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Normal Map Plugin & tools


DK22Pac
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so basically the same graphics elements possible on peds as on vehicles? Or not just on peds but on anything?

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GOD DAMN..!! THIS IS AWESOME TOOL...!! More accurate Normal Map Filter... With Reflection..??? Wow.. Keep it up..!!

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ops..edit it accidentally

delete it

Edited by Ezekiel
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so basically the same graphics elements possible on peds as on vehicles? Or not just on peds but on anything?

Mostly peds/weapons. Will work on other models too, but with limitations.

 

 

He don't show anything..and close whatever I press....Can you tell me how this works...

Remove the '#' symbol from your line.
  • Like 2
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Did you check at Night Time ingame...Did your Map load NightVertexColors...My ISN'T....They are practically

same as Day Colors...

 

I thought it's because my fully modded Dir....

 

 

Then I have just put your plugin on clean game with right exe and asi loader....

It's still same...

 

normal night

http://s7.postimg.org/b9zjgbjaz/gta_sa_2015_01_09_01_35_17_67.jpg

f*cked up one

http://s7.postimg.org/5xap26vej/gta_sa_2015_01_09_01_32_19_49.jpg

 

http://s7.postimg.org/ew9y6pf23/gta_sa_2015_01_09_01_33_30_15.jpg

http://s7.postimg.org/z28urulbv/gta_sa_2015_01_09_01_33_37_43.jpg

 

I just hope this bug has to do with my pc or graph.card...

 

Is there anyone else..who have the same glitch at Night

Edited by Ezekiel ♂
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Is not possible to make a "default normal map" to player and all peds like Ryosuke839's Normal Map Plugin?

img03613.jpg

I like it 'cause this feature

 

And some times your version freezes the game when CJ appears or will appear (I opened the game 10 times, and froze 3 times)

Edited by Junior_Djjr
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ORaKo2z.png

WTH, what is the problem, sorry i'm newbie :catspider:

EDIT

now its work, just wrong texture, in that photo i using bmp but now work with .dds texture, thanks DK. Some pict : XHKdIYz.png

Edited by TJGM
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I managed to normal map a ped, but I wasn't able to get reflections to work properly. I tried to get the chain on the neck to have reflections, but it seems just a lot brighter than it was and nothing else. Could someone explain, how to make proper reflections?

 

sa_mp_275.png

Edited by okil2009
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I hope this won't die like many other of your tools, it's too good to be true :)

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Updated. Fixed night lighting.

 

YIbnuN, here are few examples from MaxPayne3:

zggeBYhm.png NhgCRBzm.png 6Hcy04Um.png Azt8qA6m.png

Edited by DK22Pac
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Updated. Fixed night lighting.

 

YIbnuN, here are few examples from MaxPayne3:

zggeBYhm.png NhgCRBzm.png 6Hcy04Um.png Azt8qA6m.png

Thanks for the examples

Edited by YIbnuN
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The plugin works really well. Do you think you could make it possible to use normal maps for general objects, like buildings, too? I tried to use normal maps for a building, but it just became plain blue.

 

MMGE and a normal mapped ped:

image.png

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YlbnuN OMG.....WTF you bumping all images just above you....smiley-angry048.gif

 

okil2009 Normal Maps are already possible for any dff model...you must use different way to adapt on dff....read the PDF...

 

...I'll try with the reflection effect on glass-skyscrapers in game.... :evilgrin:

thank you for update Dk...

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YlbnuN OMG.....WTF you bumping all images just above you....smiley-angry048.gif

 

okil2009 Normal Maps are already possible for any dff model...you must use different way to adapt on dff....read the PDF...

 

...I'll try with the reflection effect on glass-skyscrapers in game.... :evilgrin:

thank you for update Dk...

 

That's what I was attempting to make. Also tried to use just general normal mapping for stone texture on a path, yet it didn't work. Also tried making reflections and normal mapping for sunglasses that are used in SAMP, yet I got the same result. Hopefully you can get it working, because I couldn't.

sa_mp_281.png

Edited by okil2009
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its pretty look

QU2XQBF.jpg

 

but sometime become so..

nGutHXY.jpg

how can i fix it? sorry for bad english

Edited by yuri29971102
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i cant figure out how to use nm_matbuild. i tried to see if i could add my own with the right dds and stuff but no luck.

 

file "triboss.dff"
Can't find material with texture "bossjacket"
its a big boss model but i wanted to just test 1 texture with its cubemap i provided with it.
A B C D E F G H I J K L M N O P
triboss.dff bossjacket bossjacket_n - 6 1 1 0 -

 

can anyone help??????

Edited by SasakiHD2
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triboss.dff bossjacket bossjacket_n.....

 

Is that a SKIN model...right...

You don't need to use tool for peds...DK Explained all..damn it...

 

 

in a normalmap_player folder make a txd archive with :

 

same name as your skin model texture in gta3.img

 

so in your case

 

triboss.txd

 

and put there normal map textures...and put _n to all of them... bossjacket_n

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It seems like normal mapping and reflections don't work in SA:MP when used on general dff objects. It works only for the peds, probably weapons too. When used to a building or anything else it becomes just blue, like shown on a screenshot above I posted. I hope it can be fixed in future versions.

Edited by okil2009
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  • 2 weeks later...
  • 2 months later...
SweetCheese

normal maps , without nvc
no light D0sZr65s.png , with light HWvhilUs.png

================================================

normal maps with nvc
TM9CXAKs.png Qp0By3fs.png

 

txd created by dds2txd

# A          	 B    	          C       		D	 E	 F	 G 	H 	I       J K L M N O   P           buildingnm.dff shantytextureb shantytextureb_n - 6 1 1 0 
Edited by SweetCheese
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Could one apply this amendment the whole map? that is, that not only function in the ped and vehicles.

Edited by i0xford
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I love the graphics mods you make they all look incredibly good.

 

All the HD Ped mods looked so pale to me but your Trevor is looking really good!

F8i4bRU.png

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  • 1 month later...
  • 5 weeks later...

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