Simply Logic Posted January 16, 2015 Share Posted January 16, 2015 after i completed this game in two days constantly waiting for something interesting to happen i can't kmagine one moment where i laughed or enjoyed the game, it was terrible. None of the characters are fun to play as and the fact that it's all about the 3 guys being together is lame compared to any GTA game i've completed. Rockstar please don't f'up the upcoming GTA. Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/ Share on other sites More sharing options...
Terrell Posted January 16, 2015 Share Posted January 16, 2015 Disagree. It was a good idea, that is if you didn't have to babysit all of the supreme protagonists from getting killed unsupervised. lol (sums up gameplay errors, forced connectivity of the 3 in story, all that) Frito-Man, LeeH1989 and J Cobra 3 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832328 Share on other sites More sharing options...
Simply Logic Posted January 16, 2015 Author Share Posted January 16, 2015 Disagree. It was a good idea, that is if you didn't have to babysit all of the supreme protagonists from getting killed unsupervised. lol (sums up gameplay errors, forced connectivity of the 3 in story, all that)it makes the story feel small because it makes each character so bland, there needs to be like a games worth of missions for all of them to give them some character. In GTA V it's like so what they're serial killers, the end. Kampret and Cutter De Blanc 2 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832409 Share on other sites More sharing options...
LeeH1989 Posted January 16, 2015 Share Posted January 16, 2015 (edited) The 3 protags/characters thing worked better in IV i thought, shame V only had 69 missions compared to IVs was it 100? Villains were a joke in V not many main mission giver characters to say it was big game with 3 protags either, if u list Vs mission givers compared to IVs its crazy. The game is awesome in other ways but the story was abit of a letdown in places for me, not totally but, in various places and trevor was all over the place but no denying he can be hilarious at times. Edited January 16, 2015 by LeeH1989 Uncle Vlad, Kampret, MrDeSanta and 1 other 4 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832561 Share on other sites More sharing options...
Terrell Posted January 16, 2015 Share Posted January 16, 2015 Exactly. They didn't even do what they set out to do. The Chinese still have Tao possibly, and his other siblings, him being the "eldest" anyways. This means there are still loose ends, including the bikers, who they completely belittled on purpose (Rockstar), only to completely eviscerate their original predispositions, and possibly an infuriated/jealous Martin Madrazo and his grip on Los Santos, and the Cheng organization who have marked Trevor as an opposing business and enemy. *siblings, remember, siblings. Tao is around early 20s say... 23, so there is definitely upcoming leadership because he is "My eldest son Tao." B Dawg 1 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832597 Share on other sites More sharing options...
LeeH1989 Posted January 16, 2015 Share Posted January 16, 2015 (edited) Thing that pisses me off aswel was trevor biting off or a chunk of madrazos ear, i was like what the f*ck! And madrazos all fine with it sh*ting himself, im sorry but if this was liberty city trevor would be greenlighted or in concrete shoes in the sea or just gunned down, madrazo had so much potential, massive shame.. I suppose he could always come back in dlc as a Villain but why would he wait that long to get revenge.. Edited January 16, 2015 by LeeH1989 Uncle Vlad, Kampret, B Dawg and 2 others 5 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832609 Share on other sites More sharing options...
Terrell Posted January 16, 2015 Share Posted January 16, 2015 He was huh? R* was completely focused on making Trevor look bad ass. LeeH1989 1 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832653 Share on other sites More sharing options...
Simply Logic Posted January 16, 2015 Author Share Posted January 16, 2015 The 3 protags/characters thing worked better in IV i thought, shame V only had 69 missions compared to IVs was it 100? Villains were a joke in V not many main mission giver characters to say it was big game with 3 protags either, if u list Vs mission givers compared to IVs its crazy. The game is awesome in other ways but the story was abit of a letdown in places for me, not totally but, in various places and trevor was all over the place but no denying he can be hilarious at times. there was more than 100? there was a seperate disc for each character containing there own story thats like 160+ missions? Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832674 Share on other sites More sharing options...
