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[III|VC|SA] Screenshots and Other Media


Marty McFly
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Top Posters In This Topic

  • Marty McFly

    133

  • SanAndreasModding

    80

  • XMakarusX

    76

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XMakarusX Very nice! Finally also the clouds fit the game's atmosphere. Although the lighting looks correct, the colors are slightly off looking. You can see that when grayscaling the picture, if they look way better grayscaled, the lighting is correct but colors are not.

 

Ezekiel: Looks great, can't wait to see it released at some point. Although the scenes look carefully chosen so I hope it really does look that good everywhere and not only in certain camera angles.

 

Long time no posting from me, sorry. I have been abandoning ENB, switching over to ReShade where I don't have to hazzle with game compatibility. Although I still use GTASA as ReShade works perfectly there and it's close to a sandbox with all the trainers and tools available.

 

That's my (wip) AO shader for ReShade, it's horizon based so actually HBAO but it can also do GI so it's....HBGI?

 

And also some lighting stuff from me, also ReShade. Using AO and GI input along with directional lighting to fake ambient lighting and direct lighting.

 

OFF:

 

ON:

 

This looks amazing! It's great to see something like this instead of the whole ENB crazy cool reflections and bloom stuff

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Screenshots of Robbing Uncle Sam mission (and that other Ryder mission with the train), featuring proper vehicle replacement, cars are mods, yet boxes and such still fit and show up properly.

 

 

 

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Edited by Fireman
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XMakarusX Really nice mate..

 

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Edited by TomBomb
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XMakarusX : holy s*it, i thought it was gta v


others : keep up the good job


im back, havent try insanity grove yet, it crashed my game after the loading completed :/


some crap


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ngr_ardiansyah
HY_S : superb ! i love that muscle car (camaro?) and all the environment screen ! :lol:

Fireman : amazing gameplay scene ! :lol:

XMakarusX : very great :lol: but glass reflection still need to fix? :/

TomBomb : cool ! :lol:

rtommyb : wew im waiting for PR4 hehe :lol::miranda:

Marty Mcfly : simply the best ! :lol: love lighting effect ! :lol: last screenshot best :lol:



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@ngr_ardiansyah The last pic blew my mind. Was that a REAL and LEGIT SA Screenshot? :blink:

@mikros1 I don't know why but the Last SS Looks wonderful.

@Marty McFly What ENB were you using? It (The ENB) really looks similiar to what xMakarusX has posted.

@rtommyb Loved The lamborghini :catloaf::catloaf:

@Donze The DOF is Quiet perfect in my opinion. Awesomely taken Screenshots, bro.

@HY_S What is that White Background? Looks like a 3D rendered Model but at the same time is using ENB. Was that a Showroom, for instance?

 

Some other Screenshots

 

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Edited by TomBomb
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all kinds of GroveSt Action on page 16

 

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@SolidEevee He's got a Schedule for it. I've seen it somewhere. Tomoroww He'll release Next Version of Insanity Audio Pack (Look up at His Thread, It was written there). About the Downtown LS insanity, He'll release it on february 2016, If I'm not mistaken (that's what I've read before, somewhere, in His Thread) But, despite all the fact, The Faster the better.

 

 

EDIT: Taken from his own statements

 

 

NEWS and Further Releases

I told you all already,right now Working HyperFast on NEW ArtWorks Finished already Main Characters...they are sick

Releasing on 13.12 Can't wait to show you this brand new INSANITY Style of arts.....

On Christmas

I will upgrade and release brand new version of INSANITY Sounds

On NEW YEAR / after party

I will prepare SURPRISE here on Map Topic

Already visualised

In January

Continue to work on INSANITY CJ

In February

 

Finishing DownTown LS and releasing it

Edited by TomBomb
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So I was bored and gave my ENB skybox another take. It's working by setting up a function in 3d space that produces some kind of dome. Now I set up a view ray in world space and check where that vector hits the dome and so I get its coords. With the coords, I can apply a texture on it. High school math. The big advantage over CLEO Skybox is that the texture doesn't have the lossy DXT compression, I can properly handly alpha channel ( = opaque skybox but still sun visible) and transition to stars at night.

 

Next step is simulating smooth particles. Skydome and and clouds separated so the skycolor only appears beyond every objects but clouds fade in so they look volumetric but aren't.

 

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Hello Everbody!

i'm a new comer in this thread and also gtaforums member(already played gta sa like 7 years ago,but started modding from 2011,and i stopped back then,and back modding from 2013-Now)

here are my own enb settings,well not that good cz i can't use the newest enb versions(0.248,or even MMGE,my pc not allowed me to use those version,if i did,all the textures goes invisible or turned white,dunno how to solve that,crap right)

enjoy '-')/

 

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Edited by Revan Baker
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