Honker1944 Posted July 4, 2015 Share Posted July 4, 2015 (edited) Edited July 4, 2015 by Honker1944 BS_BlackScout 1 Link to comment Share on other sites More sharing options...
Rented Posted July 4, 2015 Author Share Posted July 4, 2015 comet_, RyanDri3957V, 5d0 and 10 others 13 Link to comment Share on other sites More sharing options...
just Gesha Posted July 4, 2015 Share Posted July 4, 2015 Can you tell us a release date or just what part of the mod is done? Is there a lot of more work to be done or most of the things are finished, because it really seems like an interesting beta mod(you are bringing back many things) Link to comment Share on other sites More sharing options...
Silent Posted July 6, 2015 Share Posted July 6, 2015 Haha Aztecas please insert that laughing gif here. Neddo, Sweet Bellic, undertaker fan and 1 other 4 Link to comment Share on other sites More sharing options...
Vova_Ukr Posted July 6, 2015 Share Posted July 6, 2015 (edited) Why can I not download cars from this page: http://gtaforums.com/topic/757080-relsasan-andreas-beta-vehicles? I really want to download this mod! Edited July 6, 2015 by Vova_Ukr Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted July 6, 2015 Share Posted July 6, 2015 Because I decided that they will come out along with this mod,maybe I'll ask to reopen that topic once I finished also the strategy guide vehicles Sweet Bellic 1 Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted July 8, 2015 Share Posted July 8, 2015 (edited) Well... since this topic opened I haven't posted anything of what I did,I guess now it's the time to show al least what is currently ready to be released: Vehicles(I actually made way more vehicles than these but I'm currently redoing the others) In order to have correctly rendered environment maps,I'd highly suggest the use of The Hero's SkyGFX plug-in since it restores the way how PS2 handled all the reflections Fortune(Front from the strategy guide) FCR900(I restored the reflections from the guide,it's actually compatible with mods but I haven't figured out yet how to add parts to bikes) Hustler(Wheels from the strategy guide) Infernus(Front from the render inside Otto's Autos) Sabre(Wheels from the strategy guide) SFPD(I remapped the model just like on the PS2(it featured a different UV-Map on colourable parts that are set to a black colour on the retail SFPD(Bonnet,boot,bumpers,the chassis with the exception of the roof)). Reflections are again from the PS2 model which has them unlike the PC variant) Super GT(Wheels from the early gameplay/RC Bandit) Turismo(Wheels from the render inside Otto's Autos) Uranus(Tuning parts from the screenshot took in front of the Transfender(Now Wheel Arch Angels),the Uranus with restored specular probably will not be included in the mod,later I'll ask Rented) ZR350(Converted model from the cutscenes,now both Claude's and CJ's ZR350s will look the same as their PS2 counterparts) As you may note some vehicles are missing their wheels,we are trying to restore the wheels.dff/txd only for vehicles that in screenshots/renders had VC wheels and had some actual differences between their released variant and were using already their retail model on the strategy guide. The Fortune made an exception as in the strategy guide it appeared already with the final wheels. Map(Currently I did also the pool of the Jefferson Motel(probably tomorrow I'll edit this post) Beta Idlewood Normal(Still an old screen with no IPLs changes) LOD Edited July 8, 2015 by Aztecas_5 Nevsky, Blackbird88, Sweet Bellic and 6 others 9 Link to comment Share on other sites More sharing options...
feedthefishy Posted July 9, 2015 Share Posted July 9, 2015 Well... since this topic opened I haven't posted anything of what I did,I guess now it's the time to show al least what is currently ready to be released: Vehicles(I actually made way more vehicles than these but I'm currently redoing the others) In order to have correctly rendered environment maps,I'd highly suggest the use of The Hero's SkyGFX plug-in since it restores the way how PS2 handled all the reflections Fortune(Front from the strategy guide) FCR900(I restored the reflections from the guide,it's actually compatible with mods but I haven't figured out yet how to add parts to bikes) Hustler(Wheels from the strategy guide) Infernus(Front from the render inside Otto's Autos) Sabre(Wheels from the strategy guide) SFPD(I remapped the model just like on the PS2(it featured a different UV-Map on colourable parts that are set to a black colour on the retail SFPD(Bonnet,boot,bumpers,the chassis with the exception of the roof)). Reflections are again from the PS2 model which has them unlike the PC variant) Super GT(Wheels from the early gameplay/RC Bandit) Turismo(Wheels from the render inside Otto's Autos) Uranus(Tuning parts from the screenshot took in front of the Transfender(Now Wheel Arch Angels),the Uranus with restored specular probably will not be included in the mod,later I'll ask Rented) ZR350(Converted model from the cutscenes,now both Claude's and CJ's ZR350s will look the same as their PS2 counterparts) As you may note some vehicles are missing their wheels,we are trying to restore the wheels.dff/txd only for vehicles that in screenshots/renders had VC wheels and had some actual differences between their released variant and were using already their retail model on the strategy guide. The Fortune made an exception as in the strategy guide it appeared already with the final wheels. Map(Currently I did also the pool of the Jefferson Motel(probably tomorrow I'll edit this post) Beta Idlewood Normal(Still an old screen with no IPLs changes) LOD Amazing work, I can't believe how accurate your models are! so hyped. Link to comment Share on other sites More sharing options...
