San Andreas PS2 vehicles:
While working on ps2refl I noticed how bad the PC vehicle models looked with it. They have many errors in their reflection information so I converted the PS2 DFFs to PC files. Enjoy these much better models. EDIT: the old conversion was wrong as well. Finally you get correctly converted models:
- This package only contains the vehicles from vehicles.ide, no cutscene cars or upgrade parts
- They should be used with SkyGfx (due to the dual pass I implemented, make sure you enable it for vehicles), otherwise you will have alpha problems (e.g. the hydra's glass will be invisible).
- They are not straight conversions but I gave them the PC collision data so you can still use them with stencil shadows.
Vice City PS2 vehicles:
Load with 'CDIMAGE MODELS\VEHICLES_PS2.IMG' in default.dat or gta_vc.dat.
The most noticeable difference are some different body textures(the admiral for instance) and stronger reflections. Use SkyGfx to get accurate PS2 reflections.
III, Vice City Xbox vehicles:
Exact 1:1 conversion of all vehicles and wheels: