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SAMP Addon


nonamenoname

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aldrinjohnom
15 hours ago, Bogdano said:

There are some russian addons installer that wont really install you addon, They only work on the russian servers I guess. My fps its is the same with all addons versions 2.4 2.5 2.6 make sure you have visual fx quality turned to low on both addons, there its no possible way with that cpu you get 40fps.

 

 

I used this download link @nonamenoname attached on his post:

On 9/9/2023 at 6:06 PM, nonamenoname said:

2.6 R51

 

Changed install in exe - if addon installed to other folder install will show messagebox with question about uninstall in other folder

 

Download installer

Download Rar

 

 

And yes I have visual fx quality option set to very high on both tests at v2.4 and v2.6. But my point is that, the fps gap between the two is too much. So if I want to play at very high quality settings and high fps, then It'll be favourable to stick with v2.4 . After back-reading through the entire topic conversation it seems like multiple addon users also experiences high fps drop at v2.6 

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1 hour ago, aldrinjohnom said:

 

I used this download link @nonamenoname attached on his post:

 

 

And yes I have visual fx quality option set to very high on both tests at v2.4 and v2.6. But my point is that, the fps gap between the two is too much. So if I want to play at very high quality settings and high fps, then It'll be favourable to stick with v2.4 . After back-reading through the entire topic conversation it seems like multiple addon users also experiences high fps drop at v2.6 

there its a higher quality/render distance on 2.6 on high settings vs 2.4

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nonamenoname
20 hours ago, aldrinjohnom said:

And yes I have visual fx quality option set to very high on both tests at v2.4 and v2.6. But my point is that, the fps gap between the two is too much. So if I want to play at very high quality settings and high fps, then It'll be favourable to stick with v2.4 . After back-reading through the entire topic conversation it seems like multiple addon users also experiences high fps drop at v2.6 

Show screenshots where you have FPS diff

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aldrinjohnom
On 9/14/2023 at 3:17 PM, nonamenoname said:

Show screenshots where you have FPS diff

 

Sorry for replying late, here are the screenshots of my tests. All of them have the same gta settings and mods, the only difference is the samp addon version and wether samp.asi is present:

 

Overall:

https://imgur.com/a/ySL3Cn8

SAMP Addon v2.6 R51, with samp.asi:

GU6sSOn.png

 

 

SAMP Addon v2.6 R51, deleted samp.asi:

dLigQrn.png

 

 

SAMP Addon v2.4, with samp.asi:

TMTcCUm.png

 

 

SAMP Addon v2.4, deleted samp.asi:

J0Vbbnn.png

 

 

As you can see, the FPS at v2.6 R51 is half of what v2.4 gives.

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Hello, I've been using samp addon 2.4 version for like 4 years and I was wondering how can I increase LOD draw distance when FX Quality is set to medium-high-very high?

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DragonUnitedtm

whats with the random different chat font you added? how do i NOT use that

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DragonUnitedtm

SA-MP
Exception At Address: 0x0058824D
Exception: 0xC0000005 - Access violation reading location 0x00000058

Registers:
EAX: 0x0000012C    EBX: 0x00000A00    ECX: 0x00BAB22C    EDX: 0x00000000
ESI: 0x00000000    EDI: 0x000005A0    EBP: 0x00000000    ESP: 0x0177F2F8
EFLAGS: 0x00210216

Backtrace:
0x0058824D in gta_sa.exe

ASI plugins:
audio.asi
CLEO.asi
flickr.asi
GTASA.WidescreenFix.asi
MapCoords.asi
modloader.asi
NormalMapFix.asi
OutFitFix.asi
radarrect.asi
samp.asi
SAMPGraphicRestore.asi
sensfix.asi
ShellFix.asi
StreamMemFix.asi
wshps.asi
Y-Axis_Sensitivity_Fix_gta3vcsa.asi

Cleo:
Car-HP_Indicator.cs
compas.cs
digital_info_centered.cs
Radar Zoom Fix.cs
SensitivityFix.cs
zonetext.cs

Address code: D9 44 62 58 04
Before address code: B9 2C B2 BA 00

Backtrace by stack:
0x005856E8
0x007FC3FC
samp.dll+0xA1459
samp.dll+0xA3F1C
0x00575B49
audio.asi+0xAE357
audio.asi+0xAE396
0x0057BA28
0x007FE742

Stack:
+0000: 0x0177F31C   0x00000006   0x0A4162F0   0x0A4162F0
+0010: 0x0177F35C   0x0A416204   0x00000E10   0x00000002
+0020: 0x858988E0   0x16588A30   0x00C804D8   0x44A1973D
+0030: 0xC4D81842   0x3EDCA012   0xBF13854C   0x44A00000
+0040: 0x44340000   0x00000006   0x0A201FA4   0x0177F318
+0050: 0x0177F6C0   0x0A4162F0   0x0A416204   0x7C133F98
+0060: 0x0177F3B0   0x0177F3B0   0x7C097E17   0x70D2AE57
+0070: 0x0A1E8270   0x0A416200   0xFFFFFFFF   0x7C0E6468

Game work: 220 sec

Pos: 1292.237549 -1728.855957 13.121024

Game Version: US 1.0

Memory: 758 MB
Stream memory: 335/600 MB
Process memory limit: 2GB

NVIDIA GeForce GTX 1050 Ti

Windows 10 64 bit

now this is happening with a older version

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CanerKaraca

I think SAMP Addon aims to fix and stabilize SAMP, not increasing fps. But if addon decreasing the FPS compared to vanilla, then there is a problem.

 

Also you shouldn't use sensitivity fix and widescreen fix mods because addon already fixing it, probably it will conflict.

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DragonUnitedtm
31 minutes ago, CanerKaraca said:

I think SAMP Addon aims to fix and stabilize SAMP, not increasing fps. But if addon decreasing the FPS compared to vanilla, then there is a problem.

 

Also you shouldn't use sensitivity fix and widescreen fix mods because addon already fixing it, probably it will conflict.

thanks for the tip , its all fixed now just gonna remove addon until whatever is fixed

Edited by DragonUnitedtm
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nonamenoname
9 hours ago, DragonUnitedtm said:

thanks for the tip , its all fixed now just gonna remove addon until whatever is fixed

I will not fix this bcz I don't have any crashes

try find mod incompatible

Edited by nonamenoname
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I often get error 0x0074DA25 in single player GTA SA. Can it be fixed? Appears when using a Stress Test.

