Philips_27 Posted December 28, 2014 Share Posted December 28, 2014 (edited) This project became a part of "Updated Classic: GTA San Andreas".San Andreas Map FIX This version fixes several bugs related to objects and not correct coordinates. If you have, or know of any other errors associated with the objects, write here. Modification is still in development, not really done much. List of fixes in V1.0: -The problem with the height of some trees in the Country West. -Hole in the gym Ganton. -The problem with the height of buildings in the area of Marina. -Palma, sticking out of the homes in the area Idelwood. -The hole at the bottom near the Esplanade north. -Hanging in vozdude boxes factory K.A.C.C. -The hole on the aircraft carrier. -LOD trailer in Tierra Robada. -Error column with height in Fort Carson. -A bug with the height of objects in the area Richman. -The curve is a bus stop in the area of King's. -Hole in the building near Downtown LS. -A bug with the height of the police station in Fort Carson. -A bug with the height of buildings in Aldea Malvada. Screenshots:http://i.imgur.com/QfOi3lF.jpg http://i.imgur.com/7RtW9iJ.jpg http://i.imgur.com/v3iT6fv.jpg http://i.imgur.com/P15kEOT.jpg http://i.imgur.com/74DJ9el.jpg http://i.imgur.com/05i3jx9.jpg VERSION 1.0 COMING SOON Edited January 5, 2021 by Philips_27 Blackbird88, savidge, Jeansowaty and 17 others 20 Link to comment Share on other sites More sharing options...
Blood Tiger Posted December 28, 2014 Share Posted December 28, 2014 Good work! Link to comment Share on other sites More sharing options...
Gramps Posted December 28, 2014 Share Posted December 28, 2014 Moved to Mod Showroom > Map section. Edited the title a bit for you too. Look great so far Maybe you've seen this project doing the same thing (fixing bugs with the map). No point in having a seperate thread, when its basically a community based project led by Aztecas_5. Link to comment Share on other sites More sharing options...
DK22Pac Posted December 28, 2014 Share Posted December 28, 2014 So that's how it's called now - "community based". Link to comment Share on other sites More sharing options...
Gramps Posted December 28, 2014 Share Posted December 28, 2014 Well when other people contribute to a project (whether its finding the bugs in the map, or providing the fix), I guess it could be called 'community based'. Link to comment Share on other sites More sharing options...
uncredited Posted December 29, 2014 Share Posted December 29, 2014 Nice work! Philips_27 1 Link to comment Share on other sites More sharing options...
Philips_27 Posted December 29, 2014 Author Share Posted December 29, 2014 Moved to Mod Showroom > Map section. Edited the title a bit for you too. Look great so far Maybe you've seen this project doing the same thing (fixing bugs with the map). No point in having a seperate thread, when its basically a community based project led by Aztecas_5. I did not know about this project. But there are still a bit different kind of bug fixes. I just want to get rid of objects hanging in the air, and the like. Link to comment Share on other sites More sharing options...
Gramps Posted December 29, 2014 Share Posted December 29, 2014 That project has still changed some R* placement issues as well. I guess the main point of my post is (before anyone else asks), is that two project doing map fixes, using the same files .. There is something else that may be of interest to you .. Project San Andreas ended up being cancelled, but one of our members @Danikov did alot of fixes to in-game placement of models around the LS area. Click the link to download his contribution that wasn't officially implemented into the main project (2 posts above you can download the WIP project if you wish) Link to comment Share on other sites More sharing options...
Philips_27 Posted December 29, 2014 Author Share Posted December 29, 2014 (edited) That project has still changed some R* placement issues as well. I guess the main point of my post is (before anyone else asks), is that two project doing map fixes, using the same files .. There is something else that may be of interest to you .. Project San Andreas ended up being cancelled, but one of our members @Danikov did alot of fixes to in-game placement of models around the LS area. Click the link to download his contribution that wasn't officially implemented into the main project (2 posts above you can download the WIP project if you wish) If I understand you correctly, you are saying to merge the two projects into one. I personally do not mind. The essence of the Project San Andreas rastavlennye additional facilities serving for beauty? Although it looks pretty good. I even downloaded but will not if I have problems with copyright? Edited December 29, 2014 by Philips_27 Link to comment Share on other sites More sharing options...
Reyks Posted December 29, 2014 Share Posted December 29, 2014 I also think this mod should be merged with San Andreas Map Fixes, PS2 map + map fixes, and the fixes from Project San Andreas. Philips_27 and SaH4PoK 2 Link to comment Share on other sites More sharing options...
TJGM Posted December 29, 2014 Share Posted December 29, 2014 (edited) I agree. I don't think we need to have three threads for map fixes, especially when one of them is a community project. I'd like to get some sort of subforum specifically for community projects, although I'm not sure yet. "Hosted Mods" was apparently meant to be specifically for community projects, so maybe we'll get it renamed so it makes more sense. Edited December 29, 2014 by TJGM savidge and Jinx. 2 Link to comment Share on other sites More sharing options...
