inadequate Posted October 3, 2015 Share Posted October 3, 2015 Briging up the hydra question again... in your pack, it doesn't have reflections, while they are present on ps2. Using your converter, I used -c -v GTASA and reflections are present. So the -m option is unfinished/bugged? Can you upload the DFF of the hydra with the reflections? Snoops27 1 Link to comment Share on other sites More sharing options...
El Dorado Posted October 3, 2015 Share Posted October 3, 2015 https://www.sendspace.com/file/88lm02 Snoops27 1 Link to comment Share on other sites More sharing options...
inadequate Posted October 4, 2015 Share Posted October 4, 2015 Thanks, works and looks beautiful. I will update the PS2 vehicles pack with the new hydra into the PS2 index tomorrow. Snoops27 1 Link to comment Share on other sites More sharing options...
The Hero Posted October 4, 2015 Author Share Posted October 4, 2015 Yeah, I noticed the TXD bug as well and it looks like I still didn't get the vehicle pipelines correct either, damn. But I won't update my old rwtools, they're hopelessly bad. Instead I hope to make a much better conversion with librw in the future, but it's not ready yet Blackbird88, mirh, Igor Bogdanoff and 1 other 4 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Irrational Posted December 17, 2015 Share Posted December 17, 2015 Kind of an ugly bump, but I came to realize something: Xbox train: Mobile train: The difference on the train appears to be the most significant, but other vehicles also faced some changes, such as the addition of images to their rearview. Link to comment Share on other sites More sharing options...
The Hero Posted January 30, 2016 Author Share Posted January 30, 2016 Made a proper conversion of the SA PS2 vehicles now. Use with SkyGfx 2.8 (or later, if you're from the future). Reyks, uncaged, Jago and 3 others 6 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
The Hero Posted February 23, 2016 Author Share Posted February 23, 2016 Added converted PS2 VC vehicles. I played VC on PS2 yesterday and noticed the reflections were much stronger (very noticeable on the Infernus). I immediately converted the models to see whether skygfx or the models were broken....turns out it was the models Since I no longer trust my broken old PS2 TXD converter I just extracted everything and built new TXDs using a nice little TXD builder I wrote this morning. Igor Bogdanoff, Irrational, Mugetsuga and 3 others 6 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
RWWPL Posted February 26, 2016 Share Posted February 26, 2016 (edited) VC PS2 Vehicles: Chat screenshot from VC-MP 0.4 I have warnings with model id: 188 doesn't work and 201, 218, 227 but works. Edited February 26, 2016 by RWWPL Link to comment Share on other sites More sharing options...
The Hero Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) f*ck, you're right...something is wrong. What a terrible day EDIT: actually, nothing is wrong. the vehicles didn't spawn for me at the usual locations but putting them in a garage worked perfectly. Edited February 26, 2016 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Rachel Amber Posted February 28, 2016 Share Posted February 28, 2016 i have question how i can convert cars from vcs ps2 to san andreas what program i need? Link to comment Share on other sites More sharing options...
Young_DoggPT Posted March 6, 2016 Share Posted March 6, 2016 (edited) hey guys, i have problem "rotor blades" have airplanes: "Skimmer" and "Stunt" and "Dodo" and "Nevada" have helicopters: "Maverick" and "Sparrow" how to fix this all "airplanes" and "helicopters" help me, pls!! Edited March 6, 2016 by Young_DoggPT Link to comment Share on other sites More sharing options...
YAGTAM Posted May 13, 2016 Share Posted May 13, 2016 i have question how i can convert cars from vcs ps2 to san andreas what program i need? Not to be that "wrong topic" person, but you really are on the wrong topic. Link to comment Share on other sites More sharing options...
zanesix Posted June 14, 2016 Share Posted June 14, 2016 (edited) For whatever reason after installing the Xbox vehicles on GTA 3, the "Gruppe Sechs" decal on the securicar is see through, and it looks like something is wrong with it. Will get a screenshot when I can. E. Screen: Should also be noted that when looking at it from too far away the decal will just disappear, which is not normal AFAIK.EDIT: Fixed by installing another pack, got impatient with it. Edited June 26, 2016 by zanesix Link to comment Share on other sites More sharing options...
Claude_Lib Posted June 18, 2016 Share Posted June 18, 2016 (edited) Could somebody please convert all GTA 3 vehicles from PS2 to PC? I tried myself but ended up with all DFFs empty. The command was the following: dffconv.exe -c -v GTA3 ambulan.dff ambulan.dff Haven't even tried TXDs yet. Edited June 18, 2016 by Claude Liberty Link to comment Share on other sites More sharing options...
