ChengizVlad09 Posted January 16, 2015 Share Posted January 16, 2015 (edited) So, basically as the title implies, how do You guys see the future of our favorite franchise and what, when or where could be the next big installment? Here's some of my thoughts... Â I don't know about the "VI" but I have a strong felling we'll see the expansion or story dlc, for the V by the end of the year. Something similar to Episodes from Liberty City in IV, but unlike EFLC, with a new city setting (Las Venturas or San Fierro, heck even the Vice City is not excluded). Also, if such things are predictable, the way I see things are going, new "Online" could emerge, where we'll have an option to roam the LS and of course that other city. That, from my perspective seems to be the way Rockstar would've done things. Almost year and a half passed since V is out (I doubt they were sitting with their hands crossed and not working on some, if not GTA game). It was ported on new gen. systems, with PC version just around the corner, the right amount of time for R* to gross another significant amount of funds from V and then, BOOM! GTA V sequel. IMO it is highly possible for Rockstar to pick up from where they've left off with V and that would be an incredibly awesome winning spree. First and most importantly-FINANCIALLY. Regardless of their "low on the radar" policy, which is cool (I would dare to say I even like delaying) it would be at least foolish not to come up with another GTA game, especially now, when things are fresh and there is so much interest in GTA V and franchise in general. Edited January 16, 2015 by GTAzenga09 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/ Share on other sites More sharing options...
American Viking Posted January 16, 2015 Share Posted January 16, 2015 No, I'm fairly certain any new single player DLC will either take advantage of San Andreas again or at the very most, take place in Ludendorf, North Yankton. There is no way in hell they are making an entirely new map just for a 20+ hour DLC expansion pack. As in GTA IV, they'll probably tweak the city (open the casino? Fingers crossed) and add weapons, clothes, and cars. Â A good portion of North Yankton was full detailed so I highly doubt they'll let that go to waste. Maybe we'll get a few missions in North Yankton this go 'round. Anyway you look at it, it'll probably feature our three superheroes from V unfortunately. Â I don't know squat about online. Single player guy here. donnits 1 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066832541 Share on other sites More sharing options...
killdrivetheftvehicle Posted January 16, 2015 Share Posted January 16, 2015 I don't see there a need for a new universe, because the current universe is big enough and detailed enough for future iterations. IMO all they should do is open up more interiors, up the texture quality and create more map to explore. ie. there's no need for a reboot. Dawg37 1 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066833907 Share on other sites More sharing options...
ChengizVlad09 Posted January 16, 2015 Author Share Posted January 16, 2015 Yeah You're probably right American Alpha, that sounds more plausible. Same city, same protagonists, eventually North Yankton and some tweaks and upgrades for LS.But somehow I have this hunch, that would be playing it safe for R* and like in the case of EFLC there is a great chance of weak sales, even though EFLC is not that inferior to GTA IV, but the same city, with LC being just slightly upgraded, not quite delivered, at least in terms of sales and popularity.Furthermore, I think it is really manageable for R* to come up with entirely new map packed with around 20h of gameplay in period of 1.5-2 years, plus there's no need to be that big map. One city in size of the LS and little bit of wilderness and there you go, add that to existing map you have pretty massive world.[/background]So the way I see it it's more of an idea then prediction, to have for the first time 2 maps combined together. That, (at least I think) it's pretty cool for expansion dlc. Technical aspect of it is another thing, how can it be achieved and what does it take to do it, but R* being R* everything is possible .So, somehow, I think that would be an element of surprise and good chance to boost sales for expansion kind of game and to change overall picture of dlc's in GTA franchise in the future, by merging multiple cities to create one massive map. For example, if you only got one of them, you got one map, otherwise you have expanded your world. I don't see there a need for a new universe, because the current universe is big enough and detailed enough for future iterations. IMO all they should do is open up more interiors, up the texture quality and create more map to explore. ie. there's no need for a reboot. Yeah, I know and I didn't mean there's a need for new universe, I'm just wondering what would be on table, when new universe comes and I haven't stumbled upon many thoughts on that matter on any forum. My favorite GTA universes are 2D and 3D (not big of a fan of HD ) so I'm really curious what could supposedly called "UHD" or "4K" universe could bring once it comes. Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066834678 Share on other sites More sharing options...
killdrivetheftvehicle Posted January 18, 2015 Share Posted January 18, 2015 Â I don't see there a need for a new universe, because the current universe is big enough and detailed enough for future iterations. IMO all they should do is open up more interiors, up the texture quality and create more map to explore. ie. there's no need for a reboot. Yeah, I know and I didn't mean there's a need for new universe, I'm just wondering what would be on table, when new universe comes and I haven't stumbled upon many thoughts on that matter on any forum. My favorite GTA universes are 2D and 3D (not big of a fan of HD ) so I'm really curious what could supposedly called "UHD" or "4K" universe could bring once it comes. Â UHD and 4K just mean that more detail is possible. Now I'd rather take a fps update to up the definition to full HD and making the textures sharper, than upping the polys on everything, but I guess that would be the next thing. But I don't think the cities need to be bigger, as the current cities are big enough to get lost in without gps. Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066844293 Share on other sites More sharing options...
