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Proofs that PC has been developed since 2011 and that is not a port?


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I want to close someone's mouth on another forum, as he's saying that the game hasn't been developed in paralel with the consoles. Can someone give me some buildlogs/other proof?

 

Also, can we say that they ported the consolve versions from the PC version instead?

 

# Other arguments that I can use as positive for the PC version?

Edited by WertyLAPD

I'm betting right now the "pc version" from the build logs was not at all a proper version of the game ever meant to be used as a standalone, but instead was just a rough engine they could use for marketing purposes. Load up the assets and characters, pose and animate them, set the lighting and then snap screenshots and record trailers. It was never actually a whole version like it was for the consoles at the time.

 

I'm calling it a port. Plain and simple. Native builds of games don't get delayed numerous times and require so much "polishing" to put them in a releasable state. That's a crock of sh*t and shows to me that its a port they only just started truly working on a few months ago.

I'm betting right now the "pc version" from the build logs was not at all a proper version of the game ever meant to be used as a standalone, but instead was just a rough engine they could use for marketing purposes. Load up the assets and characters, pose and animate them, set the lighting and then snap screenshots and record trailers. It was never actually a whole version like it was for the consoles at the time.

 

I'm calling it a port. Plain and simple. Native builds of games don't get delayed numerous times and require so much "polishing" to put them in a releasable state. That's a crock of sh*t and shows to me that its a port they only just started truly working on a few months ago.

I think the PC version is complete and that they are sitting on it with their asses.

The PS4/X1 versions were just ported from the PC version. Being native x86 and all, as well as sharing the exact same graphics IP made that a lot easier than before.

 

The main reasons for the delays were mostly marketing/financial nonsense. Although it's possible that they ran into some issues somewhere in terms of stability. I think they just don't want the PC version out until heists are ready for launch. Originally they said heists would launch as part of the first content update after the PS4/X1 versions launched, but that turned out to be false in late December. Now they specifically name-dropped heists when they announced the latest PC delay as well?

 

Eh, probably unrelated, none of us know for sure outside of picking our favorite conspiracy theory and running with it. Although I maintain that the PC version isn't a port, since that wouldn't make much sense for the aforementioned reasons I pointed out earlier.

  • Like 2

Ok your You Tube clip does not say anything, diffrent Lightning etc. But the proof of being a port, If the game was done in 2011, should it not be complete years ago. So gameplay video clip instead of 4 stills? If the game was done parallel with 1st console, R-stars are not really late with the PC version they are evil;)

Vice City criminal

 

I'm betting right now the "pc version" from the build logs was not at all a proper version of the game ever meant to be used as a standalone, but instead was just a rough engine they could use for marketing purposes. Load up the assets and characters, pose and animate them, set the lighting and then snap screenshots and record trailers. It was never actually a whole version like it was for the consoles at the time.

 

I'm calling it a port. Plain and simple. Native builds of games don't get delayed numerous times and require so much "polishing" to put them in a releasable state. That's a crock of sh*t and shows to me that its a port they only just started truly working on a few months ago.

I think the PC version is complete and that they are sitting on it with their asses.

 

they're "polishing" it.

what a load of bullsh*t

Edited by Vice City criminal
  • Like 2

It was never actually a whole version like it was for the consoles at the time.

But it was. It was being actively tested by QA, same as the two other commercial versions of the game (PS3/360).

 

https://googledrive.com/host/0B-JdId1SslCJNEIweDFobGl2MzA/builds.xml

 

It was put in the exact same basket, basically. Stuff like these lines are proof of this.

 

Notes –

•**PC users please do not grab this build (yet)**

 

Known Issues –

•PC build has ran into some late issues that seems to prevent it from loading.

 

806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.

 

They are referring to the PC version as, just that, a PC version. Not a devkit or console tesitng build. It's a PC version. Plain and f*cking simple, lol.

 

My guess? They either had to overhaul the PC version to match the quality expected of a NG release (not just LG V with a higher res). Or they made a NG-level PC version into a decently working state, then put it on the back burner while they focused all their efforts on PS4 & XB1, because that's more important to them for whatever reason.

 

I reckon my second guess is the more likely out of the two.

Edited by Xerukal

I want to close someone's mouth on another forum, as he's saying that the game hasn't been developed in paralel with the consoles. Can someone give me some buildlogs/other proof?

 

Also, can we say that they ported the consolve versions from the PC version instead?

