BS_BlackScout Posted May 19, 2015 Share Posted May 19, 2015 This is perfect, for real... I thought this mod was dead, nice to hear you're still working on it, wonderful job! Link to comment Share on other sites More sharing options...
MR.GREY Posted May 19, 2015 Share Posted May 19, 2015 Working on textures for a CJ ped but when I open him in game the textures are default ped textures even though I replaced everything correctly in OpenIV. Any ideas? probably there is another same file as this thats why and the game reads the new ones not the old ones....maybe.... Link to comment Share on other sites More sharing options...
Microsoft Word Posted May 19, 2015 Share Posted May 19, 2015 (edited) Working on textures for a CJ ped but when I open him in game the textures are default ped textures even though I replaced everything correctly in OpenIV. Any ideas? According to GooD-NTS, you should mod the "update.rpf" file. And replace one of the peds from the Heists Update. Edited May 19, 2015 by PlayStation 4 Link to comment Share on other sites More sharing options...
almico Posted May 19, 2015 Author Share Posted May 19, 2015 Is it the same peds or only a select few? Link to comment Share on other sites More sharing options...
MR.GREY Posted May 19, 2015 Share Posted May 19, 2015 Working on textures for a CJ ped but when I open him in game the textures are default ped textures even though I replaced everything correctly in OpenIV. Any ideas? According to GooD-NTS, you should mod the "update.rpf" file. And replace one of the peds from the Heists Update. NOO.. there is not ped files on the update.rpf....lol.... Is it the same peds or only a select few? maybe a selected few..... or....i Think the texture tool.....is not yet working on NPC hehehe i think i saw one guy said it..... Link to comment Share on other sites More sharing options...
Claude_Lib Posted May 19, 2015 Share Posted May 19, 2015 NOO.. there is not ped files on the update.rpf....lol.... Right, there isn't, but you can add it (keeping the hierarchy) and the game will use it instead. Link to comment Share on other sites More sharing options...
MR.GREY Posted May 19, 2015 Share Posted May 19, 2015 NOO.. there is not ped files on the update.rpf....lol.... Right, there isn't, but you can add it (keeping the hierarchy) and the game will use it instead. well...thanks for that hehehehe Link to comment Share on other sites More sharing options...
Microsoft Word Posted May 19, 2015 Share Posted May 19, 2015 Working on textures for a CJ ped but when I open him in game the textures are default ped textures even though I replaced everything correctly in OpenIV. Any ideas? According to GooD-NTS, you should mod the "update.rpf" file. And replace one of the peds from the Heists Update. NOO.. there is not ped files on the update.rpf....lol.... Is it the same peds or only a select few? maybe a selected few..... or....i Think the texture tool.....is not yet working on NPC hehehe i think i saw one guy said it..... I thought I saw some ped files in the Heists folder, mighta' been a few configs. Instead replace "Agent 14" the guy in the Heists update, and spawn him in Director Mode or the trainer and see how it goes. Link to comment Share on other sites More sharing options...
PhillBellic Posted May 19, 2015 Share Posted May 19, 2015 It's now possible to edit archives now? Link to comment Share on other sites More sharing options...
Microsoft Word Posted May 19, 2015 Share Posted May 19, 2015 It's now possible to edit archives now? Yeah, OpenIV got an update to Edit the .rpfs. Link to comment Share on other sites More sharing options...
PhillBellic Posted May 19, 2015 Share Posted May 19, 2015 It's now possible to edit archives now? Yeah, OpenIV got an update to Edit the .rpfs. Sweet! That's great news. Vehicles are out of the question right now? Link to comment Share on other sites More sharing options...
Microsoft Word Posted May 19, 2015 Share Posted May 19, 2015 It's now possible to edit archives now? Yeah, OpenIV got an update to Edit the .rpfs. Sweet! That's great news. Vehicles are out of the question right now? Right now at the moment, vehicles are not able to be edited or viewed. Or basically any Fragment Model (.yft) can't be viewed but the guys working on it shared a video of them viewing the models. Link to comment Share on other sites More sharing options...
Ninl Posted May 20, 2015 Share Posted May 20, 2015 You can now edit YDR Files with this Texture Toolkit by Neodymium . I don´t now whats in them but maybe it´s helpful for this Project Link to comment Share on other sites More sharing options...
Mr.Arrow Posted May 21, 2015 Share Posted May 21, 2015 (edited) You can now edit YDR Files with this Texture Toolkit by Neodymium . I don´t now whats in them but maybe it´s helpful for this Project That texture toolkit is extremely limited Rather wait for OpenIV to fully edit texture and 3D models Edited May 21, 2015 by Cyberzone2 Link to comment Share on other sites More sharing options...
Old Man With No Name Posted May 21, 2015 Share Posted May 21, 2015 (edited) You can now edit YDR Files with this Texture Toolkit by Neodymium . I don´t now whats in them but maybe it´s helpful for this Project That texture toolkit is extremely limited Rather wait for OpenIV to fully edit texture and 3D models Damn these guys r soo slow Edited May 21, 2015 by GroveStGTAV Link to comment Share on other sites More sharing options...
PhillBellic Posted May 22, 2015 Share Posted May 22, 2015 Hey Almico, have you though about updating your Workshop topic?You know, post your a CJ updates there? Jinx. 1 Link to comment Share on other sites More sharing options...
Jinx. Posted May 23, 2015 Share Posted May 23, 2015 Nice a CJ almico! I like him. Hey Almico, have you though about updating your Workshop topic?You know, post your a CJ updates there?Too bad everyone forgot about a CJ's bruh, a Sweet almico 1 Link to comment Share on other sites More sharing options...
