zanesix Posted September 20, 2016 Share Posted September 20, 2016 (edited) The Xbox vehicles have a load of problems when using together with SkyGFX, certain parts of the cars are white and there are some small texture problems. Nobody can figure out why, though... Edited September 20, 2016 by zanesix Link to comment Share on other sites More sharing options...
Helegad Posted September 21, 2016 Share Posted September 21, 2016 (edited) Stallion trunks are white... I know it's been reported already, but is there any chance of a fix? I'm anticipating problems with the BF Injection now too; I haven't unlocked it yet. Which game? PS2 or Xbox vehicles? GTA III PC 1.0 (Surfman) with Xbox vehicles, SkyGFX, Aircraft, SilentPatch, 2DFX, and a bunch of other mods and scripts; I have been selective with my files though, not just throwing everything into the pot and hoping for the best. After more playing, Stallion trunks have always been white, and after I imported the E3 Bobcat (with fuzzy dice!) the Mule decals began to show up only when they felt like it. Have not seen a Barracks or BF yet, but having said that, everything else is a-okay. Edited September 21, 2016 by Helegad Derrick Keno 1 Link to comment Share on other sites More sharing options...
ATeaDaze Posted October 28, 2016 Share Posted October 28, 2016 Has anyone ever made the blue NYPD (beta) police cars w/ the improved XBox vehicle models? I tried editing the texture and carcols myself but it did not go well. Reizov and Irrational 2 Link to comment Share on other sites More sharing options...
SF117 Posted January 24, 2017 Share Posted January 24, 2017 (edited) "Load with 'CDIMAGE MODELS\VEHICLES_PS2.IMG' in default.dat or gta_vc.dat." Is there a specific place I should this in the dat file or does it not really matter? Edited January 24, 2017 by SF117 Link to comment Share on other sites More sharing options...
The Hero Posted January 24, 2017 Author Share Posted January 24, 2017 I forget...just put it at the top. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
SF117 Posted January 24, 2017 Share Posted January 24, 2017 Actually, with mod loader, couldn't I put that in a text file or something to have it work without editing the dat file itself? If so, could anyone show/tell me how to do it properly? Link to comment Share on other sites More sharing options...
Chronix Posted March 11, 2017 Share Posted March 11, 2017 Can't finish downloading the file. Link to comment Share on other sites More sharing options...
Lurk Morrison Posted March 13, 2017 Share Posted March 13, 2017 (edited) "zebra.txd" in the PS2 Vice City pack is corrupted. Vehicle will not load at all in game. Vehicle spawns fine without it. Edit: This is when I load the .dffs and .txds directly through modloader. Haven't tried an actual install. Edited March 13, 2017 by Kurropt Antagonist Link to comment Share on other sites More sharing options...
AjdarFan Posted May 16, 2017 Share Posted May 16, 2017 bellyup.dff pony.dff Hella lot late reply but did you managed to fix that? I am also experiencing the same thing Link to comment Share on other sites More sharing options...
Jinx. Posted May 20, 2017 Share Posted May 20, 2017 Don't use modloader for the vehicles. Link to comment Share on other sites More sharing options...
NettersDaPro023 Posted May 23, 2017 Share Posted May 23, 2017 does it lag? Link to comment Share on other sites More sharing options...
LaDiDa Posted May 23, 2017 Share Posted May 23, 2017 Not even on my low end practically no dedicated gpu laptop. Link to comment Share on other sites More sharing options...
Rachel Amber Posted June 4, 2017 Share Posted June 4, 2017 The Hero can you convert PS2 vehicles for III please? Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted June 4, 2017 Share Posted June 4, 2017 But they are same however if you really want themhttp://gtaforums.com/topic/859853-gta-iii-ps2/ Rachel Amber 1 Link to comment Share on other sites More sharing options...
Rachel Amber Posted June 4, 2017 Share Posted June 4, 2017 (edited) But they are same however if you really want them http://gtaforums.com/topic/859853-gta-iii-ps2/ Well they NOT for example PC esperanto has glitched model (you can see set of light textures under front bumper) while on ps2 esperanto this glitch is not present but still thanks for the link Edited June 4, 2017 by NOskillx Link to comment Share on other sites More sharing options...
