nkjellman Posted January 28, 2015 Author Share Posted January 28, 2015 (edited) vehicles.ide file in common/data is the IV one, not TBoGT. I thought you should know. Nice work by the way. Ahhh sh*t. I must of accidentally copied the one from IV instead of TBOGT. I will reupload. Thank you for letting me know. I would hate to have people coming in here complaining that their game is crashing or that they can't spawn/find TBOGT vehicles. The new version is now up. It has the proper vehicles.ide. If you have downloaded V0.2 before January 28th, 2015, 3:53 PM Central US Time, I strongly recommend that you redownload. Edited January 28, 2015 by nkjellman Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1066892545 Share on other sites More sharing options...
WTFcatcher Posted February 2, 2015 Share Posted February 2, 2015 vehicles.ide file in common/data is the IV one, not TBoGT. I thought you should know. Nice work by the way. Ahhh sh*t. I must of accidentally copied the one from IV instead of TBOGT. I will reupload. Thank you for letting me know. I would hate to have people coming in here complaining that their game is crashing or that they can't spawn/find TBOGT vehicles. The new version is now up. It has the proper vehicles.ide. If you have downloaded V0.2 before January 28th, 2015, 3:53 PM Central US Time, I strongly recommend that you redownload. No problem. I also hate those people that only complain... Well I have yet to test it in-game, but nice work. Will inform you about the result. Thank you for the mod. Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1066912879 Share on other sites More sharing options...
nkjellman Posted February 3, 2015 Author Share Posted February 3, 2015 vehicles.ide file in common/data is the IV one, not TBoGT. I thought you should know. Nice work by the way. Ahhh sh*t. I must of accidentally copied the one from IV instead of TBOGT. I will reupload. Thank you for letting me know. I would hate to have people coming in here complaining that their game is crashing or that they can't spawn/find TBOGT vehicles. The new version is now up. It has the proper vehicles.ide. If you have downloaded V0.2 before January 28th, 2015, 3:53 PM Central US Time, I strongly recommend that you redownload. No problem. I also hate those people that only complain... Well I have yet to test it in-game, but nice work. Will inform you about the result. Thank you for the mod. You're welcome. I hope you enjoy it. Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1066915426 Share on other sites More sharing options...
gtaplayer02012 Posted March 7, 2015 Share Posted March 7, 2015 Hey I could help if there are any more files to improve on. I have photoshop so ya. idk bored Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1067072340 Share on other sites More sharing options...
nkjellman Posted March 16, 2015 Author Share Posted March 16, 2015 (edited) Hey I could help if there are any more files to improve on. I have photoshop so ya. idk bored Any help is appreciated. Basically, all that is left to retexture is the following. -The TBOGT Billboards in Star Junction (Times Square) -The lights on the Rotterdam Tower (Empire State Building) (Right now it has the IV lights) -All the e2_int files that were not included in the current version. I really really wish there was a way for me to get access to the textures on the PS4 or Xbox One version of GTA V. I bet the vehicle interior textures could be improved massively as they are practically the same. But I'm willing to bet that the textures are different as they have moving gauges so they wouldn't look right on IV's models so if this could be done, there would be required Photoshop work. I definitely wouldn't want to convert the vehicles over to IV as that would cause a major taxi bug and cause problems in MP. Edited March 16, 2015 by nkjellman Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1067140301 Share on other sites More sharing options...