Edited by Dimoman
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nonamenoname
2 minutes ago, Dimoman said:

I often get error 0x0074DA25 in single player games. Can it be fixed? Appears when using a Stress Test.

post full crashlog and moment when crash happened and what Stress Test?

Edited by nonamenoname
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15 hours ago, qnsvu said:

Hello, I've been using samp addon 2.4 version for like 4 years and I was wondering how can I increase LOD draw distance when FX Quality is set to medium-high-very high?

???

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I have a crash with VehFuncs and SkyGfx Extended mods. Here are the crashlogs. Game crashes instantly when i open, you can check game work time.

 

For VehFuncs:

Spoiler

SA-MP 0.3DL
Exception At Address: 0x0041A08C
Exception: 0xC0000005 - Access violation reading location 0x0000002C

 

Registers:
EAX: 0x00000000    EBX: 0x00000000    ECX: 0x1E06F508    EDX: 0x40306200
ESI: 0x03F2DE60    EDI: 0x00000000    EBP: 0x06F11DCC    ESP: 0x0177F95C
EFLAGS: 0x00210202

 

Backtrace:
0x0041A08C in gta_sa.exe
0x75F53A30 modf+0x9F0 in msvcrt.dll+0xA3A30
0x03E3F0FC in samp.dll+0x9F0FC
0x03E560B8 in samp.dll+0xB60B8
0x03E3FB04 in samp.dll+0x9FB04
0x03DB2ED9 in samp.dll+0x12ED9
0x03DA441C in samp.dll+0x441C

 

ASI plugins:
audio.asi
CLEO.asi
gsx.asi
NormalMapFix.asi
OutFitFix.asi
SAMP.asi
SAMPGraphicRestore.asi
ShellFix.asi
StreamMemFix.asi
VehFuncs.asi

 

Address code: 8B 6B 2C 3B EF
Before address code: B2 11 00 8B D8

 

Backtrace by stack:
samp.dll+0x9F0FC
0x008371F8
samp.dll+0xB60B8
samp.dll+0x9FB04
samp.dll+0x12ED9
samp.dll+0x441C
samp.dll+0x6248
0x00770000
samp.dll+0x4648
0x0071D78A
0x0048D26C
0x008229E3
0x0048C3CE
0x00837F4D
0x00469EF7
samp.dll+0xB1EEE
samp.dll+0xB20A4

 

Stack:
+0000: 0x0177FB38   0x1E06F508   0x06F11DCC   0x1E2CAFF0
+0010: 0x64006090   0x0177F9AC   0x75F53A30   0x2B34F9D8
+0020: 0x75F53A30   0x00000012   0x0177F98C   0x0177F9B4
+0030: 0xC207D240   0x424A20C0   0x4030625C   0x00000000
+0040: 0x3FF74397   0xC1302E00   0x41E7B380   0x405DE560
+0050: 0x3E800000   0x75FF0000   0xC207D240   0x424A20C0
+0060: 0x4030625C   0x3E800000   0x40FF0000   0xC1302E00
+0070: 0x41E7B380   0x405DE560   0x15622680   0xC207D240

 

Game work: 18 sec

 

Pos: 2455.837891 -2088.194092 15.800220

 

Game Version: US 1.0

 

Memory: 657 MB
Stream memory: 159/1024 MB

 

NVIDIA GeForce RTX 3050 Ti Laptop GPU

 

Windows 10 64 bit

 

For SkyGfx Extended:

Spoiler

SA-MP 0.3DL
Exception At Address: 0x6EBC2F47 in skygfx.asi+0x2F47
Exception: 0xC0000005 - Access violation reading location 0xFFFF0014

 

Registers:
EAX: 0xFFFF0000    EBX: 0x00000001    ECX: 0x00A9B0C8    EDX: 0xC5036571
ESI: 0x224ED508    EDI: 0x35B95C38    EBP: 0x0177FB0C    ESP: 0x0177FAF8
EFLAGS: 0x00210202

 

Backtrace:
0x6EBC2F47 in skygfx.asi+0x2F47
0x00554179 in gta_sa.exe

 

ASI plugins:
audio.asi
CLEO.asi
NormalMapFix.asi
OutFitFix.asi
SAMP.asi
SAMPGraphicRestore.asi
ShellFix.asi
skygfx.asi
StreamMemFix.asi

 

Address code: 8B 40 14 F3 0F
Before address code: F3 0F 5C 55 F8

 

Crash module: skygfx.asi
Size: 318464
CRC32: E54CCAE0

 

Backtrace by stack:
0x00554179
0x00554645
0x00553501
0x00553501
0x0055493C
0x0072D10B
audio.asi+0xAC011
0x00554840
0x00554840
0x005558E2
audio.asi+0xC1FD9
audio.asi+0xC1FD9
0x0053E9FE
0x0053ECC2
0x00619B71
0x00748DA0

 

Stack:
+0000: 0x224ED508   0x45177A24   0xC5036571   0x41640724
+0010: 0x68756ADE   0x00000000   0x00554179   0x35B95C38
+0020: 0x224ED508   0xFFFDFFFF   0x00554645   0x41A00000
+0030: 0x427414B6   0x4274BD7F   0x00553501   0x00000001
+0040: 0x2049D818   0x224ED508   0x22B3B980   0x00553501
+0050: 0x45177A14   0xC5036571   0x41509724   0x0055493C
+0060: 0x4274BD7F   0x0177FB78   0x00000002   0x000000D8
+0070: 0x0177FBF0   0x00000002   0x000000DA   0x00000004

 

Game work: 45 sec

 

Pos: 2443.232910 -2167.347656 13.450893

 

Game Version: US 1.0

 

Memory: 866 MB
Stream memory: 200/1024 MB

 

NVIDIA GeForce RTX 3050 Ti Laptop GPU

 

Windows 10 64 bit

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12 hours ago, nonamenoname said:

post full crashlog and moment when crash happened and what Stress Test?

