Inadequate Posted January 6, 2015 Share Posted January 6, 2015 (edited) PS2 Map - Interior Fix This is just the original Interior files that allow you to play normally. Link - http://www.mediafire.com/download/dpgudcqbwyjz5aq/GTA+SA+-+PS2+Map+-+Interior+Fix.rar It's fix from PS2 or PC files? Is the PC interior files for the PS2 map uploaded by TekUltra. Now EHI works correctly. EDIT: I tested the map more deeper and the casino lights on Venturas, doesn't move also the waterfalls on The Visage doesn't work too. Edited January 6, 2015 by inadequate Link to comment Share on other sites More sharing options...
The Hero Posted January 6, 2015 Author Share Posted January 6, 2015 Aha, interesting. Looks like a problem with the UV animation then. We'll see when I'll get to it. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Inadequate Posted January 7, 2015 Share Posted January 7, 2015 (edited) For complement the previous post, all casino lights and things like that in Las Venturas doesn't have animation. I don't know if have more bugs in Venturas or the other cities, I think no. Also the bug of the small red cylinder marker for ants on missions, girlfriends, etc, anyway this one is no annoying for me. Also thanks for this great tool and your hard work. Edited January 7, 2015 by inadequate Snoops27 1 Link to comment Share on other sites More sharing options...
Snoops27 Posted January 7, 2015 Share Posted January 7, 2015 Extract the cylinder(s) from a spare gta3.img and replace Link to comment Share on other sites More sharing options...
Mugetsuga Posted January 7, 2015 Share Posted January 7, 2015 The basketball close to Sweet's house is smaller when you're not playing with it, but returns to normal when you play with it. The 100 tags are invisible, sprayed or not sprayed. Link to comment Share on other sites More sharing options...
mirh Posted January 7, 2015 Share Posted January 7, 2015 Here's the download. Link (http://www.mediafire.com/download/7ij9dwc7rcfokcn/GTA+SA+-+PS2+Map.rar) I'm quite sure 7-zip could produce even smaller files Link to comment Share on other sites More sharing options...
Inadequate Posted January 7, 2015 Share Posted January 7, 2015 (edited) ^ Yep, I converted the files from my PS2 disc and compressed with 7z on 165MB. EDIT: Also fix the bug with the gta_int.img converted from PS2 to PC have black transparent interiors. For fix this (for now) use the gta_int.img and the data/maps/interior files from PC. Edited January 7, 2015 by inadequate uncaged, TekUltra, mirh and 1 other 4 Link to comment Share on other sites More sharing options...
Inadequate Posted January 7, 2015 Share Posted January 7, 2015 (edited) Sorry for double post. Here the fix for the red marker cylinder: Before After Download: Mediafire Credits to: Snoops26 EDIT: Also the basketball is for ants. Edited January 7, 2015 by inadequate H-G, TekUltra, Igor Bogdanoff and 2 others 5 Link to comment Share on other sites More sharing options...
ThirteenAG Posted January 8, 2015 Share Posted January 8, 2015 Also the basketball is for ants. Is it too late to change the name? Snoops27 1 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Snoops27 Posted January 8, 2015 Share Posted January 8, 2015 (edited) https://www.sendspace.com/file/pl9kn3 basketball ^ not sure which is which, just extracted everything containing basket, bask and ball at the end. gang tags https://www.sendspace.com/file/hm92le Edited January 8, 2015 by snoops26 Link to comment Share on other sites More sharing options...
Mugetsuga Posted January 8, 2015 Share Posted January 8, 2015 (edited) Thanks for the fixes, it seems just changing bball_col.dff is enough for the basketball and all the tags are visible now During Zero's mission Air Raid the transmitters are invisible : PS2 Map :PC Map : Edited January 8, 2015 by Mugetsuga Snoops27 1 Link to comment Share on other sites More sharing options...
Inadequate Posted January 8, 2015 Share Posted January 8, 2015 ^ Probably missing alphas. Also the basketball is for ants. Is it too late to change the name? Yep, next time, I promise I'm gonna change the name. Link to comment Share on other sites More sharing options...
