The Hero Posted December 22, 2014 Share Posted December 22, 2014 (edited) Hi guys,I'm releasing a program which does a 1:1 conversion of the whole PS2 map (IDEs, IPLs, DFFs, TXDs) to PC.Here it is:http://aap.papnet.eu/gta_/ps2map/ps2map.zipEDIT: Just get the map files here and forget the instructions below: http://aap.papnet.eu/gta/ps2_map_sa.7zWhat you'll need:- You obviously need the PS2 files for this to work, I'm not distributing them, just a program that converts them to PC.- The script is written in python so you need to install that (https://www.python.org/downloads/). You can use Python 2 or 3, the script should work in both versions.- You also need SilentPatch or better SkyGfx for the dual passBefore you run the script, edit g.py and make the variables point to your SA directories, ps2path is the directory of your PS2 SA, pcpath is the directory of your PC SA, and buildpath is a directory in which the converted files are built. The script only writes into the buildpath from which you have to copy the converted files into your PC directory manually.To run, navigate to the script directory from within cmd (Win+R -> cmd) and run python like this (your python path may differ from mine): C:\Users\aap\Desktop\ps2map>C:\Python27\python.exe main.py The script first extracts the PC .img files into the builddir, then converts all needed DFF and TXD files from the PS2 .imgs, then converts IDEs, IPLs, binary IPLs and copies COLs and finally builds new .img files.When it's done, copy the newly created data and models directories to your PC SA installation. That's it.The IDE and IPL files are not simply copied but converted to use the PC IDs. This means that any save games or scripts should continue to work with the PS2 map.Have fun with it. Maybe someone can post some comparison screenshots, I'm always too lazy for that.I almost forgot: some credits go to The_GTA and Silent for helping me find the cause of crashes caused by faulty DFFs.EDIT: made some screenshots after all, but feel free to post yours too: Edited February 1, 2016 by The Hero swosho, RWWPL, rainlys and 22 others 24 1 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Snoops27 Posted December 22, 2014 Share Posted December 22, 2014 Very nice! Will be interesting to see what people convert Link to comment Share on other sites More sharing options...
the_maciej Posted December 22, 2014 Share Posted December 22, 2014 (edited) Mein Gott. I'm convinced I'll brick it at first, but it's sure worth a try. Impressive work, man. EDIT: The procedures were not as tough to follow as I'd expected, still... Should I rebuild the archive? I've also noticed that the converted imgs are bigger in size than the original ones - is that how it should be, or did I mess something up? Edited December 23, 2014 by eagle6446 Link to comment Share on other sites More sharing options...
Claude_Lib Posted December 23, 2014 Share Posted December 23, 2014 Doesn't seem to work with Mod Loader and has some bugs but anyway great job! Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted December 23, 2014 Share Posted December 23, 2014 Doesn't seem to work with Mod Loader and has some bugs but anyway great job! San Andreas rat stories Blackbird88, lopezloo, SilverRST and 5 others 8 Link to comment Share on other sites More sharing options...
The Hero Posted December 23, 2014 Author Share Posted December 23, 2014 (edited) What exactly is the bug I should be seeing here? eagle6446: I'll take a look if this happens to me as well. EDIT: I don't get that bug. Have you used a vanilla PC and PS2 version? Also, the IMG sizes are correct, the PS2 textures are mostly palettized textures that I convert to 32bit textures. Edited December 23, 2014 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Claude_Lib Posted December 23, 2014 Share Posted December 23, 2014 (edited) It's the size of the red cylinder, it's too small Though the yellow cone is OK Save pickup is lower than normal Strange rendering result, especially on the car's back. Maybe that's caused by Silent's 2pass rendering, I didn't try yours yet. I guess those wires always were off The texture of the name look wrong So does the whole interior Edited December 23, 2014 by Claude Liberty Link to comment Share on other sites More sharing options...
