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DX 11.2 support? or even dx12 as a patch?


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LankanComrade

Stuck at DX11. Making it DX12 would the game required to be entirely rewritten,

 

 

They were able to port Forza 5 to DX12 in 3 months and made to run at 60fps on a PC, the latest is actually 11.3 but I highly doubt as even MS said they are targeting Holiday 2015 games...

It might not even be DX11

 

GTA 4 was a DX9 game even though DX10 was around for 3 years before it released.

 

It's a shame cause DX11.2 is really good in terms of CPU optimization.

Max Payne 3 was DX11. Edited by Spider-Vice

 

It might not even be DX11

 

GTA 4 was a DX9 game even though DX10 was around for 3 years before it released.

 

It's a shame cause DX11.2 is really good in terms of CPU optimization.

Max Payne 3 was DX11.

 

Well yea, but it relaesed along with the console versions. Idk. We will see. Hopefully it's DX11.

Obviously the game would use D3D11, why else would the build logs mention it so often? In addition, the 'subrevisions' are not just 'things you can plug in and instantly get a better game', and given how late D3D12 is getting a general release (only with Windows 10 RTM which is around late this year) I doubt V will even be ported to use it - not as if it would need it, unlike IV the V map isn't a mess of different materials making draw call latency matter as the most important part determining the game performance.

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Obviously the game would use D3D11, why else would the build logs mention it so often? In addition, the 'subrevisions' are not just 'things you can plug in and instantly get a better game', and given how late D3D12 is getting a general release (only with Windows 10 RTM which is around late this year) I doubt V will even be ported to use it - not as if it would need it, unlike IV the V map isn't a mess of different materials making draw call latency matter as the most important part determining the game performance.

Well yeah, some of the logs come from 2012 though. It's kinda weird since the game is out for 1,5 years and the PC version was announced 6 months ago.

 

It's like they stopped the development at some point. About DX11.2, giving that the game will probably CPU bound all those fancy optimizations would be great. They really made a really big difference in BF4.

It might not even be DX11

 

GTA 4 was a DX9 game even though DX10 was around for 3 years before it released.

 

It's a shame cause DX11.2 is really good in terms of CPU optimization.

2 years actually as DX10 was introduced with the release of Vista in November 2006. I don't think you can apply this logic to V, though. IV was a simple console port- it was ported from the X360 and PS3, as far as I'm aware. The former uses DX9 as API, with small bits being from DX10, hence why it sometimes is called DirectX9.5. PS3 mainly uses PSGL and LibGCM. So, I assume that most of the engine was ported from the Xbox, since Windows PCs use the DirectX API.

 

As for V, Rockstar stated at least once or twice that neither the PS3 nor the 360 versions are ports. They worked on both of them in tandem. If those aren't ports, then there is a good chance that the PC version isn't one, either. Plus, the build logs that can be found on the GTAV PS3 disc suggest that they have been testing the game on PC since early-to-middle 2012. And development most certainly started even earlier. Not to forget that said logs mention DX11 and various DX11-exclusive features many times.

If Online is kept around as long as some people think/hope and gets major additions such as Las Venturas, San Fierro, Vice City and Liberty City, I could see it getting DX12 (or even DX13...) as a full update/engine switch combined with the major title releases: "GTA VI: Vice City"/"GTA VII: The rest of San Andreas"/"GTA VIII: Liberty City again but with more to do"/"GTA IX: Hey, we're back to Los Santos! Screw Carcer City!"...

If they need to support D3D12, then they'll entirely have to rebuild the game in that API. So no. It's not happening. It's gonna be D3D10 and D3D11 API.

And DX9.

With the game having DX9 mode, you can play GTAV on low-end PC's and therefore playing the game on last-gen consoles mode.

So no grass and high-res textures and no DX11 features.

Edited by SilverRST

 

If they need to support D3D12, then they'll entirely have to rebuild the game in that API. So no. It's not happening. It's gonna be D3D10 and D3D11 API.

And DX9.

With the game having DX9 mode, you can play GTAV on low-end PC's and therefore playing the game on last-gen consoles mode.

So no grass and high-res textures and no DX11 features.

 

 

I don't think there is a DX9 or 10 GPU that will be able to run this game properly anyway, so putting in DX9 support would be a waste

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