MonsterCockDude Posted December 18, 2014 Author Share Posted December 18, 2014 I have a feeling that making the police this way was deliberate, rather than lazy programming. I think they wanted to portray the LSPD as trigger happy, blood thirsty psychopaths. Just listen to the taunts they shout. Besides, I think most people would rather get killed and only pay a medical fee rather than get busted and lose all their ammo. They have the same basic taunts as the Merryweather security guys, Gruppe 6 guards, the military, gangbangers and even civilians. They ALL shout out un-funny insults and mundane swear words when engaged with the player. They ALL have ridiculously good accuracy and trigger happy attitudes. It's not just the police! Rockstar made the entire enemy element of the entire game that way. Cheers! I have a feeling that making the police this way was deliberate, rather than lazy programming. I think they wanted to portray the LSPD as trigger happy, blood thirsty psychopaths. Just listen to the taunts they shout. Besides, I think most people would rather get killed and only pay a medical fee rather than get busted and lose all their ammo. Speaking of which, I know it's pretty much been this way in every GTA game but why is it that getting arrested has greater consequences than dying? Doesn't make a whole lot of sense. Yeah and that's all element of really bad design, and detracts from the game. It's obvious why R* does these things though... it's easier and it appeals to the kids. It's like comparing pro wrestling to MMA, you can do things right and put in a lot of technical work to be good at something that only adults could grasp and appreciate or you could throw on a golden tight jump suit and a gray wig and call yourself goldust and run gimmicks to be exciting for the kids all day. Link to comment Share on other sites More sharing options...
DentureDynamite Posted December 18, 2014 Share Posted December 18, 2014 Yeah, GTA's AI needs a lot of work--and R* could do it if they wanted. Sad that they don't. But I have to say...if you thought GTA's AI is bad, try Watch Dogs! It is royally screwed up beyond imagination. Link to comment Share on other sites More sharing options...
MonsterCockDude Posted December 18, 2014 Author Share Posted December 18, 2014 Yeah, GTA's AI needs a lot of work--and R* could do it if they wanted. Sad that they don't. But I have to say...if you thought GTA's AI is bad, try Watch Dogs! It is royally screwed up beyond imagination. Well Watch Dogs AI in a shootout from what I remember was pretty good ( but then again I had the game on realistic or hardcore or whatever they called it mode ) so shootouts usually didn't last to long so maybe I just wasn't shooting it out long enough with them to realize the AI was bad in that game. But the car chase AI was obviously pure trash, since I'm pretty sure the AI was scripted to always track you down unless you used the phone hacks to get away from them, which was an awful game mechanic. Link to comment Share on other sites More sharing options...
Vertighost Posted December 19, 2014 Share Posted December 19, 2014 I just had a weird experience I was wondering why the cops were'nt shooting me and why I could hear the sound the cash registers make when you shoot and break them...Two cops where way out of range and trying to stun me with their stun guns. Maybe that's why stun guns aren't used much in the game because things like this happen. Link to comment Share on other sites More sharing options...
American Viking Posted December 19, 2014 Share Posted December 19, 2014 I think my profile pic sums up the police well. I read that alot of the things you've mentioned such as cops using nightsticks and stun guns to make actual arrest were in the beta but cut. Supposedly there was also a feature cut that would have had cops frisking people. I have a feeling that last one was cut bc of the sensitive cry babies who live in modern society but I'll keep this game related. Cops were also going to be able to arrest npcs just like in GTA IV with the addition of handcuffs. I cannot add anything about the police that has not already been mentioned but I will say they're ridiculously unrealistic albeit improved. I've given up on trying to play GTA V realistically as I did with IV. Despite my best efforts to get a real open world simulation out of it, it was obviously made with 13 year olds in mind and the cops with their Michael Bay theatrics are a perfect example. MonsterCockDude and Officer620 2 Link to comment Share on other sites More sharing options...
