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Jimmy_Leppard

Edge of High Life [Mission series]

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Platinum Card

Just finished Chapter 1. Review below.

 

 

I'm going to stray from the traditional points system and just give my honest opinion. To start, you've come quite away from your earlier missions when dyom was brand new. Your writing is leaps and bounds better than most I've seen and you have a special way of creating a plot with good pacing. It's not action right away but its like a movie with different levels. Everytime I see Tanya I think of Brie' and my procrastination to start the 3rd chapter. So far all of your characters have a form of 'character'. You can tell personalities, strengths and weaknesses. Your missions carry a decent level of difficulty and sometimes require for strategy. I'm going to play chapter two tonight. Show em' how its done buddy. 9/10

 

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Jimmy_Leppard

@Platinum Card - Hey, man. Thanks on the detailed feedback and a very high rating, I'm glad you found the first chapter so intriguing. I hope the following chapters won't be less interesting for you :)

 

Anyway, Tanya's skin was actually influenced by Brie'. It made that skin look much cooler for me than any other female skin. Looking forward to your next feedback, man ;)

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ONP

Alright, I finished it not long ago but I didn't find time to post my proper feedback.

Anyway, here it is.

Most and foremost, I want to solute you Jimmy for this incredible work and this beautifully delivered mission pack.

Thereupon, I want to speak about the writing. All along the way, I think I noticed two or three mispelled words or missing letters. I guess this your first time coloring the characters' names.

So, I'd say the dialogues are epicly epic!

Then, I want to speak about the presentation. I guess I saw some wrongly angeled cutscenes, I understand you were in rush and you wanted to finish it ASAP. This is aswell your first mission pack in which you used smooth and linear cutscenes (Though I remember one or two used is the Swiping Kings franchise).

Now, I'm moving to the quality and the story. This is the most part I personally enjoyed. Lying back with that suspence killing you, and with these tweaks which leave astonished and dumbfounded. Also, I did like a lot that you put more firefights in the gameplay which adds awesomeness over awesomeness.

And finally the difficulty, I see that there is some hard-to-achieve missions, which is something new I see in your missions. I personally prefer tough gameplay over an easy peasy gameplay.

 

Lastly, I want to say that this work is over-the-top and it is indeed in my top 10 best mission packs.

Rating: 9.8

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Jimmy_Leppard

@ONProductions - Hey, bro. Thanks a lot on the long feedback and a very high rating.

 

I really appreciate the kind words and support and it's very pleasant to see so many people triggered by the story itself rather than anything else. That really makes me even more satisfied with the way this mission pack turned out. I can agree on the statement I had some rushing through some missions and I know there are some badly placed cutscenes, but I saw those wouldn't affect the ending result of each mission.

 

Also, I'm happy people noticed the new flavour I put in this mission pack such as coloring text since people have complained about having trouble reading the text which was understandable. Also, moving cutscenes really served the purpose in this story which I actually knew it would happen back when I was still doing the script. It's good to hear that it actually stood out to somebody, it's much appreciated. :)

 

As I promised at the beginning, I really worked a lot on implementing the gameplay everywhere possible without breaking the somewhat of a chapter cycle if you wish. And yes, there are a couple of missions that are really f*cking next to impossible if you don't pay attention. I went a little overboard with them for sure, but you know, why not?

 

Once again, thanks a lot on the support. :)

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The Odyssey

Jimmy, man. Bravo. Really dude, how do you manage to create such f*cking awesome mission packs in the time period of a month?

 

Is this as good as The Platinum Circle in my opinion?, no, does that mean I don't like this mission pack? Hell no! It's a mission pack with a simple yet epic story, the best characters you've created out of all your mission packs (well, except the platinum circle maybe) and it was just a roller coaster ride of emotions in general!

 

 

 

 

I mean, really, I did NOT expect Scott to get killed off. I actually was waiting for Tanya or Nate to be killed off, I was certain you were going to kill them off for some reason, but damn, Scott? That was unexpected.

 

 

Another thing - GAMEPLAY - THERES LOADS OF IT! That's been a main complain in your mission packs and I'm very glad you've considered that complaint in this MP.