Terrell Posted January 16, 2015 Share Posted January 16, 2015 The 3 protags/characters thing worked better in IV i thought, shame V only had 69 missions compared to IVs was it 100? Villains were a joke in V not many main mission giver characters to say it was big game with 3 protags either, if u list Vs mission givers compared to IVs its crazy. The game is awesome in other ways but the story was abit of a letdown in places for me, not totally but, in various places and trevor was all over the place but no denying he can be hilarious at times. there was more than 100? there was a seperate disc for each character containing there own story thats like 160+ missions?Niko: 97 story missions. Johnny: 22 story missions Luis: 25 story missions. So, yes we were mainly given only a D.L.C franchise story mode for waiting 3-5 years for the next GTA exclusive title, and a very incompetent story, with the promise from trailers showing that it was built/treated expeditiously precious. Obvs not the case with specifically timed cut out features that would have profoundly prohibited gameplay and story mode in particular therefore completing the missing link, and cutting down precious online sales, which were also cheaply cheated in various means and tactics. Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066832818 Share on other sites More sharing options...
PhillBellic Posted January 16, 2015 Share Posted January 16, 2015 I feel that if the story in V was longer, the three character mechanic, and its switching concept, would have been much better. Misunderstood, LeeH1989 and Cutter De Blanc 3 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066833150 Share on other sites More sharing options...
Trevorphilipjfry Posted January 17, 2015 Share Posted January 17, 2015 Credit to V's missions, you never really did the same thing twice, and it was always moving. IV's 97 missions (not counting EFLC) seemed quite bland at times, very slow burn at the beginning, rinse and repeat, go here kill bad guys, return concept. And at times the story felt stagnant. Id rather have a shorter, more exciting experience that was in V, instead of IV. Saying that, I'd like a few more padding missions of simple kill bad guy mssions. Some hood rat shooting missions, and lost shooting missions for F and M, for the start of the game, which would be fun to play, and allow for character development. PlasmaFLOW, BlueRoseGirl_xx and Kalerney 3 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066836972 Share on other sites More sharing options...
Simply Logic Posted January 17, 2015 Author Share Posted January 17, 2015 Credit to V's missions, you never really did the same thing twice, and it was always moving. IV's 97 missions (not counting EFLC) seemed quite bland at times, very slow burn at the beginning, rinse and repeat, go here kill bad guys, return concept. And at times the story felt stagnant. Id rather have a shorter, more exciting experience that was in V, instead of IV. Saying that, I'd like a few more padding missions of simple kill bad guy mssions. Some hood rat shooting missions, and lost shooting missions for F and M, for the start of the game, which would be fun to play, and allow for character development. i think you you just like swimming around in the empty ocean and purchasing properties you cant do anything with. GTA IV was fun because it had harder thugs to kill. Kampret, theGTAking101 and .Ryan. 3 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066841567 Share on other sites More sharing options...
Maggot899 Posted January 19, 2015 Share Posted January 19, 2015 I still like to think that the old consoles had a huge hand in why the story seemed rushed and the 3 protagonists didn't work as well as it could have. It seems like Rockstar thought that the trio would develop themselves since we had so many missions together. This game feels so different than the rest and I think it's because the map was opened up right away and we didn't really have to advance the story to unlock anything. If you think about it, the story probably could have ended after the jewel heist if Dave wouldn't have shown up. Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066846859 Share on other sites More sharing options...
Trevorphilipjfry Posted January 19, 2015 Share Posted January 19, 2015 Credit to V's missions, you never really did the same thing twice, and it was always moving. IV's 97 missions (not counting EFLC) seemed quite bland at times, very slow burn at the beginning, rinse and repeat, go here kill bad guys, return concept. And at times the story felt stagnant. Id rather have a shorter, more exciting experience that was in V, instead of IV. Saying that, I'd like a few more padding missions of simple kill bad guy mssions. Some hood rat shooting missions, and lost shooting missions for F and M, for the start of the game, which would be fun to play, and allow for character development. i think you you just like swimming around in the empty ocean and purchasing properties you cant do anything with. GTA IV was fun because it had harder thugs to kill.I didn't say that all, I think the ocean is pretty useless haha. And neither game had a particularly difficult campaign, but I just prefer V Kalerney 1 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066850395 Share on other sites More sharing options...
