gts. 2,104 Posted September 21, 2015 (edited) Or removing it, since it don't have any text (Well done R*) The text is a separate model, you forgot it back there lol Moving it works though. But if you put it before that street like you did, depending on what is written on the text it may look wrong, but whatever nobody reads this stuff anyways. EDIT: Sh*t if MEd doesn't render them we have a big problem here... I'm curious, what the text say? Can you put a screenshot of the text El Dorado? Edited September 21, 2015 by gts. Quote Share this post Link to post Share on other sites
TWIST_OF_HATE 288 Posted September 21, 2015 (edited) El Dorado, I found a few more flying lampposts, and also bad road ( someone tell me its fixed, but still not ), and some other stuff, check it please. I`m sure, that there is a lot similar issues in SA, but we just too lazy to check all objects on the map. Bad road Looks strange Bad LOD may`be And I also remember some bad placed blue trash boxes ( not sure that they for trash ) in some village, but I can`t find them again ... №1334 or 1336 from next screen, just can`t find it now, but later I will. Edited September 21, 2015 by TWIST_OF_HATE Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted September 21, 2015 What you guys need to understand is, most of terrain related problems is because of dff or txd's, and I don't do that. I'm only covering ipl's and some ide flags. I'll take a look at the lampposts later. Quote Share this post Link to post Share on other sites
Reyks 2,095 Posted September 21, 2015 I just realized something, I MAY be able to convert the .IPL/binaryIPL files to MTA format and fix the positions using it and then convert it back to .IPL. I need an IPL file with floating/sticked in the ground or whatever stuff so I can test this properly, so if someone can tell me wich one or send me the file I would be grateful. This is just a theory though, converting stuff from MTA to .IPL is possible without bugs but I haven't tried the other way around yet. Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted September 21, 2015 I'll send you a PM. Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted September 21, 2015 (edited) So there's good news and there is bad news. Good news is, there is a bug in Binary Decompiler tool, which causes cracks on the ground. Bug is not present when using IPL Helper. Bad news, I'll have to re-do all the work from scratch to properly fix the issue, because, previously edited ipl's by Binary Decompiler will carry on the bug. EDIT - IPL helper have issues too. For example, take this line 1308, dummy, 512, 2128.25781, 35.17188, 25.64063, 0.00000, -0.00000, -0.00000, 1.00000, -1 IPL Helper turns into this 1308, Item 4, 512, 2128.258, 35.17188, 25.64063, 8.42937E-08, -1.171569E-15, -1.470739E-08, 1, -1 How 0.0000 turns into 8.42937E-08 and what are the effects? Who the f*ck knows. So, I reached a dead end - There are no current reliable tools or map editors to carry on with this. That said, I updated the pack again, fixed floating objects pointed out by TWIST_OF_HATE, download link in the OP Note, there will be cracks on the ground in various places, you'll have to live with them if you want to use this modification. Edited September 21, 2015 by El Dorado Quote Share this post Link to post Share on other sites
Reyks 2,095 Posted September 21, 2015 (edited) I found a way to fix the bugs without having to use MEd for editing anything. Basically just using MEd to FIND the objects and their information then manually deleting the line in the .ipl file, and finally adding back those objects with corrected positions using MTA. So I MAY try to remake the work done in this mod in San Andreas Remapped but I can't really promise anything. Can someone with the PS2 files send me all the original binary IPLs please? I want to test something. Edited September 21, 2015 by Reyks Quote Share this post Link to post Share on other sites
Inadequate 3,481 Posted September 21, 2015 Note, there will be cracks on the ground in various places, you'll have to live with them if you want to use this modification. What kind of cracks? Can you put a screenshot? Quote Share this post Link to post Share on other sites
TWIST_OF_HATE 288 Posted September 22, 2015 (edited) El Dorado, this cracks is not a big problem, IMO. MORE lampposts: That broken lampposts only in Los Santos, or everywhere ? Edited September 22, 2015 by TWIST_OF_HATE Quote Share this post Link to post Share on other sites
Inadequate 3,481 Posted September 22, 2015 ^ Seriously, I don't see any problem with that lampposts. But now you are in working on this El Dorado. PLZ FIX THE WHOLE MAP, THE WHOLEEEEEE MAP. jk. Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted September 22, 2015 Well, the cracks are a big problem to me. And seeing as current tools aren't reliable enough, I can't in good consciousness continue developing this, I can't deliver a half-assed "product" to my "clients" So I'm sorry, but I ain't touching this until better tools are available (And I don't know if some day we will have one) Quote Share this post Link to post Share on other sites
