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Rented

GTA San Andreas Rewind

Recommended Posts

Silent

eh, he'll never spawn in the vehicle units, though. I don't think he'd actually spawn for chase, neither.

Edited by Silent

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Rented

Yeah, exactly he would just spawn in civilian cars

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_RJSingh_

You should see this,Someinformation on Beta cut animations,models,Sounds etc

 

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Sweet Bellic
Dock
Rented

I would like to apologize for not releasing any updates in the last few days but I was playing Heists on the weekend and on the weekdays I am(as you may know) busy with collage and gym which reminds me that there is an unused model for either back pull downs or chest flies(cant remember which) in the game files so I will see if I can script it and make it work.

 

Also I will have two weeks of the week after next so I hope I can make much more progress then.

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tDfir

Jesus christ , so many spoilers! :panic:

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Rented

Jesus christ , so many spoilers! :panic:

What spoilers?

 

On another note I have finally found that texture for the shops Jefferson.. it was bugging me because I knew that I seen it somewhere..

Edited by Rented

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uncredited

Great job, guys. Keep it up!

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_RJSingh_

race08_zpsqih2dsxe.png

@Rented Are you plan to add beta island in SF?

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Sweet Bellic

It seems to be cut on early development so I think it is impossible.

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denis1379

[quote name="TheFlareEntercounter" post="1067100972"

LxSQHZA.jpg

Hey that heli reminds me more LCS police copter :Same coloured :D

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Rented

race08_zpsqih2dsxe.png

@Rented Are you plan to add beta island in SF?

It seems to be cut on early development so I think it is impossible.

I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again

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IFone789

 

race08_zpsqih2dsxe.png

@Rented Are you plan to add beta island in SF?

It seems to be cut on early development so I think it is impossible.

I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again

 

 

In any case, as I was saying in other topic of Beta mod, the island don't detail any kind of buildings in the radar, so maybe it was just terrain, or maybe just terrain with vegetation.

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Sweet Bellic

Kendl´s old model was given to bfyst as seen in this video at 9:12

 

 

Cut homeless script

 

 

Beta map analysis

 

 

Thanks to Vadim M

 

There were stairs in the gym

http://www.gtasanandreas.net/screenshots/gallery.php?image=41

Edited by GTA4LIFE9000

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Rented

 

 

race08_zpsqih2dsxe.png

@Rented Are you plan to add beta island in SF?

 

It seems to be cut on early development so I think it is impossible.

 

I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again

 

In any case, as I was saying in other topic of Beta mod, the island don't detail any kind of buildings in the radar, so maybe it was just terrain, or maybe just terrain with vegetation.

Problem is radar maps (especially WIP) ones aren't particularly reliable

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IFone789

 

 

 

race08_zpsqih2dsxe.png

@Rented Are you plan to add beta island in SF?

It seems to be cut on early development so I think it is impossible.

I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again

In any case, as I was saying in other topic of Beta mod, the island don't detail any kind of buildings in the radar, so maybe it was just terrain, or maybe just terrain with vegetation.

Problem is radar maps (especially WIP) ones aren't particularly reliableWell, I was in that conclusion because SF and LS WIP radar maps detail the buildings in gray or white, but how ever, changing to other issue, emm you said that you changed the end of Big Smoke mission, adding the introduction to safe houses? That didn't happened in final version?

 

I was sure that it happened in final version, at least I remember seen that information in that mission

Edited by IFone789

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Rented

 

Well, I was in that conclusion because SF and LS WIP radar maps detail the buildings in gray or white, but how ever, changing to other issue, emm you said that you changed the end of Big Smoke mission, adding the introduction to safe houses? That didn't happened in final version?

 

I was sure that it happened in final version, at least I remember seen that information in that mission

 

Maybe you remember it from the Brady Games Guide

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Onzaa

Just discovered this MOD. I'm amazed at the progress you have achieved and your attention to detail. Very excited, keep up the good work.

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Sweet Bellic

Drugs were cut

http://i.imgur.com/4bJ8IwK.png

http://i.imgur.com/VirlJG8.png

Cut objective in the Big Smoke

http://i.imgur.com/Eq1sI49.png

Cut dialogue in Life´s a beach mission

http://i.imgur.com/pIpn6RJ.png

Cut dialogue in the Big Smoke

http://i.imgur.com/P60FT8g.png

The red Boxville.

https://pp.vk.me/c624631/v624631062/23162/3hx7r92Nv_g.jpg

Beta Los Santos analysis.

 

Edited by GTA4LIFE9000

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Rented

Thank you for you posts GTA4LIFE, I believe these are all well known, except perhaps the red boxville so if you really feel like you could help we would much appreciate screenshots of cut paintjobs. Either way thank you for your posts, you keep the thread alive.