Sentrion Posted January 18, 2015 Share Posted January 18, 2015 I don't think we'll hear about GTA VI soon. We can still hope that they add a North Yankton DLC. Rockstar will still work on GTA V and GTA Online as far I can see. They did the next gen updates and could do with a a Single Player update. ChengizVlad09 1 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066844300 Share on other sites More sharing options...
The Deadite Posted January 18, 2015 Share Posted January 18, 2015 (edited) i'm hoping they use a bit more the current San Andreas setting, adding more activities like casinos, races and drug wars, more missions are welcome, to expand the characters, let's just hope that we get more of this before gta VI comes out. i'm obviously refering to SP not online, they have been very kind with online. Edited January 18, 2015 by Midnight Hitman ChengizVlad09 and Phantomkick 2 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066845335 Share on other sites More sharing options...
ChengizVlad09 Posted January 18, 2015 Author Share Posted January 18, 2015 (edited) Here's another thing I was thinking about that could be possible to see in the future as a possible feature. By its nature it is something like concept, an idea and in further line something that actually may become reality in GTA games. It regards the "business sphere of GTA" (especially multiplayer). Â Currently in V we have some options to make profitable business by acquiring shops, real estates, etc, but it is nothing that "deep" nor the game itself trying to put emphasis on that. Here' what I think that could happen. Remember GTA VCS and it's awesome "Empire Building" system? Well something similar to that. Â (As a matter of fact this could be pretty neat for "free roam in the multiplayer) Let say, player can acquire some of the offered business types, like "drug running". Any offered in game business can be programmed like safe house, where player can choose whether he is going to buy low, middle or high end business, but at different prices respectively. But if you buy low end you still have option to upgrade it to middle or high end. Also, player could have certain number of NPC's or "AI bots" at his disposal to help him protect his business, which is vulnerable to attack as soon as he enters the multiplayer. Unlike safe houses it would be cool that the exact place of the business it self is not know in advance but only hinted so that the other players rather have to guess where the business could be. Of course this option can be narrowed to specific location not the whole map. And yeah, regarding your "AI helpers", their skill also varies, depending your business level or your commitment to train them. Â So if one guy is determent to attack you he can bring his own "AI" wise guys, but let say without help of the real players, or with real people but without "AI". Also, you can team up with someone to help you. The system itself could be very similar to "gang attack" in GTA Online. Â Â Many other things are possible to happen regarding the free roam section in multiplayer. One of the things could be heists also-bank robberies in free roam, but with lesser cuts, let's say. Next time when I have chance, I will write something down (similar to this), about "Prison system" and "Fighting system" and in the meantime what do you guys think about this, and what ideas or predictions or concepts do you have or do you think that we will have chance to see in the future? Edited January 18, 2015 by GTAzenga09 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066845396 Share on other sites More sharing options...
ChengizVlad09 Posted January 18, 2015 Author Share Posted January 18, 2015 i'm hoping they use a bit more the current San Andreas setting, adding more activities like casinos, races and drug wars, more missions are welcome, to expand the characters, let's just hope that we get more of this before gta VI comes out. i'm obviously refering to SP not online, they have been very kind with online. Yeah, especially Casinos and Drug Wars Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066845429 Share on other sites More sharing options...
KyojinEM Posted January 18, 2015 Share Posted January 18, 2015 I think the next grand theft auto wont be here in a while maybe a release in 2019 and we know Rockstar can suprise us all grand theft auto titles are unique I know and you know Rockstar will top V - things like  Each game environment is highly detailed and destructible, a feature that persists throughout the game world  Besides V is not a NG grand theft auto Soo you can expect something bigger  And a SP Dlc for V could add a lot of character, interio, cars , rudiments for the next game  This are all good things from previous games all mixed up to the best gta  San Andreas - best Open world gta possibilitys etc Vice city -best story, immersion and atmosphere IV - realistic and serious , not over the top V - best gameplay Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066845621 Share on other sites More sharing options...