Igor Bogdanoff Posted April 18, 2015 Share Posted April 18, 2015 Umm how is it with this mod? You said you could use some textures from GTA 5 when it comes out on PC. I'm asking if you didn't forget . Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1067334508 Share on other sites More sharing options...
nkjellman Posted April 20, 2015 Author Share Posted April 20, 2015 Umm how is it with this mod? You said you could use some textures from GTA 5 when it comes out on PC. I'm asking if you didn't forget . As I expected, the vehicle interior textures are formatted differently. It might be possible to do badges. But I don't have any interest in GTA IV right now. GamingDamned 1 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1067348055 Share on other sites More sharing options...
v00d00m4n Posted April 28, 2015 Share Posted April 28, 2015 Now can anybody explain how to use this mod for DLC version Episodes? Its really sad that most of modders ignores this (despite some GFWL crap) superior version that has all game content under single hood of GTA IV base game that takes only 6 gb of extra space comparint to stand alone 16 gb. I wonder if anyone will ever create asi that would allow to move DLC content from GFWL folder to GTAIV folder and load it directly... maybe after that modders will start supporting this single merged build of game. Claude_Lib and Agem 2 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1067387244 Share on other sites More sharing options...
Agem Posted May 1, 2015 Share Posted May 1, 2015 (edited) Now can anybody explain how to use this mod for DLC version Episodes? Its really sad that most of modders ignores this (despite some GFWL crap) superior version that has all game content under single hood of GTA IV base game that takes only 6 gb of extra space comparint to stand alone 16 gb. I wonder if anyone will ever create asi that would allow to move DLC content from GFWL folder to GTAIV folder and load it directly... maybe after that modders will start supporting this single merged build of game. I had actually forgotten about the DLC version. Yeah, to be honest it'd be far better for everyone to just support a single version of GTA IV that had all content. Probably could be possible to mount them all together (if not already, I remember Blaster_NL taking about that a good time ago). Edited May 16, 2015 by Mega GamingDamned 1 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1067402885 Share on other sites More sharing options...
nkjellman Posted May 17, 2015 Author Share Posted May 17, 2015 Now can anybody explain how to use this mod for DLC version Episodes? Its really sad that most of modders ignores this (despite some GFWL crap) superior version that has all game content under single hood of GTA IV base game that takes only 6 gb of extra space comparint to stand alone 16 gb. I wonder if anyone will ever create asi that would allow to move DLC content from GFWL folder to GTAIV folder and load it directly... maybe after that modders will start supporting this single merged build of game.If you go into GFWL Marketplace, I believe that you can access the DLC file locations. From in there, you will be able to locate and replace the equivalent files. It is what I did. I don't remember the exact location, but you should find it. Just make sure that you're in the TBOGT folder and not the TLAD one. Also, sorry about the long response time. Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1067480166 Share on other sites More sharing options...
VollgasPilot Posted January 22, 2016 Share Posted January 22, 2016 Thank you very much for fixing the textures. Normally this should be the work of Rockstar... they should set-up a final patch for the great GTA IV + EFLC... nkjellman and Sweet Bellic 2 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1068418043 Share on other sites More sharing options...
nkjellman Posted January 24, 2016 Author Share Posted January 24, 2016 Thank you very much for fixing the textures. Normally this should be the work of Rockstar... they should set-up a final patch for the great GTA IV + EFLC... I'm glad you like it. I'm hoping that this mod will come in handy when modders bring Liberty City to GTA V or future GTA's. DamnedDev 1 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1068424124 Share on other sites More sharing options...
Tomas. Posted August 25, 2016 Share Posted August 25, 2016 (edited) -Resize and sharpen TBOGT exclusive textures for Interiors: WIP I hope some of possible resized textures aren't included in the mod right now? Because it's quite better to have only brought over textures for me.. Edited August 25, 2016 by Tomasino Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1069038572 Share on other sites More sharing options...
Igor Bogdanoff Posted April 15, 2018 Share Posted April 15, 2018 i dont wanna be that guy who bumps old topics, but any chance you are coming back to this? Especially with 10th anniversary. TWIST_OF_HATE, zanesix, DingoPachinko and 2 others 5 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1070190994 Share on other sites More sharing options...
nkjellman Posted April 20, 2018 Author Share Posted April 20, 2018 i dont wanna be that guy who bumps old topics, but any chance you are coming back to this? :DEspecially with 10th anniversary.We will have to see what Rockstar does with a possible 10th Anniversary Edition. I may not have to. I am hoping that if they do it, they use better quality textures in TBOGT. However if the 10th Anniversary Edition is not for PC, and they use PC textures on all three games, I will try to find a way to get them ripped and working for the TBOGT textures that I couldn't find. Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1070198358 Share on other sites More sharing options...