TWIST_OF_HATE 288 Posted September 22, 2015 (edited) ^ Seriously, I don't see any problem with that lampposts. But now you are in working on this El Dorado. PLZ FIX THE WHOLE MAP, THE WHOLEEEEEE MAP. jk. Some of them is just slightly in the air, but that can be considered as a map bug. El Dorado, sad, but you know best. Edited September 22, 2015 by TWIST_OF_HATE Quote Share this post Link to post Share on other sites
TWIST_OF_HATE 288 Posted September 23, 2015 (edited) Nevermind Edited October 11, 2015 by TWIST_OF_HATE Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted October 10, 2015 (edited) Plot twist - The cracked ground reported 5 posts above which I believed it was caused by a Binary Decompiler bug... is there on a clean game too That doesn't mean Binary Decompiler don't have problems, it break some objects rotations and cause cracks on the ground, but maybe it's less "dangerous" than I thought IPL helper is a beta tool as the author describes it, does have some weirdness, like endless confirmation dialogues before saving changes still I'll give it a try https://www.sendspace.com/file/ra3k8n That ipl was edited on IPL helper, I removed one tree and changed the position of another tree as a test. If anyone is interested on this, download it, try it, report anything strange around Palomino Creek area. Also, if you spot a crack on the ground, try to compare the same place on a clean game. Edited October 10, 2015 by El Dorado Quote Share this post Link to post Share on other sites
savidge 2,676 Posted November 5, 2015 is this topic still ongoing? if so, I'd like to point out some grass growing out the concrete near LSX: Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted November 5, 2015 Grass ≠ ipl Quote Share this post Link to post Share on other sites
Inadequate 3,481 Posted November 5, 2015 It's like that on PS2 as well. Quote Share this post Link to post Share on other sites
savidge 2,676 Posted November 5, 2015 (edited) Grass ≠ ipl oh, how would one go about removing the grass then? also, I'd like to report something else. this time it's draw distance-based. look at how the palm trees disappear instantly if I stand a certain distance away from them: goddamnit for some reason I can't use the bmp file extension so I'll just have to paste the urls here instead: http://puu.sh/laRoK/a9de184e3e.bmp http://puu.sh/laRmO/e87b5f46c4.bmp EDIT: It's like that on PS2 as well. yes, but it would fall under the "map fixes" part of the title. Edited November 5, 2015 by Savidge Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted November 5, 2015 And what I'm supposed to do about palm trees? It's normal behaviour. Quote Share this post Link to post Share on other sites
savidge 2,676 Posted November 6, 2015 And what I'm supposed to do about palm trees? It's normal behaviour. the disappearing instantly thing (instead of it gradually "fading" away like everything else does) falls under the same issue as the building behind the LV Pay 'n' Spray disappearing at a certain angle, I think (which was fixed). Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted November 6, 2015 What you mean by "fading" away like everything else does? These palm trees disappearing instantly happens only in this part of the map? Quote Share this post Link to post Share on other sites
savidge 2,676 Posted November 6, 2015 What you mean by "fading" away like everything else does? These palm trees disappearing instantly happens only in this part of the map? usually when something gets further and further away from the player, it fades into the distance. and yes, it's only those palm trees that disappear in that part of the map. Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted November 6, 2015 I'll see what I can see. Quote Share this post Link to post Share on other sites
Reyks 2,095 Posted November 6, 2015 oh, how would one go about removing the grass then? Grass can be removed/added by editing the collision with CollEditor II, it's really easy to use, all you need to do is select the face that has grass and change the material to default or concrete. Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted November 6, 2015 I'm still wondering about this Quote Share this post Link to post Share on other sites
savidge 2,676 Posted November 8, 2015 came across a floating traffic light near Glen Park. nothing major, but could do with a fix nonetheless: Quote Share this post Link to post Share on other sites
TWIST_OF_HATE 288 Posted November 8, 2015 came across a floating traffic light near Glen Park. nothing major, but could do with a fix nonetheless: There is may`be dozens of them on whole map, so ... Quote Share this post Link to post Share on other sites
savidge 2,676 Posted November 8, 2015 There is may`be dozens of them on whole map, so ... all of the more reason to fix them then! Quote Share this post Link to post Share on other sites
El Dorado 3,632 Posted November 8, 2015 https://www.sendspace.com/file/c7iclp Quote Share this post Link to post Share on other sites