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Rugz007

Drawing image in pause menu

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Rugz007

Can we draw an image behind the pause menu? Or how to make the black pause menu transparent?

 

EDIT: and one more thing ...how to check if the traffic light near the player is red yellow or green?

Edited by Rugz007

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Jitnaught

I don't think any of that is possible.

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leftas

You can with c++. I will share traffic thing tomorrow. About pause, you need to use IDA and cheat engine, easiest way would be, pause the game, search for 1( as bool have 1 or 0) un-pause, search for 0. Search till there would be a few results, then look what's writing and accessing them. And look what would be a best result for creating the pause menu.

 

Best wishes,

Paul.

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NTAuthority

About pause, you need to use IDA and cheat engine, easiest way would be, pause the game, search for 1( as bool have 1 or 0) un-pause, search for 0. Search till there would be a few results, then look what's writing and accessing them. And look what would be a best result for creating the pause menu.

do tell how that'd help making the background transparent since CRenderPhaseFrontend literally draws a black background and the pause menu based on the same flag unless in network mode

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leftas

I though that there is a static variable and which game reads. When 1 then it draws background and vice-versa. If that wouldn't help, I would say, that him need to look for drawing methods. Does CRenderPhaseFrontend sets something, when it drew a background? Or maybe there is a call to check if it has drawn ?

 

Best wishes,

Paul.

Edited by leftas

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