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[GTA:SA] Quick question about vertex fixing after rigging.


Rai1994
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When fixing the vertex bugs after rigging a skin(y'know, edit envelopes, vertex, rigid, etc...), do you have to select ALL vertices to assign to the proper bone even if they are already weighted properly from rigging? Or should you only select the ones that aren't weighted properly? I've attempted the former and it only seemed to make things kind of worse. Like awkward movement in the model. When crouching the rear becomes completely flattened, for example.. Hopefully that makes sense.

I apologize if this is a stupid question...

Edited by Rai1994
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do you have to select ALL vertices to assign to the proper bone even if they are already weighted properly from rigging?.

 

wHaaaat....

 

ok..hah...not well expressed..I think I get you....

 

that's might be improper rigging....or you resize dummies....

You can't resize and move where ever you want ...

 

 

 

If you rig the ped like I did down there..then there shouldn't be a problems

 

 

Quick Picture tutorial about rigging

 

So I have done my ped and now I need rigging...Just Watch it..

 

I'll rig her left arm....

 

image.jpg

image.jpgimage.jpgimage.jpgimage.jpgimage.jpgimage.jpgimage.jpgimage.jpgs10.jpgs11.jpgs12.jpgimage.jpg

 

then do all parts and select skin and export it...

I hope you get it....

 

If you have problems while exporting it...then you make a mistake while:

making skin-attaching it with another or converting from another GTA.....

 

Did you ever successfully export-edit skin from 3ds?

Edited by Ezekiel ♂
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