Spoiler
Starting fastman92 limit adjuster 7.1, compilation time: Jun 24 2023 17:21:12 (UTC)
Website: http://fastman92.com

Launch time: 17-9-2023 14:54:01 (UTC), 17:54 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: C:\GTA SAxVCxLC
Initial directory: C:\GTA SAxVCxLC
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 39999 (10000) - TXD texture archives.
40000 - 40449 (450) - COL collision archives.
40450 - 40849 (400) - IPL Binary IPL files.
40850 - 41873 (1024) - DAT files limited to nodes*.dat
41874 - 42062 (189) - IFP animation archives.
42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
42563 - 42689 (127) - SCM scripts
42690 - 42691 (2) - Loaded list
42692 - 42693 (2) - Requested list
42694 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x1A8F2F0
CStreaming::ms_aInfoForModel: 0x3B5E020
CAnimManager::ms_aAnimBlocks: 0x1AAC7B8
CVehicleRecording::StreamingArray: 0x1AADF60
CTheScripts::StreamedScripts: 0x1AAFEA8


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 21000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Max number of track stations set to 13
Track config loader enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256



Paths info:
ThePaths: 0x1AC8CD0
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 700
Number of bike lines = 80
Number of flying lines = 80
Number of boat lines = 80
Number of animation group lines = 50

&mod_HandlingManager = 0x1B30410, sizeof(mod_HandlingManager) = 0x2F3B8
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 250
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 500
The replays may not work correctly if the limit of DYNAMIC LIMITS: Vehicles is higher than 256. Car generators may also crash.
---------------------------------------------
The replays may not work correctly if the limit of DYNAMIC LIMITS: Peds is higher than 256.
Modified limit of DYNAMIC LIMITS: Peds to: 300
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 2000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 250
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Modified limit of IPL:map zones to: 300
---------------------------------------------
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 1000
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 250
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 700
---------------------------------------------
Modified limit of IDE:peds section to 1000
---------------------------------------------
Modified limit of IDE:weap section to 300
---------------------------------------------
Modified limit of IDE:2DFX section to 300
---------------------------------------------
Modified max number of IMG archives to: 18
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 63
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 150
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 230000 bytes
 - max size of mission from main.scm: 69000 bytes
Total size of CTheScripts::ScriptSpace: 299000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 1000
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 127
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 415
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 415
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 200
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 255
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 1300.000000
---------------------------------------------
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20226
Cop car level 5 = 596
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20216
Ambulance level  5 = 20316

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20207
Fire engine level 5 = 20307

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 255.
Melee combo type loader is enabled. Max number of melee combos = 27.
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Cheat string loader: cheatStrings.dat was loaded.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 164
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
Number of memory changes made: 9799
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 10724
Current thread ID: 6960
Last file to be loaded: C:\GTA SAxVCxLC\modloader\transport\sa\bravura.dff
Last library loaded: kernel32.dll
Exception address: 0x0074DA25 ("gta_sa.exe"+0x34DA25)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x18

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000007 (7)
ECX: 0xB7C4D8F8 (-1211836168)
EDX: 0x03940000 (60030976)
ESI: 0x00000000 (0)
EDI: 0x284ACB58 (675990360)
EBP: 0xB7C4D8F8 (-1211836168)
ESP: 0x0177EAB4 (24636084)
EIP: 0x0074DA25 (7658021) ["gta_sa.exe"+0x34DA25]
EFL: 0x00210202 (2163202)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 83.333336 bytes: 00 00 00 00 00 AB AA A6 05 40
ST1: -87.893242 bytes: 00 00 00 00 00 57 C9 AF 05 C0
ST2: 6889.202637 bytes: 00 00 00 00 00 9F 49 D7 0B 40
ST3: 2.250000 bytes: 00 00 00 00 00 00 00 90 00 40
ST4: 6.139751 bytes: 00 00 00 00 00 D7 78 C4 01 40
ST5: -1.819198 bytes: 00 00 00 00 00 7F DB E8 FF BF
ST6: 3.000000 bytes: 00 00 00 00 00 00 00 C0 00 40
ST7: 0.248779 bytes: 00 00 00 00 00 00 C0 FE FC 3F
CTRL: 007F
STAT: 1177
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A6
MM1: 00 00 00 00 00 57 C9 AF
MM2: 00 00 00 00 00 9F 49 D7
MM3: 00 00 00 00 00 00 00 90
MM4: 00 00 00 00 00 D7 78 C4
MM5: 00 00 00 00 00 7F DB E8
MM6: 00 00 00 00 00 00 00 C0
MM7: 00 00 00 00 00 00 C0 FE

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Stack (printing from 0x177EAB4):
+0x000  00 00 00 00  71 E1 74 00  00 00 00 00  D8 D8 C4 B7
+0x010  54 31 14 89  68 8E 3A C1  00 00 00 00  3E CD 74 00
+0x020  F8 D8 C4 B7  18 9B 3A C1  66 A3 74 00  D8 D8 C4 B7
+0x030  D0 20 00 00  C4 1C 98 01  FF FF FF FF  C4 1C 98 01
+0x040  A9 4E 4C 00  70 7A 09 43  A4 01 00 00  DD 89 40 00
+0x050  06 4A 8E 00  00 00 00 00  54 1F 00 00  00 00 00 00
+0x060  6B C1 40 00  A4 01 00 00  91 01 00 00  60 4A 8E 00
+0x070  E8 02 B8 01  48 EB 77 01  1F CF C7 6E  04 44 84 04
+0x080  00 00 00 00  10 00 00 00  04 44 84 04  10 00 00 00
+0x090  C8 25 79 05  70 EB 77 01  70 EB 77 01  91 01 00 00
+0x0A0  2E E2 40 00  10 00 00 00  24 F6 7E 51  B4 EB 77 01
+0x0B0  00 00 00 00  00 00 00 00  46 1D 00 00  94 E4 40 00
+0x0C0  00 00 00 00  04 44 84 04  2E EA 40 00  24 F6 7E 51
+0x0D0  10 00 00 00  20 F6 7E 51  B5 28 33 6E  00 00 00 00
+0x0E0  FF 15 5C 41  D4 EB 77 01  D2 01 00 00  CC 93 C1 C3
+0x0F0  10 00 00 01  A4 ED 77 01  7D 3A 39 6E  00 00 00 00
+0x100  E4 EB 77 01  13 FB 33 6E  20 F6 7E 51  24 F6 7E 51
+0x110  24 F6 7E 51  01 00 00 00  D5 09 0B 45  01 00 00 01
+0x120  D2 01 00 00  20 4F AA 04  78 AC DA D7  6F 59 37 3E
+0x130  F8 EB 77 01  B8 A7 34 6E  F0 8B 3E 16  88 D4 2A 16

