zqh9843 Posted December 15, 2017 Share Posted December 15, 2017 So this plugin is about making and applying your own normal map texture. Link to comment Share on other sites More sharing options...
joshuagreen98 Posted December 24, 2017 Share Posted December 24, 2017 Hello guys, Im making a YouTube guide on modding GTA SA and I thought it would be useful for you to know that I cover how to make mods with this tool. Sorry if this sounds a bit ad-like, i don't run ads on my tutorials, but if you want to remove this then no worries. The Implex, SilverRST and RyanDri3957V 3 Link to comment Share on other sites More sharing options...
Gian_Yagami Posted December 31, 2017 Share Posted December 31, 2017 I've tested this mod with navetsea skins with normalmap texture and I can't find any bump effects or extra lighting. Link to comment Share on other sites More sharing options...
The Implex Posted January 30, 2018 Share Posted January 30, 2018 (edited) This is a palm tree adopted to normal map. Great job DK22PAC. I wonder if it is possible to implement specular map to San Andreas? Edited January 30, 2018 by Delatom Link to comment Share on other sites More sharing options...
Fo' Clips Posted February 13, 2018 Share Posted February 13, 2018 (edited) Managed to get this working on buildings and roads, but the lighting gets messed up and it looks pretty bad. If there was a way to fix this problem, I'll try to implement it onto a texture mod. -Tried Silentpatch shader nvc, didn't work -Tried perpixellighting.cs, didn't work but at certain in-game time it looked somewhat okay-ish. Might be usable for SA-MP. Edited February 13, 2018 by Fo' Clips The Implex and TBM13 2 Link to comment Share on other sites More sharing options...
4Arty Posted February 14, 2018 Share Posted February 14, 2018 (edited) Managed to get this working on buildings and roads, but the lighting gets messed up and it looks pretty bad. If there was a way to fix this problem, I'll try to implement it onto a texture mod. -Tried Silentpatch shader nvc, didn't work -Tried perpixellighting.cs, didn't work but at certain in-game time it looked somewhat okay-ish. Might be usable for SA-MP. DK says he will update nm plugin, imfx, invehft and sse soon. But now he is working on plugin SDK. Edited February 14, 2018 by 4Arty The Implex and Vills SkyTerror 2 Link to comment Share on other sites More sharing options...
Ezekiel Posted February 17, 2018 Share Posted February 17, 2018 (edited) it would be stupid to fill up whole map with these ponds,I was just testing to see how it will look Careful Video is 4K https://www.youtube.com/watch?v=Glw0xQD9dPY Edited February 17, 2018 by Ezekiel ural, Kyrie, kkjj and 5 others 8 Link to comment Share on other sites More sharing options...
Fo' Clips Posted February 17, 2018 Share Posted February 17, 2018 RyanDri3957V, Davve95 and The Implex 2 1 Link to comment Share on other sites More sharing options...
nWo51289 Posted May 31, 2018 Share Posted May 31, 2018 (edited) I know this doesn't officially support normal maps on buildings but can't figure out what I'm doing wrong. Got back into modding but still very rusty, whenever I apply normal maps to a dff it loses its textures. Everything is textured fine when I remove the plugin. I downloaded a building mod to compare and that works with normal maps. Hopefully someone can help me out. Thanks Spoiler EDIT - For being so rusty, forgot to export the dff with the "Normals" option from 3ds Max. Spoiler Edited June 2, 2018 by nWo51289 Reyach Rai and santotaku 2 Link to comment Share on other sites More sharing options...
Vills SkyTerror Posted June 7, 2018 Share Posted June 7, 2018 Game crashes when used with ped spec. Is it not compatible? Link to comment Share on other sites More sharing options...
LaDiDa Posted June 7, 2018 Share Posted June 7, 2018 It sort of is and sort of isn't. For me it'll crash with pedspec whenever a cutscene object is normalmapped or animated objects like the parachute are used. Link to comment Share on other sites More sharing options...
Vills SkyTerror Posted June 7, 2018 Share Posted June 7, 2018 Weird. It crashes for me whenever loading bar is full and game is about to be loaded. Probably because my player.img is normal mapped. Link to comment Share on other sites More sharing options...
Akiri Posted June 15, 2020 Share Posted June 15, 2020 wonderful mod! But it is a little pity that this mod only support one light source? if a model which has normalmap lighten by two light source,the texture's normal map shader will flicker Link to comment Share on other sites More sharing options...
RyanDri3957V Posted October 14, 2020 Share Posted October 14, 2020 (edited) Nice DK Edit : Anyway, is that possible to applying normal map the roads? I really wanted that Edited March 5, 2021 by RyanDri3957V Now I can install it | See text below "Edit :" | I remember when I directly copy n' paste the BBCode to the text editor to post the image, I really miss it Link to comment Share on other sites More sharing options...
Davve95 Posted October 14, 2020 Share Posted October 14, 2020 Anyone know this problem? Note, I was trying to appeal it in to a object. Link to comment Share on other sites More sharing options...
indraCG Posted November 1, 2022 Share Posted November 1, 2022 (edited) hey DK, i just tried the nm_Matbuilder for the first time,and it doesnt work as i expected, the model has multiple textures . this is how its look in game: https://imgur.com/DPnmILShttps://imgur.com/DPnmILShttps://imgur.com/DPnmILS could you tell me what i did wrong? edit: solved by myself. Edited November 3, 2022 by indraCG Link to comment Share on other sites More sharing options...
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