American Viking Posted January 20, 2015 Share Posted January 20, 2015 You're preaching to the choir here partner. I think the 3 protag thing didn't work, not because it was poorly executed, but because the characters did not fit well with each other. Their personalities and backgrounds are so different that it came off as forced, especially in regards to Franklin's relationship with Michael and Trevor. I think the game suffers from trying to please everyone, hence the conflicting personalities and backgrounds. Trevor, for the 12 year old who loves to run down peds on the sidewalk, murder indiscriminately, and have massive shootouts with the police. Michael for those of us who miss the Tommy Vercetti days, the mob esque gameplay, and the nostalgia. Franklin, for the original San Andreas crowd who loved Carl and the whole gangster angle. The game fails on all three accounts. Michael is for damn sure no Tommy, Trevor is so incredulously over the top that he's more fitting for Saints Row than GTA, and Franklin has all the gangster characteristics of OG Loc...except I actually like OG Loc. I think the 3 protag thing doesn't allow R* the ability to write super in depth characters as evident by the hollow tone of V. In the future, I'd like to see them return to one protag only, and that goes for all of their titles. I dare say that more effort went into and is going into the GTA Online feature than single player and that is not cool. I'm a single player guy...where's my updates? Heists? Sure us single player guys get the backend of things but GTA Online is clearly their baby. Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066851750 Share on other sites More sharing options...
GIRR Posted January 20, 2015 Share Posted January 20, 2015 I loved it. Each character brought something interesting to the table. My only problems was that they made heist preparation a main mission, and not secondary, as well as the stupid ass timing. I like listening to the car conversations. You're preaching to the choir here partner. I think the 3 protag thing didn't work, not because it was poorly executed, but because the characters did not fit well with each other. Their personalities and backgrounds are so different that it came off as forced, especially in regards to Franklin's relationship with Michael and Trevor. I think the game suffers from trying to please everyone, hence the conflicting personalities and backgrounds. Trevor, for the 12 year old who loves to run down peds on the sidewalk, murder indiscriminately, and have massive shootouts with the police. Michael for those of us who miss the Tommy Vercetti days, the mob esque gameplay, and the nostalgia. Franklin, for the original San Andreas crowd who loved Carl and the whole gangster angle. The game fails on all three accounts. Michael is for damn sure no Tommy, Trevor is so incredulously over the top that he's more fitting for Saints Row than GTA, and Franklin has all the gangster characteristics of OG Loc...except I actually like OG Loc. I think the 3 protag thing doesn't allow R* the ability to write super in depth characters as evident by the hollow tone of V. In the future, I'd like to see them return to one protag only, and that goes for all of their titles. I dare say that more effort went into and is going into the GTA Online feature than single player and that is not cool. I'm a single player guy...where's my updates? Heists? Sure us single player guys get the backend of things but GTA Online is clearly their baby. R* has stated that the characters are a representation of the GTAO gamers Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066853103 Share on other sites More sharing options...