base: 0x1580000   top: 0x177EAB4   bottom: 0x1780000

Module list
; Path	Module file size		Base	Size of image	Entry point
C:\GTA SAxVCxLC\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll	1699872	0x77210000	0x001A4000	0x00000000
C:\WINDOWS\System32\KERNEL32.DLL	645984	0x76A90000	0x000F0000	0x76AAFC70
C:\WINDOWS\System32\KERNELBASE.dll	2337144	0x75290000	0x0023A000	0x753AD9D0
C:\WINDOWS\SYSTEM32\apphelp.dll	643072	0x75010000	0x000A0000	0x75048980
C:\WINDOWS\SYSTEM32\AcLayers.DLL	384000	0x74A80000	0x00285000	0x74A9D5C0
C:\WINDOWS\System32\msvcrt.dll	775256	0x75A30000	0x000BF000	0x75A65AC0
C:\WINDOWS\System32\USER32.dll	1684312	0x75B70000	0x0019C000	0x75BAD140
C:\WINDOWS\System32\win32u.dll	94024	0x76480000	0x00018000	0x00000000
C:\WINDOWS\System32\GDI32.dll	142016	0x75EA0000	0x00024000	0x75EA7560
C:\WINDOWS\System32\gdi32full.dll	929184	0x76B80000	0x000E5000	0x76BE1C80
C:\WINDOWS\System32\msvcp_win.dll	495840	0x76030000	0x0007B000	0x76047800
C:\WINDOWS\System32\ucrtbase.dll	1181208	0x761B0000	0x00120000	0x761DBA30
C:\WINDOWS\System32\SHELL32.dll	6016720	0x764D0000	0x005B6000	0x7664C070
C:\WINDOWS\System32\SHLWAPI.dll	276840	0x75500000	0x00045000	0x75517890
C:\WINDOWS\System32\OLEAUT32.dll	606888	0x75D80000	0x00096000	0x75DB5CD0
C:\WINDOWS\System32\combase.dll	2633112	0x756D0000	0x00280000	0x7580B980
C:\WINDOWS\System32\RPCRT4.dll	781456	0x750B0000	0x000BF000	0x750ED810
C:\WINDOWS\System32\SETUPAPI.dll	4435728	0x76DC0000	0x00434000	0x76DEF0C0
C:\WINDOWS\System32\cfgmgr32.dll	237568	0x762D0000	0x0003B000	0x762DD450
C:\WINDOWS\System32\bcrypt.dll	97608	0x76DA0000	0x00019000	0x76DA93E0
C:\WINDOWS\SYSTEM32\MPR.dll	94536	0x71E80000	0x00019000	0x71E83540
C:\WINDOWS\SYSTEM32\sfc.dll	12312	0x66680000	0x00003000	0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV	466432	0x74A00000	0x00076000	0x74A19310
C:\WINDOWS\System32\shcore.dll	545984	0x75950000	0x00087000	0x75992480
C:\WINDOWS\SYSTEM32\sfc_os.DLL	54304	0x71E70000	0x00010000	0x71E75DD0
C:\WINDOWS\SYSTEM32\AcGenral.DLL	2407424	0x724A0000	0x00253000	0x724D1800
C:\WINDOWS\System32\sechost.dll	477784	0x75E20000	0x00076000	0x75E40D70
C:\WINDOWS\System32\ole32.dll	927656	0x75550000	0x000E3000	0x7557C900
C:\WINDOWS\System32\ADVAPI32.dll	500512	0x76C70000	0x0007C000	0x76C822E0
C:\WINDOWS\SYSTEM32\UxTheme.dll	454144	0x74D10000	0x00074000	0x74D47310
C:\WINDOWS\SYSTEM32\WINMM.dll	149272	0x74FE0000	0x00028000	0x74FE55B0
C:\WINDOWS\SYSTEM32\samcli.dll	70144	0x74DC0000	0x00015000	0x74DC5960
C:\WINDOWS\SYSTEM32\MSACM32.dll	93472	0x74DA0000	0x00019000	0x74DA4420
C:\WINDOWS\SYSTEM32\VERSION.dll	27320	0x74FA0000	0x00008000	0x74FA1800
C:\WINDOWS\SYSTEM32\USERENV.dll	141008	0x749D0000	0x00025000	0x749D8890
C:\WINDOWS\SYSTEM32\dwmapi.dll	138936	0x749A0000	0x00026000	0x749A6050
C:\WINDOWS\SYSTEM32\urlmon.dll	1680384	0x72C10000	0x001A8000	0x72C94B60
C:\WINDOWS\SYSTEM32\SspiCli.dll	125056	0x720E0000	0x00021000	0x720ECBC0
C:\WINDOWS\SYSTEM32\winmmbase.dll	110720	0x74980000	0x0001D000	0x74993850
C:\WINDOWS\SYSTEM32\iertutil.dll	2273656	0x729B0000	0x0022D000	0x72B6BAA0
C:\WINDOWS\SYSTEM32\srvcli.dll	78016	0x72BF0000	0x0001D000	0x72BF4CB0
C:\WINDOWS\SYSTEM32\netutils.dll	38232	0x72BE0000	0x0000B000	0x72BE2D00
C:\WINDOWS\System32\IMM32.DLL	146888	0x754D0000	0x00025000	0x754D4410
C:\WINDOWS\System32\WS2_32.dll	397728	0x75EE0000	0x00063000	0x75EE4B40
C:\GTA SAxVCxLC\vorbisfile.dll	53760	0x74960000	0x00011000	0x7496197B
C:\GTA SAxVCxLC\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
C:\GTA SAxVCxLC\vorbishooked.DLL	65536	0x017A0000	0x00011000	0x017A4C98
C:\GTA SAxVCxLC\ogg.dll	36864	0x017C0000	0x00009000	0x017C302E
C:\GTA SAxVCxLC\vorbis.dll	1060864	0x033E0000	0x00108000	0x033F3F7C
C:\GTA SAxVCxLC\$fastman92limitAdjuster.asi	11256320	0x6F430000	0x00AC7000	0x6F53ADD7
C:\WINDOWS\System32\PSAPI.DLL	17016	0x75D10000	0x00006000	0x75D114D0
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll	568144	0x72ED0000	0x0008D000	0x72F37340