CML99 Posted May 23, 2015 Share Posted May 23, 2015 You can now edit YDR Files with this Texture Toolkit by Neodymium . I don´t now whats in them but maybe it´s helpful for this Project That texture toolkit is extremely limited Rather wait for OpenIV to fully edit texture and 3D models Damn these guys r soo slow Do it yourself and call yourself a lazy c*nt. Kalvin and Jinx. 2 Link to comment Share on other sites More sharing options...
Old Man With No Name Posted May 23, 2015 Share Posted May 23, 2015 Deez openiv dudes r soo slow playa undertaker fan 1 Link to comment Share on other sites More sharing options...
NachoLZ Posted May 24, 2015 Share Posted May 24, 2015 Can you make it work with gta sa? Link to comment Share on other sites More sharing options...
almico Posted May 24, 2015 Author Share Posted May 24, 2015 What is the point though? A high poly character next to low poly characters looks bad in my opinion Jestic, indraCG, FMMZ and 1 other 4 Link to comment Share on other sites More sharing options...
FMMZ Posted May 24, 2015 Share Posted May 24, 2015 Can you make it work with gta sa? This model will look weird and wouldn't fit in San Andreas low poly atmosphere, 3 words for you: 'out of place' Link to comment Share on other sites More sharing options...
JulioG45 Posted May 24, 2015 Share Posted May 24, 2015 (edited) Can you make it work with gta sa? This model will look weird and wouldn't fit in San Andreas low poly atmosphere, 3 words for you: 'out of place'not if u used the pedestrian replacement mod,and the retexture mod,when I had a computer even sweet Ryder and big smoke looked gta 4 quality,cj looked really outta place since he looked low quality so I just replaced him with franklin,besides anyone who wants him bad enough in gta sa can just convert the model into .dff once it's realesed,making my post obsolete lol edit:not everyone can afford 1000$ computer to play gta v Edited May 24, 2015 by JulioG45 Link to comment Share on other sites More sharing options...
FMMZ Posted May 24, 2015 Share Posted May 24, 2015 Well, everyone has a diferent opinnion, HD stuff don't fit in gta sa IMO, the graphic engine is outdated. Let's please keep Almico's proyect without offtopic. Ontopic: expecting news about the ped with edited textures, dude. Jinx. 1 Link to comment Share on other sites More sharing options...
almico Posted May 25, 2015 Author Share Posted May 25, 2015 (edited) How would you guys feel if I did 2 versions for this CJ. One could be a 40 odd year old - since the proportions are a lot more accurate than the last one, all I would do is add a normal map with extra wrinkles and a texture too? Then I would focus on this one completely without people still referring back to the old project where the topology and quality isn't as good as this one. Also, I'm going to get his iconic vest and Jeans done TODAY Edited May 25, 2015 by almico Jinx., Cautious, Saunders420 and 3 others 6 Link to comment Share on other sites More sharing options...
almico Posted May 25, 2015 Author Share Posted May 25, 2015 (edited) Edited May 25, 2015 by almico keanan26, Kalvin, danilo_ol and 17 others 20 Link to comment Share on other sites More sharing options...
NachoLZ Posted May 26, 2015 Share Posted May 26, 2015 (edited) Well, I replaced every character and ped from GTA SA with a higher poly model, replaced every car with the hd gta3 car replacements mod and the other ones too, also retextured the game, so what is out of place now in my game is cj and this one would fit very good. Please Almico, release this for SA too. Edited May 26, 2015 by NachoLZ almico 1 Link to comment Share on other sites More sharing options...
almico Posted May 26, 2015 Author Share Posted May 26, 2015 After 10 years on the inside, OG Johnson gets to go home. He heard rumors in prison that Ballas set moved in to the Grove. The Grove set means a lot to him. Sweet is in for slightly longer due to having been sent down during a raid for distributing weapons. He left his empire in the weapons trade open for the taking, but drugs came around once again when the Johnson brothers were put away. That's when Gerald saw his window of opportunity. CJ visits where the Johnson house used to be, but finds a TRAP house. He purchases the land and evicts the current tenants who have left a bunch of drugs and weapons behind. You can place your bets that they will be coming back for that. OG Johnson has found himself in the middle of the jungle just like the 90s. Time to paint it green again. He gets a call from his ex Denise explaining that his nephew has managed to get tied up in something unlawful and he's flashing his cash in the hills. She says that he just left her with the bills to pay without saying bye. What she really means is that she wants some of that money. Franklin isn't his nephew by blood, but when frankins dad died of cancer, Carl was always there for him. CJ has a sit down with Franklin and asks him to move back to Grove Street with him and use some of his cash to help renovate the old family house. Franklin agrees. He and Chop move in to Sweets house. He finds a picture of Sweet and his dad Big Bear dressed in all green. Franklin realises his ties to gang life are blood deep and no matter how far away he moves he will always have that mentality. Franklin talks to uncle CJ about this idea he has been trying to put to work. Surprisingly CJ is feeling it. Grove Street Forums is born. Jago, Pyingyongyang, Jinx. and 1 other 4 Link to comment Share on other sites More sharing options...
JulioG45 Posted May 26, 2015 Share Posted May 26, 2015 (edited) Nikolz dude just wait,he doesn't need to release it,he just needs to give permission to someone to convert it into .dff once he releases it,on the main tho,that backstory is incredible,big bear?fits perfectly he made Franklin's mom a crack head since he was a crack head himself Edited May 26, 2015 by JulioG45 Link to comment Share on other sites More sharing options...
almico Posted May 26, 2015 Author Share Posted May 26, 2015 I woke up at 4am this morning and wrote that story on my phone! Glad you like it. Once release I have no problem with someone converting it as long as they do a good job of it. Cautious, inkoalawetrust, undertaker fan and 5 others 8 Link to comment Share on other sites More sharing options...
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