Mokrie Dela Posted January 20, 2015 Share Posted January 20, 2015 The 3-character dynamic was fine tbh. It was nice to be able to switch characters on the go instead of changing discs (or in my case, loading another save game as i downloaded TLAD and BOGT).The story (I think we should separate the two) was a let down. Michael was a half decent character tbh. I identified with him, and i felt he was developed decently. Franklin was like "Remember CJ? Lets re-do him but with half the effort". Like Luis, there is much more beneath the surface, but R* left it untapped. Trevor in my eyes is the big problem. He's a cliched reflection of the "asshat" gamer you find online. He's a prick. He's got some redeeming qualities, but i found him incredibly unlikable. He had a loyal group of "followers" (somehow) and he treated them like sh*t, and what he did to Flloyd was the perfect representation of that. The Johnny incident was poor shock tactics. It's a bold move, and former protagonists should be left in the past, not drenched up just to make one guy seem tougher. The Madrazo incident was not thought through. As said, Trevor would not have gotten away with that. Madrazo was built up by Franklin to be a bad guy, badass, and feared. But then R* seemed to just switch that off. The Chinese - a good opportunity for continuing side missions or side story - were shrugged off too. You know what the story feels like to me? One of these chain stories (there's a few here) where one person writes a bit, then another writes the next bit. One minute you've got a vicious, intense battle, the next you've got someone literally shoving a dildo up their ass. I suspect the story was team-written, and you had these small bits that were quite appealing, like written by an esteemed novelist, but it's awash in a sea of mediocrity, as though written by a 10 year old COD fanboy. The story was very much second rate, like Rockstar didn't care. And it's clear they don't. GTA is online now. Expect GTA VI to be like COD - 4 hours of story, then the rest in online. Online is simply where the popularity is. Most gamers go there. The old crooners like me, who want to come home from work, and step into the shoes of someone else, be entertained in both a shallow, gameplay-orientated fun sort of way, and also a more visceral narrative way too, are simply the minority. I feel Rockstar did not pay the story the attention it demanded. A game/map the size of V needs more. More missions (the traditional structure of "meet boss, do work" worked, and could exist alongside V's current story design), more narrative, and more care and detail into them. But it's not just cutscenes. It's side missions. V's main story is simply "do heist, get ripped off for money." Take away all the heists and prep missions and what are you left with?But now add separate plotlines. Example; Franklin's gang background. The best thing about Franklin was how he wanted to get out of the gang life (and did). He grew a little arrogant, almost discarding his friends (as any person would) but it was still there. So why not have more mission strands of that vein? More missions where F's helpin Lamar, opening up gangwars as a side activity, taking the assassination missions but putting a gang spin on it - drive by balla targets, robbing businesses in Balla turf etc. The story would have more room to grow and the characters would grow too. Michael - his family saga was interesting, even if his family were annoying f*cks. As i played as him, I genuinely felt the need to get away from them. Midlife crisis, (i see a touch of depression in Michael), desperate to reclaim his younger glory days. So give us more oppurtunity to do that. Knocking over liquor stores (more in depth than pointing a gun), Michael should have the professional assassination missions - sniper, stealth etc. Trevor - the whole The Lost story is tedious. Where's the AOD? Why not have Trevor affiliated with the Lost instead of the enemy, and you fight the AOD (the bigger gang). It could have a touch of TLAD/Sons of Anarchy to it, and a touch of Breaking Bad - Trevor had the potential to do a lot of drug smuggling and distribution but this too was squandered. He could be a bit of a crazy, but toned down enough that he's more enjoyable as a character. Don't sh*t all over previous protagonists (the Lost themeselves were a protagonist of sorts). But all of this was just shoved aside, because why go through that much effort when most want online? They kept online locked off for a while to make people play the story, knowing that once online's launched there'd be little want for SP story, and that's evident with how much they've added to it via DLC (very little). That's just my 2 cents, anyway. As a writer i try to look at it from that point of view, but as a gamer, V is just so unsatisfying. From the holding off of outfit unlocks (why not get the scuba gear after "Monkey Business"? and why does it not have flippers?) to the lack of engagement from the characters.IV got slow and "boring" at times (i personally loved it) but it really hit the spot in terms of characters and story. V didn't even try, it feels. And a game as big as GTA will have some repetition to it. It's inevitable. Fifa, COD - these are MASSIVE and popular games, but every single session is the same. GTA has more variety, even in "repetitive" missions. Working as a hitman for a boss will give you story and narrative opportunities even if you do 6 missions of "go here, kill X". Kampret, Jehannum, .Ryan. and 2 others 5 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066853394 Share on other sites More sharing options...
Fuzzknuckles Posted January 20, 2015 Share Posted January 20, 2015 after i completed this game in two days Stopped reading, OP is doing GTA wrong. Officer620, Kalerney, B Dawg and 1 other 4 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066853398 Share on other sites More sharing options...