C:\GTA SAxVCxLC\DllTricks.dll	33792	0x74D90000	0x0000D000	0x74D9147F
C:\GTA SAxVCxLC\MinHook.x86.dll	14848	0x74950000	0x00007000	0x00000000
C:\GTA SAxVCxLC\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
C:\GTA SAxVCxLC\CheatMenuSA.asi	1848832	0x71ED0000	0x001EB000	0x71FD7714
C:\WINDOWS\SYSTEM32\pdh.dll	244736	0x74910000	0x0003F000	0x7491B380
C:\WINDOWS\SYSTEM32\D3DCOMPILER_47.dll	3706880	0x70C80000	0x00394000	0x70F2DE50
C:\WINDOWS\SYSTEM32\CRYPTSP.dll	68192	0x72350000	0x00013000	0x72355D30
C:\GTA SAxVCxLC\CLEO.asi	325120	0x728E0000	0x0007A000	0x728F56CE
C:\GTA SAxVCxLC\bass.dll	139128	0x72890000	0x0004D000	0x728DC004
C:\GTA SAxVCxLC\cleo\CLEO+.cleo	638760	0x723E0000	0x000BE000	0x724226A7
C:\GTA SAxVCxLC\cleo\FileSystemOperations.cleo	98304	0x723C0000	0x0001C000	0x723C1A5A
C:\GTA SAxVCxLC\cleo\IniFiles.cleo	110080	0x723A0000	0x0001F000	0x723A1971
C:\GTA SAxVCxLC\cleo\IntOperations.cleo	76800	0x72380000	0x00017000	0x723816A4
C:\GTA SAxVCxLC\cleo\NewOpcodes.cleo	161280	0x72300000	0x00042000	0x7230E212
C:\GTA SAxVCxLC\GFXHack.asi	27648	0x01A10000	0x00011000	0x01A1E001
C:\GTA SAxVCxLC\GTASA.WidescreenFix.asi	325120	0x722A0000	0x00054000	0x722B5221
C:\GTA SAxVCxLC\imfx.asi	659456	0x721F0000	0x000A8000	0x722141AF
C:\GTA SAxVCxLC\IndieVehSmoke.asi	13312	0x72EB0000	0x00007000	0x72EB27EA
C:\WINDOWS\SYSTEM32\MSVCP120.dll	454968	0x72150000	0x00071000	0x7218B687
C:\WINDOWS\SYSTEM32\MSVCR120.dll	971064	0x71D80000	0x000EE000	0x71D913F4
C:\GTA SAxVCxLC\modloader.asi	700928	0x70BC0000	0x000B2000	0x70C14637
C:\WINDOWS\SYSTEM32\dbghelp.dll	1494016	0x6F2A0000	0x00188000	0x6F2D8B70
C:\GTA SAxVCxLC\RubbishSA.asi	533504	0x70B20000	0x00092000	0x70B46B67
C:\GTA SAxVCxLC\SA_VC_LC_Crash.SA.asi	143360	0x71D30000	0x00045000	0x71D34C2C
C:\GTA SAxVCxLC\timecycle24.asi	86016	0x72120000	0x00021000	0x72122E05
C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL	31528	0x72EC0000	0x0000A000	0x72EC2A60
C:\GTA SAxVCxLC\wshps.asi	130048	0x71EA0000	0x00024000	0x71EAB55C
C:\GTA SAxVCxLC\_noDEP.asi	69632	0x71D10000	0x00016000	0x71D111A3
C:\GTA SAxVCxLC\scripts\Oppressor.SA.asi	304640	0x6F250000	0x0004F000	0x6F261797
C:\GTA SAxVCxLC\scripts\Trailers.SA.asi	207360	0x70AE0000	0x00039000	0x70AF1B25
C:\WINDOWS\SYSTEM32\windows.storage.dll	6377272	0x742C0000	0x0060D000	0x7449A360
C:\WINDOWS\SYSTEM32\Wldp.dll	145176	0x74290000	0x00025000	0x74298970
C:\WINDOWS\SYSTEM32\profapi.dll	89360	0x74270000	0x00018000	0x7427A250
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.asi.dll	285184	0x6F200000	0x0004A000	0x6F21F29F
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.bank.dll	293888	0x6F1B0000	0x0004F000	0x6F1CE5D7
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.data.dll	3527680	0x6EE40000	0x00364000	0x6F063D47
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.fx.dll	399872	0x6EDD0000	0x00067000	0x6EDFE370
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.movies.dll	174080	0x6EDA0000	0x00030000	0x6EDAF2F3
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.scm.dll	174080	0x6ED70000	0x00030000	0x6ED7F18D
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.sprites.dll	482304	0x6ECF0000	0x0007B000	0x6ED2014A
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.stream.dll	584192	0x6EC50000	0x00094000	0x6EC96ECA
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.text.dll	206336	0x6EC10000	0x00037000	0x6EC22BCE
C:\GTA SAxVCxLC\modloader\.data\plugins\gta3\std.tracks.dll	212992	0x6EBD0000	0x00039000	0x6EBE52EA
C:\GTA SAxVCxLC\modloader\scrlog\scrlog.asi	165888	0x6EBA0000	0x0002C000	0x6EBA51AA
C:\GTA SAxVCxLC\modloader\skygfx\skygfx.asi	318464	0x6EAF0000	0x000B0000	0x6EB0C60C
C:\GTA SAxVCxLC\modloader\helifix\helifix.asi	150016	0x6EAC0000	0x00029000	0x6EAC826D
C:\GTA SAxVCxLC\modloader\mixsets\mixsets.asi	532888	0x6EA30000	0x00085000	0x6EA66929
C:\GTA SAxVCxLC\modloader\ginputsa\ginputsa.asi	241664	0x6E9E0000	0x00041000	0x6E9F7C5B
