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Tikhung

GTA Confessions.

Recommended Posts

SonOfLiberty

-It genuinely bewilders me when I see people bashing GTA IV for its "repetitive" missions, but then praise GTA III's. Now I'm not necessarily saying people should like GTA IV's...I just don't get the incentive for praising GTA III for what is essentially the same thing.

 

Infact part of the reason I love GTA IV's missions is they feel like a throwback to GTA III's more open ended, hired gun esque type missions which I always loved in the early GTA games. I don't see that as a negative. I can understand how people might not like the missions compared to Vice City or San Andreas, but GTA III? *shrugs*

 

-The large majority of my time is spent playing minigames. Bowling and pool are my two favourites and I even like golf and tennis in GTA V. I think minigames help balance things out. Sure I love the crime based side missions, but I think it would get boring if all I could do is do those and cause typical GTA chaos. Especially now that the cities are becoming more and more lifelike. Even criminals need some downtime every now and then.

 

-I think the Scarface songs on Flashback in GTA III should've been in Vice City...well because Vice City was mostly inspired by Scarface and they would've suited Vice City's atmosphere more.

 

 

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iiCriminnaaL 49
Posted (edited)
12 minutes ago, SonOfLiberty said:

-It genuinely bewilders me when I see people bashing GTA IV for its "repetitive" missions, but then praise GTA III's. Now I'm not necessarily saying people should like GTA IV's...I just don't get the incentive for praising GTA III for what is essentially the same thing.

 

Now that you mention this, it is also confusing to see GTA IV getting certainly bashed specifically for lacking certain features that were in GTA San Andreas, and yet GTA III gets praised and considered an overall better game, when it doesn't feature crouching, swimming, bailing out of cars, bikes, canonically flyable helicopters, clothing options, a good number of interiors, and many other elements that are important for today's standards.

 

12 minutes ago, SonOfLiberty said:

Infact part of the reason I love GTA IV's missions is they feel like a throwback to GTA III's more open ended, hired gun esque type missions which I always loved in the early GTA games. I don't see that as a negative. I can understand how people might not like the missions compared to Vice City or San Andreas, but GTA III? *shrugs*

 

Definitely agree here as well. I mean, even in GTA Vice City, probably the most enjoyable missions are the ones where Tommy was still kinda a hired gun in.

Edited by iiCriminnaaL 49

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SonOfLiberty
22 minutes ago, iiCriminnaaL 49 said:

Now that you mention this, it is also confusing to see GTA IV getting certainly bashed specifically for lacking certain features that were in GTA San Andreas, and yet GTA III gets praised and considered an overall better game, when it doesn't feature crouching, swimming, bailing out of cars, bikes, canonically flyable helicopters, clothing options, a good number of interiors, and many other elements that are important for today's standards.

 I don't want to sound like I'm bashing GTA III as after all it is my third favourite GTA, but in GTA III's defence a lot of these technical features weren't possible back in the day so I can forgive it for lacking those things however when I see GTA IV getting bashed for things it shares in common (regardless of the release year) and GTA III gets praised for those EXACT things it makes me scratch my head.

 

It's like the cities themselves. I've seen the same people complain about how GTA IV's Liberty City is a "boring" concrete jungle without countryside, but then they have no problem being confined to GTA III's Liberty City which is technically smaller and doesn't have countryside either. It just reeks of blind bias IMO. 

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TheSantader25
Posted (edited)
6 hours ago, iiCriminnaaL 49 said:

Now that you mention this, it is also confusing to see GTA IV getting certainly bashed specifically for lacking certain features that were in GTA San Andreas, and yet GTA III gets praised and considered an overall better game, when it doesn't feature crouching, swimming, bailing out of cars, bikes, canonically flyable helicopters, clothing options, a good number of interiors, and many other elements that are important for today's standards.

 

Definitely agree here as well. I mean, even in GTA Vice City, probably the most enjoyable missions are the ones where Tommy was still kinda a hired gun in.

It's because GTA III is the first 3D game in the series. Many people judge/rate games based on their release date. It's pretty stupid not to do so. GTA III did a lot for its release date however, many believe IV didn't deliver enough after the improvements in VC/SA. It's all about evolution. You can't expect people to be satisfied with pretty much the same features in 2001 and 2008.

Edited by TheSantader25

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iiCriminnaaL 49
8 hours ago, TheSantader25 said:

It's because GTA III is the first 3D game in the series. Many people judge/rate games based on their release date. It's pretty stupid not to do so. GTA III did a lot for its release date however, many believe IV didn't deliver enough after the improvements in VC/SA. It's all about evolution. You can't expect people to be satisfied with pretty much the same features in 2001 and 2008.

I know what you mean, but what confuses me is that many people of who bash GTA IV for lacking features also believe that GTA III has way more replay value than it, even today (regardless of how amazing and ahead of its time it was back in 2001). I'm not saying that preferring any title to another is wrong, though.

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SonOfLiberty
4 hours ago, iiCriminnaaL 49 said:

I know what you mean, but what confuses me is that many people of who bash GTA IV for lacking features also believe that GTA III has way more replay value than it, even today (regardless of how amazing and ahead of its time it was back in 2001). I'm not saying that preferring any title to another is wrong, though.

