Silent Posted March 13, 2015 Share Posted March 13, 2015 (edited) eh, he'll never spawn in the vehicle units, though. I don't think he'd actually spawn for chase, neither. Edited March 13, 2015 by Silent Sweet Bellic, Rented and SaL_Leone 3 Link to comment Share on other sites More sharing options...
Rented Posted March 14, 2015 Author Share Posted March 14, 2015 Yeah, exactly he would just spawn in civilian cars Sweet Bellic 1 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted March 14, 2015 Share Posted March 14, 2015 You should see this,Someinformation on Beta cut animations,models,Sounds etc Sweet Bellic and Snoops27 2 Link to comment Share on other sites More sharing options...
Sweet Bellic Posted March 14, 2015 Share Posted March 14, 2015 (edited) Beta weapon icons. http://i.imgur.com/Nq There were maybe the shotgun of GTA 3 http://www.google.fi/imgres?imgurl=http://img1.wikia.nocookie.net/__cb20140426214706/es.gta/images/9/99/Spas12IconoBetaSanAndreas.png&imgrefurl=http://gtaforums.com/topic/738238-relsa-san-andreas-beta-edition/page-7&h=207&w=267&tbnid=1ODDrQ8C3MjFhM:&zoom=1&docid=kxJSOyA80YUxkM&ei=_T8EVa-rEYeeywOn24CgAQ&tbm=isch&ved=0CG0QMyhCMEI Edited March 14, 2015 by GTA4LIFE9000 Snoops27 and _RJSingh_ 2 Link to comment Share on other sites More sharing options...
Dock Posted March 15, 2015 Share Posted March 15, 2015 Beta weapon icons. http://i.imgur.com/Nq There were maybe the shotgun of GTA 3 http://www.google.fi/imgres?imgurl=http://img1.wikia.nocookie.net/__cb20140426214706/es.gta/images/9/99/Spas12IconoBetaSanAndreas.png&imgrefurl=http://gtaforums.com/topic/738238-relsa-san-andreas-beta-edition/page-7&h=207&w=267&tbnid=1ODDrQ8C3MjFhM:&zoom=1&docid=kxJSOyA80YUxkM&ei=_T8EVa-rEYeeywOn24CgAQ&tbm=isch&ved=0CG0QMyhCMEI Looks like the icons used in VCS. Sweet Bellic 1 Link to comment Share on other sites More sharing options...
Rented Posted March 20, 2015 Author Share Posted March 20, 2015 I would like to apologize for not releasing any updates in the last few days but I was playing Heists on the weekend and on the weekdays I am(as you may know) busy with collage and gym which reminds me that there is an unused model for either back pull downs or chest flies(cant remember which) in the game files so I will see if I can script it and make it work. Also I will have two weeks of the week after next so I hope I can make much more progress then. Blackbird88, Ss4gogeta0, Duhillestpunk and 3 others 6 Link to comment Share on other sites More sharing options...
tDfir Posted March 26, 2015 Share Posted March 26, 2015 Jesus christ , so many spoilers! Link to comment Share on other sites More sharing options...
Rented Posted March 26, 2015 Author Share Posted March 26, 2015 (edited) Jesus christ , so many spoilers! What spoilers? On another note I have finally found that texture for the shops Jefferson.. it was bugging me because I knew that I seen it somewhere.. Edited March 26, 2015 by Rented universetwisters 1 Link to comment Share on other sites More sharing options...
uncredited Posted March 29, 2015 Share Posted March 29, 2015 Great job, guys. Keep it up! Rented and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
_RJSingh_ Posted March 30, 2015 Share Posted March 30, 2015 @Rented Are you plan to add beta island in SF? Link to comment Share on other sites More sharing options...
Sweet Bellic Posted March 30, 2015 Share Posted March 30, 2015 It seems to be cut on early development so I think it is impossible. Link to comment Share on other sites More sharing options...
denis1379 Posted March 30, 2015 Share Posted March 30, 2015 [quote name="TheFlareEntercounter" post="1067100972" Hey that heli reminds me more LCS police copter :Same coloured Link to comment Share on other sites More sharing options...
Rented Posted March 30, 2015 Author Share Posted March 30, 2015 @Rented Are you plan to add beta island in SF? It seems to be cut on early development so I think it is impossible.I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again Sweet Bellic, BS_BlackScout and Neddo 3 Link to comment Share on other sites More sharing options...
IFone789 Posted March 31, 2015 Share Posted March 31, 2015 @Rented Are you plan to add beta island in SF? It seems to be cut on early development so I think it is impossible. I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again In any case, as I was saying in other topic of Beta mod, the island don't detail any kind of buildings in the radar, so maybe it was just terrain, or maybe just terrain with vegetation. Sweet Bellic and Neddo 2 Link to comment Share on other sites More sharing options...
