southparkmayor Posted January 3, 2015 Share Posted January 3, 2015 The latest DX API is DX 11.2 with DX 12 probably coming this year. Will GTA V offer support for DX 11.2 or be stuck at DX 11? Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/ Share on other sites More sharing options...
SilverRST Posted January 3, 2015 Share Posted January 3, 2015 (edited) Stuck at DX11. Making it DX12 would the game required to be entirely rewritten, Edited January 3, 2015 by SilverRST Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066759395 Share on other sites More sharing options...
LankanComrade Posted January 3, 2015 Share Posted January 3, 2015 Stuck at DX11. Making it DX12 would the game required to be entirely rewritten, They were able to port Forza 5 to DX12 in 3 months and made to run at 60fps on a PC, the latest is actually 11.3 but I highly doubt as even MS said they are targeting Holiday 2015 games... Koger 1 Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066759431 Share on other sites More sharing options...
Dowls Posted January 3, 2015 Share Posted January 3, 2015 Why should rockstar need to do this? It's unnecessary spending tbh. I'd rather they spend money on fixing issues bringing DLC and maybe even consider a RDR 2 PC port Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066759478 Share on other sites More sharing options...
MidnightMike Posted January 3, 2015 Share Posted January 3, 2015 Dude dont give them another excuse to "delay" the game another full year lol... DaRkL3AD3R, seventhreeo, RedIndianRobin and 4 others 7 Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066759485 Share on other sites More sharing options...
Antaxi Posted January 3, 2015 Share Posted January 3, 2015 nah this is sci-fi story Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066760006 Share on other sites More sharing options...
helioNz4R Posted January 3, 2015 Share Posted January 3, 2015 (edited) It might not even be DX11 GTA 4 was a DX9 game even though DX10 was around for 3 years before it released. It's a shame cause DX11.2 is really good in terms of CPU optimization. Edited January 3, 2015 by helioNz4R Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066760038 Share on other sites More sharing options...
Spider-Vice Posted January 3, 2015 Share Posted January 3, 2015 (edited) It might not even be DX11 GTA 4 was a DX9 game even though DX10 was around for 3 years before it released. It's a shame cause DX11.2 is really good in terms of CPU optimization. Max Payne 3 was DX11. Edited January 3, 2015 by Spider-Vice RedIndianRobin, Evan-KCR, Antaxi and 1 other 4 Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066760066 Share on other sites More sharing options...
helioNz4R Posted January 3, 2015 Share Posted January 3, 2015 It might not even be DX11 GTA 4 was a DX9 game even though DX10 was around for 3 years before it released. It's a shame cause DX11.2 is really good in terms of CPU optimization. Max Payne 3 was DX11. Well yea, but it relaesed along with the console versions. Idk. We will see. Hopefully it's DX11. Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066760074 Share on other sites More sharing options...
NTAuthority Posted January 3, 2015 Share Posted January 3, 2015 Obviously the game would use D3D11, why else would the build logs mention it so often? In addition, the 'subrevisions' are not just 'things you can plug in and instantly get a better game', and given how late D3D12 is getting a general release (only with Windows 10 RTM which is around late this year) I doubt V will even be ported to use it - not as if it would need it, unlike IV the V map isn't a mess of different materials making draw call latency matter as the most important part determining the game performance. Spider-Vice 1 Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066760126 Share on other sites More sharing options...
helioNz4R Posted January 3, 2015 Share Posted January 3, 2015 Obviously the game would use D3D11, why else would the build logs mention it so often? In addition, the 'subrevisions' are not just 'things you can plug in and instantly get a better game', and given how late D3D12 is getting a general release (only with Windows 10 RTM which is around late this year) I doubt V will even be ported to use it - not as if it would need it, unlike IV the V map isn't a mess of different materials making draw call latency matter as the most important part determining the game performance. Well yeah, some of the logs come from 2012 though. It's kinda weird since the game is out for 1,5 years and the PC version was announced 6 months ago. It's like they stopped the development at some point. About DX11.2, giving that the game will probably CPU bound all those fancy optimizations would be great. They really made a really big difference in BF4. Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066760284 Share on other sites More sharing options...