I'm not saying that preferring one title to another is wrong either, but it still boggles my mind nonetheless. I don't like judging games based on their release because IMO that's just a cheap way of filtering out how the game really sits. With GTA IV no matter if I praise the game or share my own critiques it's always how I see the game now rather than in 2008. 

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Big_Smiley
Posted (edited)
20 hours ago, iiCriminnaaL 49 said:

I used to prefer the PS2's color filter to the PC's clean vision when it comes to GTA San Andreas, but now, I can say that it really makes the game look very horrible IMO. I haven't tried GTA Vice City since a long time, but I reckon it would be no different as well.

VC is the same color filter as in the PC except it looks much more cleaner compared to the PS2's blurry version. Less blurry if your playing on a good CRT or a HDTV that supports component cables. It's SA's colors that were were heavily modified for it's PC version and original Xbox that changed many unique weather effects. The main reason for this was because both the Xbox and PC's hardware was much more powerful than a PS2 which explains Claudes blocky body that was given a skeletal system for III's Xbox release.

 

But for me I'm always going to prefer PS2's effects cause my nostalgia glasses for this game was too strong. Kinda similar to TLAD's deep "as some users here call it" the yellow piss filter :p  And it looks even better on PC with every mod installed that brings back PS2's weather. The dark orange skies were mostly used to hide SA's poor draw distance on the PS2 and it's really noticeable when your around the Gant Bridge. But it never really bothered me once tbh.

 

Edited by Big_Smiley

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billiejoearmstrong8

None of these filters or whatever have ever bothered me. They're just part of the artistic design of the game and help create atmosphere, never would've occurred to me that they'd be something people complained about.

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iiCriminnaaL 49

I've been replaying GTA San Andreas since a few days, and hell, falling off bikes is far more of a disturb than in GTA IV. It can occur from the slightest slide or hit, and the drivers' A.I. is even a worse story.

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B Dawg
12 minutes ago, iiCriminnaaL 49 said:

I've been replaying GTA San Andreas since a few days, and hell, falling off bikes is far more of a disturb than in GTA IV.

Increase your bike skill you weekend warrior/prospect or cheat it 🤣

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billiejoearmstrong8

Yeah the bike skill does make quite a lot of difference from what I remember. Also falling off probably is worse but I think it's easier to avoid hitting stuff in the first place in SA than IV since stuff isn't so packed together and there's less traffic. 

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LCLegend
On 7/10/2019 at 9:52 PM, SonOfLiberty said:

-It genuinely bewilders me when I see people bashing GTA IV for its "repetitive" missions, but then praise GTA III's. Now I'm not necessarily saying people should like GTA IV's...I just don't get the incentive for praising GTA III for what is essentially the same thing.

 

I like both games but it comes back down to the technical limitations of the release years of these games. People praise GTA III for how it revolutionized the open world genre and thus they start praising the missions because of how diverse they were, especially in comparison to the last two GTAs. People complain about IV's repetitive missions because the GTA games have evolved since III. They've introduced new mechanics, new objects to use, and they think IV has sort of regressed in a way.

Besides, maybe people just don't like the IV missions in comparison. Nothing wrong with that.

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Billy Russo

I sometimes boot up Vice City just to sit in the cars and listen to the music. I could live in that game world forever. 

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SonOfLiberty
4 hours ago, LCLegend said:

I like both games but it comes back down to the technical limitations of the release years of these games. People praise GTA III for how it revolutionized the open world genre and thus they start praising the missions because of how diverse they were, especially in comparison to the last two GTAs. People complain about IV's repetitive missions because the GTA games have evolved since III. They've introduced new mechanics, new objects to use, and they think IV has sort of regressed in a way.

Besides, maybe people just don't like the IV missions in comparison. Nothing wrong with that.

Well like I said I don't judge games based on their time of release so I see it differently. I know how GTA III revolutionised the genre and I get how people might have felt GTA IV "regressed" compared to Vice City and San Andreas, but I'm not talking those games. Just GTA III.

 

Infact I'll say what I said before that I love GTA IV's missions because they remind me of the old school, hired gun esque type missions GTA III had, but it was modernised for the new generation. I know some people don't like how GTA IV's missions "regressed", but that's my point. If people really hate those type of missions then what makes GTA III any better? 

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LCLegend
2 minutes ago, SonOfLiberty said:

Well like I said I don't judge games based on their time of release so I see it differently. I know how GTA III revolutionised the genre and I get how people might have felt GTA IV "regressed" compared to Vice City and San Andreas, but I'm not talking those games. Just GTA III.

 

Infact I'll say what I said before that I love GTA IV's missions because they remind me of the old school, hired gun esque type missions GTA III had, but it was modernised for the new generation. I know some people don't like how GTA IV's missions "regressed", but that's my point. If people really hate those type of missions then what makes GTA III any better? 

Fair enough, although I don't really disagree with what you said, just pointing out some other people's perspectives. I think both games have fantastic mission design where it still fits in line with the respective games' tone and isn't all over the place and too wacky.

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SonOfLiberty
Just now, LCLegend said:

Fair enough, although I don't really disagree with what you said, just pointing out some other people's perspectives. I think both games have fantastic mission design where it still fits in line with the respective games' tone and isn't all over the place and too wacky.

Sorry if I came across as a bit strong headed, but I'm glad we both have a common interest.👍 

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