bosnianvarior Posted January 12, 2015 Share Posted January 12, 2015 (edited) Hello guys!I found mod named "Beta/Improved Vinewood home v2.0", by the autor "Espedito" on GtaGarage.com, so it was realised in 2009. and i couldn't contact author to ask him for improving his mod. I edited it for myself and i hope you will like it, and it will be great if author could reply to this topic and allow me to publish mod, or i won't do that.This is just preview of mod, no effects, nothing.. soon i'll make new screenshots with effects and all, or someone who is good in making pics could help me . And also there are a lot of objects that are not made by me. I already said that i did this for myself so i just colected the best mods from the internet, and if you see your mod here write it and I'll put your name in autors. You can write what you like, what you don't like, Thanks for reading this.|BUGS| , that i would like to fix, but i don't know how: real water in pool, if someone can help me to edit water.dat ? thanks. NOTE: If you like mod write here and maybe i'll release it ... Edited January 17, 2015 by bosnianvarior skatefilter5, Link2012, Ahame and 11 others 14 Link to comment Share on other sites More sharing options...
Luna 51 Posted January 12, 2015 Share Posted January 12, 2015 (edited) Looks nice but this belongs in the modding forum or the showroom so you should ask to move it to there because the all the games are for un-modded stuff, but it's okay welcome to the GTAForums. Edited January 12, 2015 by s2n vaniish Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 Thanks, i think it is moved in Modding forum now. Any feedback is welcome! Link to comment Share on other sites More sharing options...
Luna 51 Posted January 12, 2015 Share Posted January 12, 2015 If I'm not mistaken I post it before I posted it lol. bosnianvarior 1 Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 haha, well it is in modding forum right now? btw, what do you think of mod? I'm working on textures right now Link to comment Share on other sites More sharing options...
TJGM Posted January 12, 2015 Share Posted January 12, 2015 (edited) Not sure who moved it for you, but it was still in the wrong subforum. Moved to the Showroom, fixed the title and added a spoiler tag for the images, as you had way too many. Edited January 12, 2015 by TJGM Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 LOL, sorry for that.. And thanks for changing Link to comment Share on other sites More sharing options...
ClaudX Posted January 12, 2015 Share Posted January 12, 2015 What's up with the plain textures? They look so wrong and out of place. I'd also remove those trees and put the stock SA ones to make it fit in more. That or model new ones. Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) I'm working on textures... Do you mean trees in front of house or in backyard? Edited January 12, 2015 by bosnianvarior Link to comment Share on other sites More sharing options...
ClaudX Posted January 12, 2015 Share Posted January 12, 2015 The palm trees in front. The ones with the white thing going around them. Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) Here are some of textures i've done.. A bit better large tv and two playstations 4 added, new large bookshelf, new outdoor textures (just don't know how to change texture of road to Cj's house), better grass texture, (i'll remove those palms ), new sofa design, new wood texture of objects, new bed, new computer and new kitchen texture. NEW BED TEXTURE (1024x1024) NEXT: Removing palms, changing textures in front of house, maybe new house color.. Edited January 12, 2015 by bosnianvarior Link to comment Share on other sites More sharing options...
ClaudX Posted January 12, 2015 Share Posted January 12, 2015 I believe that texture is "gravelkb2_128" inside "mullho03a_lahills.txd". Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) Nope, i thought same, it replaces texture from other buildings in the hills, but there is only one texture that could fit there but it is too crazy lol, "new road" from mullho03a_lahills.txd Edited January 12, 2015 by bosnianvarior Link to comment Share on other sites More sharing options...
nyolc8 Posted January 12, 2015 Share Posted January 12, 2015 It looks too cluttered. And why two huge TV? It would be really cool but you made too much from everything. Release a "lite" version in the future maybe? Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 Yeah i think i did too much lol I said i did this for myself and i like all stuff it's almost like in my house. And I just started removing stuff, I need a little help, write here what do you think is cluttered? Exept two huge tv (indoors and outdoors)? Thanks for support Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) *UPDATE* I edited outdoor textures ) "Lite pool" "only" big tv and furniture, no bookshelf or table "Lite" workroom, didn't know what to remove I would remove this tv but i can't cause' it is part of main map so it has to look like this.. Second big tv took me 3 hours to make so i'll keep it in main version, will be removed in "lite" version. Bedroom, only bed and three counters. New outdoors, no more palms Edited January 12, 2015 by bosnianvarior Link to comment Share on other sites More sharing options...
nyolc8 Posted January 12, 2015 Share Posted January 12, 2015 (edited) Yeah i think i did too much lol I said i did this for myself and i like all stuff it's almost like in my house. And I just started removing stuff, I need a little help, write here what do you think is cluttered? Exept two huge tv (indoors and outdoors)? Thanks for support I think there is too much:- lights/lampposts - trees - furniture (well maybe it's not too many ) - flowers - props - fountains so... yeah... everything as I said Edited January 12, 2015 by nyolc8 Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 Thanks for support Ok let's see, i removed trees, lampposts and lights from pool and front outdoor, also removed some props from bedrooms and from living room, if i remove big tv what i would put there ? Removed almost all fountains, only one in front of house (will be removed in lite version), and one next to pool (in grass). Flowers, you mean red and pink flowers in front of house? or intdoors flowers? and what to remove here (picture is from Mapeditor) ? Link to comment Share on other sites More sharing options...
Inadequate Posted January 12, 2015 Share Posted January 12, 2015 Looks nice. Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 12, 2015 Author Share Posted January 12, 2015 @Inadequate Thanks Any suggestions? Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 13, 2015 Author Share Posted January 13, 2015 I need someone who could put savegame icon inside house, i don't know how to do that If anyone knows how to do that wirte here or send me message. Link to comment Share on other sites More sharing options...
