Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

[III|VC|SA] Screenshots and Other Media


Marty McFly
 Share

Recommended Posts

Alpha Radke

ReShade 2.0.1f3 TuningPalette is working great.

 

 

Oh My God @icelaglace is here :inlove:

iCEnhancer style :p (No ENB):

grand-theft-auto-san-andreas-03-11-2016-

 

grand-theft-auto-san-andreas-03-11-2016-

Link to comment
Share on other sites

Well I cannot do anything to the original water so I removed it completely by setting the alpha channel to 0 in the timecyc (water behaviour should still be there) and rendered this surface artificially.

 

Maybe by collaboration with some expert from the non-graphical coding side (not me :-) ) an approach can be found how to introduce waves that corrspond to the water behavior (game physics). If reusing the original water geometry is not possible then here are some alternative ideas:

- Somehow monitor the original waves and apply a geometry transformation to your surface.

- Perhaps it could be done the other way, you produce the waves and the game physics is modified such that it uses your waves.

- The physics and your plugin use the same wave algorithm. Hence, it is not necessary to communicate the whole wave geometry (between game physics and your plugin) but only the the phase and amplitude of the waves must be synchronized.

 

Your water is amazing!

Edited by goodidea82
Link to comment
Share on other sites

Dnz_Customs

Hello everybody,

I´m new on this forum. I´m modding Gta San Andreas since 4-5 years.

Here are two pictures from me :lol:

 

24617342649_4a0beda5ff_b.jpg

 

24354384664_f4c58b7974_b.jpg

Edited by Dnz_Customs
  • Like 2
Link to comment
Share on other sites

Marty McFly

Well SA::Render should have been exactly that. But it is typical russian coding: once it barely works, abandon it forever.

Link to comment
Share on other sites

Marty McFly, nice sky :)

 

Just screenshots job shaders SA_DirectX(Sky, Volumetric cloud, lighting, fog, night sky)

0_15177f_c245f875_XL.jpg

0_15177e_d8817625_XL.jpg

0_15177c_4b93fc17_XL.jpg

0_15177d_c4c4f38a_XL.jpg

Edited by XMakarusX
Link to comment
Share on other sites

Hey @Marty McFly

its long ago we spoke if you even remember me :D

actually it is amazing what youve done with your shaders and everithing to GTA SA realy realy impressive :)

what i wanted to ask you is if you are able to add THAT kind of water to the game like in your last screens is it maybe also possible for you to do something about reflections or selfshadowing? if you want to talk better to it write me a PM maybe we can also write on steam?

 

kind regards

Drago ;)

Link to comment
Share on other sites

Marty McFly

 

Hey @Marty McFly

its long ago we spoke if you even remember me :D

actually it is amazing what youve done with your shaders and everithing to GTA SA realy realy impressive :)

what i wanted to ask you is if you are able to add THAT kind of water to the game like in your last screens is it maybe also possible for you to do something about reflections or selfshadowing? if you want to talk better to it write me a PM maybe we can also write on steam?

 

kind regards

Drago ;)

 

 

Of course I remember you, you're probably the reason why I started ENB modding in the first place :p Please send me your steam username so we can chat :)

 

@Topic:

 

enb2016_03_1222_13_54ohrki.png

enb2016_03_1222_15_35mqrl7.png

enb2016_03_1222_18_51qireg.png

enb2016_03_1222_25_22vrqb4.png

Link to comment
Share on other sites

sweet Jesus and mother of God

Link to comment
Share on other sites

sweet Jesus and mother of God

My reaction too. But seriously Marty this is just amazing, I really can't express myself at this point.

Edited by Blackalien
Link to comment
Share on other sites

Alpha Radke

 

 



 

Hey @Marty McFly

its long ago we spoke if you even remember me :D

actually it is amazing what youve done with your shaders and everithing to GTA SA realy realy impressive :)

what i wanted to ask you is if you are able to add THAT kind of water to the game like in your last screens is it maybe also possible for you to do something about reflections or selfshadowing? if you want to talk better to it write me a PM maybe we can also write on steam?

