liamedwards12 Posted April 24, 2016 Share Posted April 24, 2016 (edited) Doesn't seem so. Also, the contents of the archive, that i downloaded. Edited April 24, 2016 by liamedwards12 Link to comment Share on other sites More sharing options...
Inadequate Posted April 24, 2016 Share Posted April 24, 2016 Hi guys, I'm releasing a program which does a 1:1 conversion of the whole PS2 map (IDEs, IPLs, DFFs, TXDs) to PC. Here it is: http://aap.papnet.eu/gta_/ps2map/ps2map.zip EDIT: Just get the map files here and forget the instructions below: http://aap.papnet.eu/gta/ps2_map_sa.7z What you'll need: - You also need SilentPatch or better SkyGfx for the dual pass Before you run the script, edit g.py and make the variables point to your SA directories, ps2path is the directory of your PS2 SA, pcpath is the directory of your PC SA, and buildpath is a directory in which the converted files are built. The script only writes into the buildpath from which you have to copy the converted files into your PC directory manually. To run, navigate to the script directory from within cmd (Win+R -> cmd) and run python like this (your python path may differ from mine): C:\Users\aap\Desktop\ps2map>C:\Python27\python.exe main.py The script first extracts the PC .img files into the builddir, then converts all needed DFF and TXD files from the PS2 .imgs, then converts IDEs, IPLs, binary IPLs and copies COLs and finally builds new .img files. When it's done, copy the newly created data and models directories to your PC SA installation. That's it. The IDE and IPL files are not simply copied but converted to use the PC IDs. This means that any save games or scripts should continue to work with the PS2 map. Have fun with it. Maybe someone can post some comparison screenshots, I'm always too lazy for that. I almost forgot: some credits go to The_GTA and Silent for helping me find the cause of crashes caused by faulty DFFs. EDIT: made some screenshots after all, but feel free to post yours too: Link to comment Share on other sites More sharing options...
liamedwards12 Posted April 25, 2016 Share Posted April 25, 2016 (edited) Thanks for the link. Edited April 25, 2016 by liamedwards12 Link to comment Share on other sites More sharing options...
H-G Posted June 22, 2016 Share Posted June 22, 2016 (edited) Good job, man. I was wondering if you could make a tool that does 1:1 conversion of the whole GTA LCS PS2 map (IDEs, IPLs, DFFs, TXDs, COLs, Paths, Waterpro, Zones) to GTA VC PC. Edited June 22, 2016 by EddoWilliams2016 Link to comment Share on other sites More sharing options...
gts. Posted June 22, 2016 Share Posted June 22, 2016 I was wondering if you could make a tool that does 1:1 conversion of the whole GTA LCS PS2 map (IDEs, IPLs, DFFs, TXDs, COLs, Paths, Waterpro, Zones) to GTA VC PC. Bumping every topic, and very lazy to search too? [sTORIES/REL] Converted Maps Igor Bogdanoff 1 Link to comment Share on other sites More sharing options...
Wolf_ Posted June 18, 2017 Share Posted June 18, 2017 good Link to comment Share on other sites More sharing options...
frankandbeans Posted February 4, 2018 Share Posted February 4, 2018 (edited) the parachute seems to be invisible when deployed. edit: nvm, something from SkyGfx was affecting it. Edited February 4, 2018 by frankandbeans Link to comment Share on other sites More sharing options...
frankandbeans Posted February 6, 2018 Share Posted February 6, 2018 (edited) If we were to use your converted archive, should we also use original ps2 files, such as .dat files or player.img? Edited February 6, 2018 by frankandbeans Link to comment Share on other sites More sharing options...
Inadequate Posted February 6, 2018 Share Posted February 6, 2018 If we were to use your converted archive, should we also use original ps2 files, such as .dat files or player.img? No. They aren't needed but if you want to use them, you can. Link to comment Share on other sites More sharing options...
frankandbeans Posted February 15, 2018 Share Posted February 15, 2018 (edited) I've got questions about txds in the converted archive. Why are some things like weapons compressed, while the rest aren't? I checked the actual PS2 files and the weapons there aren't compressed. Also why are the vehicles missing alphas? The rest has alphas. Edited February 15, 2018 by frankandbeans Link to comment Share on other sites More sharing options...
edups Posted April 13, 2018 Share Posted April 13, 2018 Hmm,interesting mod.I personally wouldn't download it,because I want to keep the HQ roads and extra objects.What I would be interested in is a mod that keeps all the additions from the PC,and readds the missing things from the PS2,this would be great. Link to comment Share on other sites More sharing options...
Ash_735 Posted April 13, 2018 Share Posted April 13, 2018 Hmm,interesting mod.I personally wouldn't download it,because I want to keep the HQ roads and extra objects.What I would be interested in is a mod that keeps all the additions from the PC,and readds the missing things from the PS2,this would be great.In that case, just do VEGAS only, as that's where the stuff is mainly missing on PC. Link to comment Share on other sites More sharing options...
pizzapizza Posted February 2, 2019 Share Posted February 2, 2019 Are you planning on releasing an updated pack? There are still errors with dffs such as Wheel Arch Angels mods (spoilers, bumpers, and stuff are pure white instead of copying their vehicle's color). TekUltra's pack from the first page seem to have the correct ones. Link to comment Share on other sites More sharing options...