 

I guess a very minor complaint would be that the mission pack was set specifically in Los Santos. I understand that it was focused around Los Santos gangs, but I did start to get tired of LS after 8 chapters.

 

But still man, bravo.

That's all I have to say. Bravo.

Your best mission pack besides the platinum circle (I'm sorry, I REALLY f*cking like that mission pack)

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Jimmy_Leppard

@Odyssey - Hey, bro, thanks on the detailed feedback, I'm glad you liked it so much and yeah, no problem, I still believe that story-wise, Platinum Circle is my best work. One thing though, you made a funny mistake - you said

Scott was killed off, but you actually meant Thomas since he was the one killed off

;)

 

However, yeah. I really wanted to put a lot more gameplay into this than anything I did before because the plot gave me that much room to do it, so why not? I understand the problem with Los Santos spanning over 8 chapters, but at least I got almost every corner of it covered :D

 

Thanks on the feedback, man, cheers. :)

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GalacticXp1

Sorry for the late post, played all chapters and I got to say it, best Mission pack ever played, in somepoint I thought I was playing a whole game since it had so many missions, really enjoyed it, Nice work

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Jimmy_Leppard

@Galactic - Hey, thanks a lot on the support, man :D The original idea was just what you described - to feel like you're playing a game, not just a mission pack :)

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danik18

Whoa.. I just decided to take a look at DYOM, whice I really don't do often, as I don't really play GTA anymore, and then I see that Jimmy Leppard just made a new missionpack.. I was surprised that you're still here, even though I was really cheerful. I cannot wait to try this MP out.

Edited by danik18

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Jimmy_Leppard

@danik - Hey, man. It's good to see you're still around here and there aswell. Thanks, that means a lot. I'm looking forward to your feedback :)

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ChrisTheRipper

This is amazing, this type and scale of story is exactly the limit that I imagined to be possible from the very moment I tried DYOM.

I had my go at creating a missions today as I came across DYOM very recently, but a simple scene seems like ages, and then there are the timeline f*ck ups, anyhow:

Dynamic and believable characters, atmospheric, great environment choice, good spelling (this must be quite the hell for you, adding all those question marks and colors, eugh, cheers! : D ), visuals, great storyline (did not finish it yet, however I know when one is worth investing time in : D)
Excellent job! From all the Missions sprees I had, I can definitely select yours as the best at being immersive, pleasant and great writing. It is as if we are playing a legit alternative universe of the San Andreas world : DD

 

How does it work for you - the process of creativity? Did you already know what is going to happen at the end from the very beginning, or it develops during the process?

 

You're my greatest DYOM inspiration *__* Your stories extend far beyond the boundaries originally set by the modification.

 

Keep doing the marvelous job if you wish, you are really good at this!

 

P.S. Do you also write books, or music or anything? Will you ever release walkthroughs/tutorials?

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Jimmy_Leppard

@ChrisTheRipper - Hey, man. First of all, I see you're a new member, so welcome to the forums :) Second of all, thank you very much for a detailed feedback and words of support, it means a lot to me. :)

 

You asked about the process of creativity. Well, I wrote the complete, detailed script for this mission pack weeks before starting to design the missions.

 

I have never made as detailed script for my mission packs as the one for the Edge of High Life before. I had written everything, I had it in detail to the point of knowing where the certain enemies would come from, to the routepoints, everything the characters say in every given moment.. And that's what made designing the missions later on so easy. I didn't have to alter the plot in any way from mission 1 to 64. Everything as I imagined in the original script turned out to be doable with the DYOM engine. That's what I'm happy about the most from a standpoint of a designer.

 

Also, yes, to a certain extent. I knew from the very beginning of making the script that the ending scene of the mission pack would involve one of the main characters stand at the grave of the other one, but beyond that I didn't have anything else to focus on. When I started working on the script, it all came naturally and it elevated as I went through.

 

I'm honored that I'm your greatest DYOM inspiration and if you ever start a DYOM career, I hope you'll have a successful one aswell. :)

 

And, to answer your last two questions..

