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The Hero

[REL|SA] PS2 to PC map converter

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liamedwards12

Doesn't seem so.

 

eMGPlOQ.png

 

Also, the contents of the archive, that i downloaded.

 

z2cCYfL.png

Edited by liamedwards12

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Inadequate

Hi guys,

 

I'm releasing a program which does a 1:1 conversion of the whole PS2 map (IDEs, IPLs, DFFs, TXDs) to PC.

 

 

 

EDIT: Just get the map files here and forget the instructions below: http://aap.papnet.eu/gta/ps2_map_sa.7z

 

What you'll need:

- You also need SilentPatch or better SkyGfx for the dual pass

 

 

 

Before you run the script, edit g.py and make the variables point to your SA directories, ps2path is the directory of your PS2 SA, pcpath is the directory of your PC SA, and buildpath is a directory in which the converted files are built. The script only writes into the buildpath from which you have to copy the converted files into your PC directory manually.

 

To run, navigate to the script directory from within cmd (Win+R -> cmd) and run python like this (your python path may differ from mine):

C:\Users\aap\Desktop\ps2map>C:\Python27\python.exe main.py

The script first extracts the PC .img files into the builddir, then converts all needed DFF and TXD files from the PS2 .imgs, then converts IDEs, IPLs, binary IPLs and copies COLs and finally builds new .img files.

When it's done, copy the newly created data and models directories to your PC SA installation. That's it.

 

The IDE and IPL files are not simply copied but converted to use the PC IDs. This means that any save games or scripts should continue to work with the PS2 map.

 

Have fun with it. Maybe someone can post some comparison screenshots, I'm always too lazy for that.

 

I almost forgot: some credits go to The_GTA and Silent for helping me find the cause of crashes caused by faulty DFFs.

 

 

 

EDIT: made some screenshots after all, but feel free to post yours too:

 

1-pc.png1-ps2.png

 

 

2-pc.png2-ps2.png

 

 

3-pc.png3-ps2.png

 

 

4-pc.png4-ps2.png

 

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liamedwards12

Thanks for the link.

Edited by liamedwards12

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The Eddo

Good job, man. I was wondering if you could make a tool that does 1:1 conversion of the whole GTA LCS PS2 map (IDEs, IPLs, DFFs, TXDs, COLs, Paths, Waterpro, Zones) to GTA VC PC.

Edited by EddoWilliams2016

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gts.

I was wondering if you could make a tool that does 1:1 conversion of the whole GTA LCS PS2 map (IDEs, IPLs, DFFs, TXDs, COLs, Paths, Waterpro, Zones) to GTA VC PC.

Bumping every topic, and very lazy to search too? [sTORIES/REL] Converted Maps

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Wolf_

good :r*:

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frankandbeans

the parachute seems to be invisible when deployed.

 

edit: nvm, something from SkyGfx was affecting it.

Edited by frankandbeans

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frankandbeans

If we were to use your converted archive, should we also use original ps2 files, such as .dat files or player.img?

Edited by frankandbeans

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Inadequate

If we were to use your converted archive, should we also use original ps2 files, such as .dat files or player.img?

No. They aren't needed but if you want to use them, you can.

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frankandbeans

I've got questions about txds in the converted archive. Why are some things like weapons compressed, while the rest aren't? I checked the actual PS2 files and the weapons there aren't compressed. Also why are the vehicles missing alphas? The rest has alphas.

Edited by frankandbeans

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edups

Hmm,interesting mod.I personally wouldn't download it,because I want to keep the HQ roads and extra objects.What I would be interested in is a mod that keeps all the additions from the PC,and readds the missing things from the PS2,this would be great.

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Ash_735

Hmm,interesting mod.I personally wouldn't download it,because I want to keep the HQ roads and extra objects.What I would be interested in is a mod that keeps all the additions from the PC,and readds the missing things from the PS2,this would be great.

In that case, just do VEGAS only, as that's where the stuff is mainly missing on PC.

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