Alpha Radke Posted March 11, 2016 Share Posted March 11, 2016 ReShade 2.0.1f3 TuningPalette is working great. Oh My God @icelaglace is here iCEnhancer style (No ENB): Link to comment Share on other sites More sharing options...
goodidea82 Posted March 12, 2016 Share Posted March 12, 2016 (edited) Well I cannot do anything to the original water so I removed it completely by setting the alpha channel to 0 in the timecyc (water behaviour should still be there) and rendered this surface artificially. Maybe by collaboration with some expert from the non-graphical coding side (not me :-) ) an approach can be found how to introduce waves that corrspond to the water behavior (game physics). If reusing the original water geometry is not possible then here are some alternative ideas: - Somehow monitor the original waves and apply a geometry transformation to your surface. - Perhaps it could be done the other way, you produce the waves and the game physics is modified such that it uses your waves. - The physics and your plugin use the same wave algorithm. Hence, it is not necessary to communicate the whole wave geometry (between game physics and your plugin) but only the the phase and amplitude of the waves must be synchronized. Your water is amazing! Edited March 12, 2016 by goodidea82 Link to comment Share on other sites More sharing options...
Dnz_Customs Posted March 12, 2016 Share Posted March 12, 2016 (edited) Hello everybody, I´m new on this forum. I´m modding Gta San Andreas since 4-5 years. Here are two pictures from me Edited March 12, 2016 by Dnz_Customs Kakrot and damiann69 2 Link to comment Share on other sites More sharing options...
Marty McFly Posted March 12, 2016 Author Share Posted March 12, 2016 Well SA::Render should have been exactly that. But it is typical russian coding: once it barely works, abandon it forever. Link to comment Share on other sites More sharing options...
XMakarusX Posted March 12, 2016 Share Posted March 12, 2016 (edited) Marty McFly, nice sky Just screenshots job shaders SA_DirectX(Sky, Volumetric cloud, lighting, fog, night sky) Edited March 12, 2016 by XMakarusX Ezekiel, just Gesha, Reizov and 12 others 15 Link to comment Share on other sites More sharing options...
Dragozool Posted March 12, 2016 Share Posted March 12, 2016 Hey @Marty McFly its long ago we spoke if you even remember me actually it is amazing what youve done with your shaders and everithing to GTA SA realy realy impressive what i wanted to ask you is if you are able to add THAT kind of water to the game like in your last screens is it maybe also possible for you to do something about reflections or selfshadowing? if you want to talk better to it write me a PM maybe we can also write on steam? kind regards Drago Link to comment Share on other sites More sharing options...
Marty McFly Posted March 12, 2016 Author Share Posted March 12, 2016 Hey @Marty McFly its long ago we spoke if you even remember me actually it is amazing what youve done with your shaders and everithing to GTA SA realy realy impressive what i wanted to ask you is if you are able to add THAT kind of water to the game like in your last screens is it maybe also possible for you to do something about reflections or selfshadowing? if you want to talk better to it write me a PM maybe we can also write on steam? kind regards Drago Of course I remember you, you're probably the reason why I started ENB modding in the first place Please send me your steam username so we can chat @Topic: BeingARK, _𝓐𝓖, Reizov and 20 others 23 Link to comment Share on other sites More sharing options...
Ezekiel Posted March 12, 2016 Share Posted March 12, 2016 sweet Jesus and mother of God Edgrd, HeySlickThatsMe, cosmys and 2 others 5 Link to comment Share on other sites More sharing options...
Shakez Posted March 12, 2016 Share Posted March 12, 2016 @Marty McFly ... Link to comment Share on other sites More sharing options...
just Gesha Posted March 12, 2016 Share Posted March 12, 2016 (edited) sweet Jesus and mother of God My reaction too. But seriously Marty this is just amazing, I really can't express myself at this point. Edited March 12, 2016 by Blackalien Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 12, 2016 Share Posted March 12, 2016 (edited) Hey @Marty McFly its long ago we spoke if you even remember me actually it is amazing what youve done with your shaders and everithing to GTA SA realy realy impressive what i wanted to ask you is if you are able to add THAT kind of water to the game like in your last screens is it maybe also possible for you to do something about reflections or selfshadowing? if you want to talk better to it write me a PM maybe we can also write on steam? kind regards Drago Of course I remember you, you're probably the reason why I started ENB modding in the first place Please send me your steam username so we can chat @Topic: @Marty McFly This is awesome, I really want to see high level of HBAO+ shadowing on this, at least give it a try for a unique thing. Edited March 12, 2016 by Abby Radke Link to comment Share on other sites More sharing options...
XMakarusX Posted March 13, 2016 Share Posted March 13, 2016 SA_DirectX: Update sky shader Ossan, just Gesha, Marty McFly and 15 others 18 Link to comment Share on other sites More sharing options...
goodidea82 Posted March 13, 2016 Share Posted March 13, 2016 Link to comment Share on other sites More sharing options...