Officer620 Posted December 19, 2014 Share Posted December 19, 2014 (edited) I just had a weird experience I was wondering why the cops were'nt shooting me and why I could hear the sound the cash registers make when you shoot and break them...Two cops where way out of range and trying to stun me with their stun guns. Maybe that's why stun guns aren't used much in the game because things like this happen. It wouldn't have been difficult for them to code stun guns for use as close range weapons by police officers. Saints Row 2 managed to do it, I don't see why GTA V couldn't. It was quite an effective weapon too. It's pretty sad that that a game like SR2 has better police mechanics, despite there being no "busted" function. They used stun guns, batons as well as pepper spray as a non-lethal option to temporarily disable the player. I think my profile pic sums up the police well. I read that alot of the things you've mentioned such as cops using nightsticks and stun guns to make actual arrest were in the beta but cut. Supposedly there was also a feature cut that would have had cops frisking people. I have a feeling that last one was cut bc of the sensitive cry babies who live in modern society but I'll keep this game related. Cops were also going to be able to arrest npcs just like in GTA IV with the addition of handcuffs. I cannot add anything about the police that has not already been mentioned but I will say they're ridiculously unrealistic albeit improved. I've given up on trying to play GTA V realistically as I did with IV. Despite my best efforts to get a real open world simulation out of it, it was obviously made with 13 year olds in mind and the cops with their Michael Bay theatrics are a perfect example. Very well said! There are certainly a lot of unused police actions and movements. They can be seen in the in-game television show "The Underbelly of Paradise". Gang members being stunned, arrested and pursued on foot WITHOUT the use of sidearms. I love this show simply because it demonstrates how the single player experience could (and should) have been in relation to the police. Link to the video: http://www.dailymotion.com/video/x14l7d7_gtav-the-underbelly-of-paradise_videogames Cheers! Edited December 19, 2014 by Officer620 Link to comment Share on other sites More sharing options...
Karakurt Posted December 19, 2014 Share Posted December 19, 2014 (edited) Instead the cops are really aggressive and try to shoot to kill over very minor crimes if you move within a block away from the crime scene and even if you wanted to give up at that point they still try to shoot to kill. Lies. Edited December 19, 2014 by Karakurt Link to comment Share on other sites More sharing options...
Vertighost Posted December 19, 2014 Share Posted December 19, 2014 During Blitz Play, Is a useful glitch which you only get a maximum of One Star Wanted Level. It's fun to go around to the Police Station uppercutting and slapping every member of the Police in there, they will not shoot. Link to comment Share on other sites More sharing options...
John The Grudge Posted December 19, 2014 Share Posted December 19, 2014 (edited) In GTA IV when you were arrested you lost all of your weapons and that frustrated me. Player interaction with the police in GTA V is more enjoyable in my opinion. I like the hide and seek methods you can use to evade them. Edited December 19, 2014 by John The Grudge Link to comment Share on other sites More sharing options...
realizment Posted December 19, 2014 Share Posted December 19, 2014 Everyone has mad some good points and that video and gif on page 1 also cover a lot.. For me I would like to see the following... 1: Wanted stars 1-2 - Police try to restrain with physical non lethal force using fists, night stick, stun gun and pepper spray. After resisting arrest for awhile and attacking the police they can then pull guns on the 3rd star. 2: Helicopters.. Please [email protected]@k off. LSPD do not have that many choppers.. F00k sakes.. After the first one there should be none for at lead 6 or 7 minutes. Maybe 2-3 max choppers.. 3: Police cars looking like they have unrealistic NOS Turbo. 4: Patrol cops on foot, car and bikes.. Where are they? Bring back the police cops.. Link to comment Share on other sites More sharing options...
MonsterCockDude Posted December 19, 2014 Author Share Posted December 19, 2014 I think my profile pic sums up the police well. I read that alot of the things you've mentioned such as cops using nightsticks and stun guns to make actual arrest were in the beta but cut. Supposedly there was also a feature cut that would have had cops frisking people. I have a feeling that last one was cut bc of the sensitive cry babies who live in modern society but I'll keep this game related. Cops were also going to be able to arrest npcs just like in GTA IV with the addition of handcuffs. I cannot add anything about the police that has not already been mentioned but I will say they're ridiculously unrealistic albeit improved. I've given up on trying to play GTA V realistically as I did with IV. Despite my best efforts to get a real open world simulation out of it, it was obviously made with 13 year olds in mind and the cops with their Michael Bay theatrics are a perfect example. Do you think that GTA Online caused them to change the police AI they were going to implement? Think about it, GTA Online has a lot of downgrades from GTA V's story mode, but most of them are pretty minor, with the wanted system the way it currently is the police are pretty similar in GTA Online compared to GTA V, but if GTA V was to have cops that used nightsticks and stun guns and stop and frisked people and arrested people and took people on foot as opposed to just trying to shoot at them, it could have probably lagged the game up pretty badly or caused some sort of glitching when you had a lot of people in the server. Link to comment Share on other sites More sharing options...
