Popular Post DK22Pac Posted January 7, 2015 Popular Post Share Posted January 7, 2015 (edited) This release includes-normal map plugin-normal map tools-user guide-plugin sourcesD/L 1.01 https://www.mediafire.com/?oq64ha1nfivmy11List of adapted modelsTrevor ped model by ReddonDark Raid ped model by ReddonGood luck! Edited June 22, 2015 by TJGM RyanDri3957V, Reddon, uokka and 51 others 54 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/ Share on other sites More sharing options...
goodidea82 Posted January 7, 2015 Share Posted January 7, 2015 (edited) Looks awesome! Edited January 7, 2015 by goodidea82 Eternal Wind and RyanDri3957V 1 1 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066784535 Share on other sites More sharing options...
Eternal Wind Posted January 8, 2015 Share Posted January 8, 2015 reflection work on ped! Reyach Rai and PeterParkerHUMANSPIDER 2 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066787815 Share on other sites More sharing options...
STiLLThuGGiN Posted January 8, 2015 Share Posted January 8, 2015 Love it! Keep up the amazing job, DK Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066788052 Share on other sites More sharing options...
nyolc8 Posted January 8, 2015 Share Posted January 8, 2015 so basically the same graphics elements possible on peds as on vehicles? Or not just on peds but on anything? Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066788185 Share on other sites More sharing options...
AeroFX Posted January 8, 2015 Share Posted January 8, 2015 GOD DAMN..!! THIS IS AWESOME TOOL...!! More accurate Normal Map Filter... With Reflection..??? Wow.. Keep it up..!! Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066789098 Share on other sites More sharing options...
Ezekiel Posted January 8, 2015 Share Posted January 8, 2015 (edited) ops..edit it accidentally delete it Edited December 25, 2015 by Ezekiel Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066790019 Share on other sites More sharing options...
DK22Pac Posted January 8, 2015 Author Share Posted January 8, 2015 so basically the same graphics elements possible on peds as on vehicles? Or not just on peds but on anything?Mostly peds/weapons. Will work on other models too, but with limitations. He don't show anything..and close whatever I press....Can you tell me how this works...Remove the '#' symbol from your line. RyanDri3957V and Ezekiel 2 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066790432 Share on other sites More sharing options...
Ezekiel Posted January 9, 2015 Share Posted January 9, 2015 (edited) Did you check at Night Time ingame...Did your Map load NightVertexColors...My ISN'T....They are practically same as Day Colors... I thought it's because my fully modded Dir.... Then I have just put your plugin on clean game with right exe and asi loader.... It's still same... normal night http://s7.postimg.org/b9zjgbjaz/gta_sa_2015_01_09_01_35_17_67.jpg f*cked up one http://s7.postimg.org/5xap26vej/gta_sa_2015_01_09_01_32_19_49.jpg http://s7.postimg.org/ew9y6pf23/gta_sa_2015_01_09_01_33_30_15.jpg http://s7.postimg.org/z28urulbv/gta_sa_2015_01_09_01_33_37_43.jpg I just hope this bug has to do with my pc or graph.card... Is there anyone else..who have the same glitch at Night Edited January 9, 2015 by Ezekiel ♂ Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066791266 Share on other sites More sharing options...
Junior_Djjr Posted January 10, 2015 Share Posted January 10, 2015 (edited) Is not possible to make a "default normal map" to player and all peds like Ryosuke839's Normal Map Plugin? I like it 'cause this feature And some times your version freezes the game when CJ appears or will appear (I opened the game 10 times, and froze 3 times) Edited January 10, 2015 by Junior_Djjr Neddo, reyks and RyanDri3957V 3 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066797865 Share on other sites More sharing options...
YIbnuN Posted January 10, 2015 Share Posted January 10, 2015 (edited) WTH, what is the problem, sorry i'm newbie EDIT now its work, just wrong texture, in that photo i using bmp but now work with .dds texture, thanks DK. Some pict : Edited January 11, 2015 by TJGM Concavax 1 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066799860 Share on other sites More sharing options...
servergtasa Posted January 10, 2015 Share Posted January 10, 2015 because in my gta sa trevor looks like blurry? Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066800700 Share on other sites More sharing options...
YIbnuN Posted January 11, 2015 Share Posted January 11, 2015 can I get reflection texture example sorry for bad english Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066802679 Share on other sites More sharing options...
okil2009 Posted January 11, 2015 Share Posted January 11, 2015 (edited) I managed to normal map a ped, but I wasn't able to get reflections to work properly. I tried to get the chain on the neck to have reflections, but it seems just a lot brighter than it was and nothing else. Could someone explain, how to make proper reflections? Edited January 11, 2015 by okil2009 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066803215 Share on other sites More sharing options...
pangoomis Posted January 11, 2015 Share Posted January 11, 2015 I hope this won't die like many other of your tools, it's too good to be true Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066805184 Share on other sites More sharing options...
