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GTA San Andreas Rewind


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just Gesha

Can you tell us a release date or just what part of the mod is done? :blink: Is there a lot of more work to be done or most of the things are finished, because it really seems like an interesting beta mod(you are bringing back many things) :)

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Haha Aztecas please insert that laughing gif here.

dog-portrait-photography-elke-vogelsang-

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BMWSauberF1.08

Because I decided that they will come out along with this mod,maybe I'll ask to reopen that topic once I finished also the strategy guide vehicles

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BMWSauberF1.08

Well... since this topic opened I haven't posted anything of what I did,I guess now it's the time to show al least what is currently ready to be released:

Vehicles(I actually made way more vehicles than these but I'm currently redoing the others)

In order to have correctly rendered environment maps,I'd highly suggest the use of The Hero's SkyGFX plug-in since it restores the way how PS2 handled all the reflections

 

 

Fortune(Front from the strategy guide)

 

 

N7aUks7.jpg

 

 

FCR900(I restored the reflections from the guide,it's actually compatible with mods but I haven't figured out yet how to add parts to bikes)

 

 

gchXQm6.jpg

 

 

Hustler(Wheels from the strategy guide)

 

 

kobRkIg.jpg

 

 

Infernus(Front from the render inside Otto's Autos)

 

 

RyCayQ6.jpg

 

 

Sabre(Wheels from the strategy guide)

 

 

LO3rpPx.jpg

 

 

SFPD(I remapped the model just like on the PS2(it featured a different UV-Map on colourable parts that are set to a black colour on the retail SFPD(Bonnet,boot,bumpers,the chassis with the exception of the roof)).

Reflections are again from the PS2 model which has them unlike the PC variant)

 

 

18UVYei.jpg

 

 

Super GT(Wheels from the early gameplay/RC Bandit)

 

 

rbSp287.jpg

 

 

Turismo(Wheels from the render inside Otto's Autos)

 

 

rLNIW9E.jpg

 

 

Uranus(Tuning parts from the screenshot took in front of the Transfender(Now Wheel Arch Angels),the Uranus with restored specular probably will not be included in the mod,later I'll ask Rented)

 

eK3h3Wc.jpg

 

ZR350(Converted model from the cutscenes,now both Claude's and CJ's ZR350s will look the same as their PS2 counterparts)

 

mp9fe1Y.jpg
P9OgT0X.jpg
DeE3tCO.jpg

 

 

 

As you may note some vehicles are missing their wheels,we are trying to restore the wheels.dff/txd only for vehicles that in screenshots/renders had VC wheels and had some actual differences between their released variant and were using already their retail model on the strategy guide.

The Fortune made an exception as in the strategy guide it appeared already with the final wheels.

Map(Currently I did also the pool of the Jefferson Motel(probably tomorrow I'll edit this post)

 

Beta Idlewood
Normal(Still an old screen with no IPLs changes)

 

DyWpVRx.jpg

 

LOD

 

LBbm1ol.jpg

 

 

Edited by Aztecas_5
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feedthefishy

 

Well... since this topic opened I haven't posted anything of what I did,I guess now it's the time to show al least what is currently ready to be released:

Vehicles(I actually made way more vehicles than these but I'm currently redoing the others)

In order to have correctly rendered environment maps,I'd highly suggest the use of The Hero's SkyGFX plug-in since it restores the way how PS2 handled all the reflections

 

 

Fortune(Front from the strategy guide)

 

 

N7aUks7.jpg

 

 

FCR900(I restored the reflections from the guide,it's actually compatible with mods but I haven't figured out yet how to add parts to bikes)

 

 

gchXQm6.jpg

 

 

Hustler(Wheels from the strategy guide)

 

 

kobRkIg.jpg

 

 

Infernus(Front from the render inside Otto's Autos)

 

 

RyCayQ6.jpg

 

 

Sabre(Wheels from the strategy guide)

 

 

LO3rpPx.jpg

 

 

SFPD(I remapped the model just like on the PS2(it featured a different UV-Map on colourable parts that are set to a black colour on the retail SFPD(Bonnet,boot,bumpers,the chassis with the exception of the roof)).