C1aude_III Posted October 6, 2018 Share Posted October 6, 2018 (edited) Yeah this what we needed for a long time Edited November 8, 2018 by C1aude_III Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1070474433 Share on other sites More sharing options...
Varcain Posted March 11, 2020 Share Posted March 11, 2020 (edited) Thanks a lot. Edited March 11, 2020 by Varcain Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1071105184 Share on other sites More sharing options...
GTAVI(CE) Posted April 2, 2020 Share Posted April 2, 2020 Still waiting for v0.3 every day HeyWolf, Varcain and MrsRackman 3 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1071155253 Share on other sites More sharing options...
vavrinko Posted August 30, 2021 Share Posted August 30, 2021 Love it. But could you please make an optional file for the Rotterdam Tower? I like it being pink in TBoGT. Just the lights. Igor Bogdanoff and RazielRoth 2 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1071631856 Share on other sites More sharing options...
nkjellman Posted March 21, 2023 Author Share Posted March 21, 2023 Since AI upscaling exists, and I am working on LC for GTA V, I think that I will revisit this mod and get those TBOGT interiors matching the GTA IV quality. I probably won't be doing all the textures as AI upscaling is not perfect, but it does a good job with a lot of stuff. MiesThies and cp1dell 2 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072109185 Share on other sites More sharing options...
nkjellman Posted March 23, 2023 Author Share Posted March 23, 2023 (edited) Apologies for the double post, but I've updated the link. Now the props for TBOGT have textures matching the quality of the rest. This includes doors and other various props around the interiors. Also regarding the TBOGT interiors, I have realized that the textures in them do not need to be resized. Both TLAD and TBOGT's interiors were resized on PC (Though not as many are 512 as GTA IV, but they match GTA V's non +hi textures). Only TLAD's interiors that were in the TBOGT got downgraded (and by quite a lot). Edit: If you recently downloaded 0.3, you may need to redownload it. I realized a bunch of textures I worked on had their alpha channels removed. I've fixed this issue. Edited March 24, 2023 by nkjellman Hotfix xowny, Magic_Al and MiesThies 3 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072109961 Share on other sites More sharing options...
MiesThies Posted March 28, 2023 Share Posted March 28, 2023 This is awesome news! Glad to hear you’re back on it! Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072112772 Share on other sites More sharing options...
TempUser_ Posted May 6, 2023 Share Posted May 6, 2023 (edited) While replaying TBOGT after TLAD, it feels like game also suffers more from texture pop-ins. Not all, but sometimes gets quite noticeable. Maybe there are also "sweet spot" settings, to make game more stable regarding this? https://webmshare.com/Qb56r Sample, when you move camera near the arcade, windows textures switch from very lowres no normal. Edited May 6, 2023 by TempUser_ Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072134183 Share on other sites More sharing options...
MiesThies Posted May 27, 2023 Share Posted May 27, 2023 Thank you for still working on this mod! I have a request, if it's not too much to ask: Could you, instead of or additionally to, releasing the complete .imgs where changes are made, also release one big .img where ALL changed files are in? This way it would be easily usable with IV Tweaker Modloader by Zolika or the update.img modloading method. Cheers Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072145919 Share on other sites More sharing options...
loganthegamsta Posted June 29, 2023 Share Posted June 29, 2023 for some reason my phone is not the regular phone it johnny type phone Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072169458 Share on other sites More sharing options...
