The Hero Posted January 5, 2015 Share Posted January 5, 2015 (edited) San Andreas PS2 vehicles: While working on ps2refl I noticed how bad the PC vehicle models looked with it. They have many errors in their reflection information so I converted the PS2 DFFs to PC files. Enjoy these much better models. EDIT: the old conversion was wrong as well. Finally you get correctly converted models: http://aap.papnet.eu/gta/ps2_vehicles_sa.zip Notes: - This package only contains the vehicles from vehicles.ide, no cutscene cars or upgrade parts - They should be used with SkyGfx (due to the dual pass I implemented, make sure you enable it for vehicles), otherwise you will have alpha problems (e.g. the hydra's glass will be invisible). - They are not straight conversions but I gave them the PC collision data so you can still use them with stencil shadows. Vice City PS2 vehicles: Load with 'CDIMAGE MODELS\VEHICLES_PS2.IMG' in default.dat or gta_vc.dat. The most noticeable difference are some different body textures(the admiral for instance) and stronger reflections. Use SkyGfx to get accurate PS2 reflections. http://aap.papnet.eu/gta/ps2_vehicles_vc.7z III, Vice City Xbox vehicles: Exact 1:1 conversion of all vehicles and wheels: http://aap.papnet.eu/gta_/xbox_vehicles_iii.7z http://aap.papnet.eu/gta_/xbox_vehicles_vc.7z Edited February 23, 2016 by The Hero CriminaL277, Veselar, ARY8855 and 44 others 47 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/ Share on other sites More sharing options...
Chilean Dawg Posted January 6, 2015 Share Posted January 6, 2015 Beautiful but we got a problem... All the bugs that Aztecas_5 fixed with his patch (http://gtaforums.com/topic/725635-wipsagta-san-andreas-fixed-vehicles/) are back. I guess someone will have to manually redo it again with this models. Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1066774136 Share on other sites More sharing options...
inadequate Posted January 6, 2015 Share Posted January 6, 2015 That is obvious, these car is converted directly from PS2 version and the Az ones is from PC and he took his time to fix them. Snoops27 1 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1066774172 Share on other sites More sharing options...
BMWSauberF1.08 Posted January 6, 2015 Share Posted January 6, 2015 (edited) actually there are no difference between pc and ps2 .dffs (apart from the collision,double-side culling and dff version),rockstar just ported them badly on the pc,of course i'm not telling you to use my mod,you are free to use whichever mod you want Edited January 6, 2015 by Aztecas_5 Snoops27, RyanDri3957V, mirh and 1 other 4 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1066774820 Share on other sites More sharing options...
Snoops27 Posted January 11, 2015 Share Posted January 11, 2015 (edited) Some bikes like PCJ and FCR and maybe others will make the PS2 reflections disappear on them and gives a matte type look, I put the PC versions of the bikes back in and it works ok now Edited January 11, 2015 by snoops26 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1066803265 Share on other sites More sharing options...
Feyrom Posted March 21, 2015 Share Posted March 21, 2015 actually there are no difference between pc and ps2 .dffs (apart from the collision,double-side culling and dff version),rockstar just ported them badly on the pc,of course i'm not telling you to use my mod,you are free to use whichever mod you want So does that mean you could use both mods and have the perfect results? Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067170208 Share on other sites More sharing options...
BMWSauberF1.08 Posted March 21, 2015 Share Posted March 21, 2015 (edited) yes,but the bugs that were present in the ps2 will be still there Edited March 21, 2015 by Aztecas_5 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067170395 Share on other sites More sharing options...
The Hero Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) actually there are no difference between pc and ps2 .dffs (apart from the collision,double-side culling and dff version),rockstar just ported them badly on the pc,of course i'm not telling you to use my mod,you are free to use whichever mod you want So does that mean you could use both mods and have the perfect results? There *is* a difference. The PS2 dffs contain info about the rendering pipeline a material uses. That's important information and I converted the dffs in such a way that they render the same as on the PS2, I don't think any other mod does this. The difference is most visible in missing specularity on planes and such. In the vanilla dffs they have specularity, not so on the PS2 and not with my converted dffs. Edited March 21, 2015 by The Hero mirh 1 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067170465 Share on other sites More sharing options...
