iriedreadlock23 Posted January 11, 2015 Share Posted January 11, 2015 (edited) Program is simple. It allows you to seek and change parameters of vehicles (and other entities), without restarting your game. Use hidden/unknown/forgotten vehicle parameters that never made it to Scripthook / Scripthookdotnet. Tweak multiple cars at the same time in real time, and make new variations of existing models. No need to edit game files! This script was made from scratch, after lot of research. Special thanks to HazardX and IV:MP crew. v1.1 http://www.gtagarage.com/mods/show.php?id=26895 Demo files https://www.dropbox.com/sh/8y8pilzq28yj8ka/AAA41Jb_XfmG8S_-o4DOkDYca?dl=0 IV:MB Gearbox example What it can do? Read and write GTA IV vehicle memory addresses directly from Dot.net. At the moment, you can edit parameters of vehicles. Change position, size, suspension of any of your wheels (each wheel individually), mess with RPM, engine volume, make manual gearbox, change headlights intensity, customize indicators, change max number of passengers, etc. Pimp your ride, or find its limits! Read before you use Your game might freeze, malfunction or crash at untested memory offsets, so author can't take responsibility for any malfunctions. It works great with all EFLC cars, while certain car models, bikes, helicopters and boats might have different offsets. Always credit the author of mod, solution or hack that you intend to use in your projects. When you use MemBiter in your mods/videos, make sure to put link to this webpage. DON'T use this tool to make mods for $$$$! Don't re-upload with ads! How to use it? You just need to reference MemBiter.dll in your Visual Studio project, and you can start hacking! With few simple functions, and a valid Vehicle handle (or its memory address), you are good to go. Tell MemBiter where to search, and when it finds something, be a hero, change some values! There are many undiscovered offsets, so its up to you to explore your game beyond limits, and share your findings with the community. There will be more precise description, and list of offsets should be updated on this page regulary by the community. Limits Some vehicles have different parameters at certain offsets, even they share most of parameters. It is known that regular cars have different offsets than sport cars, bikes, helicopters or boats. In any case, use at your own risk. If you are OK with this you will also need: EFLC 1.1.2.0 SCRIPTHOOK 0.5.1 SCRIPTHOOKDOTNET VISUAL STUDIO @ MEM BITER iriedreadlock23 Edited February 7, 2015 by iriedreadlock23 AgentWD40, TJGM and Dock 3 Link to comment Share on other sites More sharing options...
AgentWD40 Posted January 25, 2015 Share Posted January 25, 2015 (edited) Great release doc , How would I edit the mass of the vehicle though? nvm i thought you were using CVehicleInfo(http://www.gtamodding.com/wiki/Category:GTA_4) Update 1.1 There is also new feature, that enables you to read/write parameters for other entities as well (peds/objects... ). Does this mean I can edit peds DecisionMaker parameters? Edited January 26, 2015 by AgentWD40 Link to comment Share on other sites More sharing options...
iriedreadlock23 Posted January 27, 2015 Author Share Posted January 27, 2015 You should be able to edit any parameter, as long as you pass the right address and offset to MemBiter. Regarding DecisionMaker, you might want to check PedIntelligence. It is located at: CPed address + decimal offset (548 to 552) Check more information about PedIntelligence at CIVPed.h AgentWD40 1 Link to comment Share on other sites More sharing options...
Jitnaught Posted February 9, 2015 Share Posted February 9, 2015 (edited) change max number of passengers What would happen if you were to change that parameter while in an MP game? Would the other players be able to get into the extra seats (or not be able to get into the now limited seats)? Edited February 9, 2015 by LetsPlayOrDy Link to comment Share on other sites More sharing options...
iriedreadlock23 Posted February 14, 2015 Author Share Posted February 14, 2015 Mod is untested in Multiplayer. Unless its not against the rules, you would be able to achieve something like this. As you can see, all new peds are placed on vehicle's 0,0,0 position. To add new seat offset, we need to access CVehicleInfo. It would be great if someone would share CVehicleInfo memory address for EFLC. Link to comment Share on other sites More sharing options...
PhillBellic Posted February 22, 2015 Share Posted February 22, 2015 Quick question, does this have a relatively simple 'plug and play' installation? I like the tachometer function. Link to comment Share on other sites More sharing options...
iriedreadlock23 Posted February 25, 2015 Author Share Posted February 25, 2015 (edited) Its easy to install. Extract MemBiter to game folder, download mods to scripts folder, play... IVMB Gearbox is a plug and play script mod that uses MemBiter. Here is source code of other examples Required: ScriptHook Scripthook.Net Edited February 25, 2015 by iriedreadlock23 Link to comment Share on other sites More sharing options...
iriedreadlock23 Posted November 23, 2016 Author Share Posted November 23, 2016 (edited) New version of IVMB Gearbox, comprehensive GTA IV manual transmission mod and handling editor, is available at GTA Garage. It's a tool for any racing game fan, for realtime editing and testing of more than 200 vehicle handling and physics paramters (otherwise unavailable in ScripthookDotNet and game scripts). Tweaking these parameters will make your GTA IV gameplay unique. Create smooth hydraulics animations for lowriders, or just boost your engine power by single key press. Some of the new features include: * Editing individual gear ratios (up to 8 gears) * Editing handling.dat parameters without reloading game * Editing wheel size/position, engine audio and other car parameters * Adding custom animations (hydraulics, lights, signals...) * Use multiple custom handling settings for one car (switch by a key press) * Adding custom effects to exhaust http://www.gtagarage.com/mods/show.php?id=26976 Edited November 23, 2016 by iriedreadlock23 ikt 1 Link to comment Share on other sites More sharing options...
ikt Posted November 28, 2016 Share Posted November 28, 2016 Eager to try this version, hopefully it won't throw exceptions Do you have any plans to support 1:1 input mapping for DirectInput devices and add some kind of force feedback? Link to comment Share on other sites More sharing options...
iriedreadlock23 Posted December 1, 2016 Author Share Posted December 1, 2016 (edited) Yes, ikt, its planned to add DirectInput devices configuration. Regarding exceptions you noticed, I was adding new handling editing features, so few previous versions were broken for some game versions. Currently i am finishing n new release with lots of improved code, and bug fixes, which is again compatible both with EFLC and IV, and will be out soon. Driving with analog gamepads and wheels is gonna be way better in new version 1.2.1. Also, a small editor (standalone app) is gonna be included for easier tweaking and key mapping. Edited December 1, 2016 by iriedreadlock23 Link to comment Share on other sites More sharing options...
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