Sweet Bellic Posted April 1, 2015 Share Posted April 1, 2015 (edited) Kendl´s old model was given to bfyst as seen in this video at 9:12 Cut homeless script Beta map analysis Thanks to Vadim M There were stairs in the gym http://www.gtasanandreas.net/screenshots/gallery.php?image=41 Edited April 10, 2015 by GTA4LIFE9000 _RJSingh_ 1 Link to comment Share on other sites More sharing options...
Rented Posted April 1, 2015 Author Share Posted April 1, 2015 @Rented Are you plan to add beta island in SF? It seems to be cut on early development so I think it is impossible. I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again In any case, as I was saying in other topic of Beta mod, the island don't detail any kind of buildings in the radar, so maybe it was just terrain, or maybe just terrain with vegetation.Problem is radar maps (especially WIP) ones aren't particularly reliable Sweet Bellic, Neddo and IFone789 3 Link to comment Share on other sites More sharing options...
IFone789 Posted April 1, 2015 Share Posted April 1, 2015 (edited) @Rented Are you plan to add beta island in SF? It seems to be cut on early development so I think it is impossible. I read somewhere that some one found the models for it but I do think that he is either lying or just confused it with another model. Anyway it gives us a reason to dig into the PS2 files again In any case, as I was saying in other topic of Beta mod, the island don't detail any kind of buildings in the radar, so maybe it was just terrain, or maybe just terrain with vegetation.Problem is radar maps (especially WIP) ones aren't particularly reliableWell, I was in that conclusion because SF and LS WIP radar maps detail the buildings in gray or white, but how ever, changing to other issue, emm you said that you changed the end of Big Smoke mission, adding the introduction to safe houses? That didn't happened in final version? I was sure that it happened in final version, at least I remember seen that information in that mission Edited April 1, 2015 by IFone789 Link to comment Share on other sites More sharing options...
Rented Posted April 1, 2015 Author Share Posted April 1, 2015 Well, I was in that conclusion because SF and LS WIP radar maps detail the buildings in gray or white, but how ever, changing to other issue, emm you said that you changed the end of Big Smoke mission, adding the introduction to safe houses? That didn't happened in final version? I was sure that it happened in final version, at least I remember seen that information in that mission Maybe you remember it from the Brady Games Guide Link to comment Share on other sites More sharing options...
Onzaa Posted April 1, 2015 Share Posted April 1, 2015 Just discovered this MOD. I'm amazed at the progress you have achieved and your attention to detail. Very excited, keep up the good work. Link to comment Share on other sites More sharing options...
Sweet Bellic Posted April 2, 2015 Share Posted April 2, 2015 (edited) Drugs were cut http://i.imgur.com/4bJ8IwK.png http://i.imgur.com/VirlJG8.png Cut objective in the Big Smoke http://i.imgur.com/Eq1sI49.png Cut dialogue in Life´s a beach mission http://i.imgur.com/pIpn6RJ.png Cut dialogue in the Big Smoke http://i.imgur.com/P60FT8g.png The red Boxville. https://pp.vk.me/c624631/v624631062/23162/3hx7r92Nv_g.jpg Beta Los Santos analysis. Edited April 10, 2015 by GTA4LIFE9000 Snoops27 1 Link to comment Share on other sites More sharing options...
Rented Posted April 3, 2015 Author Share Posted April 3, 2015 Thank you for you posts GTA4LIFE, I believe these are all well known, except perhaps the red boxville so if you really feel like you could help we would much appreciate screenshots of cut paintjobs. Either way thank you for your posts, you keep the thread alive. Sweet Bellic, Onzaa and _RJSingh_ 3 Link to comment Share on other sites More sharing options...
Onzaa Posted April 3, 2015 Share Posted April 3, 2015 When do you plan to release some of your work? is there a sort of milestone you're going to reach then release? Link to comment Share on other sites More sharing options...
Rented Posted April 3, 2015 Author Share Posted April 3, 2015 I don't like releasing unfinished content, let's just put it that way. BasicallyDrunK, universetwisters, Neddo and 3 others 6 Link to comment Share on other sites More sharing options...
Sweet Bellic Posted April 10, 2015 Share Posted April 10, 2015 (edited) I think that is an unused color. http://vk.com/photo-42157219_304910405 According to lod the ship was green http://postimg.org/image/66ojejka3/ Edited April 11, 2015 by GTA4LIFE9000 Link to comment Share on other sites More sharing options...