The Hero Posted December 23, 2014 Author Share Posted December 23, 2014 (edited) The red cylinder is wrong indeed, but my dff converter is quite crappy and probably just can't handle the scale, I'm working on a rewrite so a future version will do this correctly. The save icon looks the same as in my vanilla PC and PS2 versions. The rendering problem is indeed caused by Silent's dual pass. The wires are off on the PS2 as well. Can't see a difference in the texture of the name. The interior is indeed weird, I'll look into it later, though. Edited December 23, 2014 by The Hero Concavax, Snoops27, Jago and 2 others 5 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
the_maciej Posted December 23, 2014 Share Posted December 23, 2014 eagle6446: I'll take a look if this happens to me as well. EDIT: I don't get that bug. Have you used a vanilla PC and PS2 version? Also, the IMG sizes are correct, the PS2 textures are mostly palettized textures that I convert to 32bit textures. Im pretty sure my img archives are untouched, unless modloader counts. Link to comment Share on other sites More sharing options...
El Dorado Posted December 23, 2014 Share Posted December 23, 2014 (edited) Thinking about some documentation about changed/added ID's. Mainly for IPL files. Will test it when I get back home, but seems pretty well made tool at first. Edited December 23, 2014 by format c: Link to comment Share on other sites More sharing options...
The Hero Posted December 23, 2014 Author Share Posted December 23, 2014 eagle6446: Did you also replace/merge the data directory? I never used modloader, so no idea how it works, but please try with a fresh installation and just replace the files. format c: I could make the tool generate a list of reused and deleted IDs, it would just be a couple of print statements. But for what do you need that? re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
the_maciej Posted December 23, 2014 Share Posted December 23, 2014 (edited) Yep, merged data. Ill do it anew and see what happens. Modloader is in short a way to apply mods and fixes without modifying original files, so it shouldnt matter tbh. EDIT: Silly thing, but on a different savegame I don't have that aforementioned hole. Probably just the modified savegame caused that issue. Thanks Edited December 23, 2014 by eagle6446 Link to comment Share on other sites More sharing options...
The_GTA Posted December 24, 2014 Share Posted December 24, 2014 I gotta say this is an impressive amount of work. There is valuable research available in his RenderWare libraries. Instead of doing your own investigation, I recommend to base your thoughts of his library (but remember, with a pinch of salt). In fact, I have forked his library to work on my PS2 resource generation toolchain. Working with him has been interesting (a sort of proud consumer relationship *wink*). Since he did not know much about the SA PC engine, I lent him a hand and resolved his crashes. In return, he agreed to mentioning me in this thread (which he almost forgot apparently). Anyway, this tool is a great idea and I would love to see it finished Snoops27 1 Link to comment Share on other sites More sharing options...
El Dorado Posted December 25, 2014 Share Posted December 25, 2014 Just for the documentation side of things When I was trying to edit the PC binary IPL's to match PS2 map manually, it was the way I took. IE, LAe2 area on PC have several boxes placed around, their ID is 1230 or something like that, this ID doesn't exist in the PS2 LAe2 area, so... Doesn't aply to all areas tought, LAn uses a completely different approach for item placement, ate least on PC. Maybe some beta testing thing, don't know. And merry christmas to y'all mirh, Snoops27 and uncaged 3 Link to comment Share on other sites More sharing options...
what's my name Posted January 1, 2015 Share Posted January 1, 2015 Please someone upload the converted files here im really appreciated . Snoops27 and uncaged 2 Link to comment Share on other sites More sharing options...
the_maciej Posted January 4, 2015 Share Posted January 4, 2015 Please someone upload the converted files here im really appreciated . Unfortunately I doubt that anyone would be willing to share nearly 2GBs of data. Link to comment Share on other sites More sharing options...
uncaged Posted January 5, 2015 Share Posted January 5, 2015 Maybe someday we will see some "Converted PS2 Stuff" thread or smth like that I think large amounts of data divided into parts via WinRAR would make noobies like me happy Link to comment Share on other sites More sharing options...
inadequate Posted January 5, 2015 Share Posted January 5, 2015 Nobody going to upload 3GBs of data (I already converted with this tool) and split it in 500MB zips. You have to convert yourself with this tool. Link to comment Share on other sites More sharing options...