C:\WINDOWS\SYSTEM32\XINPUT1_3.dll	81768	0x04210000	0x00016000	0x0421801F
C:\GTA SAxVCxLC\modloader\pedfuncs\pedfuncs.asi	362984	0x6E960000	0x0007B000	0x6E97A323
C:\GTA SAxVCxLC\modloader\urbanize\urbanize (junior_djjr).asi	386344	0x6E8F0000	0x00061000	0x6E90E4AF
C:\GTA SAxVCxLC\modloader\vehfuncs\gsx.asi	336384	0x6E890000	0x00056000	0x6E8A9652
C:\GTA SAxVCxLC\modloader\vehfuncs\vehfuncs.asi	548648	0x6E7E0000	0x000A7000	0x6E81BFDE
C:\GTA SAxVCxLC\modloader\repairgta\repairgta.sa.asi	344360	0x6E780000	0x00057000	0x6E797074
C:\GTA SAxVCxLC\modloader\helmet mod\helmetmod.sa.asi	336384	0x6E700000	0x00074000	0x6E713E9B
C:\GTA SAxVCxLC\modloader\real skybox\realskybox.sa.asi	349032	0x6E6A0000	0x00059000	0x6E6B5CFE
C:\GTA SAxVCxLC\modloader\silentpatch\silentpatchsa.asi	282624	0x6E650000	0x00049000	0x6E671860
C:\GTA SAxVCxLC\modloader\proper fixes\skygfxwarning.asi	166696	0x6E620000	0x0002C000	0x6E627DE3
C:\GTA SAxVCxLC\modloader\rundll32 fix\rundll32exefix.asi	11264	0x72370000	0x00007000	0x72371C18
C:\WINDOWS\SYSTEM32\MSVCP100.dll	422040	0x6E5B0000	0x00069000	0x6E5E3CF4
C:\WINDOWS\SYSTEM32\MSVCR100.dll	774808	0x6E4F0000	0x000BF000	0x6E501E2C
C:\GTA SAxVCxLC\modloader\indievehicles\indievehicles.asi	294336	0x6E4A0000	0x0004B000	0x6E4B032E
C:\GTA SAxVCxLC\modloader\effects loader\effectloader.asi	144896	0x6E470000	0x00028000	0x6E473EB9
C:\GTA SAxVCxLC\modloader\graphicstweaker\graphicstweaker.sa.asi	274920	0x6E420000	0x00046000	0x6E42D018
C:\GTA SAxVCxLC\modloader\modelvariations\modelvariations.asi	678912	0x6E320000	0x000F5000	0x6E371F60
C:\GTA SAxVCxLC\modloader\real traffic fix\realtrafficfix.sa.asi	383384	0x6E2A0000	0x0007E000	0x6E2BB7D1
C:\GTA SAxVCxLC\modloader\view models info\viewmodelsinfo.sa.asi	284008	0x6E230000	0x00067000	0x6E23FD17
C:\GTA SAxVCxLC\modloader\frameratevigilante\frameratevigilante.sa.asi	254440	0x6E1E0000	0x00042000	0x6E1ECA94
C:\GTA SAxVCxLC\modloader\improved streaming\improvedstreaming.sa.asi	332584	0x6E180000	0x00054000	0x6E195C8D
C:\GTA SAxVCxLC\modloader\parking save garages\grgx.asi	185344	0x6E140000	0x00032000	0x6E143345
C:\WINDOWS\System32\MSCTF.dll	863768	0x75F50000	0x000D4000	0x75F9DBC0
C:\WINDOWS\SYSTEM32\kernel.appcore.dll	52672	0x74FB0000	0x0000F000	0x74FB47E0
C:\WINDOWS\System32\bcryptPrimitives.dll	384312	0x751D0000	0x0005F000	0x752036C0
C:\WINDOWS\SYSTEM32\textinputframework.dll	755672	0x6E080000	0x000B9000	0x6E0C07C0
C:\WINDOWS\System32\CoreUIComponents.dll	2621720	0x6DE00000	0x0027E000	0x6DE5E960
C:\WINDOWS\System32\CoreMessaging.dll	631648	0x6DD60000	0x0009B000	0x6DDC0F60
C:\WINDOWS\SYSTEM32\ntmarta.dll	152904	0x6DD30000	0x00029000	0x6DD37E90
C:\WINDOWS\SYSTEM32\wintypes.dll	899208	0x6DC50000	0x000DB000	0x6DCC8BA0
C:\WINDOWS\SYSTEM32\TextShaping.dll	611960	0x6DBB0000	0x00094000	0x6DC3F2B0
C:\WINDOWS\SYSTEM32\DDRAW.dll	527360	0x6DAC0000	0x000E9000	0x6DAD12A0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll	11776	0x72110000	0x00007000	0x72112020
C:\WINDOWS\SYSTEM32\dxgi.dll	785056	0x6D9F0000	0x000C2000	0x6DA24290
C:\WINDOWS\SYSTEM32\dxcore.dll	163216	0x6A550000	0x0002C000	0x6A56A570
C:\WINDOWS\SYSTEM32\DSOUND.dll	493056	0x6D970000	0x0007F000	0x6D99F300
C:\WINDOWS\SYSTEM32\powrprof.dll	268080	0x6D920000	0x00044000	0x6D926ED0
C:\WINDOWS\SYSTEM32\UMPDC.dll	47472	0x6D910000	0x0000D000	0x6D917560
C:\WINDOWS\System32\clbcatq.dll	505600	0x75AF0000	0x0007E000	0x75B5BDA0
C:\WINDOWS\System32\MMDevApi.dll	422544	0x6D8A0000	0x0006B000	0x6D8C5ED0
C:\WINDOWS\System32\DEVOBJ.dll	139976	0x6D870000	0x00024000	0x6D879990
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL	1259320	0x6D730000	0x00136000	0x6D773070
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll	52664	0x6D720000	0x0000F000	0x6D7242F0
C:\WINDOWS\SYSTEM32\avrt.DLL	27336	0x6D710000	0x00008000	0x6D711AA0
C:\WINDOWS\SYSTEM32\DINPUT8.dll	171008	0x6D6D0000	0x00037000	0x6D6D7F90
C:\WINDOWS\SYSTEM32\inputhost.dll	968952	0x6D5E0000	0x000ED000	0x6D6A5ED0