ClaudeSpeed1911 Posted January 20, 2015 Share Posted January 20, 2015 The story should have been like in IV, every character does their own things while affecting each other without them knowing, Maybe have them meet each heist but other than that have a different story. Misunderstood, Kampret and LeeH1989 3 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066853877 Share on other sites More sharing options...
Trevorphilipjfry Posted January 20, 2015 Share Posted January 20, 2015 If the game didn't have Trevor, it would have lost so much. Kalerney 1 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066854117 Share on other sites More sharing options...
CarlitoDorito Posted January 20, 2015 Share Posted January 20, 2015 At any point while completing the game did you not think about turning it off and trying something else? Why put yourself through something you dislike so much? Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066855161 Share on other sites More sharing options...
Mokrie Dela Posted January 21, 2015 Share Posted January 21, 2015 after i completed this game in two days Stopped reading, OP is doing GTA wrong. Well, admittedly, it's not hard. V's story isn't the 30 hour epic that IV was. I'm quite confident I could complete the story in a day, assuming i had that day off work. At any point while completing the game did you not think about turning it off and trying something else? Why put yourself through something you dislike so much? Well the reason I kept playing it was twofold: 1) despite all it's flaws and lacking, the core game was still a good game. I loved the graphics. City/country design was superb*. Animation was nice. Just everything that holds the gameplay up for me (narrative, characters, features** etc) was pretty much missing. 2)I was Naive. This was GT-f*cking-A. It had to get better. A second playthrough had to open my eyes to it. I must have done something wrong, the game must have been awesome but for some reason i'd not seen it. Nope. *as contradictory as this sounds - the overall map design (included towns, cities etc) was poor. A relatively small Los Santos, with few interiors and interaction (which thus felt like a facade), a huge-ass countryside, which basically didn't go anywhere. Sure there was Paleto Bay, but there was literally no point in going up there, aside from a mission or two. There's a mod shop - there's one in LS. There's a gun shop - there's plenty in LS. etc. The map really needed to be SA-style; two or three sizable cities with a mass of country side in between. I feel that was achievable, but for some reason, Rockstar decided to fully map out the sea-bed, instead. Personally, I would have made the map like this: Key: 1=Built up city (LS) 2=Del Perro beach residential (where Freedlander lived) 3=Vinewood Hills 4=Suburbs (these are none existent in the game) 5=South central/ghetto/poor neighbourhoods 6=country, with Chumash to the north west, the mountains (Mt gordo etc) to the north, with the Wind farm just south of them, Blaine County and Sandy shores to the north/north-east, and Mt Chilliad next to them, Grapeseed to the north east, and a few little towns (like Dillimore from SA) dotted around. 7=Del Perro, or another city. 8=A small portion of Mexico (that would tie in with what i said about Trevor and drug smuggling - can't remember if that was in this topic or another) . But also, the actual design of the city - roads, etc, is pretty good. Some nice highways (IV's highways were pretty much "cba") and a bit of variety. **going back to what i said (again, was that this topic?) about certain features being missing. Gang activities as F, drug ones as T and more "pro" missions as M; more side missions (missions) to help build the story, more social hang-out locations, and more friends in general. Vigilante/Most Wanted from IV, Gangwars (F) and drugwars (T) that you could call in on the other characters for help, import export missions (I enjoyed hunting down the cars for the Epsilon missions - I am one of few people that found the actual location for the bike (i got all cars from the locations shown in the pictures - the bike is in a driveway) - i scoured the city for the locations, scouted them, then returned at night and stole them, Gone in 60 Seconds Style. More of that - a sort of puzzle combined with stealing would be nice. I could go on for ever. Kampret 1 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066858075 Share on other sites More sharing options...