ChengizVlad09 Posted January 18, 2015 Author Share Posted January 18, 2015 (edited) I think the next grand theft auto wont be here in a while maybe a release in 2019 and we know Rockstar can suprise us all grand theft auto titles are unique I know and you know Rockstar will top V - things like  Each game environment is highly detailed and destructible, a feature that persists throughout the game world  Besides V is not a NG grand theft auto Soo you can expect something bigger  And a SP Dlc for V could add a lot of character, interio, cars , rudiments for the next game  This are all good things from previous games all mixed up to the best gta  San Andreas - best Open world gta possibilitys etc Vice city -best story, immersion and atmosphere IV - realistic and serious , not over the top V - best gameplay You are definitely right about that, we won't be seeing another separate GTA game in a while, and that may be in years to come, although I'm optimistic about 2017 particularly, 'cause of the 20th anniversary of Grand Theft Auto, and 'cause it's seems to be the right time chronologically looking.  Regarding the "destructible environment" it is highly likely to happen, but applying only at some structures, which means only those structures that could be brought down with the purpose like for instance prisons (I'll shade some light on that matter later) in multiplayer, to rescue your crew members or other players in need (for fee), or in singleplayer missions, the destruction of the structures which is scripted in advance, but I doubt we'll see completely destructible environment, or possibility to tear down the biggest of the skyscrapers just for the sake of making havoc and chaos. .  IMO SA is the best GTA just because it has that RPG element in the first place and secondly 'cause of the vast and (especially) diverse world. Edited January 19, 2015 by ChengizVlad09 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066846026 Share on other sites More sharing options...
ChengizVlad09 Posted January 18, 2015 Author Share Posted January 18, 2015 I don't think we'll hear about GTA VI soon. We can still hope that they add a North Yankton DLC. Rockstar will still work on GTA V and GTA Online as far I can see. They did the next gen updates and could do with a a Single Player update. Yup. North Yankton would be really cool. But in the other hand as far I as I know NY is the state for itself and not the part of San Andreas. So basically that's why I think we wont be seeing NY as an DLC unless R* creates the whole state or pretty big part of it. Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066846075 Share on other sites More sharing options...
happygrowls Posted January 18, 2015 Share Posted January 18, 2015 I believe that when the new consoles come out in 4k Resolution we will get the 4K Universe. Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066846090 Share on other sites More sharing options...
Frantz Fuchs Posted January 18, 2015 Share Posted January 18, 2015 I can guarantee there won't be a new GTA until the end of this gen of consoles, although I am pretty sure work on it has already started. My guess is 2020. Don't mind though, new red dead, bully 2 and agent are all coming before Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066846092 Share on other sites More sharing options...
ChengizVlad09 Posted January 18, 2015 Author Share Posted January 18, 2015 (edited) Before I sink my teeth into other concepts, ideas and predictions I would like us guys to discus, there is this one little thing that is quite interesting. Weapons. And I don't just mean different types of weaponry, there is already a bunch of it, and there was always, throughout the series, heck load of the different arsenal. Â In GTA V we witnessed the evolving of "Pay'n'Spray" into "LS Customs".(although I'm sad 'cause it could have stayed as part of the "underground" business and additional location where you can only spray, not modify your car when in the hurry running from the cops.) Now I can't say for sure, but IMO "Ammu-Nation" days are numbered in franchise. Of course not entirely, but in major ways. I think we'll be seeing AN as a small time, where players can purchase limited number of weapons, something like pistols, knives and similar, like shooting range. Â Heavy weaponry would be bought at "black market", or stealing from gangs. Â It would be kind a cool to have something like "dark net" ("some form of crazy and satirical R* reference to it) where players can buy serious weapons (among other things ) connecting to internet, by using different software, that needs to be, let's say, stolen from some IT guys in mission. Â Or by occupying rival gangs shipment. Maybe certain weapons won't be timeless, so after some period we'll have to get them again, 'cause of their failure. Opposite of that kind of weapons, we'll be still able to buy unbreakable weapons, let's say, with golden parts which can be kept for significant amount of time or forever. Edited January 18, 2015 by GTAzenga09 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066846205 Share on other sites More sharing options...
