep players in passive or force players to change to a more passive session?

 

 

Regarding the use of passive as it stands I use it quite a lot. I generally have little issue with griefers as I generally don't engage and can outrun 9 out of 10 idiots in any vehicle. So be I in passive or not, you haven't a hope of killing me (know your surroundings, track your enemy, lure them to where they are weakest and strike fast and without comprimise. Trust no one for hesitation is death)

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Passive mode is great for taking a quick bathroom break. Speaking of which,its time to hit the sh*tter. lol :colgate:

 

I hope you've cleaned your hands :angry::D

Edited by Cudwieser
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I was looking for a tailgater on Sunday and had some idiot kill me a few times so I jumped into passive mode to be left in peace.

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I drive the tank around the city. Have had people just follow me around as I'm just cruisin about. Go into passive mode when some f*cker in a Zentorno or Adder tries to purposefully kill themselves by ramming. Some funny sh*t has happened that way. Zentorno tries ramming me, only to hit the already pissed off police behind.

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Damn double posts.... On Topic. Passive is not a battle tactic.

 

in a way it is.

Ha, totally. & all's fair in that regard.

There was a debate a while back of the tactical merits of gtao. Some people thought it was a twitch shooter, I came down on the side of it being a tactical shooter. Going passive is legit, if dirty, tactics. Abused? Maybe, but then you gotta adapt.

 

Great thread. Great to see the misplaced butthurt. The OP might've had a different point but the general consensus does seem to be that it's aholes complaining they are being prevented from griefing by a tactic that trolls them. You'd have thought they'd embrace the underhanded side of the tactics, instead they want to talk about fairness! Ha! Love it.

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Deathmatches are for killing

Free mode is to be free to do what you want

Like killing! They gave us guns and the ability to kill/bounty/mug/send mercs after other players.. how is Free Mode not for killing too? The diversity in the ways to kill and die in Free Mode is greatly increased also, as TDMs it's all set rules.. sometimes just death traps, but guaranteed a buncha repetitive kills depending on the rule-set. Fun for a bit.. but got boring for me real quick. And it's not like it's because I was bad at it, I did rather well.. few decent kill sprees, buncha rollin' around and repetitive kills... yea.. got boring quickly. But in free mode I can piss the whole lobby off and have EVERYONE trying to kill me, taking them all out in a number of different ways.. or dying to someone that outplayed me or was overwhelmed by the numbers.. That's nothing a TDM can offer, ever.

 

 

 

Damn double posts.... On Topic. Passive is not a battle tactic.

in a way it is.

Ha, totally. & all's fair in that regard.

There was a debate a while back of the tactical merits of gtao. Some people thought it was a twitch shooter, I came down on the side of it being a tactical shooter. Going passive is legit, if dirty, tactics. Abused? Maybe, but then you gotta adapt.

 

Great thread. Great to see the misplaced butthurt. The OP might've had a different point but the general consensus does seem to be that it's aholes complaining they are being prevented from griefing by a tactic that trolls them. You'd have thought they'd embrace the underhanded side of the tactics, instead they want to talk about fairness! Ha! Love it.

 

I should have said it wasn't meant to be a battle tactic.. but it's whatever. I guess if you look at it like that, killing then leaving server immediately is a tactic too.. avoiding death from your victims by any means necessary.. Dirty.. but people do it. If I did these cheap tactics, I'd probably have an impeccably unbelievable K/D from such cheapness. Oh well, people play the game the way they wanna play the game. I ain't tryna knock it. Just stating it's lame.

 

Edited by G4M6L3
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Deathmatches are for killing

Free mode is to be free to do what you want

Like killing! They gave us guns and the ability to kill/bounty/mug/send mercs after other players.. how is Free Mode not for killing too?

It can be for anything, but you're still required to abide by the EULA and ToS, those pesky legally binding contractual agreements, which state under code of conduct that preventing other players from enjoying the game is strictly prohibited. If another player wants to take his Sandking up Mount Chiliad in freemode, that's his right, and anyone who tries to prevent him is in violation and subject to ban.

 

Personally I wonder how much things would change if kills and deaths in freemode had zero effect on your KD and if deaths didn't cost anything, at least deaths caused by other players. If the consequences for dying were nothing, literally nothing, then players might not care as much.

Edited by TCMike
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I do this all the time, and this thread is why

Little cry babies sobbing their vaginas out because people won't play the game their way

 

wahhhhh


 

Deathmatches are for killing
Free mode is to be free to do what you want

Like killing! They gave us guns and the ability to kill/bounty/mug/send mercs after other players.. how is Free Mode not for killing too? The diversity in the ways to kill and die in Free Mode is greatly increased also, as TDMs it's all set rules.. sometimes just death traps, but guaranteed a buncha repetitive kills depending on the rule-set. Fun for a bit.. but got boring for me real quick. And it's not like it's because I was bad at it, I did rather well.. few decent kill sprees, buncha rollin' around and repetitive kills... yea.. got boring quickly. But in free mode I can piss the whole lobby off and have EVERYONE trying to kill me, taking them all out in a number of different ways.. or dying to someone that outplayed me or was overwhelmed by the numbers.. That's nothing a TDM can offer, ever.