 

kind regards

Drago ;)

 

 

Of course I remember you, you're probably the reason why I started ENB modding in the first place :p Please send me your steam username so we can chat :)

 

@Topic:

 

enb2016_03_1222_13_54ohrki.png

enb2016_03_1222_15_35mqrl7.png

enb2016_03_1222_18_51qireg.png

enb2016_03_1222_25_22vrqb4.png

 

 

@Marty McFly

This is awesome, I really want to see high level of HBAO+ shadowing on this, at least give it a try for a unique thing.

Edited by Abby Radke
Link to comment
Share on other sites

I feel like it's a competition between @XMakarusX and @Marty McFly and it shouldn't be.I mean c'mon guys.You two are doing an amazing job for a 2004 old game and we are proud of this.You should work together
Congrats both of you

  • Like 2
Link to comment
Share on other sites

enb2016_03_1222_18_51qireg.pngenb2016_03_1222_25_22vrqb4.png

 

Is this still SA? It looks more like a video game with the RAGE engine.

  • Like 3
Link to comment
Share on other sites

At XMakarusX and Marty McFly, are you releasing the settings/shaders or whatever its called?

They look very amazing! No words for that!

Link to comment
Share on other sites

Alpha Radke

 

enb2016_03_1222_18_51qireg.pngenb2016_03_1222_25_22vrqb4.png

 

Is this still SA? It looks more like a video game with the RAGE engine.

Rage Engine? That's like you are saying it looks bad, Rage completely destroys games/graphics.

Link to comment
Share on other sites

Alpha Radke

@Abby Radke

Are you serious? Have you ever played GTA IV or V?

Please stop because I can open the biggest topic ever about it

I have played IV and V

 

V is a little different when it comes to the most popular Rage sh*t.

Sometimes I don't believe it's Rage Engine

 

More like "Source" and "Global Offensive" or "MW 2012" and "Rivals"

Link to comment
Share on other sites

Marty McFly

I wouldn't mind collaborating, although I fear our art styles are too different for that. However I want to release this before any collaboration and I suppose XMakarusX feels same about his project.

 

enb2016_03_1322_33_05f8oi3.png
enb2016_03_1400_05_45pmoa3.png
Link to comment
Share on other sites

Alpha Radke

@Marty McFly

What about car or vehicles works like cube reflections and stuff, till now it's all about environment and game atmosphere tho

Edited by Abby Radke
Link to comment
Share on other sites

Marty McFly

ENB does not load texCUBE correcty. I could remap a 3D texture as cubemap but I dislike the idea of cubemaps in general.

Edited by Marty McFly
Link to comment
Share on other sites

Alpha Radke

So no new ideas, you would stick with the default 0.248 reflection

 

Well.

Edited by Abby Radke
Link to comment
Share on other sites

ENB does not load texCUBE correcty. I could remap a 3D texture as cubemap but I dislike the idea of cubemaps in general.

And what about the shadows? Are you going to use DK's SSE or something else?

Edited by 4Arty
Link to comment
Share on other sites

Marty McFly

So no new ideas, you would stick with the default 0.248 reflection

 

Well.

I'd make vehicle reflections if I could mask vehicles. Otherwise the reflections apply to everything and that is fugly. Limitations, man.

 

For shadows, most likely SSE. It is pretty buggy however, sadly.

Edited by Marty McFly
  • Like 2
Link to comment
Share on other sites

 

So no new ideas, you would stick with the default 0.248 reflection

 

Well.

I'd make vehicle reflections if I could mask vehicles. Otherwise the reflections apply to everything and that is fugly. Limitations, man.

 

For shadows, most likely SSE. It is pretty buggy however, sadly.

 

then it would be much better without shadows imo, SSE kills everything

  • Like 1
Link to comment
Share on other sites

Alpha Radke

 

 

So no new ideas, you would stick with the default 0.248 reflection

Well.

 

I'd make vehicle reflections if I could mask vehicles. Otherwise the reflections apply to everything and that is fugly. Limitations, man.

For shadows, most likely SSE. It is pretty buggy however, sadly.

 

then it would be much better without shadows imo, SSE kills everything

Mapping Shadows... would need to be a whole standalone project for enb xD

Link to comment
Share on other sites

Marty McFly

Shadow mapping per ENB is not possible. You need a second camera for that, from light perspective.

Link to comment
Share on other sites

Alpha Radke

Shadow mapping per ENB is not possible. You need a second camera for that, from light perspective.

Out of enb, an outer asi plugin with light spot point for mapping shadow i think that's simple with enb plugin like SSE.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.