KyojinEM Posted January 19, 2015 Share Posted January 19, 2015 (edited) Before I sink my teeth into other concepts, ideas and predictions I would like us guys to discus, there is this one little thing that is quite interesting. Weapons. And I don't just mean different types of weaponry, there is already a bunch of it, and there was always, throughout the series, heck load of the different arsenal. Â In GTA V we witnessed the evolving of "Pay'n'Spray" into "LS Customs".(although I'm sad 'cause it could have stayed as part of the "underground" business and additional location where you can only spray, not modify your car when in the hurry running from the cops.) Now I can't say for sure, but IMO "Ammu-Nation" days are numbered in franchise. Of course not entirely, but in major ways. I think we'll be seeing AN as a small time, where players can purchase limited number of weapons, something like pistols, knives and similar, like shooting range. Â Heavy weaponry would be bought at "black market", or stealing from gangs. Â It would be kind a cool to have something like "dark net" ("some form of crazy and satirical R* reference to it) where players can buy serious weapons (among other things ) connecting to internet, by using different software, that needs to be, let's say, stolen from some IT guys in mission. Â Or by occupying rival gangs shipment. Maybe certain weapons won't be timeless, so after some period we'll have to get them again, 'cause of their failure. Opposite of that kind of weapons, we'll be still able to buy unbreakable weapons, let's say, with golden parts which can be kept for significant amount of time or forever. Cool ideas you got but there are a lot of casuel and kids buying those games because they want only to rampage Rockstar know it soo now innovations it would be risky you wont see those things in a giant game like grand theft auto But maybe we have luck rockstar has balls and try it Edited January 19, 2015 by emiliumium ChengizVlad09 1 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066847113 Share on other sites More sharing options...
PhillBellic Posted January 19, 2015 Share Posted January 19, 2015 Personally, I see the HD era lasting for many years (and games). ChengizVlad09 1 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066848088 Share on other sites More sharing options...
ArmyRaidFail404 Posted January 19, 2015 Share Posted January 19, 2015 HD Universe ends right now. Long live the Next Gen Universe! Â On a more serious note, I think that if Rockstar wants to make GTA more popular than it already is, it needs to think of something big for the next release. And I'm not talking about some MMO bullsh*t that everyone else does; I'm talking about revolutionary game mechanics. So far, I've seen none of that since GTA 3. (Character changing in GTA 5 is pretty good, but not the best that Rockstar has done.). Â Personally, I think that games that are considered the best of the best are because of their immersion. Games like Bioshock and Half Life have succeeded because of how immersive they are. This is why I want GTA to steer away from senseless Online gaming because the bottom line is that it makes a better game. Â If GTA could make its world more interactive then you could be playing for hours, checking out all the sh*t that you can do in a massive sprawling world. Â So uh, Rockstar, make a gravity gun! Mister Pink and ChengizVlad09 2 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066848223 Share on other sites More sharing options...
ChengizVlad09 Posted January 19, 2015 Author Share Posted January 19, 2015  Before I sink my teeth into other concepts, ideas and predictions I would like us guys to discus, there is this one little thing that is quite interesting. Weapons. And I don't just mean different types of weaponry, there is already a bunch of it, and there was always, throughout the series, heck load of the different arsenal.  In GTA V we witnessed the evolving of "Pay'n'Spray" into "LS Customs".(although I'm sad 'cause it could have stayed as part of the "underground" business and additional location where you can only spray, not modify your car when in the hurry running from the cops.) Now I can't say for sure, but IMO "Ammu-Nation" days are numbered in franchise. Of course not entirely, but in major ways. I think we'll be seeing AN as a small time, where players can purchase limited number of weapons, something like pistols, knives and similar, like shooting range.  Heavy weaponry would be bought at "black market", or stealing from gangs.  It would be kind a cool to have something like "dark net" ("some form of crazy and satirical R* reference to it) where players can buy serious weapons (among other things ) connecting to internet, by using different software, that needs to be, let's say, stolen from some IT guys in mission.  Or by occupying rival gangs shipment. Maybe certain weapons won't be timeless, so after some period we'll have to get them again, 'cause of their failure. Opposite of that kind of weapons, we'll be still able to buy unbreakable weapons, let's say, with golden parts which can be kept for significant amount of time or forever. Cool ideas you got but there are a lot of casuel and kids buying those games because they want only to rampageRockstar know it soo now innovations it would be risky you wont see those things in a giant game like grand theft auto But maybe we have luck rockstar has balls and try it  Heh, thanks man  You couldn't have spoken bigger truth ! I mean that's exactly what is happening, or at least what happened with GTA V.  