Edgrd Posted July 9, 2015 Share Posted July 9, 2015 @Aztecas since it seems like ZR-350 have the "true" beta / alpha (??) reflection , why not change the reflection in all cars ? since IMO its not nice to have some vehicle with different reflection from the rest , why not change all vehicles reflection ? Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted July 9, 2015 Share Posted July 9, 2015 (edited) Nope, I decided to restore these reflections only on models that got model leftovers of this reflection texture and if a cutscene model has them, I'm going to keep them when I'll convert that model. Anyway, the retail game still makes use of this texture, some parts like the doorshuts of the Admiral and a few other cars still use it, same goes for some other vehicles in the game(boats, motorbikes, maybe some planes too, the Monster A and RC Bandit are actually fully mapped with this texture on the PS2) Anyway, if it's just about the way they are rendered, SkyGFX actually fixes it Edited July 9, 2015 by Aztecas_5 feedthefishy and Edgrd 2 Link to comment Share on other sites More sharing options...
Rented Posted July 10, 2015 Author Share Posted July 10, 2015 LAe2 is finished guys! Change Log: -Restored High Voltage Pylons on the Power Station | Image | Source - Pre-Release Screenshot-Restored the Original Location of One of The Streetlights in Ganton | Image | Source - Pre-Release Screenshot-Restored a Fire Hydrant Next to Lolita's Market Image | Source - Pre-Release Screenshot-Recreated Entrance to a Bar in East Los Santos | Image | Source - Leftovers-Restored a Mailbox in Ganton | Image | Source - Pre-Release Screenshot-Restored a Pine Tree Next to Cluckin' Bell | Image | Source - Pre-Release Screenshot-Restored Trees Around the Basketball Court | Image | Source - Pre-Release Screenshot-Recreated the Ganton Plaza | Image | Source - Official Website-Recreated the Fence Around the Baseball Court | Image | Source - Pre-Release Screenshot-Recreated the Fence Around the Jefferson Towers | Image | Source - Pre-Release Screenshot 5d0, Neddo, Blackbird88 and 8 others 11 Link to comment Share on other sites More sharing options...
feedthefishy Posted July 10, 2015 Share Posted July 10, 2015 LAe2 is finished guys! Change Log: -Restored High Voltage Pylons on the Power Station | Image | Source - Pre-Release Screenshot -Restored the Original Location of One of The Streetlights in Ganton | Image | Source - Pre-Release Screenshot -Restored a Fire Hydrant Next to Lolita's Market Image | Source - Pre-Release Screenshot -Recreated Entrance to a Bar in East Los Santos | Image | Source - Leftovers -Restored a Mailbox in Ganton | Image | Source - Pre-Release Screenshot -Restored a Pine Tree Next to Cluckin' Bell | Image | Source - Pre-Release Screenshot -Restored Trees Around the Basketball Court | Image | Source - Pre-Release Screenshot -Recreated the Ganton Plaza | Image | Source - Official Website -Recreated the Fence Around the Baseball Court | Image | Source - Pre-Release Screenshot -Recreated the Fence Around the Jefferson Towers | Image | Source - Pre-Release Screenshot Amazing!!!! How did you know where to put the pine tree btw? are some of the object placements guess work? Link to comment Share on other sites More sharing options...
Rented Posted July 10, 2015 Author Share Posted July 10, 2015 (edited) ^ From this picture http://i.imgur.com/9Bm6dn5.jpg Edit: I am currently going through all the doors that are located in LS and there is a door to the building on the pier. Upon further inspection there is an ENEX that is only visible on dates. There are many doors to interiors normally not accessible(The Welcome Pump, Wu Zi Mu's which interestingly even has a garage), so I was wondering if you guys wanted them to be accessible at all times Edited July 10, 2015 by Rented feedthefishy, Brooklynzsmac and Sweet Bellic 3 Link to comment Share on other sites More sharing options...
feedthefishy Posted July 10, 2015 Share Posted July 10, 2015 ^ From this picture http://i.imgur.com/9Bm6dn5.jpg Edit: I am currently going through all the doors that are located in LS and there is a door to the building on the pier. Upon further inspection there is an ENEX that is only visible on dates. There are many doors to interiors normally not accessible(The Welcome Pump, Wu Zi Mu's which interestingly even has a garage), so I was wondering if you guys wanted them to be accessible at all times Yeah but it's not like you can see exactly where it's placed, and yes to your question from me Link to comment Share on other sites More sharing options...
the_mario Posted July 10, 2015 Share Posted July 10, 2015 The tree feels masssively oversized in East LS at the Cluckin' Bell. How does it compare in size to the height of the carwash? Link to comment Share on other sites More sharing options...