American Viking Posted December 19, 2014 Share Posted December 19, 2014 I think my profile pic sums up the police well. I read that alot of the things you've mentioned such as cops using nightsticks and stun guns to make actual arrest were in the beta but cut. Supposedly there was also a feature cut that would have had cops frisking people. I have a feeling that last one was cut bc of the sensitive cry babies who live in modern society but I'll keep this game related. Cops were also going to be able to arrest npcs just like in GTA IV with the addition of handcuffs. I cannot add anything about the police that has not already been mentioned but I will say they're ridiculously unrealistic albeit improved. I've given up on trying to play GTA V realistically as I did with IV. Despite my best efforts to get a real open world simulation out of it, it was obviously made with 13 year olds in mind and the cops with their Michael Bay theatrics are a perfect example. Do you think that GTA Online caused them to change the police AI they were going to implement? Think about it, GTA Online has a lot of downgrades from GTA V's story mode, but most of them are pretty minor, with the wanted system the way it currently is the police are pretty similar in GTA Online compared to GTA V, but if GTA V was to have cops that used nightsticks and stun guns and stop and frisked people and arrested people and took people on foot as opposed to just trying to shoot at them, it could have probably lagged the game up pretty badly or caused some sort of glitching when you had a lot of people in the server. Most likely. What better way to improve GTAO than to sacrifice single player. Plus, in GTAO with all the players on the screen, I'm not sure that that mechanic would actually be possible due to tech limits. Link to comment Share on other sites More sharing options...
Mason Avery Posted December 19, 2014 Share Posted December 19, 2014 I hope they fix the Police in time for GTA VI. Link to comment Share on other sites More sharing options...
MonsterCockDude Posted December 19, 2014 Author Share Posted December 19, 2014 I think my profile pic sums up the police well. I read that alot of the things you've mentioned such as cops using nightsticks and stun guns to make actual arrest were in the beta but cut. Supposedly there was also a feature cut that would have had cops frisking people. I have a feeling that last one was cut bc of the sensitive cry babies who live in modern society but I'll keep this game related. Cops were also going to be able to arrest npcs just like in GTA IV with the addition of handcuffs. I cannot add anything about the police that has not already been mentioned but I will say they're ridiculously unrealistic albeit improved. I've given up on trying to play GTA V realistically as I did with IV. Despite my best efforts to get a real open world simulation out of it, it was obviously made with 13 year olds in mind and the cops with their Michael Bay theatrics are a perfect example. Do you think that GTA Online caused them to change the police AI they were going to implement? Think about it, GTA Online has a lot of downgrades from GTA V's story mode, but most of them are pretty minor, with the wanted system the way it currently is the police are pretty similar in GTA Online compared to GTA V, but if GTA V was to have cops that used nightsticks and stun guns and stop and frisked people and arrested people and took people on foot as opposed to just trying to shoot at them, it could have probably lagged the game up pretty badly or caused some sort of glitching when you had a lot of people in the server. Most likely. What better way to improve GTAO than to sacrifice single player. Plus, in GTAO with all the players on the screen, I'm not sure that that mechanic would actually be possible due to tech limits. Yep, also I think the health system was changed to suit GTA Online as well. Think about it, in GTA Online R* probably expected you to get into endless shootouts, since even in GTA IV free roam with nothing to do you would just have people randomly go around and run over or shoot at others for no reason since it was pretty boring if you didn't do that. So if one guy had already survived 2 shootouts, his health would probably be pretty low unless he didn't get hit in either of them. So with regenerating health, he could just hide and take a few seconds out of his shootout and be good to go. Where as if they had regenerating health off he would be at a big disadvantage in his next shootout. Since single player also has the same health system, they might have figured they didn't need to have places to go to eat anymore and they also probably figured they needed to bump up the difficulty of the game ( keep in mind this is a game that on default settings puts you on auto aim and shows where the enemies are on the HUD and lets you carry around a massive amount of weapons and ammo ) so the only real way for them to do that would be to have hordes of enemy AI with unrealistically good aim and accuracy who out number you a lot coming after you, rather then having good actual smart tactical missions and AI and a more limited amount of weapons you carry. It seems like GTA Online, and the COD'ing of this game has really negatively impacted the story mode. Link to comment Share on other sites More sharing options...
killahmatic Posted December 19, 2014 Share Posted December 19, 2014 (edited) Tear gas also disables the auto lock. Auto lock as in auto aim? Never played with that on in the first place, so it doesn't add any additional difficulty or effects then. For free aim players it should make it so it's harder to aim as well to counter balance that. No one said you did play with it on. lol Why do you feel the need to tell people you play with it off? Edited December 19, 2014 by killahmatic ten-a-penny 1 Link to comment Share on other sites More sharing options...