Rachel Amber Posted June 26, 2016 Share Posted June 26, 2016 For whatever reason after installing the Xbox vehicles on GTA 3, the "Gruppe Sechs" decal on the securicar is see through, and it looks like something is wrong with it. Will get a screenshot when I can. E. Screen: Should also be noted that when looking at it from too far away the decal will just disappear, which is not normal AFAIK. did you have any other mods installed? Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted June 26, 2016 Share Posted June 26, 2016 Could somebody please convert all GTA 3 vehicles from PS2 to PC? I tried myself but ended up with all DFFs empty. The command was the following: dffconv.exe -c -v GTA3 ambulan.dff ambulan.dff Haven't even tried TXDs yet. use newer convdff.exe, it's in same post as the other tools. For txds use magic.txd Claude_Lib 1 Link to comment Share on other sites More sharing options...
swbell Posted June 26, 2016 Share Posted June 26, 2016 I'm sorry, total noob here but do I have to make txd files for the PS2 dffs for San Andreas? I'm having a hard time understanding the complexity of this mod, especially when the OP didn't provide instructions as to replace the vehicles... (no offence meant). Link to comment Share on other sites More sharing options...
zanesix Posted June 26, 2016 Share Posted June 26, 2016 (edited) -deleted- Edited June 27, 2016 by zanesix Link to comment Share on other sites More sharing options...
zanesix Posted June 27, 2016 Share Posted June 27, 2016 Seems like there are a lot of bugs with the Xbox cars... for some reason the trunk on the Stallion is untextured and the bar on top of the BF Injection is also untextured. There are also some other small bugs where you can see through the car, much like that Securicar bug above. One place I found it happening was on the damaged hood for the diablo stallion, there is a sliver of an invisible part. Anyone know what might be causing this? I've reinstalled multiple times making sure to follow exactly what the readme says but end up getting the same results. Anyone know of a fix? Small, but annoying. Link to comment Share on other sites More sharing options...
uncaged Posted July 2, 2016 Share Posted July 2, 2016 Yep, tried using it via ML with 100 priority and get some cars or their parts white. Barracks is white completely. Link to comment Share on other sites More sharing options...
Gravarty Posted July 2, 2016 Share Posted July 2, 2016 The textures are 100% fine, SkyGFX causes some textures to appear white, idk why but it mostly happens if too many custom models are installed (IIIAircraft) uncaged 1 Link to comment Share on other sites More sharing options...
zanesix Posted July 3, 2016 Share Posted July 3, 2016 The textures are 100% fine, SkyGFX causes some textures to appear white, idk why but it mostly happens if too many custom models are installed (IIIAircraft) That's strange, I have no custom models and I even removed skygfx but for some reason the railings on the BF injection are still white. Also, the FBI car has a bug where if it is hit at all on the front, the hood just disappears instead of getting damaged. I have no idea what's going on with these cars, might as well just give us the extracted car textures since modloader exists now, I'm sick of all of these bugs that happen randomly. Link to comment Share on other sites More sharing options...
Gravarty Posted July 3, 2016 Share Posted July 3, 2016 (edited) I never had these problems except the texture bug.. i fixed it by reconverting all xbox textures from a gta3 xbox iso even though aap's converted textures had no issues. EDIT: Okay, after upgrading to Windows 10 ( ) The texture bug got even worse and is not fixable at all.. reconverting the textures doesn't fix it anymore. This als happens with the PS2 Map. If i remove SkyGFX, the textures are just fine. Edited July 4, 2016 by countergame Link to comment Share on other sites More sharing options...
gts. Posted August 6, 2016 Share Posted August 6, 2016 Someone can upload the GTA III PS2 vehicles? Since the DFFs do not need to be converted will be more easy, I can't do it myself because I don't have the ps2 files right now. Link to comment Share on other sites More sharing options...
_CP_ Posted August 17, 2016 Share Posted August 17, 2016 (edited) bellyup.dff pony.dff Edited August 18, 2016 by _CP_ AjdarFan 1 Link to comment Share on other sites More sharing options...
AjdarFan Posted August 31, 2016 Share Posted August 31, 2016 It's actually really good, but it has a lot of missing textures that renders some objects white, for example, brands on mule truck is white, flatbed truck is completely white in color, all cars' engines are also textureless. And cabbie car looks so weird, like it's from a beta version. Link to comment Share on other sites More sharing options...
Jinx. Posted August 31, 2016 Share Posted August 31, 2016 (edited) They actually work fine for me. No missing textures or anything. Probably these happen if using modloader, since the map had similar issues in some places too. Try to install manually. EDIT: Hmm, looks like the new TXDs aren't loaded at all. By looking at CP's pics, the old PS2/PC textures are still mapped. Edited August 31, 2016 by Jinx. Link to comment Share on other sites More sharing options...
Claude_Lib Posted August 31, 2016 Share Posted August 31, 2016 (edited) So, now that the topic is bumped, I have a bug to report. I can't quite remember if it happens on III or VC (or maybe both), but the Xbox wheels are basically rotating faster than they should. Neverming, that's SkyGFX issue, reported to the appropriate topic. Edited September 23, 2016 by Claude_Lib Link to comment Share on other sites More sharing options...
Helegad Posted September 20, 2016 Share Posted September 20, 2016 Stallion trunks are white... I know it's been reported already, but is there any chance of a fix? I'm anticipating problems with the BF Injection now too; I haven't unlocked it yet. Link to comment Share on other sites More sharing options...
inadequate Posted September 20, 2016 Share Posted September 20, 2016 Stallion trunks are white... I know it's been reported already, but is there any chance of a fix? I'm anticipating problems with the BF Injection now too; I haven't unlocked it yet. Which game? PS2 or Xbox vehicles? Link to comment Share on other sites More sharing options...
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