DK22Pac Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) Updated. Fixed night lighting. YIbnuN, here are few examples from MaxPayne3: Edited January 12, 2015 by DK22Pac Obb Porff, Ezekiel, STiLLThuGGiN and 5 others 8 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066807192 Share on other sites More sharing options...
YIbnuN Posted January 12, 2015 Share Posted January 12, 2015 (edited) Updated. Fixed night lighting. YIbnuN, here are few examples from MaxPayne3: Thanks for the examples Edited January 12, 2015 by YIbnuN Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066808680 Share on other sites More sharing options...
okil2009 Posted January 12, 2015 Share Posted January 12, 2015 The plugin works really well. Do you think you could make it possible to use normal maps for general objects, like buildings, too? I tried to use normal maps for a building, but it just became plain blue. MMGE and a normal mapped ped: danilo_ol and Concavax 2 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066809239 Share on other sites More sharing options...
Ezekiel Posted January 12, 2015 Share Posted January 12, 2015 YlbnuN OMG.....WTF you bumping all images just above you.... okil2009 Normal Maps are already possible for any dff model...you must use different way to adapt on dff....read the PDF... ...I'll try with the reflection effect on glass-skyscrapers in game.... thank you for update Dk... Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066809368 Share on other sites More sharing options...
okil2009 Posted January 12, 2015 Share Posted January 12, 2015 (edited) YlbnuN OMG.....WTF you bumping all images just above you.... okil2009 Normal Maps are already possible for any dff model...you must use different way to adapt on dff....read the PDF... ...I'll try with the reflection effect on glass-skyscrapers in game.... thank you for update Dk... That's what I was attempting to make. Also tried to use just general normal mapping for stone texture on a path, yet it didn't work. Also tried making reflections and normal mapping for sunglasses that are used in SAMP, yet I got the same result. Hopefully you can get it working, because I couldn't. Edited January 12, 2015 by okil2009 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066809407 Share on other sites More sharing options...
Eternal Wind Posted January 12, 2015 Share Posted January 12, 2015 (edited) its pretty look but sometime become so.. how can i fix it? sorry for bad english Edited January 12, 2015 by yuri29971102 Concavax 1 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066811066 Share on other sites More sharing options...
SasakiHD2 Posted January 15, 2015 Share Posted January 15, 2015 (edited) i cant figure out how to use nm_matbuild. i tried to see if i could add my own with the right dds and stuff but no luck. file "triboss.dff" Can't find material with texture "bossjacket" its a big boss model but i wanted to just test 1 texture with its cubemap i provided with it. A B C D E F G H I J K L M N O P triboss.dff bossjacket bossjacket_n - 6 1 1 0 - can anyone help?????? Edited January 15, 2015 by SasakiHD2 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066826156 Share on other sites More sharing options...
Ezekiel Posted January 15, 2015 Share Posted January 15, 2015 triboss.dff bossjacket bossjacket_n..... Is that a SKIN model...right... You don't need to use tool for peds...DK Explained all..damn it... in a normalmap_player folder make a txd archive with : same name as your skin model texture in gta3.img so in your case triboss.txd and put there normal map textures...and put _n to all of them... bossjacket_n Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066826220 Share on other sites More sharing options...
okil2009 Posted January 17, 2015 Share Posted January 17, 2015 (edited) It seems like normal mapping and reflections don't work in SA:MP when used on general dff objects. It works only for the peds, probably weapons too. When used to a building or anything else it becomes just blue, like shown on a screenshot above I posted. I hope it can be fixed in future versions. Edited January 17, 2015 by okil2009 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066838636 Share on other sites More sharing options...
Eternal Wind Posted January 30, 2015 Share Posted January 30, 2015 some screenshot, Neddo, Jago and Concavax 3 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1066899131 Share on other sites More sharing options...
SweetCheese Posted April 11, 2015 Share Posted April 11, 2015 (edited) normal maps , without nvc no light , with light ================================================ normal maps with nvc txd created by dds2txd # A B C D E F G H I J K L M N O P buildingnm.dff shantytextureb shantytextureb_n - 6 1 1 0 Edited April 12, 2015 by SweetCheese Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1067290053 Share on other sites More sharing options...
i0xford Posted April 18, 2015 Share Posted April 18, 2015 (edited) Could one apply this amendment the whole map? that is, that not only function in the ped and vehicles. Edited April 18, 2015 by i0xford Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1067332725 Share on other sites More sharing options...
Rented Posted April 18, 2015 Share Posted April 18, 2015 I love the graphics mods you make they all look incredibly good. All the HD Ped mods looked so pale to me but your Trevor is looking really good! Tim4ukys 1 Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1067333717 Share on other sites More sharing options...
kasper_hdz Posted May 24, 2015 Share Posted May 24, 2015 The normal map function streets, Guns? - Translate Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1067504560 Share on other sites More sharing options...
IVMyLife Posted June 22, 2015 Share Posted June 22, 2015 Hello @DK22Pac , do you think this plugin will work on GTA Vice City? Link to comment https://gtaforums.com/topic/760083-normal-map-plugin-tools/#findComment-1067639451 Share on other sites More sharing options...
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