Vertighost Posted December 20, 2014 Share Posted December 20, 2014 It's weird the cops just keep stunning you with no way to arrest you, I like bullets better because the stun gun makes you uncapable to move and they keep stunning you when your on the ground thrashing around, add to that a another cop with a real gun and you're dead in no time...I didn't know if the stun gun actually drains your health as I had the hud off, but I got stunned about 15 times, for the fun of it, before gettin shot. Link to comment Share on other sites More sharing options...
PhillBellic Posted December 20, 2014 Share Posted December 20, 2014 I just had a weird experience I was wondering why the cops were'nt shooting me and why I could hear the sound the cash registers make when you shoot and break them...Two cops where way out of range and trying to stun me with their stun guns. Maybe that's why stun guns aren't used much in the game because things like this happen. It wouldn't have been difficult for them to code stun guns for use as close range weapons by police officers. Saints Row 2 managed to do it, I don't see why GTA V couldn't. It was quite an effective weapon too. It's pretty sad that that a game like SR2 has better police mechanics, despite there being no "busted" function. They used stun guns, batons as well as pepper spray as a non-lethal option to temporarily disable the player. I think my profile pic sums up the police well. I read that alot of the things you've mentioned such as cops using nightsticks and stun guns to make actual arrest were in the beta but cut. Supposedly there was also a feature cut that would have had cops frisking people. I have a feeling that last one was cut bc of the sensitive cry babies who live in modern society but I'll keep this game related. Cops were also going to be able to arrest npcs just like in GTA IV with the addition of handcuffs. I cannot add anything about the police that has not already been mentioned but I will say they're ridiculously unrealistic albeit improved. I've given up on trying to play GTA V realistically as I did with IV. Despite my best efforts to get a real open world simulation out of it, it was obviously made with 13 year olds in mind and the cops with their Michael Bay theatrics are a perfect example. Very well said! There are certainly a lot of unused police actions and movements. They can be seen in the in-game television show "The Underbelly of Paradise". Gang members being stunned, arrested and pursued on foot WITHOUT the use of sidearms. I love this show simply because it demonstrates how the single player experience could (and should) have been in relation to the police. Link to the video: http://www.dailymotion.com/video/x14l7d7_gtav-the-underbelly-of-paradise_videogames Cheers! Even in the Saints Row universe, Ambulance drivers can't drive for sh*t. Officer620 1 Link to comment Share on other sites More sharing options...
Officer Ronson Posted December 20, 2014 Share Posted December 20, 2014 The stun gun doesn't drain your health, Police also need you to stay put so the arrest can take place, so if you're ragdolling around there's no way they will be able to detain you so this will register as resisting arrest by the computer and they'll begin to open fire based on that, besides the AI is not programmed on how to use a stun gun, so they'll use it as a normal handgun. Blunt force also is more lethan than being shot at, since one or two hits will make you pass out and it's already proven that AI can kill you as easily as you can kill them with melee weapons. The reason why police ins't able to arrest NPC is not because it is a cut feature, it's due to the AI reacting differently to crimes and how arrests are made, basically in IV if Police witnessed a fight those pedestrians would gain a one star wanted level, and when they got close to their area the NPC was forced into the surrendering animation. However in V this situation will get them a two star wanted level and and police need the person to stand still so the arrest can take place. TLDR: This ins't social satire or anything like that, it's the AI reacting differently to stuff. Police have lines telling people to disperse, to blow your tires out and even if you flip and can perform basic tactics, it's just how they react to crimes is the problem. @Officer620 IV wasn't really that funny either, I never laughed at anything they said because they would also throw generic insults in, so did they re-use some lines from SA. ten-a-penny 1 Link to comment Share on other sites More sharing options...