 

# Other arguments that I can use as positive for the PC version?

 

There are logs posted on this forum, but I'm not sure they are going to use them, it's probably going to be a current gen port, because it's easier for those lazy ********

Xerakul, how could they have been working on it all this time and have to delay it more than any other game in the history of the company? Makes no sense. Unless of course they scrapped it and rebased the port off the next gen release.

 

No amount of evidence suggesting otherwise is going to change my mind. Ports are buggy and need polishing delays over and over again, not native builds.

Xerakul, how could they have been working on it all this time and have to delay it more than any other game in the history of the company? Makes no sense.

Rockstar rarely does.

 

To me, it makes perfect sense that they'd value the console builds more, since they've always planned on releasing them first. So it's only natural that they'd focus all efforts on the two NG console builds, while the PC version sits mostly unattended.

 

They probably needed the PC version to function in a way that would allow them to port the base build onto the two systems, then build upon that because, as I said, they wanted the PS4 & XB1 versions out there first.

 

In the end, it doesn't matter if the game's a port or not. Non-ports have been horribly optimized in the past, and ports have been nicely done in the past as well. When you actually get down to it, all that matters is that the game is functioning properly on the system it is running on, provided that the hardware is adequate enough. That's all I'm worrying about. Simple labels such as "port" or "dedicated version" do not trouble me anymore.

 

It just needs to run well and scale as nicely as it does on the two generations of consoles. That's all.

 

As for the delays, it's hard to tell with Rockstar these days. It's quite easy to tell with companies like Ubisoft, because you know they're delaying the arse out of their games just to see if they can salvage some part of said game and make it playable. But with Rockstar? Delays have served them well in the past, for the most part. Except for the IV PC delay, which was honestly pretty f*cking insignificant lol. That game was doomed either way.

  • Like 3

I want to close someone's mouth on another forum, as he's saying that the game hasn't been developed in paralel with the consoles. Can someone give me some buildlogs/other proof?

 

Also, can we say that they ported the consolve versions from the PC version instead?

 

# Other arguments that I can use as positive for the PC version?

Aside from being a big mouth, what can you do? And are you able to understand by yourself?

 

Another one who wants to do the boss on forums, without knowledge of what he's talking about (As you have shown here often).

Instead of playing the big boy (and play the "knower" or expert) on another forum, begins by using the search function on this forum (and a search engine)!

 

This topic was discussed many, many times on this forum.

For now, there isn't proof. Some clues (build logs from PS3 disc) that the game is developed alongside but nothing is a proven fact.

 

 

 

*bullsh*t video*

Can you (everyone) stop to post this f*cking video (made by stupid R* fanboys) on all topics, please?

It shows nothing and proves nothing. This isn't a screenshots comparison. It's just ingame Screenshots from PS4/PS3 (from youtube videos.....) vs rendered image (direct output) from the development toolkit (badly "photoshoped" in addition....).

Only the R* fanboys (naive people, those speaking a condescending tone who know nothing and are clearly "blind") believe in this video. They see "more details" (lol)... The quality of video (comparing 720p screenshots from youtube video vs screenshots pictures from the development software) and different timecycles (different lights & shadows) give this feeling.

 

 

 

.

Edited by Thalyn

Xerakul, how could they have been working on it all this time and have to delay it more than any other game in the history of the company? Makes no sense. Unless of course they scrapped it and rebased the port off the next gen release.

 

No amount of evidence suggesting otherwise is going to change my mind. Ports are buggy and need polishing delays over and over again, not native builds.

 

I know you want this release to be sh*t to justify your hatred of everything in the world, but this is a massive stretch.

 

foliage looks the same, its the lighting and main part is RESOLUTION SCALING. thats whats making it more detailed, its the option there on the PC.

 

like others said, if it wasn't a port it would be ready along time back. unless it was all part of financial aspects

it's probably going to be a current gen port, because it's easier for those lazy ********

 

Do you ever stop complaining? Like, two days in, and that's all you do.

 

 

There are logs posted on this forum, but I'm not sure they are going to use them

 

Wooaah, what? "they are not going to use them"; what is that supposed to mean?

It's a LOG file, it HAPPENED.

in fact they doesn't change anything from 2011 and the not change by now
i meant that 2010 lod model and low poly terrain still there

yes game looks very outdated because this game from 2010

that pc version it looks amazing by now

just don't zooming this details

Edited by Antaxi

 

Xerakul, how could they have been working on it all this time and have to delay it more than any other game in the history of the company? Makes no sense.