REDDICE Posted January 4, 2015 Share Posted January 4, 2015 What I really want is Mantle support Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066761525 Share on other sites More sharing options...
RedIndianRobin Posted January 4, 2015 Share Posted January 4, 2015 If they need to support D3D12, then they'll entirely have to rebuild the game in that API. So no. It's not happening. It's gonna be D3D10 and D3D11 API. Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066762102 Share on other sites More sharing options...
Andreas Posted January 4, 2015 Share Posted January 4, 2015 It might not even be DX11 GTA 4 was a DX9 game even though DX10 was around for 3 years before it released. It's a shame cause DX11.2 is really good in terms of CPU optimization. 2 years actually as DX10 was introduced with the release of Vista in November 2006. I don't think you can apply this logic to V, though. IV was a simple console port- it was ported from the X360 and PS3, as far as I'm aware. The former uses DX9 as API, with small bits being from DX10, hence why it sometimes is called DirectX9.5. PS3 mainly uses PSGL and LibGCM. So, I assume that most of the engine was ported from the Xbox, since Windows PCs use the DirectX API. As for V, Rockstar stated at least once or twice that neither the PS3 nor the 360 versions are ports. They worked on both of them in tandem. If those aren't ports, then there is a good chance that the PC version isn't one, either. Plus, the build logs that can be found on the GTAV PS3 disc suggest that they have been testing the game on PC since early-to-middle 2012. And development most certainly started even earlier. Not to forget that said logs mention DX11 and various DX11-exclusive features many times. Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066763877 Share on other sites More sharing options...
GG14876 Posted January 4, 2015 Share Posted January 4, 2015 If Online is kept around as long as some people think/hope and gets major additions such as Las Venturas, San Fierro, Vice City and Liberty City, I could see it getting DX12 (or even DX13...) as a full update/engine switch combined with the major title releases: "GTA VI: Vice City"/"GTA VII: The rest of San Andreas"/"GTA VIII: Liberty City again but with more to do"/"GTA IX: Hey, we're back to Los Santos! Screw Carcer City!"... Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066766591 Share on other sites More sharing options...
SilverRST Posted January 4, 2015 Share Posted January 4, 2015 (edited) If they need to support D3D12, then they'll entirely have to rebuild the game in that API. So no. It's not happening. It's gonna be D3D10 and D3D11 API. And DX9. With the game having DX9 mode, you can play GTAV on low-end PC's and therefore playing the game on last-gen consoles mode. So no grass and high-res textures and no DX11 features. Edited January 4, 2015 by SilverRST Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066766628 Share on other sites More sharing options...
IcePwrd Posted January 4, 2015 Share Posted January 4, 2015 If they need to support D3D12, then they'll entirely have to rebuild the game in that API. So no. It's not happening. It's gonna be D3D10 and D3D11 API. And DX9. With the game having DX9 mode, you can play GTAV on low-end PC's and therefore playing the game on last-gen consoles mode. So no grass and high-res textures and no DX11 features. I don't think there is a DX9 or 10 GPU that will be able to run this game properly anyway, so putting in DX9 support would be a waste Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066766677 Share on other sites More sharing options...
Spider-Vice Posted January 5, 2015 Share Posted January 5, 2015 By the way for those saying a DX upgrade isn't possible in a patch, they did do that with LA Noire. http://www.rockstargames.com/newswire/article/20611/directx-11-support-added-in-pc-title-update-for-la-noire-the-com.html Link to comment https://gtaforums.com/topic/759099-dx-112-support-or-even-dx12-as-a-patch/#findComment-1066770094 Share on other sites More sharing options...
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