Magic_Al Posted July 29, 2023 Share Posted July 29, 2023 On 5/27/2023 at 2:10 AM, MiesThies said: Thank you for still working on this mod! I have a request, if it's not too much to ask: Could you, instead of or additionally to, releasing the complete .imgs where changes are made, also release one big .img where ALL changed files are in? This way it would be easily usable with IV Tweaker Modloader by Zolika or the update.img modloading method. Cheers I list this mod among essential vanilla fixes and I'm now trying to deconflict it with other mods using the FusionFix update folder method. Since this mod is entirely .img files except for vehicles.ide, this "touchless" installation method should work while leaving the original game files and other mods intact: create a directory path GTAIV/update/EFLC PC Quality Texture Update v0.3/TLAD/ and then put all of the mod's .img files loose in there (removed from the pc folder and subfolders). The non-.img file vehicles.ide goes in GTAIV/update/TBoGT/common/data/. To resolve conflicts, have different mods' folder names within the update folder alphanumerically ordered. Because the modloader will read all the assets of all .img files in it in priority order, it's possible for two mods to contain vehicle assets, for example, but in case of conflict the assets in a higher-named folder will load. So a mod like this that fixes both vehicles and maps can stand between the original game files and any newer mods that might update some but not all of the same things. Ash_735 1 Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072186376 Share on other sites More sharing options...
Ash_735 Posted July 29, 2023 Share Posted July 29, 2023 Plus if you are ordering it and using something like Various Fixes, this should be given less priority because I've included files in Various Fixes that are better quality than the ones used here, not in a bad way but I've noticed that the Xref files for both TLAD and TBOGT in this contain a lot of upscaled textures when I was able to find and edit higher resolution ones from IV to them instead. I can only speak for Xref's though as I've not looked at anything else. Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072186387 Share on other sites More sharing options...
Magic_Al Posted July 29, 2023 Share Posted July 29, 2023 54 minutes ago, Ash_735 said: Plus if you are ordering it and using something like Various Fixes, this should be given less priority because I've included files in Various Fixes that are better quality than the ones used here, not in a bad way but I've noticed that the Xref files for both TLAD and TBOGT in this contain a lot of upscaled textures when I was able to find and edit higher resolution ones from IV to them instead. I can only speak for Xref's though as I've not looked at anything else. I assumed that might be the case. But I'm glad you're online: I seem to have found a limit in the modloader. This mod has 33 .img files and in the comment you replied to my theory was they could all go loose in a custom update/modname folder... but it seems the game will only load any 12 of them at once. Any 12. With 13 it gets caught in a "starting new game" loop. I picked a random combination of 12 of the 33 and it worked, added a 13th and it stopped working, removed one of the 12 that had worked, and then it worked with the new combination of 12. So I guess these will have to be repacked into fewer .img files after all, unless there can be arbitrary subfolders within the arbitrary mod folders. Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072186413 Share on other sites More sharing options...
Ash_735 Posted July 29, 2023 Share Posted July 29, 2023 10 minutes ago, Magic_Al said: I assumed that might be the case. But I'm glad you're online: I seem to have found a limit in the modloader. This mod has 33 .img files and in the comment you replied to my theory was they could all go loose in a custom update/modname folder... but it seems the game will only load any 12 of them at once. Any 12. With 13 it gets caught in a "starting new game" loop. I picked a random combination of 12 of the 33 and it worked, added a 13th and it stopped working, removed one of the 12 that had worked, and then it worked with the new combination of 12. So I guess these will have to be repacked into fewer .img files after all, unless there can be arbitrary subfolders within the arbitrary mod folders. OK, ok, that's something I would've ran into with the mod I'm currently doing, the guys know about this now and we'll see if a fix can be done quickly. Very specific though nice testing. Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072186420 Share on other sites More sharing options...
SomeMessOfAName Posted February 28, 2024 Share Posted February 28, 2024 the download link to 0.3 is set to private Link to comment https://gtaforums.com/topic/760761-eflcrel-pc-quality-texture-update/page/2/#findComment-1072351651 Share on other sites More sharing options...
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