Crimson Flam3s Posted December 20, 2014 Share Posted December 20, 2014 How do you get police to use tazers? lol Link to comment Share on other sites More sharing options...
Vertighost Posted December 20, 2014 Share Posted December 20, 2014 I'm not sure man, only happened to me once so far. Link to comment Share on other sites More sharing options...
ten-a-penny Posted December 20, 2014 Share Posted December 20, 2014 To make it even worse, the cops are *allot* better in Online. After I spent about half my time playing GTAO I've noticed that the cops are WAY less aggressive in online. Although they're more of an aimbot now. Link to comment Share on other sites More sharing options...
YourToaster Posted April 17, 2015 Share Posted April 17, 2015 I have a feeling that making the police this way was deliberate, rather than lazy programming. I think they wanted to portray the LSPD as trigger happy, blood thirsty psychopaths. Just listen to the taunts they shout. Besides, I think most people would rather get killed and only pay a medical fee rather than get busted and lose all their ammo. Speaking of taunts: I laughed my bloody ass off after I heard "Killing makes my dick hard". The way he says it and the sentence itself cracks me up. Link to comment Share on other sites More sharing options...
ten-a-penny Posted April 17, 2015 Share Posted April 17, 2015 Dat resurrect though. Officer620 and Payne Killer 2 Link to comment Share on other sites More sharing options...
hyperar Posted April 17, 2015 Share Posted April 17, 2015 The entire law enforcement system in V is flawed, of poor design and downright annoying. Possibly the worst thing about it is the step backwards from all other GTA games. Previous installments had officers chase you on foot with nightsticks, a [relatively] non-lethal option in the apprehension of the player. They took the nightstick out of GTA IV and as you said, reintroduced it to V, but only as a player weapon! Who was the genius that decided that was a fantastic idea? The same goes with stun guns! How difficult would it be to implement them as weapons for police officers to use? Elements such as these and others that you've mentioned (police dogs etc) are IN the game already and were completely ignored by whoever was in charge of designing the wanted system. Cops who shoot you on sight with a one star wanted level makes for a boring, tedious and irritating experience in an open world game such as GTA. It's worsened by the fact that the police have super sniper aim and can clock you from streets away with a pistol. One of my biggest gripes is the police pursuits. Here is what I mean: The rubber-banding of the police vehicles is, at times, infuriating. With a slow vehicle, they will get in front and predict your every move. With a fast vehicle, for example an Adder, they simply rubber-band their way all the way up the road behind you and hit you with the force of a dump truck, spinning you completely off-course. There are plenty more complaints about the wanted system in this game, but you have already mentioned the main aspects. I wholeheartedly agree with your points, and can only hope that the next GTA is not another step backwards in terms of police. Cheers! You're trying to escape the police in a Albany Emperor, that's not going to happen Link to comment Share on other sites More sharing options...
Lemoyne outlaw Posted April 17, 2015 Share Posted April 17, 2015 You're trying to escape the police in a Albany Emperor, that's not going to happen that was leaked footage a few days before gta 5 came out. i think he was trying to give an example. on topic yea i agree they should have used more non lethal force tactics first before shooting. i also wish there was pepper spray. for the charecter to use and the police. when the pepper spray came out for max payne 3 dlc i thought it would come to gta 5 sadly no. i also wish there was flashbangs and riot shields too. they would make for fun gameplay. Link to comment Share on other sites More sharing options...
redpoint Posted April 17, 2015 Share Posted April 17, 2015 To say its the worst police AI in any GTA is a bit over the top (referring to that video posted). The 3D cops were sh*te, drive anywhere you want and they just spawn in front of you waiting, run anywhere you want and you can literally WATCH them spawn out of nowhere in a line if you have a lot of stars. I like their techniques in pursuits, it makes it more challenging, (referring to them stopping you getting past, and the ramming) - but in GTA IV their techniques were less robust and instead more intelligent, often GTA IV cops would box me in while I was driving etc. In my opinion, the cops aren't as terrible as everyone makes out, my only complaints would be that there are no police patrols on the streets, and that they don't try to arrest you enough. As far as the rest of their behaviour goes, are you saying you could ever dodge 5 star bullets in point-blank range on ANY GTA game? That's not robotic, that's just stupidity for not taking cover, people are shooting you, of course you're gonna die in the open! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now