Mugetsuga Posted June 5, 2017 Share Posted June 5, 2017 Wrong. PS2 and PC Esperanto have exactly the same bug. The undamaged and damaged wings just have the texture placed differently there. I'll definitely update the one from the fixed vehicles. By the way, you employed the pronoun "they", does that mean you have others vehicles in mind with a similar bug? if you have, report them in my workshop or PM. Rachel Amber 1 Link to comment Share on other sites More sharing options...
Rachel Amber Posted June 5, 2017 Share Posted June 5, 2017 ok Thanks Mugetsuga if i see any i will tell ya Link to comment Share on other sites More sharing options...
RockysAMV Posted July 29, 2018 Share Posted July 29, 2018 (edited) When I install the xbox wheels, the rims on the right side of all cars are completely black. Edited July 29, 2018 by RockysAMV Link to comment Share on other sites More sharing options...
The Hero Posted July 29, 2018 Author Share Posted July 29, 2018 Hm, good point. Now I think wheels are scaled for the other side and that doesn't work too well with normal matrices. I'll have to investigate but I'm currently not working on gta, so don't hold your breath. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
CanerKaraca Posted March 3, 2019 Share Posted March 3, 2019 Which vehicles is better? PS2 or Xbox? Link to comment Share on other sites More sharing options...
Dominik_ Posted March 3, 2019 Share Posted March 3, 2019 for vice city? PS2 for GTA III, Xbox Link to comment Share on other sites More sharing options...
CanerKaraca Posted March 4, 2019 Share Posted March 4, 2019 For Vice City, Which, xbox or PS2 ? Link to comment Share on other sites More sharing options...
Dominik_ Posted March 4, 2019 Share Posted March 4, 2019 Ps2 Link to comment Share on other sites More sharing options...
Grumpy Cat Posted March 4, 2019 Share Posted March 4, 2019 On 3/3/2019 at 7:58 PM, CanerKaraca said: Which vehicles is better? PS2 or Xbox? of course its xbox, vehicles in xbox are detailed than ps2 Blackbird88 1 Link to comment Share on other sites More sharing options...
CanerKaraca Posted March 5, 2019 Share Posted March 5, 2019 Thanks 16 hours ago, Grumpy Cat said: of course its xbox, vehicles in xbox are detailed than ps2 Link to comment Share on other sites More sharing options...
Dominik_ Posted March 5, 2019 Share Posted March 5, 2019 17 hours ago, Grumpy Cat said: of course its xbox, vehicles in xbox are detailed than ps2 Not really vc xbox vehicles are broken as f*ck while PS2 ones are not III xbox however has good xbox vehicles Link to comment Share on other sites More sharing options...
liamedwards12 Posted July 13, 2019 Share Posted July 13, 2019 Has anyone managed to convert the vehicle mod models? I've tried several things to no avail (using the original ps2 models and converting them using different command line options with convdff) These are the visual issues that appear. Link to comment Share on other sites More sharing options...
zanesix Posted August 20, 2019 Share Posted August 20, 2019 Out of curiosity has anyone figured out a fix for this sh*t yet: It happens with the xbox model too. Link to comment Share on other sites More sharing options...
inadequate Posted August 21, 2019 Share Posted August 21, 2019 2 hours ago, zanesix said: Out of curiosity has anyone figured out a fix for this sh*t yet: Spoiler It happens with the xbox model too. It happens with a lot of vehicles, not only with this one particullary. Isn't vehicle problem though, is the drawing order from the game. You can see the same thing happens in SA when looking to some grass or water area through a vehicle window. Link to comment Share on other sites More sharing options...
The Lucky Mole Posted December 2, 2019 Share Posted December 2, 2019 (edited) Dune's shadow in GTA:SA is messed up. There's one extra polygon in the shadow that ruins it. The stencil shadow that is. More : I thought Hotknife's door and Ambulance's rear wheel were supposed to be fixed by PS2 models. Am I right? Can anyone provide any help? Edited December 9, 2019 by The Lucky Mole Link to comment Share on other sites More sharing options...
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