 

Currently, I'm not writing books, but some day I'd certainly like to be a movie screenwriter/producer. Also, yes, I do write my own music, but not on a computer unfortunately. And, I'm not really sure what you think by releasing walkthroughs/tutorials. For DYOM? If it's for DYOM, then maybe in the future. I'm very busy, especially during this time of the year, so..

 

Cheers, man :)

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danik18

All right, I decided to play some of the missions. So far they are fabolous, exactly your type of missions. I really like the story. Keep it up.

Edited by danik18

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Jimmy_Leppard

@danik - Thanks, man :) Hopefully your opinion stays the same throughout the whole series :)

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Revolver1

sh*t you already finished this? God jesus, are you a robot or what? 8 chapters, each chapter with 8 missions, and you finished 64 missions in nearly a month and a half. Damn dude.

Welp, 'nuff talking and more playing.

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Jimmy_Leppard

@Revolver - Haha, well it took me a few weeks to write a detailed script for this. And as I said before, once I did that, converting the script into missions was a piece of cake, especially since I didn't have to alter my plot at all. Everything I thought out in the script was doable in DYOM, so.. Looking forward to your feedback, man :)

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/\rdooZ

Sorry for this LAAATE review,anyways let's go to bussiness:

Everything is awesome,from the story to the driving,from the driving to the shootouts etc.You just know how much things to put and when to put them.That raid analyzing thing was awesome,reminded me of some movies.Everything mostly has a cliffhanger,so you just take your car and at full speed reach the checkpoint so you can know more(and 90%of the times i would destroy my car and start from the begining.)The story was awesome,there was nothing i didn't understand or wasn't there.Even little things connected to each other.
The mission pack had a lot of gameplay especially driving,and to tell the truth i like the driving so i loved the "go to nate" objectives when a mission started.
That said,this mission pack is the best,on par with the platinum circle which was awesome.

Final Rating:10/10(True Masterpiece)

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Jimmy_Leppard

@The GTA Fanatic - Thanks a lot on the feedback and the max rating, man. You're not late, don't worry. Any time is good time :) Cheers :)

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ONP

Goddammit man, this one stood out amongst the others, it has its own taste! It'd be astounding if you would make a sequel or a prequel to this! :)

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Jimmy_Leppard

Thanks a lot, man. I'm glad you think that way. :)

 

I can't say I didn't think about making a prequel to this.. I did. But, I figured it would be the best to leave it as a stand alone considering it is 64 missions long as it is. Plus, prequels and sequels are almost never a good idea and as I've already said.. It's gonna take a lot of thinking whether or not I'm returning once my college year is done, so.. I hope you're not too disappointed.

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iFarbod

Finished it in 2 days, WoW Man Very awesome. It was too dramatic, and not like small missions (Kill the person, Destroy that car, ...)

 

Here's my feedback:

 

Shootouts: A Bit hard without cheats, actors have a lot of health, HEADSHOTS OFF, HIGHLY ACCURATE at firing (Accuracy : 75 or 50 I Think), And have powerful weapons (like AK-47s, M4s, ...)

 

Cut-scenes: Awesome, good job.

 

Story: Again, good.

 

But Thomas' death was too bad.
Again, Dwayne's death was too bad.

That 'Flashback' was too good.

 

 

So, I Rate it overall 8/10

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Jimmy_Leppard

@iFarbod - Thanks a lot on the feedback and a very high rating, I appreciate the support :)

 

Yeah, as I said before, some missions are almost impossible to complete if you aren't focused enough, but that kinda was my goal. Cheers :)

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Revolver1

Right mate, just managed to finish this, and here's my feedback.

First of all, I hate to be the bearer of bad news, so if you're not expecting some criticism since everyone has been singing praises about you, then you shouldn't read my feedback. Let's get down to business.

 

Okay, the story, great. Every detail, even small as a sand detail is properly worked on. However, nothing is perfect, and I have a few details that have been running around my head, and I need answers.