Every aspect of GTA V is brutally simplified just in order to make chaos and rampage, and when you take a closer look, the game is not challenging at all:  shooting mechanics is way to easy with every weapon spraying bullets in the same spot driving mechanics is also dull and easy, accelerate fast, gain top speed fast, steer easy, brake easy.  The very core of the game, (shooting and driving) is taken down to it's simplest form, so the kids could have fun making chaos. And just like You said it, R* knows many (MANY) kids play it and many kids being really big part of the market, more serious gamers will hardly see more challenging and harder to beat GTA game soon.  I mean I get that part, I was a "kid" not so long ago, I was 11 or 12 when first time I laid my hands on GTA, 14 or 15 years ago, but things were quite different back then (do you remember "Demolition Man" mission in GTA VC? ) and I get it GTA shouldn't be chess and of course, chaos, rampage, big explosions and so on, are crucial part of the game, if not the most important one, but can't R* provide more serious and challenging (more punishing) approach for its hardcore gamers?  I couldn't believe, when "people" (probably kids again ) on forums, youtube, etc, etc say how hard is to avoid the cops in GTA V? What?! I mean it is not that easy, but still it is pretty doable, what the F is the problem, does everything needs to be so freaking easy? Maybe R* needs to create a nuke (hopefully they won't) so they could blow the whole map and run away from the cops?  And again, as You said it, hopefully R* will grow some balls in the future and pay attention to not so casual gamers or kids and at least introduce different levels of difficulties or different "modes", for example "Classic mode" with physics similar or the same to the physics of GTA V and I don't know, "Expert mode" with more challenging physics and environments, so everyone would be satisfied. That could be another thing to think of Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066848880 Share on other sites More sharing options...
ChengizVlad09 Posted January 19, 2015 Author Share Posted January 19, 2015 (edited) HD Universe ends right now. Long live the Next Gen Universe! Â On a more serious note, I think that if Rockstar wants to make GTA more popular than it already is, it needs to think of something big for the next release. And I'm not talking about some MMO bullsh*t that everyone else does; I'm talking about revolutionary game mechanics. So far, I've seen none of that since GTA 3. (Character changing in GTA 5 is pretty good, but not the best that Rockstar has done.). Â Personally, I think that games that are considered the best of the best are because of their immersion. Games like Bioshock and Half Life have succeeded because of how immersive they are. This is why I want GTA to steer away from senseless Online gaming because the bottom line is that it makes a better game. Â If GTA could make its world more interactive then you could be playing for hours, checking out all the sh*t that you can do in a massive sprawling world. Â So uh, Rockstar, make a gravity gun! Exactly! Key words: Immersiveness (correct me if I'm not using proper term ) and interaction! These elements are missing since GTA 3D era. the last one implementing them were GTA III, Vice City and San Andreas. I always thought, after them, these 2 key features will only get better, more sophisticated, more mind blowing, but the only content of the term "immersive" implemented in IV and V is how beautiful these cities-states are. Interaction died, or it is, again, brought down to its minimum. Â From my point of view interaction should be pretty close to, or even the same thing with "action-reaction",meaning if you caused something to happen, different consequences should apply, therefore you have to think something out Again, this shouldn't be quantum physics, but at least a bit puzzling. Â Hmm, for example, you are trying to be in good relations with 2 gangs and it's manageable for some time, but after awhile someone's gonna get screwed Or you are running away from the cops and mange to escape them, but you are on the wanted list now. Ok, if that's boring, I mean to be wanted, you can always find a way to bribe some fine officers of the law and there you go . And that's how interaction could work regarding just one thing, like, let's say in GTA III, where we have the option to bribe the cops, by acquiring the stars scattered across the city, but in future sequels something more sophisticated needs to be done. Â And of course gravity gun! Personally, I see the HD era lasting for many years (and games). Even though I'm not quite happy about it, I can say the same. Edited January 19, 2015 by ChengizVlad09 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066848999 Share on other sites More sharing options...