Rockstar rarely does.

 

To me, it makes perfect sense that they'd value the console builds more, since they've always planned on releasing them first. So it's only natural that they'd focus all efforts on the two NG console builds, while the PC version sits mostly unattended.

 

They probably needed the PC version to function in a way that would allow them to port the base build onto the two systems, then build upon that because, as I said, they wanted the PS4 & XB1 versions out there first.

 

In the end, it doesn't matter if the game's a port or not. Non-ports have been horribly optimized in the past, and ports have been nicely done in the past as well. When you actually get down to it, all that matters is that the game is functioning properly on the system it is running on, provided that the hardware is adequate enough. That's all I'm worrying about. Simple labels such as "port" or "dedicated version" do not trouble me anymore.

 

It just needs to run well and scale as nicely as it does on the two generations of consoles. That's all.

 

As for the delays, it's hard to tell with Rockstar these days. It's quite easy to tell with companies like Ubisoft, because you know they're delaying the arse out of their games just to see if they can salvage some part of said game and make it playable. But with Rockstar? Delays have served them well in the past, for the most part. Except for the IV PC delay, which was honestly pretty f*cking insignificant lol. That game was doomed either way.

 

Agreed. It doesn`t matter if it`s a port, if the game runs well. I think the delay has something to do with the end of the fiscal year on march. What do you think?

RedIndianRobin

No proof of it being not a port. This game is a port. Period. No solid evidence is there for some people who claims that this game is not a port.

 

 

its first time when rage required 64 bit only

so its a port

This! !00% true. If this game was not a port, then it should have been 32 bit exe. Back in 2012, 32 bit were common and 64 bit was just stepping in. If they started programming way back then there should have been two exes. 32 bit as well as 64 bit.

  • Like 2

No proof of it being not a port. This game is a port. Period. No solid evidence is there for some people who claims that this game is not a port.

I take it you haven't read through the thread properly...?

 

I've shown my proof. Now where is yours, proving that it is a port?

 

Some sh*tty LODs and a delay too many? Is that all?

 

“We’ve spent more man-hours on this than most games get from start to finish,” says Rockstar Games art director Aaron Garbut. He describes the “sheer volume of work” as the main similarity between bringing GTA V to new-generation consoles and PC and making a game from scratch. source

Could that mean it is a port? Is he saying they ported V to CG/PC or did I misread it? Is this a valid Interpretation of what he said?

 

 

“We’ve spent more man-hours on this than most games get from start to finish,” says Rockstar Games art director Aaron Garbut. He describes the “sheer volume of work” as the main similarity between bringing GTA V to new-generation consoles and PC and making a game from scratch. source

Could that mean it is a port? Is he saying they ported V to CG/PC or did I misread it? Is this a valid Interpretation of what he said?

 

It's actually the contrary.

 

He's saying that they "made the game from scratch" for NG and PC. Which is the opposite of a port.

 

Assuming the context is correct, of course. He could be talking about art-specific stuff.

Edited by Xerukal
driftingcloud

 

 

 

“We’ve spent more man-hours on this than most games get from start to finish,” says Rockstar Games art director Aaron Garbut. He describes the “sheer volume of work” as the main similarity between bringing GTA V to new-generation consoles and PC and making a game from scratch. source

Could that mean it is a port? Is he saying they ported V to CG/PC or did I misread it? Is this a valid Interpretation of what he said?

 

It's actually the contrary.

 

He's saying that they "made the game from scratch" for NG and PC. Which is the opposite of a port.

 

Assuming the context is correct, of course. He could be talking about art-specific stuff.

 

I think the base engine(rage) was ported to ng/pc and all the rest was built from scratch (player models/textures.ect

  • Like 1
RedIndianRobin

I've shown my proof.

https://googledrive.com/host/0B-JdId1SslCJNEIweDFobGl2MzA/builds.xml

 

Dis your proof? Build logs doesn't says sh*t. The actual base coding could have been ported from the OG consoles and must have been build on the PC. I don't deny that PC version is on development since 2012. I deny that those build logs SPECIFICALLY points towards "Not being a port".

Edited by RedIndianRobin

A port from the 360/PS3 version of the game would not have DX11 support built into it at such an early stage, however. And at the time of development (2012), there was no PS4/XB1 build to port from.

  • Like 2

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