Feyrom Posted March 21, 2015 Share Posted March 21, 2015 In this case, is specularity good or bad? I'm not really familiar with the specularity thing. Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067170552 Share on other sites More sharing options...
The Hero Posted March 21, 2015 Author Share Posted March 21, 2015 On the PC almost *everything* has specularity, even some wheels. On the PS2 some vehicles don't have it, like the hydra (and other planes). My goal is to have the PS2 graphics on PC and that's what this mod does. If you want the specularity almost everywhere, don't use it Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067170606 Share on other sites More sharing options...
El Dorado Posted March 21, 2015 Share Posted March 21, 2015 Hydra does have reflections on PS2 https://www.youtube.com/watch?v=_qU6vl0wKOI Snoops27 and Agem 2 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067170613 Share on other sites More sharing options...
The Hero Posted March 21, 2015 Author Share Posted March 21, 2015 Hm, will have to take a look later in game. I certainly don't remember that. Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067170652 Share on other sites More sharing options...
hammie Posted March 24, 2015 Share Posted March 24, 2015 Really stupid question, when I'm installing this do I have to replace all the files individually with IMGTool? Or is there some quicker way to do it Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067184276 Share on other sites More sharing options...
inadequate Posted March 24, 2015 Share Posted March 24, 2015 (edited) hammie: You don't need use IMGTool anymore, use modloader. Only create a folder, drag and drop the files in it, and thats all. Download this and install it: *Silent ASI Loader *Modloader *Use google and search: gta_sa Hoodlum or compact 1.0 EXE Thats all. Edited March 24, 2015 by inadequate Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067184316 Share on other sites More sharing options...
tDfir Posted April 18, 2015 Share Posted April 18, 2015 (edited) The Hero , does this resolve the lightning bug on the last part of the Hydra? Well , it isn't a bug I guess , I think that the colour pallette just became darker. Example: Is a minor bug of PC version , but I'm wondering if this resolves that. I can't confirm due that with this mod every car in GGMM is corrupted. Also , I have the file in case that you need it. Edited April 18, 2015 by tDfir Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067336558 Share on other sites More sharing options...
mirh Posted April 26, 2015 Share Posted April 26, 2015 The Hero , does this resolve the lightning bug on the last part of the Hydra? Well , it isn't a bug I guess , I think that the colour pallette just became darker. Example: Is a minor bug of PC version , but I'm wondering if this resolves that. I can't confirm due that with this mod every car in GGMM is corrupted. Also , I have the file in case that you need it. Lighting differences may be possibly addressed here Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067376494 Share on other sites More sharing options...
The Hero Posted September 17, 2015 Author Share Posted September 17, 2015 (edited) I converted Xbox vehicles of III and VC to PC now as well (see top post), have fun Edited September 17, 2015 by The Hero CriminaL277, mirh, Igor Bogdanoff and 1 other 4 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067991285 Share on other sites More sharing options...
B_Smiles Posted September 18, 2015 Share Posted September 18, 2015 (edited) Thanks for converting the XBOX vehicles again The Hero, but there's a little mapping bug with the Vice City XBOX stretch Also, the round badge on the police car is missing an alpha Not sure what is up with the securicar logo One more thing, why's the predator lower hull white when it should be green like the PS2? Edited January 3, 2016 by BeckermannDewitt Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067991556 Share on other sites More sharing options...
Claude_Lib Posted September 18, 2015 Share Posted September 18, 2015 IIRC, some vehicles in both III and VC weren't upgraded for Xbox. I don't remember which ones tho, but it would be truly awesome if someone made them from scratch (using parts from the vehicles that were reworked, if possible) so they would be on par. Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067991792 Share on other sites More sharing options...