Rented Posted July 10, 2015 Author Share Posted July 10, 2015 The tree feels masssively oversized in East LS at the Cluckin' Bell. How does it compare in size to the height of the carwash? Well they were rather massive. Just two minor updates before I go to bed LAn2 -Restored the Two Floor Ammu-Nation | | Source - LeftoversLAw2 -Restored the Ice Cream Vendor on the Pier | Image | Source - Pre-Release Screenshot 5d0, Neddo, Nevsky and 1 other 4 Link to comment Share on other sites More sharing options...
Edgrd Posted July 11, 2015 Share Posted July 11, 2015 Edit: I am currently going through all the doors that are located in LS and there is a door to the building on the pier. Upon further inspection there is an ENEX that is only visible on dates. There are many doors to interiors normally not accessible(The Welcome Pump, Wu Zi Mu's which interestingly even has a garage), so I was wondering if you guys wanted them to be accessible at all times yeah , make it accessable , it'll be fun ! Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted July 11, 2015 Share Posted July 11, 2015 i think some stuff, like Wu Zi Mu's place should be accessible after you met him/completed his missions feedthefishy 1 Link to comment Share on other sites More sharing options...
Rented Posted July 11, 2015 Author Share Posted July 11, 2015 (edited) Okay I guess that could even be a safehouse So do you guys want me to add the changes from the Satellite style map or the later map that is almost like the current radar map? If I use the satellite most of San Fierro will be removed, if I use the current Tournament map then I will have to scrap the LS Airport that I did Edit: Here's an example of a different Radar Map Edited July 11, 2015 by Rented 5d0, Nevsky and Sweet Bellic 3 Link to comment Share on other sites More sharing options...
Edgrd Posted July 11, 2015 Share Posted July 11, 2015 umm , why don't combine them ? but if you ask me to pick , i'll pick those changes from the satelite styled map. Sweet Bellic 1 Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted July 11, 2015 Share Posted July 11, 2015 (Wu Zi Mu's which interestingly even has a garage) Isn't it used in "Mountain Cloud Boys"? Link to comment Share on other sites More sharing options...
Rented Posted July 11, 2015 Author Share Posted July 11, 2015 (Wu Zi Mu's which interestingly even has a garage) Isn't it used in "Mountain Cloud Boys"? No, I'm not talking about that one, but the one right next to his house. Link to comment Share on other sites More sharing options...
Edgrd Posted July 12, 2015 Share Posted July 12, 2015 (edited) the guy i marked on this screenshot is CJ , right ? since this seems to be a beta content , will you try to remake it ? ( the weapon holding animation ) EDIT : just realized , that DO looks like the vcs animation , is it possible that on beta CJ uses vcs anim ? Edited July 12, 2015 by Issik Link to comment Share on other sites More sharing options...
zmudziak32 Posted July 13, 2015 Share Posted July 13, 2015 VCS use Sa Beta Anim not vice versa, Link to comment Share on other sites More sharing options...
Rented Posted July 13, 2015 Author Share Posted July 13, 2015 Yeah I will do animations as well. I am currently working on Pier 69 as someone requested its beta version in the GTA Modding section so I thought I might as well do it. It's not quiet finished yet as the dialog is a bit bugged when you shoot that shermhead. Looking at the text files it also seem like you had some time to clear the roof before the triads reach it, then once it's clear you would have to go up there yourself and then T-Bone and Ryder would arrive as usual. I might upload a video as I am thinking about doing something else today. Edgrd, feedthefishy and Sweet Bellic 3 Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted July 21, 2015 Share Posted July 21, 2015 Mah... I haven't done so much progress with vehicles since the last post due to having problems with some real life sh*t in the last week FBI Car LVPD (This one wasn't actually planned but after seeing that the roof FBI Car still use a separate material than the body...) Legend 566 (Tuning parts were remapped accordingly to the paintjob map) RoadTrain Trailer Nevsky, FMMZ, Jacek_K and 8 others 11 Link to comment Share on other sites More sharing options...
FMMZ Posted July 21, 2015 Share Posted July 21, 2015 Az, any success with the wheels files test? Great cars. Link to comment Share on other sites More sharing options...
feedthefishy Posted July 22, 2015 Share Posted July 22, 2015 Mah... I haven't done so much progress with vehicles since the last post due to having problems with some real life sh*t in the last week FBI Car LVPD (This one wasn't actually planned but after seeing that the roof FBI Car still use a separate material than the body...) Legend 566 (Tuning parts were remapped accordingly to the paintjob map) RoadTrain Trailer f*ckin' amazing work dude, seriously! Link to comment Share on other sites More sharing options...
quadrazid Posted July 31, 2015 Share Posted July 31, 2015 Where can I download these mods? feedthefishy 1 Link to comment Share on other sites More sharing options...
feedthefishy Posted August 11, 2015 Share Posted August 11, 2015 Any updates Rented? Link to comment Share on other sites More sharing options...
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