CML99 Posted January 13, 2015 Share Posted January 13, 2015 {$CLEO .cs}0000: [email protected] = Marker.CreateIconWithoutSphere(35, X, Y, Z) //Save icon coords to dispaly on minimap:NONAME_1wait [email protected] = Pickup.Create(1277, 3, X, Y, Z) //Diskette coords:NONAME_2wait 0if Pickup.Picked_up([email protected])else_jump @NONAME_2fade 0 500wait 250Camera.SetAtPos(X, Y, Z) //Camera position when savingCamera.SetBehindPlayerActor.PutAt($PLAYER_ACTOR, X, Y, Z) //Player position when savingActor.Angle($PLAYER_ACTOR) = 0.0 //Player angle when savingwait 25003D8: show_save_screenwait 500fade 1 500jump @NONAME_1 Also try to not double post, use Edit button. Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) , thanks i created a bit different script, and it is placed in room with large tv, but i want it in bedroom (room next to bathroom), and i don't know how to actualy do that, just a little help Here is pic with savegame icon, : Here is pic where i would like tu put savegame, (it is not needed but it will look better there) @Jestic I'm working on all textures Here is code: {$CLEO .cs}//-------------MAIN---------------thread 'HOME' wait 1000 [email protected] = 1356.187 [email protected] = -658.2607 [email protected] = 109.1328//---------Heli(Maverick)------------:HOME_862wait 500 Model.Load(#MAVERICK)038B: load_requested_models jump @HOME_881 :HOME_881wait 0 [email protected] = Car.Create(#MAVERICK, 1365.877, -649.3055, 109.1321)Car.Angle([email protected]) = 197.41430229: set_car [email protected] primary_color_to 1 secondary_color_to 3 Model.Destroy(#MAVERICK)jump @HOME_939 :HOME_939wait 100 if Player.Defined($PLAYER_CHAR)else_jump @HOME_939 jump @HOME_966 //---------------------------:HOME_966wait 0 if Car.Wrecked([email protected])else_jump @HOME_993 jump @HOME_862 //--------Save--------------:HOME_9930395: clear_area 1 at [email protected] [email protected] [email protected] radius 1.0 [email protected] = Pickup.Create(1277, 3, [email protected], [email protected], [email protected])wait 100 Pickup.Picked_up([email protected])else_jump @HOME_966 $ONMISSION = 1 Player.CanMove($PLAYER_CHAR) = False03D8: show_save_screen :HOME_1062wait 100 03D9: save_done else_jump @HOME_1062 Pickup.Destroy([email protected]):HOME_1080wait 100 Player.Defined($PLAYER_CHAR)else_jump @HOME_1080 Camera.Restore_WithJumpCutCamera.SetBehindPlayerPlayer.CanMove($PLAYER_CHAR) = True$ONMISSION = 0 :HOME_1114wait 0 80EC: not actor $PLAYER_ACTOR 0 near_point [email protected] [email protected] radius 2.0 2.0 else_jump @HOME_1114 jump @HOME_939 0A93: end_custom_thread ***UPDATE*** New bedroom with big tv (will not be included in lite version of mod), new "kids" room inspired by jimmy's room in gta v but it was too hard to do it and new place for helicopter (maverick) placed with cleo + savegame placed in living room (not that bad ) New textures of house. Edited January 13, 2015 by bosnianvarior Link to comment Share on other sites More sharing options...
universetwisters Posted January 14, 2015 Share Posted January 14, 2015 You should replace the TV texture to it being off as opposed to it being just a still image of GTA. Link to comment Share on other sites More sharing options...
CML99 Posted January 14, 2015 Share Posted January 14, 2015 Just change the X, Y, Z coordinates (instead of the variables @) [email protected] = Pickup.Create(1277, 3, [email protected], [email protected], [email protected]) Get to the place in-game where you want to put the save disk, then minimize the game and select Tools tab in sb > IDE Tools > Coords Manager. Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 14, 2015 Author Share Posted January 14, 2015 (edited) Thanks a lot, works great now @universetwisters Thanks for idea, done lol Here is screenshot of both, savegame and tv ***UPDATE*** New computer and new bathroom stuff Edited January 14, 2015 by bosnianvarior Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 19, 2015 Author Share Posted January 19, 2015 I'm currently working on interior objects (new creations like new tv, sofa, bathroom etc.) and i don't have 3ds max (i tried to download it but it is 3gb large and i didn't have time today), but i found out that i can convert .3ds to .dff with zModler but when i do and export it like .dff it is 0 bytes size and not working. Any help? or if someone could tranfer it from .3ds to .dff.. Link to comment Share on other sites More sharing options...
Luna 51 Posted January 20, 2015 Share Posted January 20, 2015 (edited) Not sure who moved it for you, but it was still in the wrong subforum. Moved to the Showroom, fixed the title and added a spoiler tag for the images, as you had way too many. A little late but I think it was Lil Weasel but he's no a modder, clearly. Edited January 20, 2015 by s2n vaniish Link to comment Share on other sites More sharing options...
bosnianvarior Posted January 23, 2015 Author Share Posted January 23, 2015 WIP: After finishing this house I made new house in the Hills and one huge flat-apartman on skyscraper next to the biggest building in the game. SS: Link to comment Share on other sites More sharing options...
savidge Posted January 23, 2015 Share Posted January 23, 2015 If you're using Photoshop to make textures then may I suggest something for the stucco? First, make a canvas with your chosen dimensions (as an example I did 1024x1024): Next, fill your canvas with your chosen colour: Then make a new layer and add in your stucco image: Position it how you like and then "Linear Burn" it: Txeroki and universetwisters 2 Link to comment Share on other sites More sharing options...
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