The Hero Posted February 2, 2019 Author Share Posted February 2, 2019 I'd kinda like to make a better conversion indeed, also of the Xbox map. But I don't know when. pizzapizza 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Inadequate Posted February 2, 2019 Share Posted February 2, 2019 1 hour ago, pizzapizza said: Are you planning on releasing an updated pack? There are still errors with dffs such as Wheel Arch Angels mods (spoilers, bumpers, and stuff are pure white instead of copying their vehicle's color). TekUltra's pack from the first page seem to have the correct ones. Can you post a screenshot of the error are you having please? Link to comment Share on other sites More sharing options...
pizzapizza Posted February 2, 2019 Share Posted February 2, 2019 10 hours ago, Inadequate said: Can you post a screenshot of the error are you having please? I would if I could attach images directly here. It's basically like when a vehicle in your garage loses its paintjob and it becomes white. Some parts like the NOS tank seem to be brighter, as if it's missing a tint. Link to comment Share on other sites More sharing options...
𝓦𝓸𝓵𝓯 Posted January 15, 2020 Share Posted January 15, 2020 (edited) Gta san andreas ps2 to pc mod of this classic game is 100% complete and don't forget to read the notepad have fun. Added features. - SkyUI. - GInput here. - Skygfx. - SilentPatch. - PS2 Features to PC was picked up a few files to fix it. - Open limit adjuster. - SAMP Restore. Etc and much more. Download. https://www.moddb.com/mods/san-andreas-ps2-mod Edited March 22, 2020 by 𝓦𝓸𝓵𝓯 Hanakop93 and Zhunter 96 2 Link to comment Share on other sites More sharing options...
bestia Posted June 5, 2020 Share Posted June 5, 2020 What about PS2 Map for Modloader ( Files in folders ) ? Link to comment Share on other sites More sharing options...
cl55684 Posted June 5, 2020 Share Posted June 5, 2020 (edited) On 6/5/2020 at 6:11 AM, bestia said: What about PS2 Map for Modloader ( Files in folders ) ? Hi, There is already this you can install in the modloader or use the one above. Link: https://gtaforums.com/topic/749193-san-andreas-ps2-features-to-pc/ Edited September 7, 2020 by CleytonGames bestia 1 Link to comment Share on other sites More sharing options...
GTALover1988 Posted July 11, 2020 Share Posted July 11, 2020 Hello, excellent job you did here but I have a minor complaint. Is there any way to fix this? Everything else is fine. Thank you. Link to comment Share on other sites More sharing options...
AjdarFan Posted October 18, 2020 Share Posted October 18, 2020 (edited) Hi, i was wondering if it was possible to get PS2's extra vehicle spawn locations on PC without sacrificing all those props (cardboard boxes, fire hydrants, car wrecks, garbages etc) basically i want best of both worlds lol, is there any mere reason to install PS2's map other than getting those vehicle spawn locations that is broken on the PC version? (other than just wanting the PS2 map since it was the "original"?) Edited October 18, 2020 by AjdarFan Link to comment Share on other sites More sharing options...
cl55684 Posted October 21, 2020 Share Posted October 21, 2020 On 10/18/2020 at 4:41 PM, AjdarFan said: Hi, i was wondering if it was possible to get PS2's extra vehicle spawn locations on PC without sacrificing all those props (cardboard boxes, fire hydrants, car wrecks, garbages etc) basically i want best of both worlds lol, is there any mere reason to install PS2's map other than getting those vehicle spawn locations that is broken on the PC version? (other than just wanting the PS2 map since it was the "original"?) https://youtu.be/YhA1rjd91p0 Link to comment Share on other sites More sharing options...
AjdarFan Posted October 21, 2020 Share Posted October 21, 2020 55 minutes ago, CleytonGames said: https://youtu.be/YhA1rjd91p0 I already know that video, what do you mean? I already know the differences between PS2 and PC Link to comment Share on other sites More sharing options...
cl55684 Posted October 22, 2020 Share Posted October 22, 2020 (edited) 12 minutes ago, AjdarFan said: I already know that video, what do you mean? I already know the differences between PS2 and PC This local for spawn the vehicles simuletion. This help? http://www.g-unleashed.com/index.php?cat=16&pid=319&page=vehicle_locations Edited October 22, 2020 by CleytonGames AjdarFan 1 Link to comment Share on other sites More sharing options...
AjdarFan Posted October 22, 2020 Share Posted October 22, 2020 10 minutes ago, CleytonGames said: This local for spawn the vehicles simuletion. This help? http://www.g-unleashed.com/index.php?cat=16&pid=319&page=vehicle_locations lmao. my question is an entirely different thing cl55684 1 Link to comment Share on other sites More sharing options...
cl55684 Posted October 22, 2020 Share Posted October 22, 2020 6 minutes ago, AjdarFan said: lmao. my question is an entirely different thing Forget good luck looking for help here. Link to comment Share on other sites More sharing options...
GothBoi Posted October 29, 2021 Share Posted October 29, 2021 (edited) delete edit: nevermind Edited October 29, 2021 by GothBoi i mistake Link to comment Share on other sites More sharing options...
YufflesGaming Posted October 30, 2021 Share Posted October 30, 2021 Use this ps2 map mod is better nothing buggy converted by daniel69 and not even used it. https://drive.google.com/file/d/16o_-XzT_nGmCETjp8A-4TMw-ZiUz3nJe/view Link to comment Share on other sites More sharing options...
8YOiL3FHbC7f Posted December 16, 2021 Share Posted December 16, 2021 (edited) my game keeps crashing when im enter the dinner date cutscene (the one with fork and knife icon on map). Hero, please solve this. I really like this mod Edited December 23, 2021 by 8YOiL3FHbC7f fix fix fix Link to comment Share on other sites More sharing options...
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