TekUltra Posted January 10, 2015 Share Posted January 10, 2015 I think I found another mistake. It was supposed to have something on this street sign. Link to comment Share on other sites More sharing options...
Mugetsuga Posted January 10, 2015 Share Posted January 10, 2015 It's the same on PC Map : During the flight school, courier's missions and the race tournament, the coronas are smaller : Flight school : PS2 Map :PC Map : Courier : PS2 Map :PC Map : Race tournament : PS2 Map :PC Map : Link to comment Share on other sites More sharing options...
The Hero Posted January 10, 2015 Author Share Posted January 10, 2015 Haha, wrong vertex scale again. I can't fix that in the current code. When my rewrite of the renderware library and converters is complete there will be a better version. mirh and Snoops27 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Brooklynzsmac Posted September 7, 2015 Share Posted September 7, 2015 (edited) Anybody has tags and basketball fixes? The links are down. Edited September 7, 2015 by Lolzz Link to comment Share on other sites More sharing options...
SilverRST Posted September 29, 2015 Share Posted September 29, 2015 (edited) Lol, lets make a new GTA. GTA Rats Andreas Stories. Edited September 29, 2015 by SilverRST Snoops27 1 Link to comment Share on other sites More sharing options...
Inadequate Posted September 29, 2015 Share Posted September 29, 2015 Haha. Snoops27 1 Link to comment Share on other sites More sharing options...
Nexment Posted February 1, 2016 Share Posted February 1, 2016 Is it fully functional ? Link to comment Share on other sites More sharing options...
The Hero Posted February 1, 2016 Author Share Posted February 1, 2016 I'm making a better version this moment. I found out why some interiors are missing and the DFF conversion should be better too, so hang on. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Inadequate Posted February 1, 2016 Share Posted February 1, 2016 The_Hero for President! Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted February 1, 2016 Share Posted February 1, 2016 The_Hero for President! of Earth Link to comment Share on other sites More sharing options...
The Hero Posted February 1, 2016 Author Share Posted February 1, 2016 (edited) Ok, the new conversion is done and nothing is missing now. Just download the map here: http://aap.papnet.eu/gta/ps2_map_sa.7z I did encounter some visual problems though...I noticed the interior of woozie's casino is way too bright. I'm still not 100% sure what the problem is here but it's something I'll have to fix in SkyGfx. Edited February 1, 2016 by The Hero Sonny_Black, Igor Bogdanoff, Sweet Bellic and 5 others 8 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Nexment Posted February 1, 2016 Share Posted February 1, 2016 WOW, you're really The Hero. Link to comment Share on other sites More sharing options...
The Hero Posted February 2, 2016 Author Share Posted February 2, 2016 I found a way around the lighting issue. Not sure it's right but see the SkyGfx topic. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
gts. Posted February 3, 2016 Share Posted February 3, 2016 Impressive work TheHero but I'm having some issues with the map, seems be the vehicles only. They don't have alphas, all helicopters and planes have the blurred rotors broken. I'm not sure if something more is broken in your new map conversion, I hope not. But can you look into this or fix it? I'm on a clean installation, WS fix, Skygfx and SilentPatch only. Inadequate 1 Link to comment Share on other sites More sharing options...
The Hero Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) This appears to be a TXD bug...I thought i left them untouched but maybe I was wrong and still had some old junk in my files. I did put my converted DFFs in there though. I will take a look at this... EDIT: I Put in PC vehicle textures for now, most of them are fine. Edited February 3, 2016 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
gts. Posted February 6, 2016 Share Posted February 6, 2016 Thanks a lot. Link to comment Share on other sites More sharing options...
liamedwards12 Posted April 24, 2016 Share Posted April 24, 2016 (edited) Anyone getting this problem? I've tried multiple Python versions but get identical results I'm running Windows 10 Build 10240 i'm executing the script from a command prompt with admin privileges and I've made %110 sure that I've set my directories in the "g" Python script correctly. And yes, i have extracted the the executable files in the archive. Edited April 24, 2016 by liamedwards12 Link to comment Share on other sites More sharing options...
The Hero Posted April 24, 2016 Author Share Posted April 24, 2016 (edited) You're missing "convdff". Edited April 24, 2016 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
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