Reflections are again from the PS2 model which has them unlike the PC variant)

 

 

18UVYei.jpg

 

 

Super GT(Wheels from the early gameplay/RC Bandit)

 

 

rbSp287.jpg

 

 

Turismo(Wheels from the render inside Otto's Autos)

 

 

rLNIW9E.jpg

 

 

Uranus(Tuning parts from the screenshot took in front of the Transfender(Now Wheel Arch Angels),the Uranus with restored specular probably will not be included in the mod,later I'll ask Rented)

 

eK3h3Wc.jpg

 

ZR350(Converted model from the cutscenes,now both Claude's and CJ's ZR350s will look the same as their PS2 counterparts)

 

mp9fe1Y.jpg
P9OgT0X.jpg
DeE3tCO.jpg

 

 

 

As you may note some vehicles are missing their wheels,we are trying to restore the wheels.dff/txd only for vehicles that in screenshots/renders had VC wheels and had some actual differences between their released variant and were using already their retail model on the strategy guide.

The Fortune made an exception as in the strategy guide it appeared already with the final wheels.

Map(Currently I did also the pool of the Jefferson Motel(probably tomorrow I'll edit this post)

 

Beta Idlewood
Normal(Still an old screen with no IPLs changes)

 

DyWpVRx.jpg

 

LOD

 

LBbm1ol.jpg

 

 

 

Amazing work, I can't believe how accurate your models are! so hyped.

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@Aztecas since it seems like ZR-350 have the "true" beta / alpha (??) reflection , why not change the reflection in all cars ? since IMO its not nice to have some vehicle with different reflection from the rest , why not change all vehicles reflection ?

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BMWSauberF1.08

Nope, I decided to restore these reflections only on models that got model leftovers of this reflection texture and if a cutscene model has them, I'm going to keep them when I'll convert that model.

 

Anyway, the retail game still makes use of this texture, some parts like the doorshuts of the Admiral and a few other cars still use it, same goes for some other vehicles in the game(boats, motorbikes, maybe some planes too, the Monster A and RC Bandit are actually fully mapped with this texture on the PS2)

 

Anyway, if it's just about the way they are rendered, SkyGFX actually fixes it

Edited by Aztecas_5
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LAe2 is finished guys!

 

Change Log:

-Restored High Voltage Pylons on the Power Station | Image | Source - Pre-Release Screenshot
-Restored the Original Location of One of The Streetlights in Ganton | Image | Source - Pre-Release Screenshot
-Restored a Fire Hydrant Next to Lolita's Market Image | Source - Pre-Release Screenshot
-Recreated Entrance to a Bar in East Los Santos | Image | Source - Leftovers
-Restored a Mailbox in Ganton | Image | Source - Pre-Release Screenshot
-Restored a Pine Tree Next to Cluckin' Bell | Image | Source - Pre-Release Screenshot
-Restored Trees Around the Basketball Court | Image | Source - Pre-Release Screenshot
-Recreated the Ganton Plaza | Image | Source - Official Website
-Recreated the Fence Around the Baseball Court | Image | Source - Pre-Release Screenshot
-Recreated the Fence Around the Jefferson Towers | Image | Source - Pre-Release Screenshot

F8i4bRU.png

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feedthefishy

LAe2 is finished guys!

 

Change Log:

-Restored High Voltage Pylons on the Power Station | Image | Source - Pre-Release Screenshot

-Restored the Original Location of One of The Streetlights in Ganton | Image | Source - Pre-Release Screenshot

-Restored a Fire Hydrant Next to Lolita's Market Image | Source - Pre-Release Screenshot

-Recreated Entrance to a Bar in East Los Santos | Image | Source - Leftovers

-Restored a Mailbox in Ganton | Image | Source - Pre-Release Screenshot

-Restored a Pine Tree Next to Cluckin' Bell | Image | Source - Pre-Release Screenshot

-Restored Trees Around the Basketball Court | Image | Source - Pre-Release Screenshot

-Recreated the Ganton Plaza | Image | Source - Official Website

-Recreated the Fence Around the Baseball Court | Image | Source - Pre-Release Screenshot

-Recreated the Fence Around the Jefferson Towers | Image | Source - Pre-Release Screenshot

Amazing!!!! How did you know where to put the pine tree btw? are some of the object placements guess work?