TekUltra Posted January 5, 2015 Share Posted January 5, 2015 (edited) Here's the download. Link (http://www.mediafire.com/download/7ij9dwc7rcfokcn/GTA+SA+-+PS2+Map.rar) Edited January 5, 2015 by TekUltra what's my name and Snoops27 2 Link to comment Share on other sites More sharing options...
uncaged Posted January 5, 2015 Share Posted January 5, 2015 (edited) I am not too lazy to convert it by myself But I have not very good luck with mods. I dunno maybe I have hooky hands or too low IQ XD Things that take people 20 minutes usually take me the whole day in the best case. Will have to wait until HUGE amount of free time Thanks TekUltra, but unfortunately now my game crashes on half loading Edited January 5, 2015 by uncaged Snoops27 1 Link to comment Share on other sites More sharing options...
TekUltra Posted January 5, 2015 Share Posted January 5, 2015 You started the game with a saved game or started a new one ? Link to comment Share on other sites More sharing options...
uncaged Posted January 6, 2015 Share Posted January 6, 2015 Oh, forgot to mention Crashes anyway. Even the NEW game. Cleaning save folder does not help Tried both with modloader and replacement - same result. Ahhhh, maybe that is some mod's fault... Snoops27 1 Link to comment Share on other sites More sharing options...
The Hero Posted January 6, 2015 Author Share Posted January 6, 2015 Have you replaced all files? the three .img archives and the map files in the data directory? re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
uncaged Posted January 6, 2015 Share Posted January 6, 2015 (edited) Found the reason ! I removed: -Aztecaz map fixes -Map collision fixes -EHI 2.5 -PS2 parked cars Now it seems to work EHI seems to be inconpatible. So all map and collision fixes are now obsolete ? Edited January 6, 2015 by uncaged Link to comment Share on other sites More sharing options...
The Hero Posted January 6, 2015 Author Share Posted January 6, 2015 (edited) Since all map and collision files are replaced, I have no idea why you had any of those mods in the first place (unless you didn't install the mod correctly). I don't know all the map and collision fixes, this is just the PS2 map. Edited January 6, 2015 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
uncaged Posted January 6, 2015 Share Posted January 6, 2015 (edited) That was because of ModLoader. Even when I replaced all needful SA map files ML was still containing that map fixes. ML is very usefull thing but sometimes it has conflicts like this. Now it's OK. Looks like if people will start to use converted PS2 maps massively a lot of mods will need to be remade for PS2 maps compatibility Edited January 6, 2015 by uncaged Link to comment Share on other sites More sharing options...
what's my name Posted January 6, 2015 Share Posted January 6, 2015 Here's the download. Link (http://www.mediafire.com/download/7ij9dwc7rcfokcn/GTA+SA+-+PS2+Map.rar) Thanks mate. It's full version ? Link to comment Share on other sites More sharing options...
uncaged Posted January 6, 2015 Share Posted January 6, 2015 ^ It is 1.79 GB when unpacked. So looks like full what's my name and Snoops27 2 Link to comment Share on other sites More sharing options...
TekUltra Posted January 6, 2015 Share Posted January 6, 2015 (edited) PS2 Map - Interior Fix --->This is just the original PC Interior files that allow you to play normally.<--- Link - http://www.mediafire.com/download/dpgudcqbwyjz5aq/GTA+SA+-+PS2+Map+-+Interior+Fix.rar Edited January 6, 2015 by TekUltra Link to comment Share on other sites More sharing options...
what's my name Posted January 6, 2015 Share Posted January 6, 2015 PS2 Map - Interior Fix This is just the original Interior files that allow you to play normally. Link - http://www.mediafire.com/download/dpgudcqbwyjz5aq/GTA+SA+-+PS2+Map+-+Interior+Fix.rar It's fix from PS2 or PC files? Link to comment Share on other sites More sharing options...
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