Blackbird88 Posted December 29, 2014 Share Posted December 29, 2014 I also think this mod should be merged with San Andreas Map Fixes, PS2 map + map fixes, and the fixes from Project San Andreas. Eh I'd rather prefer if he used PC map as a base. Link to comment Share on other sites More sharing options...
Fantomax Posted December 30, 2014 Share Posted December 30, 2014 Just delete PS2 Map + Map Fixes and you're good to go Agree with James. Jinx. 1 Link to comment Share on other sites More sharing options...
Philips_27 Posted December 30, 2014 Author Share Posted December 30, 2014 I also think this mod should be merged with San Andreas Map Fixes, PS2 map + map fixes, and the fixes from Project San Andreas. And what use the card with the PS2 version of the game? This is the correction of errors, not tinkering at the PS2. Link to comment Share on other sites More sharing options...
DK22Pac Posted December 30, 2014 Share Posted December 30, 2014 (edited) You won't understand it. There's a legend such if you'll port everything from PS2 to your game, you'll achieve nirvana and your game will be finally fixed. Edited December 30, 2014 by DK22Pac MrMateczko, Neddo, savidge and 8 others 11 Link to comment Share on other sites More sharing options...
Reyks Posted December 30, 2014 Share Posted December 30, 2014 It's hard to explain but some people just prefer the PS2 map mainly for nostalgia reasons, while others like the PC map more. As I suggested before it would be better to have all these fixes in one place for both PC and PS2 map that way everyone is happy. Besides the PS2 map only changes a few places in Los Santos nothing more. DK22Pac 1 Link to comment Share on other sites More sharing options...
Philips_27 Posted January 1, 2015 Author Share Posted January 1, 2015 Hello, friends. In a modification of a problem: Since some of the objects had to be removed, and when transferring files to another IPL GTA: SA deleted objects remain. With all my experience in the MEd, I do not know how to solve it. Link to comment Share on other sites More sharing options...
Philips_27 Posted February 8, 2015 Author Share Posted February 8, 2015 Greetings to all. I have good news: today I went back to work, and, I think, recently released version 1.0. goodidea82 1 Link to comment Share on other sites More sharing options...
Philips_27 Posted February 8, 2015 Author Share Posted February 8, 2015 (edited) I thought, why not replace the factory K.A.A.C boxes on the dynamic box? Due to this, there will be such that the box or a part thereof hanging in the air. And these boxes are quite unichtozhimy. I'm still going to check it in the mission.Screenshots: Edited February 8, 2015 by Philips_27 Link to comment Share on other sites More sharing options...
Philips_27 Posted February 8, 2015 Author Share Posted February 8, 2015 I checked the plant in the mission. All is well, it seems, because all objects are exactly like the original.Screenshot: Link to comment Share on other sites More sharing options...
Philips_27 Posted February 8, 2015 Author Share Posted February 8, 2015 (edited) The bad news, my friends... After installing the game crashes modification. I know the reason, but I do not know her decision... Edited October 22, 2017 by Philips_27 Link to comment Share on other sites More sharing options...
Neddo Posted February 8, 2015 Share Posted February 8, 2015 Just give us opportunity to install manually. There is mod loader too goodidea82 and Nights744 2 Link to comment Share on other sites More sharing options...
Philips_27 Posted February 8, 2015 Author Share Posted February 8, 2015 Just give us opportunity to install manually. There is mod loader too For me it's not a problem. But Mod Loader does not help here, I've tried. Link to comment Share on other sites More sharing options...
TJGM Posted February 8, 2015 Share Posted February 8, 2015 (edited) Next time, edit your posts instead of posting four times in a row, and is an installer really necessary? This mod isn't exactly complex, it's a few IPL files. Edited February 8, 2015 by TJGM Link to comment Share on other sites More sharing options...
Philips_27 Posted February 8, 2015 Author Share Posted February 8, 2015 (edited) Next time, edit your posts instead of posting four times in a row, and is an installer really necessary? This mod isn't exactly complex, it's a few IPL files. Well, I will consider. I do not know whether it is required, but the game when moving these files most IPL crashes constantly. P.S. Modification is now available for download. Edited February 8, 2015 by Philips_27 Link to comment Share on other sites More sharing options...
Akash babu Posted March 26, 2015 Share Posted March 26, 2015 awesome man nice work keep it up to up Link to comment Share on other sites More sharing options...
Philips_27 Posted May 27, 2015 Author Share Posted May 27, 2015 awesome man nice work keep it up to up Thank you. If it works... Link to comment Share on other sites More sharing options...
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