1. In a back story mission (whose name I forgot), it shows the gang is holding up a bank, but things went south. Here's the tricky part: How the hell could Scott get a 5-years sentence after killing a bunch of cops? I mean, i'm no lawyer, but I think you would get THE chair after killing a bunch of cops like that, not to mention that he didn't rat out any of his friends.

2. When Billy spotted Conrad first returned to Los Santos, why didn't he, along with Scott and Thomas, just finish Conrad, knowing how dangerous he would be if he gets settled down? After all the sh*t the trio went through, I don't think killing Conrad would be hard.

3. After Thomas' death, Scott just seems so... calm, as if the guy died there wasn't his best and possibly only friend. This is not a question, I just want to point out something wasn't done so well. If I was Scott, I would go into full rage mode, maybe even try to tank my way into Gold's mansion, only to be stopped by my friends. Or maybe lose my mind to the point where I grab Nate's collar and say something awesome like: "Where, the f*ck, is Garry Gold?"

4. I know Nate faked Billy's death, but how can he roam around the city without changing his appearance and not getting spotted by an officer?

5. If Nate was smart enough to get informations that probably nobody else could, why didn't he make up any contigency plan incase of a home invasion? I mean, knowing how dangerous this job is, I figure that Nate would be smart enough to set up surveillance around his house to see any unusual activities, such as someone staring at his house.

6. Same goes for Roger and his partner, why don't they have guards or something like that.

7. Why did Thomas just had to retrieve the phone? He could have just forgot about it and call Tanya with a different phone later on.

8. As the story advances, it eventually gets better by the minute, but this is not the case for the first three chapters. The MP takes too long to get good, and if no one knew this was made by Jimmy, they probably would have quit by the end of chapter 2 (or at least it's just me)

 

Now the gameplay segment of the mission pack. It is extremely hard, I admit, but it wasn't really well done. Most of the time you just tank your way in and then get out, no plans or tactics whatsoever. I really hoped for a mission where you or one of your buddies give fire support some afar with a Sniper Rifle, or infiltrate a well-guarded compound where the deal is happening, or even sneak into one of the crime family's base and hide in the car trunk, then jump out and f*ck sh*t up, or something else other than tank'ing. But no, I was left dissapointed. Also, most of the time the attack happens on plain ground, with no object covering the battlefield whatsoever. It makes the gunfight somewhat dull.

All in all, this was a fantastic MP, with probably the best plot I've ever experienced. But I kinda expected more, you know, because this is supposedly your "goodbya" MP. Let's hope this isn't.

Edited by Revolver1

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Jimmy_Leppard

@Revolver1 - Hey, man. Thanks on the huge feedback and I must say this is one of my favorite feedbacks to read cause you put a lot of work into showing your full focus on the story and pointing out the details. So, accordingly, of course, I will clear things up.

 

1.) Well, I can agree on that, however, since the GTA missions are a mechanic product (basically meaning it has no ''strict'' way of keeping just one line in-between objectives), you can do whatever you will. So, a player can choose to kill all the cops in order to get to the checkpoint, kill half, or just one, or none in order to get to the next checkpoint. Nobody can control that. So, it implies that not all cops have been killed and that not all (if any) cops were killed by Scott. The police officers dispatched to the bank location saw more than one guy robbing it and people in the bank can verify it. There is no way Scott can legally get charged for killing all the cops since there is no way of confirming it. Also, with the mechanic product imagination, anyone can think of their own way of why the judge simply sentenced Scott to 'only' 5 years. It's simply a rational explanation.. Scott didn't flee the scene, it implies he wasn't trying to complain to the jury or the judge and he agreed to put it all on himself. All that could've affected the sentence reducing + no way of confirming who shot which cop. But, yes, I agree. 10 years would also feel appropriate for example.