 

^^ This!

f*ck off trying to tell people how to play in free mode

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Maybe some people should spend more time focusing on their own game rather than what others are doing. So what if someone wants to roll in passive? Whoop-de-doo! It's not a big deal.

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I do this all the time, and this thread is why

 

Little cry babies sobbing their vaginas out because people won't play the game their way

 

wahhhhh

 

 

 

 

Deathmatches are for killing

Free mode is to be free to do what you want

Like killing! They gave us guns and the ability to kill/bounty/mug/send mercs after other players.. how is Free Mode not for killing too? The diversity in the ways to kill and die in Free Mode is greatly increased also, as TDMs it's all set rules.. sometimes just death traps, but guaranteed a buncha repetitive kills depending on the rule-set. Fun for a bit.. but got boring for me real quick. And it's not like it's because I was bad at it, I did rather well.. few decent kill sprees, buncha rollin' around and repetitive kills... yea.. got boring quickly. But in free mode I can piss the whole lobby off and have EVERYONE trying to kill me, taking them all out in a number of different ways.. or dying to someone that outplayed me or was overwhelmed by the numbers.. That's nothing a TDM can offer, ever.

 

 

^^ This!

 

f*ck off trying to tell people how to play in free mode

I like how your ^this

Contradicts the second line

 

If you want to kill in free mode thats fine but then again im also free to race or role play or explore in peace

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Did you get one?

No :(

 

You know if you check the lists Simeon sends you and keep bumping sessions (Ideally from Invite only to invite only) you'll eventually get a list with the tailgater on it. It usually spawns at the golf course (and at the beach or so I've heard) more frequently than it would otherwise spawn in those areas. At the end of the day you can't ask for what can't be found ;):). Please note the HPV cannot be insured.

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This is something I've thought of quite a bit. It's also my first post after being a long time lurker on this site, so please let me say thank you to to the gtaforums mods and posters in providing valuable entertainment and insight to me over the years.

 

In my opinion, using it in a firefight is cheating, depending on intent, if you are waiting for a moment to come out of it for a kill. (EG: in a dogfight, toggling it until your target jet is ahead of you, then coming out for the kill, or flanking against an otherwise occupied opponent until he/she is facing away then coming out for a kill). I consider both "cheating" specifically because the -intent- in both situations is to gain kills, not a means of escape from griefers. Unfortunately, this is how I see it being used many times lately, particularly lately with this newest version of passive vehicles.

 

Solution? I believe a much longer cooldown (perhaps 15 minutes?) between turning passive off then back on would fix the issue, and/or a return to the older days of leaving passive mode once entering a vehicle, though this may be overkill, I'm honestly not sure. Would this be seen as unfair to the users of passive who get into two separate griefing situations within 15 minutes or who have to walk to safety? Perhaps, but the occurence of these would be far less than the current occurences of using passive mode as an offensive tool. The griefed do have many other recourses, as mentioned by other posters in this thread.

 

Finally, I personally like to thank those who use passive mode and still find it in their hearts to smack talk during a mutual fight for their surrender and thank them for playing, as it is clear they are over their heads at that point. ;)

 

Thanks for reading!

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Just make it so when one turns passive mode off there's a one minute period where they can be killed but cannot defend themselves or kill. This ends passive mode abuse. Passive mode defenders should have no problem with this since they say they just use it to "cruise in their car and play patty cake with other passives".

Edited by scaldy78
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^^ This!

 

f*ck off trying to tell people how to play in free mode

Uhhhhh.... when did I tell anyone they had to kill people in Free Roam? The guy clearly said "Free roam is to freely do what you want" which I gave an example as what I like to do in free roam.

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Did you get one?

No :(

 

i sometimes find tailgaters at the casino, check there, if not you can buy them now.

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Did you get one?

No :(

 

i sometimes find tailgaters at the casino, check there, if not you can buy them now.

I tried to look to buy it but could not find it

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if you dont want to get killed then f*ck off to an invite only lobby

Edited by GR Choke
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Here's what I think about killing someone and then using Passive Mode.

When I come towards you, we both have an equal chance of killing each other.

After I kill you, I won. It was a single fight and you lost.

So I go Passive Mode to avoid you killing me.

Getting mad about that is like 2 boxers have a fight in the ring. The one who wins walks out the door afterwards and goes home.

He won, so he's entitled to exit the building because the fight is over.

To me it's more like that weird kid at school who would run up to someone, punch them, then run away before retribution takes place.

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