Rai1994 Posted December 30, 2014 Share Posted December 30, 2014 (edited) When fixing the vertex bugs after rigging a skin(y'know, edit envelopes, vertex, rigid, etc...), do you have to select ALL vertices to assign to the proper bone even if they are already weighted properly from rigging? Or should you only select the ones that aren't weighted properly? I've attempted the former and it only seemed to make things kind of worse. Like awkward movement in the model. When crouching the rear becomes completely flattened, for example.. Hopefully that makes sense. I apologize if this is a stupid question... Edited December 30, 2014 by Rai1994 Link to comment Share on other sites More sharing options...
Ezekiel Posted December 31, 2014 Share Posted December 31, 2014 (edited) do you have to select ALL vertices to assign to the proper bone even if they are already weighted properly from rigging?. wHaaaat.... ok..hah...not well expressed..I think I get you.... that's might be improper rigging....or you resize dummies.... You can't resize and move where ever you want ... If you rig the ped like I did down there..then there shouldn't be a problems Quick Picture tutorial about rigging So I have done my ped and now I need rigging...Just Watch it.. I'll rig her left arm.... then do all parts and select skin and export it... I hope you get it.... If you have problems while exporting it...then you make a mistake while: making skin-attaching it with another or converting from another GTA..... Did you ever successfully export-edit skin from 3ds? Edited December 31, 2014 by Ezekiel ♂ Link to comment Share on other sites More sharing options...
FeisalAR Posted January 2, 2015 Share Posted January 2, 2015 Just fix the improperly weighted ones and you should be good to go. Link to comment Share on other sites More sharing options...
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