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Should Rockstar focused on less pop-in in the enhanced edition?


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NotADestoryer

I'm surprised no one has really brought the pop-in up. Because frankly it's terrible even in the enhanced version. It's easy to notice in a helicopter or fast car. Pop in is at it's worst with signs and shadows. So would you have perfered less pop in over better graphics?

There's 2 types of pop-ins. Texture and LOD. With signs and shadows being the one you're complaining, I'm assuming it's LOD pop-in.

 

V is straining to I/O. The pop-ins aren't caused by the console's GPU, but from disk I/O bottleneck.

From watching a lot of videos (waiting for PC version to actually play) it seems the drawing distance for objects is too small, to increase performance and that's the cause of most pop-ins I've seen. The game uses LOD models for most of the time, only switching to the detailed model when you're close, and the switch is pretty sudden.

oCrapaCreeper

You can't really prevent open world games like GTA from having pop in, even in current gen consoles, it's just always going to be there. The game can only render shadows and higher detail models so far.

Edited by oCrapaCreeper

You can't really prevent open world games like GTA from having pop in, even in current gen consoles, it's just always going to be there. The game can only render shadows and higher detail models so far.

You can with bigger draw distance.. but, you need a good GPU for that. Had the game remained and LG level of details it could have had bigger draw distance, but since they upped the details they had to reduce it as there is only so much a console can do.

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