Rented Posted April 19, 2015 Author Share Posted April 19, 2015 (edited) Vladim M has found some information that I have newer known before, there is was a cut road in Idlewood, can't believe I never noticed this as it is on the interactive map exaclty where I found the Ganton Plaza, which he yet again added much more info to than I have known of(so that is getting an update soon as well) - seriously you need to check out his videos In other news Aztecas has started helping me out with map modelling and he just finished the mentioned road in Idlewood I will add some nodes for cars and peds and it's finished! Edited April 19, 2015 by Rented Blackbird88, Brooklynzsmac, Sweet Bellic and 11 others 14 Link to comment Share on other sites More sharing options...
Rented Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) Most of what I have done in LAe has been scrapped and done again at a higher quality. The Jefferson Shops aren't part of the plan anymore(at least for now) as there is only one texture left over. On another note take look at the new style of the Database(the one in the first post is outdated) -Recreated the Fences around Idlewood Projects(South) | Rented | Image | Source - Pre-Release Screenshot -Recreated the Fences around Idlewood Projects(Norht) | Rented | Image | Source - Pre-Release Screenshot -Recreated Skate Pool in Glen Park | Rented & Aztecas_5 | Image | Source - Leftovers -Recreated Swimming Pool in Jefferson Motel | Aztecas_5 | Image | Source - Leftovers (The water level will be increased later on) -Restored All Traffic Lights in the Area | Rented | Image | Source - Pre-Release Screenshots (1,2) -Restored Trash in a Glen Park Alley | Rented | Image | Source - Pre-Release Screenshot -Recreated Rainbow Stairs | Rented | Image | Source - Pre-Relase Screenshot -Recreated Fences in Glen Park | Rented | Image | Source - Pre-Release Screenshot -Restored a Pine Tree in Glen Park | Rented | Image | Source - Pre-Release Screenshot -Removed a Palm Tree in Glen Park | Rented | Image | Source - Pre-Release Screenshot -Recreated a Road in Idlewood | Aztecas_5 | Image | Source - Flash Map (Found by Vladim M.) SilentPatch and SkyGFX are now included which is just the icing on the cake(or the visuals). Edited May 1, 2015 by Rented 5d0, eagle152, Nevsky and 6 others 9 Link to comment Share on other sites More sharing options...
Edgrd Posted May 1, 2015 Share Posted May 1, 2015 Nice Progress ! do you have any updates regarding missions ? Link to comment Share on other sites More sharing options...
Rented Posted May 2, 2015 Author Share Posted May 2, 2015 Nice Progress ! do you have any updates regarding missions ? Missions will probably be one of the most fun additions but if I work on them them before I finish the map it will be a bit tough getting back and working on the map, that's why I like focusing on one element at a time. Even the ' ' has been removed from the current build so when I start working on the script it will be much better, the script is done but I'm just keeping it separately in a text file along with other things, like the adrenaline pickups which I did back in 2013. _RJSingh_ 1 Link to comment Share on other sites More sharing options...
undergroundvicious Posted May 2, 2015 Share Posted May 2, 2015 (edited) Very good mod, Rented. Great progress, with very good attention to details. There's only one thing I disagree: vehicles. Well, on pre-release screenshots R* was using a LOT of VC vehicles. On this time, SA vehicles were not developed/completed/created. If you analyze this, VC vehicles are not exactly "Beta", but just a temporary tool to test/improve/create the game - just like III/VC wheels, animations, etc. Beta cars are those changed/removed from SA; they were features from the game itself. For example: Beta Bullet, changed on Alpha version. There was an original model for this vehicle, like on this promo screenshot (that obviously you already saw): This is a TRUE Beta Vehicle. Can you get my point? VC Taxi, for example, was NEVER meant to be on ANY version of SA. R* was using it to test the game, while they haven't a proper model. Beta Taxi, in fact, is this one (you can notice Beta Landstalker too): Edited May 2, 2015 by undergroundvicious BasicallyDrunK, Sweet Bellic, undertaker fan and 2 others 5 Link to comment Share on other sites More sharing options...
Sweet Bellic Posted May 2, 2015 Share Posted May 2, 2015 (edited) Very good mod, Rented. Great progress, with very good attention to details. There's only one thing I disagree: vehicles. Well, on pre-release screenshots R* was using a LOT of VC vehicles. On this time, SA vehicles were not developed/completed/created. If you analyze this, VC vehicles are not exactly "Beta", but just a temporary tool to test/improve/create the game - just like III/VC wheels, animations, etc. Beta cars are those changed/removed from SA; they were features from the game itself. For example: Beta Bullet, changed on Alpha version. There was an original model for this vehicle, like on this promo screenshot (that obviously you already saw): This is a TRUE Beta Vehicle. Can you get my point? VC Taxi, for example, was NEVER meant to be on ANY version of SA. R* was using it to test the game, while they haven't a proper model. Beta Taxi, in fact, is this one (you can notice Beta Landstalker too): I am thinking the same. Edited May 2, 2015 by GTA4LIFE9000 Blackbird88 1 Link to comment Share on other sites More sharing options...
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