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Onzaa

When do you plan to release some of your work? is there a sort of milestone you're going to reach then release?

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Rented

I don't like releasing unfinished content, let's just put it that way.

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Rented

Vladim M has found some information that I have newer known before, there is was a cut road in Idlewood, can't believe I never noticed this as it is on the interactive map exaclty where I found the Ganton Plaza, which he yet again added much more info to than I have known of(so that is getting an update soon as well) - seriously you need to check out his videos

 

In other news Aztecas has started helping me out with map modelling and he just finished the mentioned road in Idlewood

gta_sa_2015_04_19_22_27_32_58.jpg

 

I will add some nodes for cars and peds and it's finished!

Edited by Rented

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Rented

Most of what I have done in LAe has been scrapped and done again at a higher quality. The Jefferson Shops aren't part of the plan anymore(at least for now) as there is only one texture left over.

On another note take look at the new style of the Database(the one in the first post is outdated)

 

-Recreated the Fences around Idlewood Projects(South) | Rented | Image | Source - Pre-Release Screenshot

-Recreated the Fences around Idlewood Projects(Norht) | Rented | Image | Source - Pre-Release Screenshot

-Recreated Skate Pool in Glen Park | Rented & Aztecas_5 | Image | Source - Leftovers

-Recreated Swimming Pool in Jefferson Motel | Aztecas_5 | Image | Source - Leftovers (The water level will be increased later on)

-Restored All Traffic Lights in the Area | Rented | Image | Source - Pre-Release Screenshots (1,2)

-Restored Trash in a Glen Park Alley | Rented | Image | Source - Pre-Release Screenshot

-Recreated Rainbow Stairs | Rented | Image | Source - Pre-Relase Screenshot

-Recreated Fences in Glen Park | Rented | Image | Source - Pre-Release Screenshot

-Restored a Pine Tree in Glen Park | Rented | Image | Source - Pre-Release Screenshot

-Removed a Palm Tree in Glen Park | Rented | Image | Source - Pre-Release Screenshot

-Recreated a Road in Idlewood | Aztecas_5 | Image | Source - Flash Map (Found by Vladim M.)

 

SilentPatch and SkyGFX are now included which is just the icing on the cake(or the visuals).

Edited by Rented

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Edgrd

Nice Progress !

 

do you have any updates regarding missions ?

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Rented

Nice Progress !

 

do you have any updates regarding missions ?

Missions will probably be one of the most fun additions but if I work on them them before I finish the map it will be a bit tough getting back and working on the map, that's why I like focusing on one element at a time.

 

Even the '

' has been removed from the current build so when I start working on the script it will be much better, the script is done but I'm just keeping it separately in a text file along with other things, like the adrenaline pickups which I did back in 2013.

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undergroundvicious

Very good mod, Rented. Great progress, with very good attention to details. There's only one thing I disagree: vehicles.

 

Well, on pre-release screenshots R* was using a LOT of VC vehicles. On this time, SA vehicles were not developed/completed/created. If you analyze this, VC vehicles are not exactly "Beta", but just a temporary tool to test/improve/create the game - just like III/VC wheels, animations, etc. Beta cars are those changed/removed from SA; they were features from the game itself.

 

For example: Beta Bullet, changed on Alpha version. There was an original model for this vehicle, like on this promo screenshot (that obviously you already saw):

 

BETA_Bullet.jpg

 

This is a TRUE Beta Vehicle. Can you get my point? VC Taxi, for example, was NEVER meant to be on ANY version of SA. R* was using it to test the game, while they haven't a proper model. Beta Taxi, in fact, is this one (you can notice Beta Landstalker too):

 

22_07_2010__20_56_13252743cd35c410cb2733

Edited by undergroundvicious

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Sweet Bellic

Very good mod, Rented. Great progress, with very good attention to details. There's only one thing I disagree: vehicles.

 

Well, on pre-release screenshots R* was using a LOT of VC vehicles. On this time, SA vehicles were not developed/completed/created. If you analyze this, VC vehicles are not exactly "Beta", but just a temporary tool to test/improve/create the game - just like III/VC wheels, animations, etc. Beta cars are those changed/removed from SA; they were features from the game itself.

 

For example: Beta Bullet, changed on Alpha version. There was an original model for this vehicle, like on this promo screenshot (that obviously you already saw):

 

BETA_Bullet.jpg

 

This is a TRUE Beta Vehicle. Can you get my point? VC Taxi, for example, was NEVER meant to be on ANY version of SA. R* was using it to test the game, while they haven't a proper model. Beta Taxi, in fact, is this one (you can notice Beta Landstalker too):

 

22_07_2010__20_56_13252743cd35c410cb2733

I am thinking the same.

Edited by GTA4LIFE9000

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