ArmyRaidFail404 Posted January 20, 2015 Share Posted January 20, 2015   Before I sink my teeth into other concepts, ideas and predictions I would like us guys to discus, there is this one little thing that is quite interesting. Weapons. And I don't just mean different types of weaponry, there is already a bunch of it, and there was always, throughout the series, heck load of the different arsenal.  In GTA V we witnessed the evolving of "Pay'n'Spray" into "LS Customs".(although I'm sad 'cause it could have stayed as part of the "underground" business and additional location where you can only spray, not modify your car when in the hurry running from the cops.) Now I can't say for sure, but IMO "Ammu-Nation" days are numbered in franchise. Of course not entirely, but in major ways. I think we'll be seeing AN as a small time, where players can purchase limited number of weapons, something like pistols, knives and similar, like shooting range.  Heavy weaponry would be bought at "black market", or stealing from gangs.  It would be kind a cool to have something like "dark net" ("some form of crazy and satirical R* reference to it) where players can buy serious weapons (among other things ) connecting to internet, by using different software, that needs to be, let's say, stolen from some IT guys in mission.  Or by occupying rival gangs shipment. Maybe certain weapons won't be timeless, so after some period we'll have to get them again, 'cause of their failure. Opposite of that kind of weapons, we'll be still able to buy unbreakable weapons, let's say, with golden parts which can be kept for significant amount of time or forever.  Cool ideas you got but there are a lot of casuel and kids buying those games because they want only to rampageRockstar know it soo now innovations it would be risky you wont see those things in a giant game like grand theft auto But maybe we have luck rockstar has balls and try it  Heh, thanks man  You couldn't have spoken bigger truth ! I mean that's exactly what is happening, or at least what happened with GTA V.  Every aspect of GTA V is brutally simplified just in order to make chaos and rampage, and when you take a closer look, the game is not challenging at all:  shooting mechanics is way to easy with every weapon spraying bullets in the same spot driving mechanics is also dull and easy, accelerate fast, gain top speed fast, steer easy, brake easy.  The very core of the game, (shooting and driving) is taken down to it's simplest form, so the kids could have fun making chaos. And just like You said it, R* knows many (MANY) kids play it and many kids being really big part of the market, more serious gamers will hardly see more challenging and harder to beat GTA game soon.  I mean I get that part, I was a "kid" not so long ago, I was 11 or 12 when first time I laid my hands on GTA, 14 or 15 years ago, but things were quite different back then (do you remember "Demolition Man" mission in GTA VC? ) and I get it GTA shouldn't be chess and of course, chaos, rampage, big explosions and so on, are crucial part of the game, if not the most important one, but can't R* provide more serious and challenging (more punishing) approach for its hardcore gamers?  I couldn't believe, when "people" (probably kids again ) on forums, youtube, etc, etc say how hard is to avoid the cops in GTA V? What?! I mean it is not that easy, but still it is pretty doable, what the F is the problem, does everything needs to be so freaking easy? Maybe R* needs to create a nuke (hopefully they won't) so they could blow the whole map and run away from the cops?  And again, as You said it, hopefully R* will grow some balls in the future and pay attention to not so casual gamers or kids and at least introduce different levels of difficulties or different "modes", for example "Classic mode" with physics similar or the same to the physics of GTA V and I don't know, "Expert mode" with more challenging physics and environments, so everyone would be satisfied. That could be another thing to think of  What Rockstar really need to do is go back to the time of GTA 1 and GTA 2 where rampaging actually meant something. Points!  I understand that Rockstar has been in deep sh*t since Hot Coffee but the entire point of the game as practically went back to its roots, except the sh*t is much more easier. So if Rockstar continues to go in this direction, they have to think about what they are going to do about it. The thing is that rewarding people for senselessly rampaging would "offend" some people, so Rockstar needs to pull a different hat trick.  In the sense of the rampaging part of the game, you could bring back the mini game from 3D era (which was pretty fun especially when doing it Co-Op in San Andreas). Or you could make it a huge part in your missions.  Example: Trevor gets angry at Michael so he goes out and kills the entire population of Sandy Shores of some sh*t like that. Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066852074 Share on other sites More sharing options...
Zello Posted January 20, 2015 Share Posted January 20, 2015 (edited) New universe with new characters. This era has been beaten to death and I'm kinda bored with it. They went from good written characters with backstories in IV to poorly written characters in V it was a let down. Some characters in V did leave us wanting more like Taliana, Karen,Lamar,Cheng, Martin Madrazo and the V trio's backstories before they met. We have no clue what happened in the period between 2008-2013 and since this universe is seperate from the III era we have no clue on what happened before 2008. The only way I would like this universe to continue is if they gave us a prequel. Edited January 20, 2015 by Zello ChengizVlad09 1 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066852305 Share on other sites More sharing options...