 

2.) Well, there's a reason behind it. I knew someone will try to point that out. You see, the ''take team'' Scott, Thomas and Billy were a part of had a strict rule that they mustn't jeopardize their actions. If they just showed up and try to kill Conrad in the middle of the day on a train station, someone in Los Santos would've seen them. That's a big gamble considering Garry's people are everywhere around the city, possibly working on that train station too. Plus, they didn't know what Conrad's plan is, how he's back and why. There is also a potential failure problem. Perhaps Conrad's driver would've escaped the shootout and Scott, Thomas and Billy would've left exposed then and there for nothing. Conrad never knew they existed, so there was no reason to show their face because of the possibility of failed action. The take team tends to prepare a lot as you could've seen in a lot of missions, they simply don't do things out of the blue. They just weren't prepared at that time to run an action on a guy that was supposedly dead and with no knowing of his interests now that he's back.

 

3.) Well, yeah.. That was kind of the point. As a character, I made Scott to be like that. Scott was like that the whole time (we can take into consideration he went to prison and that he became even more emotionless towards emotional situations because of that. Prison does that to people.) There is simply not much to it rather than the mere fact I made Scott's personality like that. He only cares about Tanya and staying true to what he believes in. His actions represent his personality the best. He's more quiet than Thomas for example. He does things he feels he needs to do without expressing emotions too much. However, the fact that he insisted on killing Garry (even after Tanya begged him to let it go), he showed that indeed he cares and that he is hurt because what happens to Thomas, but his cool-headed personality helped him to think as much rational as a human being can without getting dragged by his feelings in the direction that would most likely get him dead right away. Also, the ''take team's'' whole policy is to be rational and not to take things too ''openly''. That's why Thomas never liked Dwayne. Dwayne's personality was way louder than any of those guys'.

 

4:) Yeah, I know that too. But, since DYOM doesn't allow me to change the facial appearance of the characters or their clothes, there is absolutely nothing I could've done about it. It just implies that he took all the re-percautions to change his appearance (imagination is a standard tool when it comes to DYOM, it's the only way to go beyond what it offers.) It didn't seem right to change Billy's skin cause that's not really my style. If I had used another skin, I would just know it's another person and that other skin would not even resemble Billy which also seemed illogical to me. Believe me, it would be cool to change character's skins' appearance and I would've done it if I could.

 

5.) That is a good point. But, with Nate being the master of making cold trails that lead nowhere to him, he practically was like a ghost. He felt so sure of himself that he couldn't be found (we can say he was a little stubborn since one of the FBI members managed to get a hold of the data that Nate couldn't have erased beforehand.) It's just the ''I feel safe in my own home'' thing, you know. Nate was just smart, he wasn't psychotic nor paranoid.

 

6.) Ah.. Roger and his partner's deal is completely different. I tried my best to show the players that Roger and his partner were pulling the side-strings. Their boss, Mike, he said to Scott that he wasn't aware of what Roger and his partner were planning on doing after Cesare was eliminated and he wasn't lying. Roger and his partner were on their own. Bringing more people to their scam could've potentially ruin their plan. The less people involved, the better. It's only logical. Roger and his partner took the blackmail and extortion thing way too seriously and to a way higher extent that Mike instructed them to. Also, have in mind Mike isn't a 3-bit hotshot like Conrad or a mob boss like Garry. He's more like a business 'polititian'. Doing everything he can to buy people into doing dirty stuff for him in order to get what he wants. And there is no better way than hiring 2 guys like Roger and his partner to hire some other guys to do a job. It's like taking orders from a ghost. However, things can go astray sometimes just like Roger and his partner showed. See, the deal Mike assigned was to give the cash to Roger and his partner that they supposed to give to the 'take team' when they do the job of killing Cesare. But, Roger and his partner decided to play more into their favor and keep that money to themselves as a bonus and do everything to make Scott and the rest of the take team run away cause of what Roger and his partner knew about them. They just waited for them to kill Cesare in order to give Mike what he wanted and get him off their necks.

 

7.) Well, not that easy, I made it that way for a reason. Thomas didn't remember Tanya's phone number and he had to take the phone. Also, the phone things are complicated. Let's say Thomas left the phone and bought another one (let's assume he remembered Tanya's phone number in that case), Tanya maybe wouldn't pick up the phone that time.. What if Tanya lost her phone in the process too and the only number she remembered were Thomas' old phone number which he no longer has. There would be no phonecall they agreed on and Tanya, as she said herself to Scott, would've thought Thomas and Scott gave up and she wouldn't stick around in Los Santos.

