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Marty McFly

[III|VC|SA] Screenshots and Other Media

Recommended Posts

cp1dell

I can't find any other appropriate thread, and this may be a dumb question, but here goes:

 

It's been a while since I played SA, and used its' ENB. I want to restore all the missing PS2 stuff, like the timecyc and such, but I also want to use ENB for the complex shadows, and updated shaders. Give it a sort of Bully: Scholarship Edition update. So I don't want to use a preset that color corrects a bunch of stuff, and uses an edited timecyc. Can I just throw in ENB and enable the effects I want and adjust them (ie reflections and shadows) without it looking like sh*t?

 

Hell, does anybody have any experience with PetkaGTA's new shader plugin? Not SA:Render, he has a new one.

Edited by cp1dell

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XMakarusX

SA_DirectX 3.0 : The first test of reflections, lighting and specular.

49087938707_cc09d56d22_b.jpg

49087938862_a54a4dbb28_b.jpg

49087217858_e37456af30_b.jpg

 

Edited by XMakarusX

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NoobDude-
On 11/19/2019 at 6:45 AM, XMakarusX said:

SA_DirectX 3.0 : The first test of reflections, lighting and specular.

49087938707_cc09d56d22_b.jpg

49087938862_a54a4dbb28_b.jpg

49087217858_e37456af30_b.jpg

 

Looks beautiful. Any ETA for release?

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mortezaall
On 11/19/2019 at 4:45 AM, XMakarusX said:

SA_DirectX 3.0 : The first test of reflections, lighting and specular.

49087938707_cc09d56d22_b.jpg

49087938862_a54a4dbb28_b.jpg

49087217858_e37456af30_b.jpg

 

cube maping or screen space ? and what about 3d clouds and ray tracing?

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mortezaall

GTA SA RenderHook

GTA__San_Andreas_16_09_1398_12_55_00_..p

 

GTA__San_Andreas_16_09_1398_03_14_05_..p

 

GTA__San_Andreas_16_09_1398_03_31_17_..p

 

GTA__San_Andreas_16_09_1398_04_14_43_..p

 

GTA__San_Andreas_15_09_1398_10_26_17_..p

 

GTA__San_Andreas_15_09_1398_10_26_48_..p

 

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