ChengizVlad09 Posted January 20, 2015 Author Share Posted January 20, 2015 (edited)    Before I sink my teeth into other concepts, ideas and predictions I would like us guys to discus, there is this one little thing that is quite interesting. Weapons. And I don't just mean different types of weaponry, there is already a bunch of it, and there was always, throughout the series, heck load of the different arsenal.  In GTA V we witnessed the evolving of "Pay'n'Spray" into "LS Customs".(although I'm sad 'cause it could have stayed as part of the "underground" business and additional location where you can only spray, not modify your car when in the hurry running from the cops.) Now I can't say for sure, but IMO "Ammu-Nation" days are numbered in franchise. Of course not entirely, but in major ways. I think we'll be seeing AN as a small time, where players can purchase limited number of weapons, something like pistols, knives and similar, like shooting range.  Heavy weaponry would be bought at "black market", or stealing from gangs.  It would be kind a cool to have something like "dark net" ("some form of crazy and satirical R* reference to it) where players can buy serious weapons (among other things ) connecting to internet, by using different software, that needs to be, let's say, stolen from some IT guys in mission.  Or by occupying rival gangs shipment. Maybe certain weapons won't be timeless, so after some period we'll have to get them again, 'cause of their failure. Opposite of that kind of weapons, we'll be still able to buy unbreakable weapons, let's say, with golden parts which can be kept for significant amount of time or forever. Cool ideas you got but there are a lot of casuel and kids buying those games because they want only to rampageRockstar know it soo now innovations it would be risky you wont see those things in a giant game like grand theft auto But maybe we have luck rockstar has balls and try it Heh, thanks man  You couldn't have spoken bigger truth ! I mean that's exactly what is happening, or at least what happened with GTA V.  Every aspect of GTA V is brutally simplified just in order to make chaos and rampage, and when you take a closer look, the game is not challenging at all:  shooting mechanics is way to easy with every weapon spraying bullets in the same spot driving mechanics is also dull and easy, accelerate fast, gain top speed fast, steer easy, brake easy.  The very core of the game, (shooting and driving) is taken down to it's simplest form, so the kids could have fun making chaos. And just like You said it, R* knows many (MANY) kids play it and many kids being really big part of the market, more serious gamers will hardly see more challenging and harder to beat GTA game soon.  I mean I get that part, I was a "kid" not so long ago, I was 11 or 12 when first time I laid my hands on GTA, 14 or 15 years ago, but things were quite different back then (do you remember "Demolition Man" mission in GTA VC? ) and I get it GTA shouldn't be chess and of course, chaos, rampage, big explosions and so on, are crucial part of the game, if not the most important one, but can't R* provide more serious and challenging (more punishing) approach for its hardcore gamers?  I couldn't believe, when "people" (probably kids again ) on forums, youtube, etc, etc say how hard is to avoid the cops in GTA V? What?! I mean it is not that easy, but still it is pretty doable, what the F is the problem, does everything needs to be so freaking easy? Maybe R* needs to create a nuke (hopefully they won't) so they could blow the whole map and run away from the cops?  And again, as You said it, hopefully R* will grow some balls in the future and pay attention to not so casual gamers or kids and at least introduce different levels of difficulties or different "modes", for example "Classic mode" with physics similar or the same to the physics of GTA V and I don't know, "Expert mode" with more challenging physics and environments, so everyone would be satisfied. That could be another thing to think of What Rockstar really need to do is go back to the time of GTA 1 and GTA 2 where rampaging actually meant something. Points!  I understand that Rockstar has been in deep sh*t since Hot Coffee but the entire point of the game as practically went back to its roots, except the sh*t is much more easier. So if Rockstar continues to go in this direction, they have to think about what they are going to do about it. The thing is that rewarding people for senselessly rampaging would "offend" some people, so Rockstar needs to pull a different hat trick.  In the sense of the rampaging part of the game, you could bring back the mini game from 3D era (which was pretty fun especially when doing it Co-Op in San Andreas). Or you could make it a huge part in your missions.  Example: Trevor gets angry at Michael so he goes out and kills the entire population of Sandy Shores of some sh*t like that.  Man, I get your point totally. (I think ). Angry feminists, pet lovers, various associations for god knows what else, and the list goes on.They will always be able to hire some "schmuck of a lawyer", some Jack Thompson-alike-greedy-a$$hole to represent them in violation of human rights..in freaking VIDEO GAMES! WTF? Do these people have nothing to do regarding a "real life"? Have they ever heard about term "fiction" and "satire"?  Anyways, IMO there's another thing about "meaningful rampaging" and not just some random killing spree (just like You correctly implied " rampaging that means something). It needs to have its opposite side to "points" and that could be "punishment" and what could punishment be? A prison. Doing time behind bars. ( that's another concept, that could be worked out). Following your example of Michael and Trevor, and mini games, what if rampaging was actually graded and divided into sections?  -Raging: - against regular pedestrians (where not all of them are scared and running, harmless AI's and maybe in different "waves" of attacks)  - against police (where you are pinned down in certain location on the map and you have to take them all out, with limited amount of guns and ammo and manage to escape successfully)  - against army ( something similar to previous one)  - against gangs (here, it could be included some bonus for successful attempt, like receiving money or other goods)  Of course depending on whether you are successful or not, appropriate reaction follows ,in other terms your reward or punishment. Now, the major part, or major question. Can these missions be implemented in the game as a part of, in advance "scripted" missions (many similar things we already have in GTA like awesome "gang wars" in SA), or they could be part of "non scripted thing", something that just happens when player randomly goes berserk while free roaming the map. In that case (non scripted) things could be probably "a bit more" difficult to program.  I'll try to be as brief as possible in attempt to explain what I mean by this.(I hope nobody from the above mentioned associations won't read this )  So, imagine you are in the free roam walking around and you are about to make some chaos  - You walk out from your car and hit nearest pedestrian with baseball bat. Confusion starts, everybody's running, but few of them are not quite happy about your actions. 2 of them have baseball bats as well (it could be nice if the "game system" could allow you to shower them with bullets, but in that case police is on your a$$ immediately, and also you gain, let's say "negative points" for being coward ). You "introduce the bat into their faces" and show them a couple of baseball tricks for a home lesson. Who knows maybe there are few of those nasty pedestrians ready for some shooting lessons to be learned from you (here I imply there could be different level of attacks-waves of pedestrians, bur only if you fight them with the same weapons they fight you, otherwise cops shows up)  -Since you are the one who started that mess,(implying if NPC's had attacked you first, police won't be chasing you) police is coming to get you, sirens are nearby, you see your wanted level, and you're ready to flee the scene in your car. Regular stuff follows, drive by shootout, you're giving them usual GTA hell, but roadblocks are now much more stiffer(obviously you can't hit another car and send it flying) and much more organized than usual and you're pinned down with nowhere to run. Police closed the perimeter. Let's say these are calculated in advance and typically, as usual they are occupying certain space on the map. But unlike "general perimeters" where you'are still running from the cops, these are the "closed perimeters" where you are definitely pinned down and you have to fight your way out, or if you fail, but not get killed you're in next closed perimeter.  Now they need to settle the scores with you. -First Wave and First Perimeter :Regular police; regular guns; pistols and shotguns, but not so naive as usual. 2 stars. The goal is to take them all out and within the few moments to escape and evade closing of another little bit bigger police perimeter.  -Second Wave and Second Perimeter. More serious cops; (NOOSE) more serious weapons as usual, up to 4 stars, bigger perimeter, aggression (police brutality ).  -Third Wave and Third Perimeter Again as usual, FIB pretty large perimeter now, etc and similar.  This could seem pretty much the same, but it is not, since you have to evade the situation where you are being captured in "closed perimeter". That means the police AI needs to pin you down in one of them. You can draw attention on yourself and have 4 stars wanted level and be in "general perimeter" where they have to chase you and pin you down in one of the "closed perimeters" but if you manage to escape the general, there is, of course no closed one. So basically you're running away from cops with 4 star wanted level. As we know there is this one we have to escape from (gen.perimeter), but if we are unable to escape from it in certain amount of time, police sets heavy roadblocks, impenetrable by your car. As soon as you leave your car, you're in the closed perimeter(second one = 3 or 4 stars). You have to fight your way out of there, and you have some time to hide and lay low for awhile after fighting through. If you fail, but not get killed, well welcome to 3rd closed perimeter Game could reward you with points or money (well probably not money ) or trophies or whatever for successfully evading closed perimeters and havoc you've caused.  And at last, what if you get killed? That's where the "Prison system" get's in, but that's for some other time  Sorry for this essay Edited January 20, 2015 by ChengizVlad09 Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066855045 Share on other sites More sharing options...
HeroBrineR007 Posted January 20, 2015 Share Posted January 20, 2015 How i see things ? Idk. Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066855154 Share on other sites More sharing options...
Nico Posted January 20, 2015 Share Posted January 20, 2015 Creating a new universe would be a stupid move. Rockstar already annoyed a lot of fans with the 3D-HD transition, and the HD world is still very young, with two main games only. They still have to expand it more in the future. Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066855163 Share on other sites More sharing options...
ChengizVlad09 Posted January 20, 2015 Author Share Posted January 20, 2015 How i see things ? Idk. Hah that's a a good one I wouldn't mind that song in one of the GTA titles Link to comment https://gtaforums.com/topic/761805-gta-concepts-ideas-and-future-predictions/#findComment-1066855193 Share on other sites More sharing options...
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