Fuzzknuckles Posted January 21, 2015 Share Posted January 21, 2015 after i completed this game in two days Stopped reading, OP is doing GTA wrong. Well, admittedly, it's not hard. V's story isn't the 30 hour epic that IV was. I'm quite confident I could complete the story in a day, assuming i had that day off work. Sure, but ... why? Why rush a game? SO many people do this - blast through a game in a weekend then complain it wasn't long enough or didn't satisfy. Because they rushed it and didn't take time to sink into it. I took 2 weeks to finish the story in my first playthrough, and I had a week off work for the first week. I spent at least half of that time just walking around and getting a feel for Los Santos. "I paid 50 bucks and only played this game for two days!" And who is at fault there? The game, the developers, or the person that played through without stopping between missions? The story is comparable to most other AAA titles, and as we all know by now, it was greatly reduced because people didn't finish IV. Again, who is at fault here? Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066858361 Share on other sites More sharing options...
shadyslady Posted January 21, 2015 Share Posted January 21, 2015 Bold new direction. I'm glad V differs so much from previous GTAs. Michael, Trevor and Franklin interact like superego, id and ego. Story writing is very nice and deep, just as usual. I could pick out any situation. ...like Jimmy playing video games, eating and just being lazy. ...Mike accuses him for this but himself doing the very same, with a different platform of entertainment. Trevor gives us the option to really let it go, not giving a f*ck. He's the only one I actually steal random cars with. Doesn't make much sense with Michael or Franklin. Also, the option given to us players to either kill Mike or Trevor is a nice addition. After all, Michael is kind of the antagonist. And many people despise Trevor for killing our former friends from the Lost MC. Franklin is a good choice for the remaining last protagonist. My opinion only. He has the best special ability for this game. Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066858375 Share on other sites More sharing options...
Mintal Posted January 21, 2015 Share Posted January 21, 2015 Credit to you, Mokrie Dela. You write valid arguments and you seem to have the ability of differentiating, which seems to be a foreign word for some people here (not particularly in this thread). Overall I can agree with you. GTA V is a good game with a lot of detail, it offers more than many other games (which cost the same) do, but in my opinion it could have been about a dozent times better in many aspects (except graphics, they're excellent!). Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066858520 Share on other sites More sharing options...
Mokrie Dela Posted January 21, 2015 Share Posted January 21, 2015 I took about a month to finish it I REALLY dragged it out. I'm not saying you should blast through it, just that it's hardly long. Shadyslady: gta v is deep? Sure, if you say so. I'm not gonna act like a child if you liked the game - fair enough - but v was hardly deep. The protagonists weren't metaphors for anything like Marston in Red Dead Redemption. There was an all-encompassing satire on modern 'social media' generation, but I'd hardly call it deep. I agree with Michael though. I think he's a good character. He's flawed. He's a hypocrite. He's slightly nuts tbh. Hell, he's me! No, but seriously I did find him relatively well developed. Not as much as Marston or Niko, but moreso than most of V's cast of cliched, flat characters Mintal - thanks, I guess. Graphicaly I think it's stuning. But I'm one of the IV fans. In my eyes, that's one of the best games I've ever played. I really hoped v would add to it but instead it replaced most things, and I was bitterly disappointed with it. Kampret 1 Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066860055 Share on other sites More sharing options...
Michael� Posted January 21, 2015 Share Posted January 21, 2015 They focused on the multiplayer more than the story line but it was epic Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066860078 Share on other sites More sharing options...
Trevorphilipjfry Posted January 21, 2015 Share Posted January 21, 2015 In all fairness, it was leaps and bounds ahead of IV, the really listened to the fan feedback and IMO it really paid off Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066860626 Share on other sites More sharing options...
Slasher Posted January 21, 2015 Share Posted January 21, 2015 It wasn't bad, more unique missions would make it better imo. Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066860639 Share on other sites More sharing options...
Kampret Posted January 21, 2015 Share Posted January 21, 2015 In all fairness, it was leaps and bounds ahead of IV, the really listened to the fan feedback and IMO it really paid off The three protagonists system, or the IV storyline by itself? Link to comment https://gtaforums.com/topic/761814-single-player-was-bad-and-the-3-character-story-was-a-bad-idea/#findComment-1066860756 Share on other sites More sharing options...
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