 

8.) Well, I respect that. There is nobody in the world who can come up with a plot, movie, book, song.. that would please everybody. Everyone is different and I respect that. If someone would've ditched playing the mission pack after 3 chapters, that's their decision, I can't interfere in that. We all make our own choices. I have no problems with that. My goal is to have fun while making the mission pack, feel good about what I made and to make sure my work serves as an entertainment to as many people as I can. To some extent the fact I have reputation on this site serves the purpose, but I also get a lot of comments on the dyom.nl site from newcomers and people that have never played any of my previous works before and still liked it without knowing whether I have the rep or not. And to be honest, I like that more. I'd much rather appreciate the people to approach my work because of the work and not because of who made it.

 

Gameplay part: Yes, I specifically wanted to make some missions extremely hard to break the momentum every once in a while. Now, whether or not it was done well, it's a subjective opinion and I can't interfere in that of course. I respect both. There will always be people who will find it good and who will find it bad. I can live with that.

 

However, I can say that I made the 'take team''s preparations so detailed that it made it seem easy. For example, ''Blueberry curveball'' mission or ''Multimillion dollar deceit'' etc. Planned to the dot. Also, have in mind that the crime families don't know Nate has informants in each of the HQ's (excluding the Gold family) and they don't expect something that circles only inside of their own HQ's to fly out so easily, especially not the information about the crime families' operations. Many of the jobs the 'take team' decides to do have something in common, I also made it that way for a reason. For example, missions ''Roof rack'' or ''Spinning merchandise'' are jobs where the crime families gather with the unknown party from outside Los Santos. And, with that, the exchanges are logically made on open ground. It causes the reverse effect that, while being exposed on an open grounds such as top of the parking lot or woods, they can feel safe cause both parties can have someone on the lookout without the other one knowing it. It's a stand-still situation that the 'take team' got the info about and took advantage of them.

 

I know some people might've not liked that kind of a situation and that's their preference, I understand that. Of course I'd feel much better if everyone picked up what I put down, sort of speak, but that's not normal to expect and it's impossible. I do feel bad that it felt unsatisfying for you at some points where at the same time, someone thought it was right on the money, but hey, that's why I like making missions. I get to see how people perceive the missions and the reactions. A designer can never know how a certain mission pack, a mission or a scene will seem to a player. A designer can only hope to acheive the best possible reaction, whatever the reaction was. :)

 

I hope I cleared most, if not all the questions you had. Cheers, man :)

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/\rdooZ

 

7. Why did Thomas just had to retrieve the phone? He could have just forgot about it and call Tanya with a different phone later on.

 

Always asked myself for this.

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Jimmy_Leppard

@The GTA Fanatic - Now you have it explained :)

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/\rdooZ

Pretty good explanations though.Now everything makes even more sense. :lol:

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Jimmy_Leppard

Well, I'm always here to clear things up if anyone needs me to do so :)

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Revolver1

Wow. Your explanation post just cured my cancer, lol.

Anyways, thanks for your explanation. Now i kinda feel dumb because I didn't put in as much attention as I thought I did. Damn me. I never knew why deals happened on plain ground, now I do.

One more thing, have you ever considered making a multi-approaches mission? For example, you set the player's allies to go straight to the deal, then the player can either choose to tag along, or provide fire support from afar. Speaking of which, why didn't set an attack route for the allies, because allies set as "follow player" is pretty useless and only good for human shield.

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SatournFan

4:) Yeah, I know that too. But, since DYOM doesn't allow me to change the facial appearance of the characters or their clothes, there is absolutely nothing I could've done about it. It just implies that he took all the re-percautions to change his appearance (imagination is a standard tool when it comes to DYOM, it's the only way to go beyond what it offers.) It didn't seem right to change Billy's skin cause that's not really my style. If I had used another skin, I would just know it's another person and that other skin would not even resemble Billy which also seemed illogical to me. Believe me, it would be cool to change character's skins' appearance and I would've done it if I could.

but there are similar skins

the one with the same face but the brown coat would be a good one

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