Shakez Posted March 13, 2016 Share Posted March 13, 2016 I feel like it's a competition between @XMakarusX and @Marty McFly and it shouldn't be.I mean c'mon guys.You two are doing an amazing job for a 2004 old game and we are proud of this.You should work together Congrats both of you goodidea82 and spaceshape 2 Link to comment Share on other sites More sharing options...
[...] Posted March 13, 2016 Share Posted March 13, 2016 Is this still SA? It looks more like a video game with the RAGE engine. BobFromReboot, HeySlickThatsMe and Reizov 3 Link to comment Share on other sites More sharing options...
SilverRST Posted March 13, 2016 Share Posted March 13, 2016 At XMakarusX and Marty McFly, are you releasing the settings/shaders or whatever its called? They look very amazing! No words for that! Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 13, 2016 Share Posted March 13, 2016 Is this still SA? It looks more like a video game with the RAGE engine. Rage Engine? That's like you are saying it looks bad, Rage completely destroys games/graphics. Link to comment Share on other sites More sharing options...
just Gesha Posted March 13, 2016 Share Posted March 13, 2016 @Abby Radke Are you serious? Have you ever played GTA IV or V? EABetteBalterZen, Ahame, BobFromReboot and 2 others 5 Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 13, 2016 Share Posted March 13, 2016 @Abby Radke Are you serious? Have you ever played GTA IV or V? Please stop because I can open the biggest topic ever about it I have played IV and V V is a little different when it comes to the most popular Rage sh*t. Sometimes I don't believe it's Rage Engine More like "Source" and "Global Offensive" or "MW 2012" and "Rivals" Link to comment Share on other sites More sharing options...
[...] Posted March 13, 2016 Share Posted March 13, 2016 (edited) /never mind Edited March 13, 2016 by Phnx. Link to comment Share on other sites More sharing options...
Marty McFly Posted March 14, 2016 Author Share Posted March 14, 2016 I wouldn't mind collaborating, although I fear our art styles are too different for that. However I want to release this before any collaboration and I suppose XMakarusX feels same about his project. Alpha Radke, Ezekiel, spaceshape and 11 others 14 Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 14, 2016 Share Posted March 14, 2016 (edited) @Marty McFly What about car or vehicles works like cube reflections and stuff, till now it's all about environment and game atmosphere tho Edited March 14, 2016 by Abby Radke Link to comment Share on other sites More sharing options...
Marty McFly Posted March 14, 2016 Author Share Posted March 14, 2016 (edited) ENB does not load texCUBE correcty. I could remap a 3D texture as cubemap but I dislike the idea of cubemaps in general. Edited March 14, 2016 by Marty McFly Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 14, 2016 Share Posted March 14, 2016 (edited) So no new ideas, you would stick with the default 0.248 reflection Well. Edited March 14, 2016 by Abby Radke Link to comment Share on other sites More sharing options...
4Arty Posted March 14, 2016 Share Posted March 14, 2016 (edited) ENB does not load texCUBE correcty. I could remap a 3D texture as cubemap but I dislike the idea of cubemaps in general. And what about the shadows? Are you going to use DK's SSE or something else? Edited March 14, 2016 by 4Arty Link to comment Share on other sites More sharing options...
Marty McFly Posted March 14, 2016 Author Share Posted March 14, 2016 (edited) So no new ideas, you would stick with the default 0.248 reflection Well. I'd make vehicle reflections if I could mask vehicles. Otherwise the reflections apply to everything and that is fugly. Limitations, man. For shadows, most likely SSE. It is pretty buggy however, sadly. Edited March 14, 2016 by Marty McFly Alpha Radke and Ahame 2 Link to comment Share on other sites More sharing options...
4Arty Posted March 14, 2016 Share Posted March 14, 2016 So no new ideas, you would stick with the default 0.248 reflection Well. I'd make vehicle reflections if I could mask vehicles. Otherwise the reflections apply to everything and that is fugly. Limitations, man. For shadows, most likely SSE. It is pretty buggy however, sadly. then it would be much better without shadows imo, SSE kills everything BobFromReboot 1 Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 14, 2016 Share Posted March 14, 2016 So no new ideas, you would stick with the default 0.248 reflection Well. I'd make vehicle reflections if I could mask vehicles. Otherwise the reflections apply to everything and that is fugly. Limitations, man.For shadows, most likely SSE. It is pretty buggy however, sadly. then it would be much better without shadows imo, SSE kills everythingMapping Shadows... would need to be a whole standalone project for enb xD Link to comment Share on other sites More sharing options...
Marty McFly Posted March 14, 2016 Author Share Posted March 14, 2016 Shadow mapping per ENB is not possible. You need a second camera for that, from light perspective. Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 14, 2016 Share Posted March 14, 2016 Shadow mapping per ENB is not possible. You need a second camera for that, from light perspective. Out of enb, an outer asi plugin with light spot point for mapping shadow i think that's simple with enb plugin like SSE. Link to comment Share on other sites More sharing options...
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