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bosnianvarior

[WIP|SA] NEW Vinewood house beta v3.0

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bosnianvarior

jrC8glV.png

Hello guys!

I found mod named "Beta/Improved Vinewood home v2.0", by the autor "Espedito" on GtaGarage.com, so it was realised in 2009. and i couldn't contact author to ask him for improving his mod. I edited it for myself and i hope you will like it, and it will be great if author could reply to this topic and allow me to publish mod, or i won't do that.

This is just preview of mod, no effects, nothing.. soon i'll make new screenshots with effects and all, or someone who is good in making pics could help me :santa: . And also there are a lot of objects that are not made by me. I already said that i did this for myself so i just colected the best mods from the internet, and if you see your mod here write it and I'll put your name in autors. You can write what you like, what you don't like, :lol: Thanks for reading this.

|BUGS| , that i would like to fix, but i don't know how: real water in pool, if someone can help me to edit water.dat ? thanks. :D

NOTE: If you like mod write here and maybe i'll release it :r*: ...

 

j4v7AFL.jpg

2LeWV0I.jpgnrE8Zlf.jpgf8qW0I5.jpgX1c1XvI.jpgZp8s27D.jpg9b8QFo4.jpg4xspP43.jpg

gU1C4vJ.jpgOwusoMB.jpg

VrkjtyH.jpgvMbQlHJ.jpgPTmevMH.jpgrUoBuOa.jpgkLRcTXr.jpgtR3OiFi.jpg

 

 

Edited by bosnianvarior

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Luna 51

Looks nice but this belongs in the modding forum or the showroom so you should ask to move it to there because the all the games are for un-modded stuff, but it's okay welcome to the GTAForums.

Edited by s2n vaniish

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bosnianvarior

Thanks, i think it is moved in Modding forum now.

 

Any feedback is welcome! :colgate:

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Luna 51

If I'm not mistaken I post it before I posted it lol.

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bosnianvarior

haha, well it is in modding forum right now? :lol:

 

btw, what do you think of mod? I'm working on textures right now

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TJGM

Not sure who moved it for you, but it was still in the wrong subforum.

 

Moved to the Showroom, fixed the title and added a spoiler tag for the images, as you had way too many.

Edited by TJGM

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bosnianvarior

LOL, sorry for that.. And thanks for changing ;)

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ClaudX

What's up with the plain textures? They look so wrong and out of place. I'd also remove those trees and put the stock SA ones to make it fit in more. That or model new ones.

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bosnianvarior

I'm working on textures... Do you mean trees in front of house or in backyard?

Edited by bosnianvarior

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ClaudX

The palm trees in front. The ones with the white thing going around them.

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bosnianvarior

Here are some of textures i've done..

 

A bit better large tv and two playstations 4 added, new large bookshelf, new outdoor textures (just don't know how to change texture of road to Cj's house), better grass texture, (i'll remove those palms ;) ), new sofa design, new wood texture of objects, new bed, new computer and new kitchen texture.

 

 

 

73P3KmS.jpgXT46EXO.jpggYT73UE.jpgAROptpl.jpgylWSqoP.jpg3Z42O8f.jpg9kQzYKe.jpgNEW BED TEXTURE (1024x1024)

bDPu9nm.jpg

 

 

 

NEXT: Removing palms, changing textures in front of house, maybe new house color..

Edited by bosnianvarior

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ClaudX

I believe that texture is "gravelkb2_128" inside "mullho03a_lahills.txd".

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bosnianvarior

Nope, i thought same, it replaces texture from other buildings in the hills, but there is only one texture that could fit there but it is too crazy lol, "new road" from mullho03a_lahills.txd

 

SDJaRJB.png

 

 

 

sTjdUzI.jpg

GbGeOKw.jpg

 

Edited by bosnianvarior

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nyolc8

It looks too cluttered. And why two huge TV? It would be really cool but you made too much from everything. Release a "lite" version in the future maybe? :D

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bosnianvarior

Yeah i think i did too much lol :lol:

 

I said i did this for myself and i like all stuff it's almost like in my house.

And I just started removing stuff, I need a little help, write here what do you think is cluttered? Exept two huge tv :D (indoors and outdoors)?

 

Thanks for support :cookie:

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bosnianvarior

*UPDATE*

 

I edited outdoor textures :))

 

WdaVnuk.jpg

 

 

dlOdCe8.jpg

"Lite pool"

RkmNHAj.jpg

"only" big tv and furniture, no bookshelf or table

HHyvAzf.jpg

"Lite" workroom, didn't know what to remove

zV9rNF8.jpgI would remove this tv but i can't cause' it is part of main map so it has to look like this.. Second big tv took me 3 hours to make so i'll keep it in main version, will be removed in "lite" version.

zryGd2b.jpgBedroom, only bed and three counters.

Pnbjit2.jpgNew outdoors, no more palms

 

 

 

Edited by bosnianvarior

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nyolc8

Yeah i think i did too much lol :lol:

 

I said i did this for myself and i like all stuff it's almost like in my house.

And I just started removing stuff, I need a little help, write here what do you think is cluttered? Exept two huge tv :D (indoors and outdoors)?

 

Thanks for support :cookie:

I think there is too much:

- lights/lampposts

- trees

- furniture (well maybe it's not too many :D)

- flowers

- props

- fountains

 

so... yeah... everything as I said :D

Edited by nyolc8

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bosnianvarior

Thanks for support :D

 

Ok let's see, i removed trees, lampposts and lights from pool and front outdoor, also removed some props from bedrooms and from living room, if i remove big tv what i would put there :/ ?