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^ From this picture http://i.imgur.com/9Bm6dn5.jpg

 

Edit:

I am currently going through all the doors that are located in LS and there is a door to the building on the pier. Upon further inspection there is an ENEX that is only visible on dates. There are many doors to interiors normally not accessible(The Welcome Pump, Wu Zi Mu's which interestingly even has a garage), so I was wondering if you guys wanted them to be accessible at all times

Edited by Rented
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F8i4bRU.png

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feedthefishy

^ From this picture http://i.imgur.com/9Bm6dn5.jpg

 

Edit:

I am currently going through all the doors that are located in LS and there is a door to the building on the pier. Upon further inspection there is an ENEX that is only visible on dates. There are many doors to interiors normally not accessible(The Welcome Pump, Wu Zi Mu's which interestingly even has a garage), so I was wondering if you guys wanted them to be accessible at all times

Yeah but it's not like you can see exactly where it's placed, and yes to your question from me

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The tree feels masssively oversized in East LS at the Cluckin' Bell. How does it compare in size to the height of the carwash?

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The tree feels masssively oversized in East LS at the Cluckin' Bell. How does it compare in size to the height of the carwash?

Well they were rather massive.

 

Just two minor updates before I go to bed

LAn2

-Restored the Two Floor Ammu-Nation |

| Source - Leftovers

LAw2

-Restored the Ice Cream Vendor on the Pier | Image | Source - Pre-Release Screenshot

F8i4bRU.png

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Edit:

I am currently going through all the doors that are located in LS and there is a door to the building on the pier. Upon further inspection there is an ENEX that is only visible on dates. There are many doors to interiors normally not accessible(The Welcome Pump, Wu Zi Mu's which interestingly even has a garage), so I was wondering if you guys wanted them to be accessible at all times

yeah , make it accessable , it'll be fun !

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plsdeletemyprofileN0r0k

i think some stuff, like Wu Zi Mu's place should be accessible after you met him/completed his missions

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Okay I guess that could even be a safehouse :^:

 

So do you guys want me to add the changes from the Satellite style map or the later map that is almost like the current radar map?

 

 

fZWo53U.jpg

 

 

 

If I use the satellite most of San Fierro will be removed, if I use the current Tournament map then I will have to scrap the LS Airport that I did

 

Edit:

Here's an example of a different Radar Map

 

 

nTSragz.png

 

 

Edited by Rented
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F8i4bRU.png

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umm , why don't combine them ?

but if you ask me to pick , i'll pick those changes from the satelite styled map.

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BMWSauberF1.08

(Wu Zi Mu's which interestingly even has a garage)

Isn't it used in "Mountain Cloud Boys"?

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(Wu Zi Mu's which interestingly even has a garage)

Isn't it used in "Mountain Cloud Boys"?

 

No, I'm not talking about that one, but the one right next to his house.

F8i4bRU.png

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ifpopy.png

 

the guy i marked on this screenshot is CJ , right ?

since this seems to be a beta content , will you try to remake it ? ( the weapon holding animation )

 

EDIT : just realized , that DO looks like the vcs animation , is it possible that on beta CJ uses vcs anim ?

Edited by Issik
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Yeah I will do animations as well. I am currently working on Pier 69 as someone requested its beta version in the GTA Modding section so I thought I might as well do it. It's not quiet finished yet as the dialog is a bit bugged when you shoot that shermhead. Looking at the text files it also seem like you had some time to clear the roof before the triads reach it, then once it's clear you would have to go up there yourself and then T-Bone and Ryder would arrive as usual. I might upload a video as I am thinking about doing something else today.

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F8i4bRU.png

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  • 2 weeks later...
BMWSauberF1.08
Mah... I haven't done so much progress with vehicles since the last post due to having problems with some real life sh*t in the last week

FBI Car

nQfy5XA.jpg

 


LVPD (This one wasn't actually planned but after seeing that the roof FBI Car still use a separate material than the body...)

T8BhhQJ.jpg

 


Legend 566 (Tuning parts were remapped accordingly to the paintjob map)

iqu10xI.jpg

 


RoadTrain Trailer

z9cXbAl.jpg

 


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feedthefishy

 

Mah... I haven't done so much progress with vehicles since the last post due to having problems with some real life sh*t in the last week
FBI Car

nQfy5XA.jpg

 

LVPD (This one wasn't actually planned but after seeing that the roof FBI Car still use a separate material than the body...)

T8BhhQJ.jpg

 

Legend 566 (Tuning parts were remapped accordingly to the paintjob map)

iqu10xI.jpg

 

RoadTrain Trailer

z9cXbAl.jpg

 

 

f*ckin' amazing work dude, seriously!

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  • 2 weeks later...
  • 2 weeks later...

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