Zera Posted September 18, 2015 Share Posted September 18, 2015 Also, the round badge on the police car is missing an alpha Not sure what is up with the securicar logo One more thing, why's the predator lower hull white when it should be green like the PS2? If you don't mind me asking, what wheel pack are you using? Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067991885 Share on other sites More sharing options...
The Hero Posted September 18, 2015 Author Share Posted September 18, 2015 (edited) Probably the Xbox wheels that come with this mod? I didn't mention the wheels are converted as well, will do now... The alpha on the police cruiser is bugged on Xbox as well, don't know about the other issues but this is an exact 1:1 conversion, so I'd guess they're there as well. If someone wants to fix these issues I'll be happy to link to them in the top post. Edited September 18, 2015 by The Hero Igor Bogdanoff and uncaged 2 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992374 Share on other sites More sharing options...
Igor Bogdanoff Posted September 18, 2015 Share Posted September 18, 2015 GTA3 readme says "To make the game load the archive, add the line CDIMAGE MODELS\VEHICLES_XBOX.IMG anywhere into your data\gta.dat." dat should be gta3.dat right? Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992668 Share on other sites More sharing options...
The Hero Posted September 18, 2015 Author Share Posted September 18, 2015 Yes, changed it now. Igor Bogdanoff 1 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992716 Share on other sites More sharing options...
Igor Bogdanoff Posted September 18, 2015 Share Posted September 18, 2015 Also there are some diff car horns and engine sound in gta 3&vc xbox could you try to look into 'em later? Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992736 Share on other sites More sharing options...
_CP_ Posted September 18, 2015 Share Posted September 18, 2015 IIRC, some vehicles in both III and VC weren't upgraded for Xbox. I don't remember which ones tho, but it would be truly awesome if someone made them from scratch (using parts from the vehicles that were reworked, if possible) so they would be on par. I like your idea, I'll try to do it later today. Derrick Keno, Igor Bogdanoff, Gummy and 1 other 4 Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992737 Share on other sites More sharing options...
M0rk Posted September 18, 2015 Share Posted September 18, 2015 (edited) The coach has missing alpha and a weird positioned texture on the right. Edited September 18, 2015 by MarkyEvansy Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992866 Share on other sites More sharing options...
Igor Bogdanoff Posted September 18, 2015 Share Posted September 18, 2015 R* vision side of R* Vienna Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992878 Share on other sites More sharing options...
EiF0hn Posted September 18, 2015 Share Posted September 18, 2015 I found a bug, the Angel doesn't look burned when it explodes Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067992997 Share on other sites More sharing options...
Claude_Lib Posted September 18, 2015 Share Posted September 18, 2015 IIRC, some vehicles in both III and VC weren't upgraded for Xbox. I don't remember which ones tho, but it would be truly awesome if someone made them from scratch (using parts from the vehicles that were reworked, if possible) so they would be on par. I like your idea, I'll try to do it later today. There was the old topic by ALMOST610 and he did try to redo the unchanged vehicles so they would match all others, but it seems he dropped it. Just saying. PS. Personally I don't like how they changed Comet from fastback to some-other-design-I-don't-know-the-name-of. It would be amazing if someone turned it back into fastback, because I'm too lazy. Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1067993240 Share on other sites More sharing options...
El Dorado Posted October 3, 2015 Share Posted October 3, 2015 Briging up the hydra question again... in your pack, it doesn't have reflections, while they are present on ps2. Using your converter, I used -c -v GTASA and reflections are present. So the -m option is unfinished/bugged? About converting txd's, I tried with Maverick, and the rotors are not good, it's like on default PC anyway. Used with -9 -v GTASA. Link to comment https://gtaforums.com/topic/759642-ps2-and-xbox-vehicles-for-pc/#findComment-1068037865 Share on other sites More sharing options...
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