Removed almost all fountains, only one in front of house (will be removed in lite version), and one next to pool (in grass). Flowers, you mean red and pink flowers in front of house? or intdoors flowers? and what to remove here (picture is from Mapeditor) ? 8CY4N7D.jpg

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Inadequate

Looks nice.

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bosnianvarior

I need someone who could put savegame icon inside house, i don't know how to do that :(

 

If anyone knows how to do that wirte here or send me message.

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CML99

 

{$CLEO .cs}0000: [email protected] = Marker.CreateIconWithoutSphere(35, X, Y, Z)    //Save icon coords to dispaly on minimap:NONAME_1wait [email protected] = Pickup.Create(1277, 3, X, Y, Z)    //Diskette coords:NONAME_2wait 0if   Pickup.Picked_up([email protected])else_jump @NONAME_2fade 0 500wait 250Camera.SetAtPos(X, Y, Z)    //Camera position when savingCamera.SetBehindPlayerActor.PutAt($PLAYER_ACTOR, X, Y, Z)    //Player position when savingActor.Angle($PLAYER_ACTOR) = 0.0    //Player angle when savingwait 25003D8: show_save_screenwait 500fade 1 500jump @NONAME_1

 

 

Also try to not double post, use Edit button.

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Jestic

qB6H9sU.jpg

 

You might wanna use an actual wall texture like a brick or stucco wall instead of a plain red color.

Edited by Jestic

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bosnianvarior

, thanks i created a bit different script, and it is placed in room with large tv, but i want it in bedroom (room next to bathroom), and i don't know how to actualy do that, just a little help :D

 

Here is pic with savegame icon, :

 

 

xoarDVV.jpg

 

 

Here is pic where i would like tu put savegame, (it is not needed but it will look better there)

 

 

uKK5HbC.jpg

 

 

@Jestic I'm working on all textures ;)

 

Here is code:

 

 

{$CLEO .cs}//-------------MAIN---------------thread 'HOME' wait 1000 [email protected] = 1356.187 [email protected] = -658.2607 [email protected] = 109.1328//---------Heli(Maverick)------------:HOME_862wait 500 Model.Load(#MAVERICK)038B: load_requested_models jump @HOME_881 :HOME_881wait 0 [email protected] = Car.Create(#MAVERICK, 1365.877, -649.3055, 109.1321)Car.Angle([email protected]) = 197.41430229: set_car [email protected] primary_color_to 1 secondary_color_to 3 Model.Destroy(#MAVERICK)jump @HOME_939 :HOME_939wait 100 if    Player.Defined($PLAYER_CHAR)else_jump @HOME_939 jump @HOME_966 //---------------------------:HOME_966wait 0 if    Car.Wrecked([email protected])else_jump @HOME_993 jump @HOME_862 //--------Save--------------:HOME_9930395: clear_area 1 at [email protected] [email protected] [email protected] radius 1.0 [email protected] = Pickup.Create(1277, 3, [email protected], [email protected], [email protected])wait 100    Pickup.Picked_up([email protected])else_jump @HOME_966 $ONMISSION = 1 Player.CanMove($PLAYER_CHAR) = False03D8: show_save_screen :HOME_1062wait 100 03D9:   save_done else_jump @HOME_1062 Pickup.Destroy([email protected]):HOME_1080wait 100    Player.Defined($PLAYER_CHAR)else_jump @HOME_1080 Camera.Restore_WithJumpCutCamera.SetBehindPlayerPlayer.CanMove($PLAYER_CHAR) = True$ONMISSION = 0 :HOME_1114wait 0 80EC:   not actor $PLAYER_ACTOR 0 near_point [email protected] [email protected] radius 2.0 2.0 else_jump @HOME_1114 jump @HOME_939 0A93: end_custom_thread 

 

 

***UPDATE***

 

New bedroom with big tv (will not be included in lite version of mod), new "kids" room inspired by jimmy's room in gta v :D but it was too hard to do it :( and new place for helicopter (maverick) placed with cleo + savegame placed in living room (not that bad :lol: ) New textures of house.

 

sordQoU.jpgSwuXwvw.jpgtTwUepx.jpg

6HTyWjL.jpg

Edited by bosnianvarior

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universetwisters

You should replace the TV texture to it being off as opposed to it being just a still image of GTA.

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bosnianvarior

Thanks a lot, works great now :D

 

@universetwisters Thanks for idea, done lol :D

 

Here is screenshot of both, savegame and tv :)

7OzhiLp.jpg

 

 

***UPDATE***

 

New computer and new bathroom stuff :D

 

IBd9Sql.jpg

 

4uElzXD.jpg

 

 

 

sUVTyfQ.jpg

 

Edited by bosnianvarior

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bosnianvarior

I'm currently working on interior objects (new creations like new tv, sofa, bathroom etc.) and i don't have 3ds max (i tried to download it but it is 3gb large and i didn't have time today), but i found out that i can convert .3ds to .dff with zModler but when i do and export it like .dff it is 0 bytes size and not working. Any help? or if someone could tranfer it from .3ds to .dff..

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Luna 51

Not sure who moved it for you, but it was still in the wrong subforum. Moved to the Showroom, fixed the title and added a spoiler tag for the images, as you had way too many.

A little late but I think it was Lil Weasel but he's no a modder, clearly.

Edited by s2n vaniish

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bosnianvarior

WIP: After finishing this house I made new house in the Hills and one huge flat-apartman on skyscraper next to the biggest building in the game.

 

SS: ljKimOW.jpg

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