C:\WINDOWS\SYSTEM32\PROPSYS.dll	792832	0x72DE0000	0x000C2000	0x72E40B90
C:\WINDOWS\SYSTEM32\HID.DLL	25600	0x6D5D0000	0x0000A000	0x6D5D1BB0
C:\WINDOWS\System32\WINTRUST.dll	311896	0x759E0000	0x0004C000	0x759F63D0
C:\WINDOWS\System32\CRYPT32.dll	1040232	0x760B0000	0x00100000	0x76105AD0
C:\WINDOWS\SYSTEM32\MSASN1.dll	51664	0x74900000	0x0000E000	0x74905910
C:\Program Files (x86)\VID_0E8F&PID_0012\LiteStar\Acme\GaJoyFF.dll	43008	0x0CF40000	0x0000E000	0x0CF43E83
C:\WINDOWS\SYSTEM32\DINPUT.dll	135680	0x6D5A0000	0x00026000	0x6D5BB8D0
C:\WINDOWS\SYSTEM32\d3d9.dll	1619704	0x6D410000	0x0018F000	0x6D488760
C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_e6797382daf01d86\igdumdim32.dll	1576736	0x6D290000	0x00180000	0x6D388700
C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_e6797382daf01d86\igd9dxva32.dll	50797184	0x10030000	0x02F9C000	0x105959C0
C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_e6797382daf01d86\igdgmm32.dll	3348144	0x6CF60000	0x00322000	0x6D1DEFA0
C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_e6797382daf01d86\igdinfo32.dll	137680	0x6CF40000	0x0001F000	0x6CF41FB0
C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_e6797382daf01d86\igc32.dll	50062032	0x12FD0000	0x02F27000	0x13EF54E0
C:\Program Files (x86)\Steam\steamclient.dll	19328360	0x6BC80000	0x012B4000	0x6C894412
C:\WINDOWS\System32\imagehlp.dll	95496	0x764B0000	0x00019000	0x764B6560
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL	201440	0x6BC40000	0x00033000	0x6BC4C3B0
C:\Program Files (x86)\Steam\tier0_s.dll	349544	0x6BBA0000	0x0009A000	0x6BBBAF0C
C:\WINDOWS\SYSTEM32\MSWSOCK.dll	324416	0x6BB40000	0x00052000	0x6BB4A0A0
C:\WINDOWS\SYSTEM32\Secur32.dll	23040	0x74E20000	0x0000A000	0x74E21820
C:\Program Files (x86)\Steam\vstdlib_s.dll	543080	0x6BAB0000	0x00088000	0x6BACE980
C:\Program Files (x86)\Steam\steam.dll	503656	0x6B9B0000	0x000F9000	0x6B9E1FFE
C:\WINDOWS\SYSTEM32\dcomp.dll	1449312	0x6B840000	0x00164000	0x6B8AEBB0
C:\WINDOWS\System32\perfos.dll	36864	0x6B830000	0x0000D000	0x6B833BA0
C:\Windows\System32\quartz.dll	1470976	0x6B690000	0x0019A000	0x6B6BB160
C:\Windows\System32\Windows.UI.dll	998352	0x6B590000	0x000F3000	0x6B5EB230
C:\Windows\System32\WindowManagementAPI.dll	468440	0x6B510000	0x00073000	0x6B56ED80
C:\Windows\System32\twinapi.appcore.dll	1657936	0x6B370000	0x00194000	0x6B3F44F0
C:\WINDOWS\SYSTEM32\wmvcore.dll	2138288	0x6B160000	0x0020D000	0x6B19DA40
C:\WINDOWS\SYSTEM32\WMASF.DLL	247344	0x6B120000	0x0003D000	0x6B155DC0
C:\WINDOWS\SYSTEM32\mfperfhelper.dll	1075528	0x6B010000	0x00106000	0x6B0FC3B0
C:\WINDOWS\system32\mlang.dll	198656	0x6AFD0000	0x00034000	0x6AFE0580
C:\WINDOWS\SYSTEM32\WININET.dll	4510208	0x6AB70000	0x00455000	0x6AEA1EE0
C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll	56832	0x6AB50000	0x00012000	0x6AB54620
C:\WINDOWS\SYSTEM32\winhttp.dll	824360	0x6AA80000	0x000CA000	0x6AACF170
C:\WINDOWS\SYSTEM32\WINNSI.DLL	28360	0x6AA70000	0x00008000	0x6AA72220
C:\WINDOWS\System32\NSI.dll	20144	0x75ED0000	0x00007000	0x75ED1E60
C:\WINDOWS\SYSTEM32\DNSAPI.dll	583104	0x6A9E0000	0x00090000	0x6A9F2FD0
C:\Windows\System32\rasadhlp.dll	12800	0x6A9D0000	0x00008000	0x6A9D1960
C:\WINDOWS\System32\fwpuclnt.dll	348160	0x6A970000	0x00059000	0x6A9894A0
C:\WINDOWS\System32\schannel.dll	488960	0x6A8F0000	0x0007C000	0x6A915BC0
C:\WINDOWS\SYSTEM32\mskeyprotect.dll	53760	0x6A8D0000	0x00011000	0x6A8D3260
C:\WINDOWS\SYSTEM32\NTASN1.dll	161608	0x6A8A0000	0x00028000	0x6A8B5950
C:\WINDOWS\SYSTEM32\DPAPI.DLL	13312	0x6A890000	0x00008000	0x6A891DC0
C:\WINDOWS\system32\rsaenh.dll	184888	0x748D0000	0x0002F000	0x748DCB30
C:\Windows\System32\cryptnet.dll	145144	0x72960000	0x00026000	0x7296DBA0
C:\WINDOWS\SYSTEM32\ncrypt.dll	135336	0x6A860000	0x00022000	0x6A8687D0
C:\WINDOWS\system32\ncryptsslp.dll	118296	0x6A840000	0x0001F000	0x6A849BF0
C:\WINDOWS\SYSTEM32\xinput1_4.dll	36864	0x6A830000	0x0000D000	0x6A836EA0
Game terminated.

 

 

Edited by Dimoman
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DragonUnitedtm
17 hours ago, nonamenoname said:

I will not fix this bcz I don't have any crashes

try find mod incompatible

thats fine, but what about the font change?

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10 hours ago, nonamenoname said:

Dimoman

without limit adjuster

Without FLA my GTA will not start. How to do LOG without FLA?
But I'm doing a Stress Test in a clean game. It still depends over time.

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2 hours ago, Dimoman said:

Without FLA my GTA will not start. How to do LOG without FLA?
But I'm doing a Stress Test in a clean game. It still depends over time.

will not start? any crashlog?

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2 hours ago, nonamenoname said:

will not start? any crashlog?

What crashlog? The crashlog is made by the Limit Adjuster. How can I make a crashlog without Limit Adjuster?
Without Limit Adjuster, my GTA SAxVCxLC will not start at all) Even if I deleted all the mods)

Edited by Dimoman
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8 hours ago, Dimoman said:

What crashlog? The crashlog is made by the Limit Adjuster. How can I make a crashlog without Limit Adjuster?
Without Limit Adjuster, my GTA SAxVCxLC will not start at all) Even if I deleted all the mods)

Are you sure you're using SAMP?

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5 hours ago, CanerKaraca said:

Are you sure you're using SAMP?

Good question. I wrote that this is a Single Player Game. 

In this thread the error code matches my error code.

Edited by Dimoman
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5 hours ago, Dimoman said:

Good question. I wrote that this is a Single Player Game. 

In this thread the error code matches my error code.

You can't use SA-MP Addon with GTA SAxVCxLC. SA-MP Addon is only for San Andreas Multiplayer. Use uninstaller if you installed with .exe.

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1 hour ago, CanerKaraca said:

You can't use SA-MP Addon with GTA SAxVCxLC. SA-MP Addon is only for San Andreas Multiplayer. Use uninstaller if you installed with .exe.

I don't use the SA-MP addon. I don't have SA-MP. In my GTA, 0x0074DA25 just often appears (there is this error in the topic header).

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When i type %s in chat and press enter my game crashes, i have default gta san andreas with SA-MP 0.3.7-R5 Client and samp addon R51  @nonamenoname

 

SA-MP 0.3DL
Exception At Address: 0x078F7342 in samp.asi+0x107342
Exception: 0xC0000005 - Access violation reading location 0x91F9BC2D

Registers:
EAX: 0x91F9BC2D    EBX: 0x00000000    ECX: 0x7FFFFFFE    EDX: 0xFFFFFFFF
ESI: 0x91F9BC2D    EDI: 0x203FFD80    EBP: 0x203FFD24    ESP: 0x203FFA98
EFLAGS: 0x00010202

Backtrace:
0x078F7342 IsTabEnable+0x2D652 in samp.asi+0x107342
0x078F251A IsTabEnable+0x2882A in samp.asi+0x10251A
0x078BFBB7 in samp.asi+0xCFBB7
0x07817866 in samp.asi+0x27866
0x078F0891 IsTabEnable+0x26BA1 in samp.asi+0x100891
0x078F09B9 IsTabEnable+0x26CC9 in samp.asi+0x1009B9
0x762BFCC9 BaseThreadInitThunk+0x19 in KERNEL32.DLL+0x1FCC9
0x76EE7B1E RtlGetAppContainerNamedObjectPath+0x11E in ntdll.dll+0x67B1E
0x76EE7AEE RtlGetAppContainerNamedObjectPath+0xEE in ntdll.dll+0x67AEE

ASI plugins:
audio.asi
NormalMapFix.asi
OutFitFix.asi
samp.asi
SAMPGraphicRestore.asi
ShellFix.asi
StreamMemFix.asi

Address code: 80 38 00 74 05
Before address code: 8B C6 EB 07 49

Crash module: samp.asi
Size: 1573888
CRC32: E24A9BAE

Backtrace by stack:
samp.asi+0x11A260
samp.asi+0xFD6F6
samp.asi+0x10E32C
samp.asi+0x10E293
samp.asi+0x10E71E
samp.asi+0x10E2E6
samp.asi+0x10E2B5
samp.asi+0x106720
samp.asi+0x10E2B5
samp.asi+0x10E34F
samp.asi+0x10935F
samp.asi+0x109213
samp.asi+0x10251A
samp.asi+0x106720
samp.asi+0xCFBB7
samp.asi+0x10093D

Stack:
+0000: 0x0794B430   0x00000000   0x00000000   0x203FFAC4
+0010: 0x76EC3C56   0x76EDABB9   0x00000000   0x01CBB760
+0020: 0x01CB7A10   0x1E91AE90   0x00000001   0x7346F794
+0030: 0x00000000   0x1E91AE98   0x00000000   0x00000000
+0040: 0x00000000   0x00000073   0x00000007   0x00000000
+0050: 0x00000005   0x00000000   0x00000000   0x0794B430
+0060: 0x00001C5C   0xFFFFFFFF   0x00000000   0x00000008
+0070: 0x203FFD80   0x00000000   0x733FFB80   0x203FFE1E

Game work: 12 sec

Pos: 1472.763184 -2256.732422 13.561193

Game Version: US 1.0

Memory: 313 MB
Stream memory: 83/1024 MB

AMD Radeon RX 7600

Windows 10 64 bit


 

Edited by Pazz69
tag
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14 hours ago, Dimoman said:

This error list does not include error 0x0074DA25.

your question without addon

0x0074DA25 is RpMaterialDestroy crash when material is null, it's possible with bad model (I think) or memory leak

it's fixed in addon

I don't think addon compatible with limit adjuster in SAxVCxLC

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1 hour ago, nonamenoname said:

your question without addon

0x0074DA25 is RpMaterialDestroy crash when material is null, it's possible with bad model (I think) or memory leak

it's fixed in addon

I don't think addon compatible with limit adjuster in SAxVCxLC

What does a memory leak mean? I come across this word often.

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